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Chelsea Rorec

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Posts posted by Chelsea Rorec

  1. On 6/7/2021 at 1:13 PM, Snarky said:

    One stand out thing.  The Dark/Dark is ALWAYS running out of Endurance.  Real similar slotting to the Ice/Ice.  Thankfully the Dark has a PBAoE End Recovery. But you do have to get right up on them for this, and I dont like to get that close....  I carry Blues.  Part of this may be the constant pumping of the Dark sustain by hand.  Which I sometimes neglect to do in the heat of burning crap down.  But even when I diligently work that thing it only seems to help a little.

     

    Have you looked at Touch of the Beyond ?

    Because I only have 1 slot in health and the standard 3 in stamina with a Pshifter but i run Tough/weave/Dark Embrace with no issues and without needing to use Dark Consumption.

    All i have is a Numina +Regen/+Recovery in Touch of the Beyond and one cast is more than enough to keep me going.

    • Like 1
  2. Dosn't listen to anyone saying you need to slot KB to KD in all your powers on energy.

    It's completely untrue.

    Energy is awesome and you should embrace the KB.

    Anyone else who has a problem with it...well that's there problem.

     

    I have a /Time and i found it completely meh.

    If you want a secondry that just sits there and does nothing go for it.

    Future Pain is probably the only worth while power.

    Time Lord also for the +Rech.

    The rest is just meh.

    • Thumbs Up 2
    • Thumbs Down 4
  3. 1 hour ago, ZEdglord said:

    Hi all !

     

    I was wondering how does one actually get anything done solo as a Controller. I know Illusion has acceptable damage (until you get Phantom Army then it becomes hilarious), but outside of Illu, how does one even do damage ? Like, you either have buffs or debuffs, which are great ! But you can't get anything done like that can you ?

    I made an Earth/storm then filled it with 26 procs.

     

  4. On 4/18/2022 at 7:32 PM, 00Troy00 said:

    Thanks!

     

    Mind if I ask roughly what it cost you?

    It's not super expensive.

    Not sure on numbers off top of my head.

    Merits are easy to get and the only real expensive items are the blaster sets and the +def io's.

     

    I know it's not softcapped to melee 100% but it is when it matters.

     

    I also have an Arch/Nin and i have to say the DP/Nin flows better from DP to Nin powers.

    Arch has the longer animation times on the better hitting powers so slows things down a lot when switching from sword to bow.

    I never felt Arch had that kick to it in terms of good damaging powers to.

    That's just my feeling.

  5. 14 hours ago, 00Troy00 said:

     Can I get a look at your build?

    here you go

    Spoiler

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Ninja Training
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Dual Wield -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(9)
    Level 1: Immobilizing Dart -- Acc-I(A)
    Level 2: Empty Clips -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
    Level 4: Sting of the Wasp -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(15), TchofDth-Dmg/Rchg(15), TchofDth-Acc/Dmg/EndRdx(17), TchofDth-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(19)
    Level 6: Swap Ammo
    Level 8: Fly -- EndRdx-I(A)
    Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), GssSynFr--Build%(48)
    Level 12: Bullet Rain -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(23)
    Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A)
    Level 16: The Lotus Drops -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(25), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(27), SprAvl-Rchg/KDProc(29)
    Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33)
    Level 20: Kuji-In Toh -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(34)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Piercing Rounds -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37)
    Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40)
    Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(50), RedFrt-EndRdx(50)
    Level 32: Hail of Bullets -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(45), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(45), SprBlsWrt-Rchg/Dmg%(45)
    Level 35: Smoke Flash -- Acc-I(A)
    Level 38: Golden Dragonfly -- Obl-Dmg(A), Obl-Acc/Rchg(46), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(48)
    Level 41: Body Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(50)
    Level 44: Blinding Powder -- Acc-I(A)
    Level 47: Sleep Grenade -- Acc-I(A)
    Level 49: Surveillance -- Acc-I(A)
    Level 1: Defiance
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
    Level 50: Musculature Radial Paragon
    Level 6: Chemical Ammunition
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition
    Level 8: Afterburner
    ------------

     

     

     

    • Like 1
  6. I didn't look at your build but this is what i did.

    A lot of fun, one of my fav toons.

     

    Spoiler

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(9)
    Level 1: Power Thrust -- Acc-I(A)
    Level 2: Energy Torrent -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
    Level 4: Energy Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19)
    Level 6: Power Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(23)
    Level 8: Fly -- EndRdx-I(A)
    Level 10: Bone Smasher -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(25), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29)
    Level 12: Sniper Blast -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(29), ExcCnt-Dmg/ActRdx(31), ExcCnt-Dmg/Rng(31), ExcCnt-Dmg/Rchg(31), ExcCnt-Stun%(33)
    Level 14: Build Up -- RechRdx-I(A)
    Level 16: Energize -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(40), Prv-Heal(46), Prv-Heal/EndRdx(50), Prv-EndRdx/Rchg(50), Prv-Absorb%(50)
    Level 18: Aim -- RechRdx-I(A)
    Level 20: Combat Jumping -- Krm-ResKB(A)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 24: Stun -- Acc-I(A)
    Level 26: Explosive Blast -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(34), Artl-Acc/Dam/Rech(34), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(36)
    Level 28: Power Boost -- RechRdx-I(A)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Nova -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
    Level 35: Boost Range -- RechRdx-I(A)
    Level 38: Total Focus -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg(39), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Dam%(40)
    Level 41: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43)
    Level 44: Weave -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46)
    Level 47: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48)
    Level 49: Hover -- ShlWal-ResDam/Re TP(A)
    Level 1: Defiance
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43)
    Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
    Level 49: Quick Form
    Level 8: Afterburner
    ------------

     

     

     

  7. Nice build but a couple of things.

    The defence is not 52%.

    It's 44% when surpressed.

    So you when you get attacked it's less defence than the original.

     

    Panacea in Cauterizing if it's the same as numina is going to run into the same problems only it will have less of a chance to proc than if it was in health.

    Since it is a chance to proc there is no guarantee it will proc thus loosing the 64HP heal/7.5% end than if it was in health constantly procing.

    That is a loss of survivability.

     

    Consume V Hotfeet

    Consume = 3.81 damage over hotfeet 27.83 damage.

    seems like a bad trade off to me.

     

    Weave

    It really isn't just a loss of 5% def when 6 slotted its a massive drop of 8% ranged def because you didn't factor in the slot bonus.

    Weave is 5.5% +slot bonus 2.5% = 8%

    Your slotting dropped weave down to 4%

    Not to mention S/L res +Rech and +dmg

    Taking stealth didn't recover the def loss as stealth is 2% when surpressed and still leaves you with a def loss.

     

    Travel Powers

    Sure taking P2W powers are an option but some like void skiff you can not attack with it on.

    Plus people might not want to pay for a travel power.

    Also the P2W powers are none enhanceable so any kind of end reduction goes out the window.

    And some are an end hog.

     

    Endurance

    Throughout the videos you have complained about endurance.

    Ok sure it is end heavy.

    Problem is you ran Sprint and Hover ALL the time.

    The build has enough def not to use hover all the time and running sprint at the same time ?

    Thats 0.47/s end (hover+sprint) that is the difference between being stable and not being stable.

     

    Overall

    You basicly changed a cheap build and tried to fix it with inf.

    More LoTG

    More Expensive procs.

    Taking hasten at 50 (not fixing anything with inf but omg hasten at 50!)

    Defence reduction.

    Damage reduction

    OMG i need hover then didn't take it in your build.

     

    The original is a balance between end/def and damage.

    I am open to improvements and suggestions but honestly i havn't seen any to convince me to change anything yet.
     

  8. 3 hours ago, Dark Current said:

    I want to start by thanking you for the build to use. Also want to thank Snarky for starting this thread. It gave me a lot of fun playing time as I tested what a Triple Fire can do.

     

    So now that I've completed all my level tests, I'm posting my findings, thoughts, experiences, etc.

     

    I break the video into Pros and Cons, Level Range breakdown, Deep Dive analysis, Changes and Suggestions, Final Thoughts... would I keep playing this?

     

    Here's the link.

     

     

    I lost interest after you made the statment about removing tough/weave for Aid self.

    And the final nail in the coffin was -

    "Do you really need more damage ?"

     

  9. here is mine

     

    Spoiler

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Devices
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(23), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(36)
    Level 1: Toxic Web Grenade -- HO:Endo(A)
    Level 2: Empty Clips -- Artl-Acc/Dam(A), Artl-Dam/End(3), Artl-Dam/Rech(5), Artl-Acc/Dam/Rech(23), Artl-Acc/Rech/Rng(31), Artl-End/Rech/Rng(37)
    Level 4: Caltrops -- ImpSwf-Dam%(A)
    Level 6: Taser -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(31)
    Level 8: Fly -- HO:Micro(A)
    Level 10: Swap Ammo
    Level 12: Targeting Drone -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/EndRdx(13), GssSynFr--Build%(13)
    Level 14: Bullet Rain -- Artl-Acc/Dam(A), Artl-Dam/End(15), Artl-Dam/Rech(15), Artl-Acc/Dam/Rech(17), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(36)
    Level 16: Smoke Grenade -- HO:Lyso(A)
    Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(25)
    Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), NmnCnv-Regen/Rcvry+(37), Pnc-Heal/+End(37), PwrTrns-+Heal(46), PwrTrns-EndMod(46), Prv-Absorb%(46)
    Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 26: Piercing Rounds -- Artl-End/Rech/Rng(A), Artl-Acc/Dam(27), Artl-Dam/End(27), Artl-Dam/Rech(29), Artl-Acc/Dam/Rech(29), Artl-Acc/Rech/Rng(31)
    Level 28: Trip Mine -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(43), SprBlsWrt-Rchg/Dmg%(50)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Hail of Bullets -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx(33), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(34)
    Level 35: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/EndRdx(36)
    Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40)
    Level 41: Body Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), ImpSki-Status(42), Ags-Psi/Status(42)
    Level 44: Cryo Freeze Ray -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45)
    Level 47: LRM Rocket -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)
    Level 49: Surveillance -- Acc-I(A)
    Level 1: Defiance
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrc-Rcvry+(A)
    Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(11), PwrTrns-+Heal(11)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run
    Level 50: Musculature Core Paragon
    Level 50: Assault Radial Embodiment
    Level 10: Chemical Ammunition
    Level 10: Cryo Ammunition
    Level 10: Incendiary Ammunition
    Level 8: Afterburner
    ------------

     

     

     

  10. 6 hours ago, Dark Current said:

     

    Yeah, the build gets lots of attention. I've been using that to my advantage... draw in the enemies and then roast em!

     

    Here's the other vid I made last night - I had level 33 powers (set to lvl 28 vs lvl 30 foes). So far this is my favorite level range (mid-30s). Build just burns the neighborhood down. I think Chelsea created a monster.

     

    I had recorded a bunch of other stuff the last couple days, but my OBS was pitching fits and had a bunch of frame drops that made the vids too jerky to post. Fixed it, so I finish out my testing.

     

    Singles - done

    Teens

    20s

    30s - done

    40s

    50 - done

    50 + incarnates

     

     

    To answer your question.

    Yes.. Rain of fire then FSC and fireball.

    I play it like a Blapper mostly.

     

    You will carry every team at all levels 🙂

    All my builds get played as i don't do power leveling and i don't do farming.. it's boring.

    And that build isn't even the crazyiest one i've got, i have an elec/elec that just won't die.

    • Like 1
  11. On 4/1/2022 at 3:02 PM, Dark Current said:

     

    What I noticed was it didn't activate passively. Only when I stood in a group of enemies and dealt them damage did mine fire.

     

    I'm going to test again to confirm. I'll record results and post.

    Same thing i stated above.

    BUT it does last for 2 minutes regardless of if there is a npc in the aura.

    Having an NPC in the aura just resets the timer on it.

     

    Putting the numina in health would result in the loss of the regen bonus and this build needs all the regen it can get.

    It works fine as is.

  12. I tested the Numina +regen/+Recov and it does hit and when it does it remains active for 2 minutes regardless if there in a npc close by.

    It does reset when leaving a mission or zoning.

     

    I'm keeping it because of the heal and +Recovery.

    • Like 1
  13. 12 hours ago, Dark Current said:

    Here's the video of my overview of the Triple Fire blaster inspired by the OP. I review the original post, my thoughts on the builds, and my testing parameters. I go through my build (Chelsea's) on Mids and discuss the minor deviations I made with the live character.

     

    Triple Fire Intro

     

    Thoughts and questions welcome.

    Look Ma i'm on teh youtubes !

     

    I watched your vid and agree mostly with you.

     

    Combustion - I'd love to take it but that power only takes melee AoE sets (obliteration etc)  which would mean a drop in ranged def

     

    Fly is there to hover tank early on something you can't do with some of the P2W travel powers.

    EndRex in there just to lower end consumption a bit more.

    I spend most of my time on the ground.. It has enough defence to not have hover on all the time but is there if the extra def is needed.

    But early on can hover tank with fly with a few blues.

     

    Sprint and hover can make you not end stable.

     

    The Numina +Recov does fire and even if it did have a to hit check the build has 65% Acc Bonus.

     

    Brawl/sprint etc totaly dealers choice.

     

    Weave Totaly agree with you.. but the red fortune is the difference between soft cap and not soft capped.the dmg and rech bonus are also good.

     

    Bonfire.. wish i could get a Rech in but hey ho.

     

    I'm sure i've teamed with you on Excelsior 🙂

    Have Fun

     

    Updated mine abit.

    Spoiler

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Natural Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(9)
    Level 1: Ring of Fire -- Acc-I(A)
    Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
    Level 4: Fire Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19)
    Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(23)
    Level 8: Fly -- EndRdx-I(A)
    Level 10: Fire Sword Circle -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/EndRdx(27), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(27), SprDfnBrr-Rchg/+Status Protect(29)
    Level 12: Aim -- GssSynFr--ToHit/Rchg(A)
    Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A)
    Level 16: Build Up -- GssSynFr--ToHit/Rchg(A)
    Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33)
    Level 20: Cauterizing Aura -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(50)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(33), ExcCnt-Dmg/ActRdx(34), ExcCnt-Dmg/Rng(34), ExcCnt-Dmg/Rchg(34), ExcCnt-Stun%(36)
    Level 28: Consume -- Acc-I(A)
    Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40)
    Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
    Level 35: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43)
    Level 38: Hot Feet -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45)
    Level 41: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(46), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48), RedFrt-EndRdx(48)
    Level 44: Bonfire -- SuddAcc--KB/+KD(A)
    Level 47: Fire Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(50), UnbGrd-Rchg/ResDam(50)
    Level 49: Hover -- Krm-ResKB(A)
    Level 1: Defiance
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
    Level 49: Quick Form
    Level 50: Musculature Radial Paragon
    Level 8: Afterburner
    ------------

     

     

     

    • Thumbs Up 1
  14. I went this way.

    47% ranged def 70% S/L resists.

     

    This Villain build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Ice Blast
    Secondary Power Set: Cold Domination
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
    Level 1: Infrigidate -- Acc-I(A)
    Level 2: Frost Breath -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
    Level 4: Ice Shield -- LucoftheG-Def/Rchg+(A)
    Level 6: Aim -- RechRdx-I(A)
    Level 8: Fly -- EndRdx-I(A)
    Level 10: Freeze Ray -- Lck-Acc/Hold(A), Lck-Acc/Rchg(15), Lck-Rchg/Hold(15), Lck-EndRdx/Rchg/Hold(17), Lck-Acc/EndRdx/Rchg/Hold(17), Lck-%Hold(19)
    Level 12: Ice Storm -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(19), Bmbdmt-Dam/Rech(21), Bmbdmt-Acc/Dam/Rech(21), Bmbdmt-Acc/Dam/Rech/End(23), Bmbdmt-+FireDmg(23)
    Level 14: Glacial Shield -- LucoftheG-Def/Rchg+(A)
    Level 16: Frostwork -- Prv-Heal/Rchg/EndRdx(A)
    Level 18: Bitter Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(29)
    Level 20: Arctic Fog -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(31), LucoftheG-Def/EndRdx(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(33), StdPrt-ResDam/Def+(45)
    Level 22: Combat Jumping -- Krm-ResKB(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 26: Bitter Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(34), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(36)
    Level 28: Benumb -- Acc-I(A), RechRdx-I(50)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Blizzard -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(36), SprMlcoft-Acc/Dmg/Rchg(36), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37), SprMlcoft-Rchg/Dmg%(37)
    Level 35: Sleet -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Acc/Dam/Rech/End(39), ShlBrk-%Dam(39), Ann-ResDeb%(40), AchHee-ResDeb%(40)
    Level 38: Heat Loss -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(40), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/Acc/End(42), PreOptmz-EndMod/Acc/Rech(42), PreOptmz-EndMod/End/Rech(43)
    Level 41: Tough -- Ags-ResDam/EndRdx/Rchg(A), GldArm-3defTpProc(43), Ags-ResDam(43), Ags-ResDam/EndRdx(45), Ags-ResDam/Rchg(45)
    Level 44: Weave -- Rct-Def(A), Rct-Def/EndRdx(46), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(46), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(48)
    Level 47: Charged Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(48), Ags-ResDam/Rchg(50), Ags-ResDam/EndRdx/Rchg(50)
    Level 49: Power Sink -- RechRdx-I(A)
    Level 1: Scourge
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(25)
    Level 1: Stamina -- EndMod-I(A), PwrTrns-EndMod(7), PwrTrns-+Heal(9)
    Level 8: Afterburner
    ------------

     

     

  15. 23 hours ago, Dark Current said:

    A lot of builds are done and look good on paper, but how do they actually play? I've always wondered.

     

    So I'm going to take on this challenge. Going to create a new character based on someone else's build and test it out at various levels to see how good it is.

     

    Plan is to PL to 50 and slot as indicated by a posted Mids build. Then, I'll PuG it up at various level ranges: teens, 20s, 30s, 40s and 50+ to see how it works in game.

     

    I'm going to go with your build, Chelsea as it looks to be the cheaper of the two posted here. It's close to Snarky's original, so I think it's a fair assessment of both along with just testing the Triple Fire concept. Is it as badass as it sounds?

     

    I'll probably record some of the play and post to YouTube at a later date.

     

    Before I get too far into it, do either of you have your Incarnate selections? I didnt see any in the Mids builds, so wasn't sure if you'd taken them that far or not.

     

    Thanks for the inspiration!

    I'll be interested to view your findings.

    Incarnates-

    alpha - Musuclature radial paragon

    interface - Degenerative core flawless interface

    destiny - Barrier core epiphany

    judgement - Ion core final judgement

    hybrid - Assault radial embodiment

    Lore - demons core superior ally

     

    I leveled it to 50 and had a lot of fun doing it.

  16. This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Science Blaster
    Primary Power Set: Dark Blast
    Secondary Power Set: Devices
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Dark Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
    Level 1: Toxic Web Grenade -- Acc-I(A)
    Level 2: Gloom -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11)
    Level 4: Umbral Torrent -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(17)
    Level 6: Taser -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg(17), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21)
    Level 8: Fly -- EndRdx-I(A)
    Level 10: Targeting Drone -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(23), GssSynFr--Build%(23)
    Level 12: Moonbeam -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(25), ExcCnt-Dmg/ActRdx(25), ExcCnt-Dmg/Rng(27), ExcCnt-Dmg/Rchg(27), ExcCnt-Stun%(29)
    Level 14: Aim -- RechRdx-I(A)
    Level 16: Tenebrous Tentacles -- Artl-End/Rech/Rng(A), Artl-Acc/Dam(29), Artl-Dam/End(31), Artl-Dam/Rech(31), Artl-Acc/Dam/Rech(31), Artl-Acc/Rech/Rng(33)
    Level 18: Combat Jumping -- Krm-ResKB(A)
    Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), PwrTrns-+Heal(33), PwrTrns-EndMod(33), Prv-Absorb%(34), Prv-Heal(34), NmnCnv-Regen/Rcvry+(34)
    Level 22: Abyssal Gaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37)
    Level 24: Smoke Grenade -- Acc-I(A)
    Level 26: Life Drain -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg(37), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40)
    Level 28: Trip Mine -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43)
    Level 32: Blackstar -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(45), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(45), SprBlsWrt-Rchg/Dmg%(45)
    Level 35: Assault -- EndRdx-I(A)
    Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(46), ExpRnf-Dmg/EndRdx(46), ExpRnf-Acc/Dmg/Rchg(46), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-+Res(Pets)(48)
    Level 41: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/EndRdx(48)
    Level 44: Body Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50)
    Level 47: Surveillance -- Acc-I(A)
    Level 49: Caltrops -- ImpSwf-Dam%(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- EndMod-I(A), PwrTrns-EndMod(50), PwrTrns-+Heal(50)
    Level 8: Afterburner
    Level 49: Quick Form
    ------------

     

     

  17. I made a Water/Sonic and my choice was based on the Target AoE's in water blast.

    I thought oooooo sonics deafening wave will be good with waters AoE and the -res from disruption aura will be awesome.

    Yeeeaah ...No.

    Sonic is the set i love to hate. It looks great on paper but in practise it really lacks.

    Deafening wave is very low damage and the detoggle on disruption aura is anyoing.

    But on the other hand the smash/energy res is great and Earsplitter is awesome.

     

     

    • Like 1
  18. On 3/16/2022 at 2:52 PM, Snarky said:

    I started a Fire^3 Blaster.  From those that know me you know how far outside my comfort zone this is

     

    I am NOT going ranged and ranged defense for one.  My current MiDs build has negligible defenses and chases damage and a bit of accuracy recharge and bigger End pool

     

    The other oddness I am doing is pitting in Rain (situatonal i know)

     

    any tips are appreciated 

    Just so you know your build is not much different to mine and i have capped Ranged Def and S/L resists.

    Fire dosn't need a huge amount of end. I didn't chase it as much.

     

    Spoiler

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Natural Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(9)
    Level 1: Ring of Fire -- Acc-I(A)
    Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
    Level 4: Fire Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19)
    Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(23)
    Level 8: Fly -- EndRdx-I(A)
    Level 10: Fire Sword Circle -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/EndRdx(27), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(27), SprDfnBrr-Rchg/+Status Protect(29)
    Level 12: Aim -- GssSynFr--ToHit/Rchg(A)
    Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A)
    Level 16: Build Up -- GssSynFr--ToHit/Rchg(A)
    Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33)
    Level 20: Cauterizing Aura -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(50)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(33), ExcCnt-Dmg/ActRdx(34), ExcCnt-Dmg/Rng(34), ExcCnt-Dmg/Rchg(34), ExcCnt-Stun%(36)
    Level 28: Consume -- Acc-I(A)
    Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), Ags-ResDam/EndRdx(39), Ags-Psi/Status(39), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(40)
    Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
    Level 35: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43)
    Level 38: Hot Feet -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45)
    Level 41: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(46), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48), RedFrt-EndRdx(48)
    Level 44: Bonfire -- SuddAcc--KB/+KD(A)
    Level 47: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-ResDam/EndRdx/Rchg(50), Ags-ResDam(50)
    Level 49: Hover -- Krm-ResKB(A)
    Level 1: Defiance
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
    Level 49: Quick Form
    Level 50: Musculature Radial Paragon
    Level 8: Afterburner
    ------------

     

     

     

    • Thanks 1
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