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Xandyr

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Posts posted by Xandyr

  1. So, I'm making a Corr, and decided on /EA (hoping to team). I'm unsure what primary to go with.

     

    Dark seems like a good idea with the -to hit, but seems like poor damage.

     

    Archery...mainly just for RoA (and I haven't played it since it first came out on Live). 

     

    Ice because of Blizzard mainly. 

     

    I thought about Seismic bc I haven't played it, but I'm not sure how well it will scourge.

     

     Input anyone?

  2. Looking over TA, and it seems like a great addition to a team. Especially since Acid Arrow lowers the enemies' resistances to debuffs. Interesting...

    And even thought I have /EA on a couple of MMs....can never go wrong with it.

  3. 8 minutes ago, Bill Z Bubba said:

    Lots of good thoughts on that front in this thread:

     

    Thanks @Bill Z Bubba. I've been following that thread as well. I already rolled  a /Poison, but someone told me that it sucks (have to be in melee to benefit from the T9, and a Corr couldn't survive in melee).

     I love EA on my MM. Not sure if i want to have an /EA Corruptor since i have 2 MMs with it.

  4. Hey all. Looking into rolling a Corruptor. I've always liked debuffs, but I'm hearing with the new "hard" mode, buffs are better. Thoughts on that?

     And if I did want to roll a toon that would offer the best debuffs (especially for the extreme hard mode), what would you recommend?

     

    TIA

     

    - X

     

  5. I'm in the process of doing a Poison/DP defender. On paper it seems like Chem rounds would stack perfectly with Poison. Cryo rounds would also to an extent. Throw out your debuffs, jump I'm the middle so the T9 will neuter them, fire off HoB with Incindery rounds, hop back a little, switch to Cryo, shoot a few times. So now the enemies have their resistance, to hit, damage, and recharge all debuffed. They're practically sitting ducks. 

     

    On paper. Haven't gotten to really test it, but it sounds fun (and active).

  6. Your build is pretty solid to begin with. GJ !

     

    I (quickly) threw a build together. I toggled OFFENSIVE on, and you'll see that you're not capped to S/L resists....HOWEVER, you should EASILY be able to get 2 stacks of MotT, so that'll cap those resists, plus raise all your others.

     I also didn't turn on any Accolades or Incarnate powers...those would just be icing on the cake. This build you've got capped F/C/E/NE defenses in Offensive (with Storm Kick). 

     

    Bio is really flexible....you can build for more HP/Regen, or Defense, a mixture, and then add in Adaptation and you can really focus on Damage, or extremely solid defense numbers backed up by decent/respectable resist numbers.

     

     

    Again, here's a build I threw together in just a couple of minutes, although your build appears to be solid as is.

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Natural Tanker
    Primary Power Set: Bio Armor
    Secondary Power Set: Martial Arts
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed

    Hero Profile:
    Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5)
    Level 1: Thunder Kick -- Hct-Acc/Dmg/Rchg(A), Hct-Acc/Rchg(7), Hct-Dmg/EndRdx(7), Hct-Dam%(9), Hct-Dmg(50)
    Level 2: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Dam%(36)
    Level 4: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), PrfShf-End%(36)
    Level 6: Cobra Strike -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(36), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(39)
    Level 8: Hover -- LucoftheG-Def/Rchg+(A)
    Level 10: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-Def(11), ShlWal-Def/EndRdx(11), ShlWal-Def/Rchg(13), ShlWal-Def/EndRdx/Rchg(13)
    Level 12: Adaptation 
    Level 14: Ablative Carapace -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(15)
    Level 16: Evolving Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), GldArm-3defTpProc(34), GldArm-End/Res(34), StdPrt-ResDam/Def+(48)
    Level 18: DNA Siphon -- Erd-Acc/Dmg/Rchg(A), Erd-Dmg(19), Erd-Acc/Rchg(19), ScrDrv-Acc/Rchg(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Dmg/EndRdx(33)
    Level 20: Dragon's Tail -- Arm-Dam%(A), Arm-Dmg/EndRdx(21), Arm-Dmg(21), Arm-Dmg/Rchg(25), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31)
    Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), ShlWal-Def(23), ShlWal-Def/EndRdx(25), ShlWal-Def/Rchg(48), Rct-ResDam%(50)
    Level 24: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), GssSynFr--Build%(42), AdjTrg-ToHit(46), AdjTrg-ToHit/EndRdx(48)
    Level 26: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(27), Erd-%Dam(29), FuroftheG-ResDeb%(29), SprAvl-Acc/Dmg/EndRdx/Rchg(31)
    Level 28: Fly -- BlsoftheZ-ResKB(A)
    Level 30: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 32: Parasitic Aura -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(42), Prv-EndRdx/Rchg(42), Prv-Heal/EndRdx(43), Mrc-Heal/EndRdx/Rchg(43), Mrc-Heal/Rchg(43)
    Level 35: Crippling Axe Kick -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg(45), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46)
    Level 38: Eagles Claw -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg(40), SprGntFis-Rchg/+Absorb(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40)
    Level 41: Boxing -- Empty(A)
    Level 44: Hasten -- RechRdx-I(A)
    Level 47: Tough -- ImpSki-Status(A)
    Level 49: Focus Chi -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/Rchg(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Acc(3)
    Level 12: Defensive Adaptation 
    Level 12: Efficient Adaptation 
    Level 12: Offensive Adaptation 
    Level 28: Afterburner 
    ------------

  7. I'm not on my PC, but I'll pull your build up when I can.

     I agree with the aforementioned "drop conserve power". Maybe pick up Focused Accuracy instead? If you can 2 slot that with (the name escapes me...I'm hot and tired an can't think), you can pick up an extra couple percentage points of damage.

     In Inexhaustible,  I put the Numina's proc and a Performance Shifter proc in it. That might be an idea for you.

     

    I wrote a guide to Bio a while back. Still need to link it in my sig. 

     

    And yes, Bio LOVES recharge. You can soft cap your F/C/E/N.E defenses alone...throw in the +Defense from MA, and it should be absurd. That's a good power combo.

     

  8. On 6/16/2022 at 11:45 AM, Infinitum said:

     

    I never have issues with sappers.  ET usually doesn't give them too many chances to hit though. Haha

     

    I am going to toy with the idea of making a new tank to incorporate Sovera's changes with a couple of my own twists, but Nova is holy ground and a relic from live - we don't change him. Haha

     

    I will likely make a new one - i am toying around with various shield builds combined with weapon sets also - and finally giving Bio one more shot thanks to a couple of pointers from @Myrmidon

     

    Eternal Patriot is the closest thing i have to a proc monster - and even if i missed the mark on that you should look him up - its a beast either way and still great survivability.

     

    I like shield a lot - Shield is probably the most versatile set for tankers honestly - great survivability - resists and defense top tier, +dmg, top tier DDR, a great AOE attack, great team benefits also - plus a t9 that doesnt completely suck. lol

    Ya know...I wrote a small informative guide on Bio. It's one of my favorite tank sets. Holler if you have any questions or wanna bounce ideas back and forth.

     

    - X

    • Thanks 1
  9. 9 hours ago, Six-Six said:

    Also, (I just found this out myself) you can spam EA's heal without selecting your units. you can select an enemy targeting your units and heal your units through them. much like how you would target through the tank when you're in a league.

    If you're into IO sets (as some people are not), there are 3 IO from Pet Damage that help your henchmen stay on their feet. 2 give def, one gives res. Be sure to only slot one of each in a henchman as last time I checked the +5 def only works once if you slot both of them in a single henchman. That and I make sure to get leadership Maneuvres and Assault as early as I can (even just slotting 2x end redux in them in the early levels).

    My dark days are usually around 20-30 when XP seems to slow down and beginners luck ends. But I don't mind, it gives me more time to learn the AT/powerset before getting into more serious missions that involve EBs and AVs.

    I haven't tried thugs yet, but Elec Affinity is one of the strongest secondaries in my opinion. Make sure to use the Villain Custom Colour for EA to make it stronger 😃

    Not counting the ATOs, there are 4 IOs...2 give +5% Defense and the other 2 give +10% resistance. 

     

  10. If I were doing a Bio/BS tank, I might build mine like this..

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Bio Armor
    Secondary Power Set: Broad Sword
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5)
    Level 1: Hack -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Rchg/HoldProc(7), SprBlsCol-Acc/Dmg(7), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(11)
    Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), PrfShf-End%(11)
    Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-Def(13), ShlWal-Def/EndRdx(13), ShlWal-Def/Rchg(17)
    Level 6: Adaptation 
    Level 8: Ablative Carapace -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(17)
    Level 10: Kick -- Empty(A)
    Level 12: Evolving Armor -- GldArm-3defTpProc(A), GldArm-ResDam(19), GldArm-End/Res(19), GldArm-RechRes(21)
    Level 14: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(15), ImpSki-Status(15)
    Level 16: Parry -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(21), CrsImp-Dmg/EndRdx/Rchg(23), CrsImp-Dmg/EndRdx(23), CrsImp-Acc/Dmg/Rchg(48)
    Level 18: DNA Siphon -- Erd-Acc/Rchg(A), Erd-Dmg/Rchg(25), Erd-Acc/Dmg/Rchg(25), Erd-Acc/Dmg/EndRdx/Rchg(27), FuroftheG-ResDeb%(27), FuroftheG-Acc/Dmg/End/Rech(29)
    Level 20: Build Up -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/Rchg(29)
    Level 22: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(31), ShlWal-Def/EndRdx(31), ShlWal-Def/Rchg(31)
    Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34), ShlWal-Def(34), ShlWal-Def/EndRdx(37), Rct-ResDam%(40)
    Level 26: Genetic Contamination -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(42), ScrDrv-Acc/Dmg(42), ScrDrv-Acc/Dmg/EndRdx(43), ScrDrv-Dmg/EndRdx(43), ScrDrv-Dam%(43)
    Level 28: Whirling Sword -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(45), SprMghoft-Acc/Dmg/Rchg(45), SprMghoft-Dmg/EndRdx/Rchg(45), SprMghoft-Acc/Dmg/EndRdx/Rchg(46), SprMghoft-Rchg/Res%(46)
    Level 30: Hasten -- RechRdx-I(A)
    Level 32: Parasitic Aura -- Prv-Absorb%(A), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Heal(34), Prv-Heal/EndRdx(50)
    Level 35: Disembowel -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg(36), SprGntFis-Rchg/+Absorb(37), SprGntFis-Acc/Dmg/EndRdx/Rchg(37)
    Level 38: Head Splitter -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Rchg/KDProc(39), SprAvl-Acc/Dmg(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40)
    Level 41: Gloom -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(50), Apc-Dam%(50)
    Level 44: Darkest Night -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/EndRdx(46), DmpSpr-ToHitDeb/Rchg/EndRdx(48)
    Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 49: Super Jump -- BlsoftheZ-ResKB(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(48)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
    Level 6: Defensive Adaptation 
    Level 6: Efficient Adaptation 
    Level 6: Offensive Adaptation 
    Level 49: Double Jump 
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  11. With your criteria in mind, I'm not sure if I wouldn't roll a RadArmor/WM tank. Here's an end game build I just threw together.

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Radiation Armor
    Secondary Power Set: War Mace
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Alpha Barrier -- GldArm-3defTpProc(A), GldArm-ResDam(3), GldArm-End/Res(19), GldArm-RechRes(46), ImpArm-ResPsi(50)
    Level 1: Bash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(3), Mk'Bit-Dam%(48)
    Level 2: Gamma Boost -- NmnCnv-Regen/Rcvry+(A), PrfShf-End%(46)
    Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), ImpArm-ResPsi(15), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(50)
    Level 6: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-EndRdx/Rchg(48), ImpArm-ResPsi(50)
    Level 8: Radiation Therapy -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Rchg(9), ScrDrv-Dmg/Rchg(9), ScrDrv-Dmg/EndRdx(11), FuroftheG-ResDeb%(11), FuroftheG-Dam/End/Rech(13)
    Level 10: Kick -- Empty(A)
    Level 12: Beta Decay -- AchHee-ResDeb%(A)
    Level 14: Tough -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(15), Ags-Psi/Status(17)
    Level 16: Taunt -- PrfZng-Dam%(A)
    Level 18: Particle Shielding -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(19)
    Level 20: Whirling Mace -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(21), SprMghoft-Acc/Dmg/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Rchg/Res%(36)
    Level 22: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(23), RedFrt-Def/EndRdx(23), RedFrt-Def/EndRdx/Rchg(34)
    Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), ShlWal-Def(25), ShlWal-Def/EndRdx(34), Rct-ResDam%(34)
    Level 26: Ground Zero -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(27), ScrDrv-Dmg/EndRdx(27), AnlWkn-DefDeb/EndRdx/Rchg(33), AnlWkn-Acc/Rchg/EndRdx(33), AnlWkn-Acc/Rchg(33)
    Level 28: Clobber -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Rchg/HoldProc(29), SprBlsCol-Acc/Dmg(29), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(31)
    Level 30: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit(37), GssSynFr--Build%(39), GssSynFr--ToHit/EndRdx(39)
    Level 32: Hasten -- RechRdx-I(A)
    Level 35: Shatter -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg(40), SprGntFis-Rchg/+Absorb(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(42)
    Level 38: Crowd Control -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Rchg/KDProc(42), SprAvl-Acc/Dmg(42), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43)
    Level 41: Gloom -- Rui-Acc/Dmg(A), Rui-Acc/Dmg/Rchg(45), Rui-Dmg/EndRdx(45)
    Level 44: Darkest Night -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/Rchg/EndRdx(45), DmpSpr-ToHitDeb/EndRdx(46), DmpSpr-ToHitDeb/Rchg(48)
    Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 49: Super Jump -- BlsoftheZ-ResKB(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PrfShf-End%(A)
    Level 49: Double Jump 
    ------------

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    • Like 1
    • Thanks 1
  12. On 5/30/2022 at 11:19 AM, Erhnam said:

    Do you have a Bio/Rad build for any chance?

    Here's mine...

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Bio Armor
    Secondary Power Set: Radiation Melee
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(50)
    Level 1: Contaminated Strike -- TchofDth-Acc/Dmg(A), TchofDth-Acc/Dmg/EndRdx(3)
    Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A)
    Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(7), LucoftheG-Def/Rchg(7), LucoftheG-Def/EndRdx/Rchg(50)
    Level 6: Adaptation 
    Level 8: Ablative Carapace -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(9), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(11)
    Level 10: Kick -- Empty(A)
    Level 12: Evolving Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(15)
    Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(17), ImpSki-Status(17)
    Level 16: Radiation Siphon -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Rchg/HoldProc(19), SprBlsCol-Acc/Dmg(19), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(23)
    Level 18: DNA Siphon -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(23), Erd-Acc/Dmg/EndRdx/Rchg(25), ScrDrv-Acc/Rchg(25), ScrDrv-Acc/Dmg/EndRdx(27), ScrDrv-Dmg/EndRdx(27)
    Level 20: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(50)
    Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), ShlWal-Def(31), ShlWal-Def/EndRdx(33), Rct-ResDam%(33)
    Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(34)
    Level 26: Genetic Contamination -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg(34), Arm-Dam%(34), Arm-Dmg/EndRdx(36), ScrDrv-Acc/Dmg(36), ScrDrv-Acc/Dmg/EndRdx(36)
    Level 28: Irradiated Ground -- Arm-Dmg(A), SprAvl-Rchg/KDProc(37), SprAvl-Acc/Dmg(37), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(39), Arm-Acc/Dmg/Rchg(39)
    Level 30: Hasten -- RechRdx-I(A)
    Level 32: Parasitic Aura -- ThfofEss-Acc/Heal(A), ThfofEss-Acc/EndRdx/Heal(46), ThfofEss-Acc/EndRdx/Rchg(48), ThfofEss-Heal/Rchg(48), ThfofEss-+End%(48)
    Level 35: Devastating Blow -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg(45), SprGntFis-Rchg/+Absorb(46), SprGntFis-Acc/Dmg/EndRdx/Rchg(46)
    Level 38: Atom Smasher -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(39), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Dmg/EndRdx/Rchg(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(43)
    Level 41: Gloom -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(42), CldSns-Acc/EndRdx/Rchg(42), CldSns-%Dam(42)
    Level 44: Darkest Night -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/EndRdx(45), DmpSpr-ToHitDeb/Rchg/EndRdx(45)
    Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 49: Super Jump -- BlsoftheZ-ResKB(A)
    Level 1: Gauntlet 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A), Prv-Absorb%(5)
    Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
    Level 49: Double Jump 
    Level 6: Defensive Adaptation 
    Level 6: Efficient Adaptation 
    Level 6: Offensive Adaptation 
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|

    • Thanks 1
  13. 13 hours ago, StriderIV said:

    Ki pushing someone away and shooting them while they’re airborne sounds like a blast. Is the main reason for the lower damage because DP/Martial lacks a build up power?

     

    No BU, and Hail Of Bullets is one of the lowest damaging "nukes". I guess the tradeoff is having Swap Ammo (for different secondary effects), the Defense boost you get from HoB, and a faster recharge.

     

    And yes...Ki Push, then shooting them as they slowly fly away from you NEVER gets old.

    • Thumbs Up 1
  14. 19 hours ago, Shocktacular said:

    I agree with Xandyr.  It's surprisingly tough, too (or at least it can be).  I usually play brutes, but I really wanted to get one of all 10 basic ATs to 50.  I could not for the life of me find a blaster that was anywhere near tolerable; they just die too easily.  DP/Martial fixed that.  I was inspired by a friend who has one that he TANKS with, if you can believe it.  It's a surprisingly durable combo, and definitely a good time all around.  I highly recommend it.

    Yep...mine has soft capped defenses. My fire/ninja is soft capped too. However, the DP/Martial is a lot more fun (less damaging, but more fun).

    • Like 1
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