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Rudra

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Everything posted by Rudra

  1. I don't get the hate for Longbow over their weaponry. Comparing them to the PPD in Praetoria? The place where the populace has been decimated to near extinction, disarmed, and drugged into obedience? They don't need lethal weapons to deal with the citizens they mostly deal with. The Clockwork have the lethal weapons and are used by the Praetors to deal with threats. The IDF have the lethal weapons and aren't the least bit shy about using them. The PPD's job is to deal with the unarmed, obedient populace. The lethally armed and/or super powered Powers Division deals with the Resistance, Syndicate and other armed/dangerous threats. And that is the closest analogy to Longbow Praetoria has. Not the PPD. The PPD is what you should be comparing to the PPD, because they have the same roles, protecting the populace and keeping them in line. Longbow, while heavy handed, is a para-military that stands to fight super-powered criminals and similar threats like Arachnos. Opponents they need heavy weapons, specialized weapons, and super powers for. (Edit: And as one mission gold side shows, Praetorian PPD weapons are still very much lethal. It just takes more hits to kill. Which makes it more sadistic to me.)
  2. If it still leaves the body behind, I guess that wouldn't pose a problem. If it doesn't though, it is probably going to make ST rezzes useless on that character.
  3. Neither is the hospital in Echo: Dark Astoria in a zoned neighborhood. As for Founder's Falls, I don't see any problem with that one myself. At least out here, people tend to shorthand names. And people calling the M. Harvey Medical Center just the Harvey Medical Center fits with what people where I live do with our clinics, hospitals, labs, and other medical centers. (Edit: Translation for my posts as follows: Yes, you found some bugs. However, some of them aren't really a big deal in my book. Maybe the devs will fix it, but there are real world analogs to the mismatches you are pointing out. At least for some of them.)
  4. I get what you are saying, but it isn't the St. Elegius Medical Center area. It's just St. Elegius.
  5. I would agree except that in the screenshot of the post you are quoting, it says both Aquarius Medical Center and Cygnus Medical Center. It really shouldn't have both names. (Edit: At least not for a single building. Now if there were multiple buildings so the one in the screen shot was the Cygnus Medical Center at the Aquarius Medical Center like several medical facilities out here do, then there wouldn't be a problem. Just a single building though with 2 different names?)
  6. If you want to change anything that affects the static parts of the map, such as removing the trash and debris, making the richer parts of the zones look more well off, and so forth, that requires a whole new map to be generated. Even if they copy the existing map and make changes to it, building new models, finding the new breaks in the zone geometry, generating or moving mob spawn points, and making new travel paths for wandering GMs and other mobs if needed is a lot more work than you seem to think. (Edit: I'm not saying I'm against it, just letting you know that like you heard, it is a major undertaking.)
  7. Who? What? ... Not again.... Why can't people summon me at decent times?
  8. No, there is no way to self-exemplar. If you want to be lower level than your character currently is, there are 3 ways to do so. The first is find a lower level character and join him/her/them/it as a team member so you fight at his/her/their/its level. The second is to start/join a TF/SF. That will level you down to the max level of the TF/SF. The third is to start a mission through Ouroboros (or your base if it has a Pillar of Fire and Ice). Though the Ouroboros option is basically just a TF/SF version of existing story arcs so you can level down to do them. The game code does not let players level down any other way. (That is why the TFs/SFs and Ouroboros work the way they do, because it was the only way the Live devs could enable exemplaring down without a lower level character to exemplar to.)
  9. Yeah, this is what I always see too. Both characters keep shifting each other into a new spot, repeating the process indefinitely until they run into something they can't be pushed through.
  10. I think the only difference between a heal and a rez is that a heal can't affect you if you have less than 1 HP and a rez can normally only affect you if you have less than 1 HP. Considering the number of times I've managed to rez myself with Twilight Grasp, that seems to be the only difference to me. (And no, I'm not confusing Twilight Grasp and Howling Twilight. I've successfully rezzed myself with Twilight Grasp when I fail to get the heal in before damage finishes dropping me but before the game decides to lock out the heal's effects.)
  11. Electrical and radiation sets do energy damage, so I would think so.
  12. You can report the error on the Mids forum too if you want. However, Mids is not maintained by the game devs, so you should use it as a reference with a great deal of caution.
  13. Not a bug. If you look at City of Data, it gives half that to players. https://cod.uberguy.net/html/power.html?power=incarnate.hybrid.support_genome_8 (Edit: Yes, the text needs to be corrected, but the power is working as intended.)
  14. Even catalyzed purples cap out at 5% defense. So I have to at least oppose your proposed 7% ranged defense. As for the rest? I'm going to sit this one out.
  15. Well, first, despite it being something you would think everyone knows, not everyone knows what an ISP actually is. (I have my mother and a few others as constant examples of people that don't get it.) And second, I sincerely doubt anyone will tell someone on these forums to go do something they obviously can't to fix an internet game problem. (And if you for some reason do have the ability to reset the ISP itself, I would still recommend not doing so unless everyone in the area the ISP is serving is reporting problems or your diagnostics show a reboot is necessary. For hopefully obvious reasons.) So my recommendation is that whenever you see someone telling someone else to reboot their ISP, accept that either they don't actually know the difference or they confused their terminology. It happens. Though with that said, there have been multiple times when I had to contact Comcast to have them check their connection, and they had to fix it on their end, so that is also an option/possibility. If your provider is actually the source of your problems, that is.
  16. If I had to guess, Grandville wasn't done yet since it was a big marquee addition for Issue 7 (the issue after COV's release). Paragonwiki lists that Issue 1: Through the Looking Glass (which added Peregrine Island and the Rikti Crash Site) raised the hero level cap from 40 to 50 as well.
  17. If I had to guess, Grandville wasn't done yet since it was a big marquee addition for Issue 7 (the issue after COV's release). Paragonwiki lists that Issue 1: Through the Looking Glass (which added Peregrine Island and the Rikti Crash Site) raised the hero level cap from 40 to 50 as well. They didn't have the lvl 41-50 content ready by the time they had to release, if i recall correctly. Looking at the timeline, i6 "Along Came a Spider" (CoV) was released on Oct 27, 2005. It was June 6, 2006 (~7 mos later) that i7 "Destiny Manifest" was released - which gave us Grandville and the Patron Pool powers, mayhem missions, and Recluse's Victory (a 4th PVP zone). Thanks for the reminder. I forgot about that.
  18. Saw, or heard that rather, today on my Elec'/Elec' Dominator. Popped Domination and shortly after I heard the Domination times out sound. Fortunately, Domination didn't time out.
  19. Popping yellow inspirations to overcome MoG or dragging the MoG'ed mob around with you while you mop the floor with the other spawns isn't dependent on a team or set AT or set powers. That said, I do like your idea of different version of MoG with different vulnerabilities.
  20. Where and how? The missions/arcs are not built around various character concepts. They are built to a baseline expectation of what players can build in the game. So there is no game-made tweaks to address the various character concepts or builds a player may come up with. If they were custom made to the various character concepts, then the missions would all function radically different depending on what the player(s) bring to it. But they don't. If you bring a lone Controller to a mission, the mission runs the exact same as if you brought a lone Tanker to the mission. The game doesn't care if you have a full team of 8 petless MMs that only took powers from the power pools or if you have a full team of 8 fully tricked out Defenders supporting each other or anything else. It looks at team size, which can be 'spoofed' by the difficulty settings to a larger team than you actually are, and it looks at the mission holder's chosen level shift settings. That's it. No custom made for various character concepts scenarios or missions outside of HEAT/VEAT specific arcs. And even those don't care what you bring to the mission, it's just the story that is custom for the HEATs/VEATs. The only thing that can be claimed to be custom are the Quantums the game spawns for HEATs. No other character concept or build comes into play. You are free to believe whatever you want. I stand by comment. The overuse of Judgements and other incarnate powers to fast clear level 45 content at no risk would be my main point about balance in the game dying. Why would I take IOs as an example? What does that have to do with power pool powers, their effectiveness, their prerequisites, or how players can better optimize their characters for a game they are already over-optimized to deal with the content when those prerequisites are taken out? The desire to do away with prerequisite powers from the power pools, or to just make all the pools one big pool, or to replace some of the prerequisite powers with more powers like Hasten, Tough, and Weave except expanded to cover more resists and status protections is all about squeezing as much power into a character as possible. Between this and the requests for more enhancement slots for characters, that takes away the very costs you are citing. That build was intentionally not well rounded. So we obviously have different ideas of what a well rounded character in the CoX game is.
  21. If your problem is due to your internet connection, and sometimes it is, then rebooting said connection can fix that problem. No one is saying to go to your ISP's offices and reboot their network. They are just saying to reboot your connection. Which you can do as @starro said. Though I recommend leaving your router or modem unplugged/powered off for at least 20 seconds before starting it back up if that is the source of your problems.
  22. There is an indicator on the pets that shows when they are in Supremacy's range. The Supremacy indicator is attached to the pet's buff/debuff tray whenever the pet is within the radius of Supremacy.
  23. This is a decent suggestion. The current "Heel" (Follow Passive) is kinda useless, this could replace that macro for default MM binds. (The other suggestions are good too. Don't forget on the Pets window for MMs there are marco buttons similar to the default macros that are set up in a tray. These would need to be upgraded as well.) I would rather not. Adding a macro for release I can support, but not replacing the existing Heel macro with it. There are times when you want your pets passive and following you. Like when you are running through a higher level area and you want your pets to just run through rather than try to fight anything because those somethings attacked you or any of the pets and you want to keep your pet losses down as much as possible. Or when you are on a team and they are just racing through the map not fighting anything for some reason. (It does happen. Not frequently, but I've been on several teams that just raced to the end for several missions, particularly for the longer TFs. And not having to re-summon pets if you can avoid it for when the team fights at the end of the map is helpful.) (Also, I like to use the Heel icon for my Stay command.)
  24. Nope. Like I said in the previous thread about MM pets and their glitches, when a MM pet gets stuck in terrain and is rag dolling in place, they cannot be teleported out of it. That is always the 1st thing I try. If they are just stuck in the terrain and unable to move? Then usually, but not always, you can teleport them out. But not when they are so stuck that they ignore the dismiss command to despawn.
  25. Click the green "i" on the power selection screen. It shows the detailed info for all powers in the set before you even select them to keep. (Edit: It won't show stats after any globals you may have, but it will show you the unenhanced data for the power. And you can go through every power in the set to see what does what even if you aren't high enough level to get that power yet. Just like @Eiko-chan and I have been telling you.)
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