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Xandyr

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Posts posted by Xandyr

  1. Have you gotten the 4 accolades yet? That'll help as well.

     

    I have a WP/Staff Tank, and the amount of regen I get on him is absurd. If my memory serves me right, I think with just 1 enemy in range of RttC, I regen like 104 HP/sec. I wanted as much regen as possible, so I went with Vigor Core for my alpha (+Healing 45%, Accy/End Reduction 33%).

     

     Glad I could help a little!

  2. If I were building one, I would probably go this route.

     

    Once you get the 4 main Accolades (Portal Jockey, Atlas Medallion, Freedom Phalanx,Task Force Commander), you are sitting at capped HP.

     

    The build boasts very high defense (almost capped F/C/E/NE), capped Perception/+17% ACCY, +35% Accuracy (I HATE MISSING), and the focal point of the build is regenerating 80.47 HP/Sec with only 1 mob in range of RttC. If for some reason you waded into a group of 10, that would jump up to 126.69 HP/Sec.

     

    Downsides....low F/C/E/NE Resists. However, when you're regenerating so many HP every second, your Regen should compensate that fairly well. 

     

    There's so many different ways to build any toon....perhaps there's a couple ideas in this one to help you. Good luck and let me know how it goes!

     

    - X

     

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Energy Melee
    Secondary Power Set: Willpower
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Barrage -- PndSlg-Dmg/Rchg(A), PndSlg-Dmg/EndRdx(5), PndSlg-Acc/Dmg(7)
    Level 1: High Pain Tolerance -- NmnCnv-Heal(A), Pnc-Heal/EndRedux(3), NmnCnv-Heal/EndRdx(7), NmnCnv-Heal/Rchg(9), Pnc-Heal/+End(9), Pnc-Heal(11)
    Level 2: Bone Smasher -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Rchg/HoldProc(13), SprBlsCol-Acc/Dmg(13), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37)
    Level 4: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39)
    Level 6: Build Up -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/Rchg(11)
    Level 8: Fast Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(40), NmnCnv-Heal/EndRdx(40), NmnCnv-EndRdx/Rchg(42), NmnCnv-Heal/Rchg(42), NmnCnv-Heal/EndRdx/Rchg(42)
    Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A)
    Level 12: Kick -- Empty(A)
    Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15), ImpSki-Status(15), GldArm-End/Res(37)
    Level 16: Rise to the Challenge -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(17), NmnCnv-Heal/Rchg(17), Prv-Heal/EndRdx(36), Prv-Heal(36), Prv-Absorb%(36)
    Level 18: Whirling Hands -- Erd-Acc/Rchg(A), Erd-Dmg(19), Erd-Dmg/Rchg(19), Erd-Acc/Dmg/EndRdx/Rchg(21), Erd-%Dam(21), Erd-Acc/Dmg/Rchg(34)
    Level 20: Quick Recovery -- PrfShf-End%(A)
    Level 22: Total Focus -- SprCrtStr-Dmg/EndRdx/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Dmg/Rchg(23), SprCrtStr-Acc/Dmg(33), SprCrtStr-Rchg/+50% Crit(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34)
    Level 24: Heightened Senses -- LucoftheG-Def/Rchg+(A), ShlWal-Def(25), ShlWal-Def/EndRdx(25), ShlWal-Def/Rchg(33)
    Level 26: Energy Transfer -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg(27), SprScrStr-Acc/Dmg/Rchg(27), SprScrStr-Acc/Dmg/EndRdx/Rchg(31), SprScrStr-Rchg/+Crit(31), SprScrStr-Dmg/EndRdx/Rchg(33)
    Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(29), ShlWal-Def/EndRdx(29), ShlWal-Def/Rchg(31), ShlWal-Def/EndRdx/Rchg(50)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), ShlWal-Def(43), ShlWal-Def/EndRdx(43), Rct-ResDam%(45)
    Level 32: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)
    Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
    Level 38: Super Jump -- BlsoftheZ-ResKB(A)
    Level 41: Assault -- EndRdx-I(A)
    Level 44: Focused Accuracy -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(48)
    Level 47: Physical Perfection -- Mrc-Rcvry+(A), RgnTss-Regen+(48)
    Level 49: Laser Beam Eyes -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(40)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(3)
    Level 1: Energy Focus 
    Level 38: Double Jump 
    Level 50: Freedom Phalanx Reserve 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    ------------

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  3. Admittedly it's been a while since I've played this toon. My "sustain " is Reaction Time. 

     Also,  the Heal is conditional. You can't activate it any time you want...I believe you can only use when you're at least below 50% health ( and maybe when mezzed?).

     If it's possible to soft cap defenses,  then I will sacrifice a bit to achieve that.

     And I dunno about dropping Ki for Storm Kick...I just have so much fun with Ki Push 😁

    • Thumbs Up 2
  4. I guess it depends on what you're wanting/how you play.

     

    For big game (AVs/GMs/etc), Degenerative Core works pretty good. It gives a 75% chance on every attack that lands (including the attacks from your pets) to debuff Max HP ( -MAXHP Debuff), and a 25% chance to inflict minor Toxic.

     

    OTOH, Diamagnetic Core gives a 100% to debuff To Hit, and a 50% chance to debuff Regen. The To Hit Debuff stacks very nicely with Necro/Dark.

    Reactive Core is also pretty nice. It adds a 75% Chance to debuff Resistance (which will help you/your pets' attacks do a little more damage), plus a 25% Chance for moderate Fire damage over time.

     

    The ONLY Hybrid choice IMO to go for on a MM is Supprt Core. It gives +Damage,+Accuracy/+Defense/+Special to you, and it's DOUBLED for your pets.

     

    How are you liking the changes to Necro?

    • Like 1
    • Thanks 1
  5. @robopop

     

    Here's what I'm running.

     

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Natural Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Martial Combat
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Dual Wield -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg(7), SprDfnBrr-Rchg/+Status Protect(37), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(37)
    Level 1: Ki Push -- KntCmb-Dmg/EndRdx/Rchg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Acc/Dmg(36), KntCmb-Dmg/Rchg(40)
    Level 2: Empty Clips -- Artl-Acc/Dam(A), Artl-Acc/Rech/Rng(5), Artl-Dam/End(7), Artl-End/Rech/Rng(15), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(42)
    Level 4: Reach for the Limit 
    Level 6: Swap Ammo 
    Level 8: Bullet Rain -- SprBlsWrt-Dmg/Rchg(A), SprBlsWrt-Acc/Dmg(9), SprBlsWrt-Acc/Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(45), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(46), SprBlsWrt-Rchg/Dmg%(46)
    Level 10: Burst of Speed -- Erd-Acc/Rchg(A), Erd-Dmg(11), Erd-Acc/Dmg/Rchg(11), Erd-%Dam(46), Erd-Acc/Dmg/EndRdx/Rchg(50), Erd-Dmg/Rchg(50)
    Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13), ShlWal-Def(13), ShlWal-Def/EndRdx(15)
    Level 14: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit(19), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(21)
    Level 16: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Dmg/EndRdx(23), SprAvl-Rchg/KDProc(23), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg/Rchg(25)
    Level 18: Executioner's Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(27), SprWntBit-Acc/Dmg/EndRdx(27), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(34)
    Level 20: Reaction Time -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(36)
    Level 22: Kick -- Empty(A)
    Level 24: Tough -- GldArm-3defTpProc(A), Ags-ResDam(36), Ags-ResDam/EndRdx(48), Ags-ResDam/EndRdx/Rchg(48), StdPrt-ResDam/Def+(48)
    Level 26: Piercing Rounds -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(45)
    Level 28: Weave -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(29), GifoftheA-Def/EndRdx(29), LucoftheG-Def/EndRdx(31)
    Level 30: Hasten -- RechRdx-I(A)
    Level 32: Hail of Bullets -- Erd-Dmg(A), Erd-Acc/Rchg(33), Erd-Dmg/Rchg(33), Erd-Acc/Dmg/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(34), Erd-%Dam(34)
    Level 35: Inner Will -- Mrc-Heal/Rchg(A)
    Level 38: Eagles Claw -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40)
    Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(42), GifoftheA-Def/EndRdx(42)
    Level 44: Assault -- EndRdx-I(A)
    Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
    Level 49: Super Jump -- BlsoftheZ-ResKB(A)
    Level 1: Defiance 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A)
    Level 1: Stamina -- PrfShf-End%(A)
    Level 49: Double Jump 
    Level 6: Chemical Ammunition 
    Level 6: Cryo Ammunition 
    Level 6: Incendiary Ammunition 
    ------------

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    • Thanks 1
  6. This is an excellent combo. With some work, you can flirt with, or even meet/exceed, the defense softcap.

     

     Ki Push is a hilarious power. You hit a baddie, and he flies SLOWLY away from you. It's a perfect to follow up with Executioner. Overall just a fun power.

     

     I can share my build later (when I'm home and have time) if you'd like.

  7. So, it's my understanding that Brimstone Armor gives a chance of fire damage with each attack? If that's the case, does Stone Armor get more benefit from a more AoE focused primary (say like Staff or something) vs a primary more geared towards ST damage (like EM)?

     And this extra damage, is it pushing towards Bio Armor levels, or is Bio still the way to go for most damage?

  8. On 10/24/2022 at 9:42 PM, Flynnstonez said:

    @Infinitum

     

    I love your builds, always have and always will mate. I was wondering, with the new Battle Axe buffs, how would you build a Bio/Battle Axe Tanker? Specifically for survivability.

     

    New to Bio, but want to see if this can stack up to my Rad/Mace. Any help would be HUGELY appreciate mate.

     

    thanks!!!!!

    Hard to build one in Mids since it's not been updated to reflect all the changes in page 5.

  9. Why Tanker?

     

     Well, pull up a seat and let me tell you the story...

     

       Once upon a time...

    No. Wait.

     

     In a galaxy far...

    No, that's not how it goes.

     

    A long time ago..

     Still not it.

     

    Hmm...

     

    Ah yes! Why a tanker?

    BECAUSE WE CAN'T STOP!

    AND WE WON'T STOP!

    BECAUSE WE.

    ARE.

    GODS.

    AMONG.

    MEN.

     

    Damn right.

    /em micdrop🎤

    😎

  10. I'm not at my PC. But I think I put 4 slots in Equip (gladiator unique and resist/end, steadfast unique and maybe the scaling redist?)

     

    Tactical I put maybe 2 gift of ancient?

     

    PFF I put the kismet unique 

     

    Can't remember the rest. Once I get a chance I'll pull it up.

     

    I actually like playing my mercs/ff now.

  11. 1 hour ago, shadowrex said:

     

    A few fixes in this thread:

     

    I think you may have seen it since you've posted in there but just in case.

    Ya, I tried that and apparently I'm not that technically intelligent. 

  12. haha  I feel ya.

    Just remember to run in Offensive, and when you start getting a little overwhelmed, switch to Defensive. You hit the nail on the head....Bio is "spread out". It hits SEVERAL different things, but doesn't necessarily excel at 1. All 3 things work together in unison, and when they do, it's a sight to behold.

  13. You're welcome.

     

     Before I start, make sure your "sliders" are set the same on DNA Siphon/Parasitic/Evolving, and that Incarnate powers are turned off. That's one thing I hate about opening someone else's build... "I have capped defenses and resists and can't die and kill everything just by looking at them!"....only to find out that they have all the Incarnate powers turned on, any slider bars turned to max, BU/Aim/Gaussian's turned on, etc etc.

       When I build my toons in Mids, I keep any sliders turned to just 1 (like Evolving Armor...yeah, the more you're surrounded, the higher your resists go. But I always calculate it with just 1 foe in range). I never turn on Incarnates, turn off Gaussian's if I have it slotted) etc. This way I can TRULY see where I'm standing.

     

     

     Regen IS a big part of Bio's strength. However, I feel with the higher Defenses/Resists, a lower Regen rate will be OK because you're not getting hit as often, and when you do, you're taking less damage. Plus, with more recharge, you can fire off Ablative/DNA Siphon/Parasitic even faster....thus increasing your survivabilty. 

  14. 16 minutes ago, plainguy said:

    I have a petless Necro Trick Arrow and the 3 specters from the attacks are very helpful. They hold aggro well.

     

    Is it truly "petless" if you have Spectres?

    Imagine how much better the damage and holding aggro/CC would be if you had pets... 🤣

    • Haha 1
  15. With only 1 foe in range of Evolving Armor, and 1 stack of MotT proc, IN OFFENSIVE, you've got capped S/L Resistances, and capped F/C/E/NE defenses.

     

    Ablative is up every 32 seconds, DNA Siphon every 29 seconds, and Parasitic every 90 seconds.

    The Blistering Cold IO set works perfectly in Chain Induction, as the proc has a chance to proc on EVERY enemy it chains to.

    IF by some chance you see that your End is sucking (remember that DNA Siphon will give you some End every 29 seconds) you *could* turn off Focused Accy. Mids  does NOT take into consideration the Performance Shifter Proc, or the Panacea proc.  But I don't think you'll have any issue whatsoever (especially since /Electrical Melee has a chance to transfer some End to you with each attack).

     

    With Tactics and Focused Accy, you shouldn't have any problems at all with hitting the bad guys.

     

    Since the new Power level changes, I would take Havoc Punch over Charged Brawl.

     

    For the Alpha, I would consider Agility Core mainly for the Recharge bonus (although the reduce End cost might help as well).

    For Hybrid, I strongly encourage Melee Core, and Destiny I'd take Ageless (for the DDR).

  16. I'm not sure if I wouldn't build it like this....

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Science Tanker
    Primary Power Set: Bio Armor
    Secondary Power Set: Electrical Melee
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(15)
    Level 1: Charged Brawl -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/Rchg(3), PndSlg-Dmg/EndRdx(3)
    Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A)
    Level 4: Jacobs Ladder -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Rchg/KDProc(46), SprAvl-Acc/Dmg(46), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48)
    Level 6: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), ShlWal-ResDam/Re TP(7), ShlWal-Def(9)
    Level 8: Adaptation 
    Level 10: Ablative Carapace -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(11), Mrc-EndRdx/Rchg(50)
    Level 12: Evolving Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(15)
    Level 14: Kick -- Empty(A)
    Level 16: Thunder Strike -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(17), SprMghoft-Acc/Dmg/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(19), SprMghoft-Acc/Dmg/EndRdx/Rchg(19), SprMghoft-Rchg/Res%(21)
    Level 18: DNA Siphon -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(21), Erd-Acc/Dmg/EndRdx/Rchg(23), Mrc-Heal/EndRdx/Rchg(23), Mrc-Heal/Rchg(45), Erd-Dmg/Rchg(50)
    Level 20: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(43), StdPrt-ResDam/EndRdx(43)
    Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(48)
    Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25), Rct-Def/EndRdx(37), Rct-ResDam%(43)
    Level 26: Genetic Contamination -- Arm-Dam%(A), Arm-Dmg/EndRdx(27), FuroftheG-ResDeb%(27), ScrDrv-Acc/Dmg(36), ScrDrv-Acc/Dmg/EndRdx(37), ScrDrv-Dmg/EndRdx(37)
    Level 28: Chain Induction -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Acc/Dmg(29), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(31)
    Level 30: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit(34), GssSynFr--Build%(36), GssSynFr--ToHit/EndRdx(36)
    Level 32: Parasitic Aura -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Acc/EndRdx/Rchg(33), Mrc-Heal/EndRdx/Rchg(33), Mrc-Heal/Rchg(33), Mrc-EndRdx/Rchg(50)
    Level 35: Hasten -- RechRdx-I(A)
    Level 38: Lightning Rod -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg(39), SprGntFis-Rchg/+Absorb(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40)
    Level 41: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/EndRdx(42), RctRtc-ToHit(45), RctRtc-Pcptn(45)
    Level 44: Taunt -- PrfZng-Dam%(A)
    Level 47: Super Jump -- BlsoftheZ-ResKB(A)
    Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), PrfShf-EndMod/Acc(5)
    Level 8: Defensive Adaptation 
    Level 8: Efficient Adaptation 
    Level 8: Offensive Adaptation 
    Level 47: Double Jump 
    ------------

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  17. 5 hours ago, Ashesxvx said:

    Thanks, Xandyr. With so much experience with Bio, how do you feel about it's performance when it comes to Hard Mode content? And do you think that Electric Melee is a suitable secondary for a bio tanker?

    It's been a while since I've played my Bio tank....and unfortunately I've not done any of the Hard Mode content (the group I run with always wants me to bring a buffer/debuffer instead since there's one dude that only has 1 level 50...a stone tank).

     In everything else, I've not had much of a problem at all. I stay in Offensive most of the time. Then, if things do start to go sideways, I'll switch to Defensive for a bit. I think I've only died two or 3 times on that tank? And that's because I wasn't paying any attention or was absolutely pushing my boundaries.

  18. I shelved my Necro/Dark and Necro/EA once I hit 50 with them several months ago. now, with these changes, I'm torn between which I should play again. What's your vote?

     

    -X 

  19. Wish they'd fix the sound. Blows my ears every time I zone. That's the only thing keeping me from playing Necro.

     How are you all planning on slotting the upgrades since they take resistance and defense now?

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