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Chelsea Rorec

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Posts posted by Chelsea Rorec

  1. I like AR i've played a lot of different combos and my fav is AR/Dev.

    I've also tried beam and found it kinda meh.

    It dosn't have the kick AR does for me.

    I think it is because it lacks the big hitters like flame thrower and ignite.

  2. On 12/15/2021 at 6:31 PM, Diantane said:

    The only use for it was when I was being followed by an ambush. I drop them as often as I could as I was running for the exit.

    Toe bombing is a thing.

    Devices trip mine is uninteruptable.

    Unlike Traps trip mine.

     

    Oh look an unmined toe !

    • Like 1
    • Thumbs Up 2
  3. 1 hour ago, Ricktastic79 said:

    I am going to do an Energy Blaster, and put KBTOKD in the AOE attacks.

    I can't decide on the Secondary. I am thinking either Devices or Energy.


    Thoughts?

    I have an eng/eng and it is a lot of fun.

    Don't bother with the knockback to knockdown you have better things to do with the slot.

    Very easy to cap ranged def and S/L resists for a quite tanky blaster.

    Boost range and Power boost from /eng very usefull.

    Also Power thrust is just hilarious 🙂

     

    Spoiler

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(9)
    Level 1: Power Thrust -- Acc-I(A)
    Level 2: Energy Torrent -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
    Level 4: Energy Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19)
    Level 6: Power Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(23)
    Level 8: Fly -- EndRdx-I(A)
    Level 10: Bone Smasher -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(25), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29)
    Level 12: Sniper Blast -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(29), ExcCnt-Dmg/ActRdx(31), ExcCnt-Dmg/Rng(31), ExcCnt-Dmg/Rchg(31), ExcCnt-Stun%(33)
    Level 14: Build Up -- RechRdx-I(A)
    Level 16: Energize -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(40), Prv-Heal(46), Prv-Heal/EndRdx(50), Prv-EndRdx/Rchg(50), Prv-Absorb%(50)
    Level 18: Aim -- RechRdx-I(A)
    Level 20: Combat Jumping -- Krm-ResKB(A)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 24: Stun -- Acc-I(A)
    Level 26: Explosive Blast -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(34), Artl-Acc/Dam/Rech(34), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(36)
    Level 28: Power Boost -- RechRdx-I(A)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Nova -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
    Level 35: Boost Range -- RechRdx-I(A)
    Level 38: Total Focus -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg(39), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Dam%(40)
    Level 41: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43)
    Level 44: Weave -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46)
    Level 47: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48)
    Level 49: Hover -- ShlWal-ResDam/Re TP(A)
    Level 1: Defiance
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43)
    Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
    Level 49: Quick Form
    Level 8: Afterburner
    ------------

     

     

     

    • Thanks 1
  4. 10 hours ago, Haijinx said:

     

    I put it in an AOE, so the chance of proc goes up.  Lets me keep a couple stacks running at times. 

    Blaster T1 and T2 primary attacks can be used when mezzed.

    I always put the ATO mez proc in there.

    • Like 2
    • Thumbs Up 1
  5. 7 hours ago, Glubba said:

    @Chelsea Rorec So I want to make my first blaster, and I really want to try your build. I have a couple questions.

     

    1. How come no M30 grenade? Is it not useful?

    2. Is the lack of purples, outside the AT specific ones, because it's more budget friendly? Or is it the 6 slot defense bonuses?

     

    Anyways, thanks for posting it! Looking forward to giving my first blaster a try!

     

    1: It is so little damage and when compared to Full auto and Trip Mine/LRM it wasn't worth the power pick.

    2: Both but mainly for the Defence. That build also has a lot of damage bounses added to it that it depends on, so changing the sets would completely change the damage output/defence and Acc

     

    Enjoy 🙂

    • Thanks 1
  6. 14 hours ago, Galamane said:

    The build you posted

    Burst and Slug will kill most things with 1 application.

    For those persistent NPC's Sniper Rifle and Taser.

    EB,s and AV,s Flamethrower and Ignite + Full auto melts all.

    Mobs it's LRM Rocket ,Full Auto,Trip Mine slaughters all mobs. Flamethrower if you need it.

     

    Open with Sniper rifle which one shots everything then Burst,Slug any others.

    Sniper Rifle,Burst,Slug,Taser general rotation.

    • Like 1
    • Thumbs Up 1
  7. 11 hours ago, Snarky said:

    Thanks Chelsea  Due to concept ( i know its not practical) I will switch out taser for time bomb.  other than that this is ecactly what i was looking for.

     

    Go for it..

    It is a fun build and my all time fav.

    • Thanks 1
  8. here you go babe.

    high def high Acc high to hit and high dmg.

     

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Assault Rifle
    Secondary Power Set: Devices
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Burst -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(46)
    Level 1: Toxic Web Grenade -- HO:Endo(A)
    Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(17)
    Level 4: Caltrops -- ImpSwf-Dam%(A)
    Level 6: Taser -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx/Rchg(23), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(40), Thn-Acc/Dmg/Rchg(42)
    Level 8: Fly -- HO:Micro(A)
    Level 10: Targeting Drone -- AdjTrg-ToHit/EndRdx/Rchg(A), GssSynFr--Build%(37), AdjTrg-ToHit/EndRdx(46)
    Level 12: Sniper Rifle -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(13), ExcCnt-Dmg/ActRdx(13), ExcCnt-Dmg/Rng(15), ExcCnt-Dmg/Rchg(15), ExcCnt-Stun%(17)
    Level 14: Beanbag -- Stp-Acc/Stun/Rchg(A), Stp-Acc/Rchg(25)
    Level 16: Smoke Grenade -- HO:Lyso(A)
    Level 18: Flamethrower -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(23)
    Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), NmnCnv-Regen/Rcvry+(42), PwrTrns-EndMod(43), PwrTrns-+Heal(43), Pnc-Heal/+End(43), Prv-Absorb%(46)
    Level 22: Combat Jumping -- Krm-ResKB(A)
    Level 24: Assault -- EndRdx-I(A)
    Level 26: Ignite -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(36), Artl-End/Rech/Rng(36)
    Level 28: Trip Mine -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(31), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Rchg/Dmg%(34)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 32: Full Auto -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(34)
    Level 35: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(37)
    Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40)
    Level 41: Body Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), UnbGrd-Max HP%(50)
    Level 44: Cryo Freeze Ray -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45)
    Level 47: LRM Rocket -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)
    Level 49: Surveillance -- Acc-I(A)
    Level 1: Defiance
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrc-Rcvry+(A)
    Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(11), PrfShf-End%(11)
    Level 49: Quick Form
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run
    Level 50: Musculature Partial Radial Revamp
    Level 50: Assault Partial Core Graft
    Level 50: Ion Partial Radial Judgement
    Level 50: Diamagnetic Partial Core Conversion
    Level 50: Longbow Partial Core Improved Ally
    Level 50: Barrier Core Epiphany
    ------------

     

     

    • Thanks 1
  9. mine before the changes..honeslty i don't think i'll change it.

     

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Electrical Blast
    Secondary Power Set: Electricity Manipulation
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(9)
    Level 1: Electric Fence -- Acc-I(A)
    Level 2: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
    Level 4: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19)
    Level 6: Short Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(19), PreOptmz-EndMod/End/Rech(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23)
    Level 8: Fly -- HO:Micro(A)
    Level 10: Havoc Punch -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(25), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29)
    Level 12: Zapp -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(29), ExcCnt-Dmg/ActRdx(31), ExcCnt-Dmg/Rng(31), ExcCnt-Dmg/Rchg(31), ExcCnt-Stun%(33)
    Level 14: Aim -- GssSynFr--ToHit/Rchg(A)
    Level 16: Thunder Strike -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
    Level 18: Build Up -- GssSynFr--ToHit/Rchg(A)
    Level 20: Dynamo -- PwrTrns-Dam/Acc/Rech/End(A), PwrTrns-Dam/Acc/End(36), PwrTrns-+Heal(36), NmnCnv-Regen/Rcvry+(36), Prv-Absorb%(50)
    Level 22: Combat Jumping -- Krm-ResKB(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37)
    Level 26: Boxing -- Acc-I(A)
    Level 28: Power Sink -- RechRdx-I(A)
    Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), Ags-ResDam/EndRdx(37), Ags-ResDam/Rchg(39), Ags-ResDam/EndRdx/Rchg(39), Ags-ResDam(39)
    Level 32: Thunderous Blast -- Artl-End/Rech/Rng(A), Artl-Acc/Dam(40), Artl-Dam/End(40), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(42)
    Level 35: Force of Thunder -- AbsAmz-Acc/Stun/Rchg(A), AbsAmz-Acc/Rchg(42), SuddAcc--KB/+KD(43), FrcFdb-Rechg%(43)
    Level 38: Shocking Grasp -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg(43), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Dam%(46)
    Level 41: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48), ShlWal-ResDam/Re TP(48)
    Level 44: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-ResDam/EndRdx/Rchg(50), Ags-ResDam(50)
    Level 47: Hover -- LucoftheG-Def/Rchg+(A)
    Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
    Level 1: Defiance
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
    Level 49: Quick Form
    Level 50: Preemptive Core Flawless Interface
    Level 50: Assault Radial Embodiment
    Level 50: Barrier Core Epiphany
    Level 50: Musculature Radial Paragon
    ------------

     

     

  10. Here is mine. 47% ranged def/ 73% S/L resists 42% Energy

    Lots of fun

     

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(9)
    Level 1: Power Thrust -- Acc-I(A)
    Level 2: Energy Torrent -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
    Level 4: Energy Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19)
    Level 6: Power Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(23)
    Level 8: Fly -- EndRdx-I(A)
    Level 10: Bone Smasher -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(25), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29)
    Level 12: Sniper Blast -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(29), ExcCnt-Dmg/ActRdx(31), ExcCnt-Dmg/Rng(31), ExcCnt-Dmg/Rchg(31), ExcCnt-Stun%(33)
    Level 14: Build Up -- RechRdx-I(A)
    Level 16: Energize -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(40), Prv-Heal(46), Prv-Heal/EndRdx(50), Prv-EndRdx/Rchg(50), Prv-Absorb%(50)
    Level 18: Aim -- RechRdx-I(A)
    Level 20: Combat Jumping -- Krm-ResKB(A)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 24: Stun -- Acc-I(A)
    Level 26: Explosive Blast -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(34), Artl-Acc/Dam/Rech(34), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(36)
    Level 28: Power Boost -- RechRdx-I(A)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Nova -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
    Level 35: Boost Range -- RechRdx-I(A)
    Level 38: Total Focus -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg(39), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Dam%(40)
    Level 41: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43)
    Level 44: Weave -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46)
    Level 47: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48)
    Level 49: Hover -- ShlWal-ResDam/Re TP(A)
    Level 1: Defiance
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43)
    Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
    Level 49: Quick Form
    ------------

     

     

  11. 21 hours ago, Snarky said:

    So aside from the explosive diarrhea graphics…

     

    How does Earth play?  What range is it ‘comfortable’ at.  What does it fo well?   What do you wish it dud better?

    lvl 32 Earth/Earth and it looks like it could be good proc'ed.

    early on you are 95% ranged with 1 melee power that is high damage.

     

    I really wanted more melee powers and you seemed to get pigeon holed into ranged.

    The Mud heal power is a must even tho it's effects (pbaoe slow) are short ranged and screams there should be more melee powers.

     

    In total 4 ranged(1 cone), 1 Target AoE(light dmg), 1 PBAoE (light dmg), 2 Melee (high/Extreme), 2 stuns (1 single target 1 Target AoE)

     

    There is still the chance all the AoE's and PBAoE's could be proc'ed and it might turn out awesome.

    Hitting Ranged Def softcap of 45% is easy and at the same time hitting 75% S/L resists.

  12. 6 hours ago, ThrillMill said:

    Well, this is good news... I've only just started one myself. Having never played either, your build will serve as my template! Thanks! 

    🙂

  13. I think this is my new fav blaster.

    So much fun

     

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  14. Love this build.

    Hail of bullets and it's almost capped to melee def as well as ranged so can scrap for a short period.

    Some resists and heal/Regen and because of the knockdown on 2 powers it is very survivable and makes it very scrappy.

    Amazingly fluid sets offering a lot of fun.

  15. This is the beauty of this game.

    Ask one question and get a different answer everytime because everyone plays differently.

    I prefer not to have to visit the Appa salesman and have him scream in my face that i'm broke.

    🙂

  16. 10 hours ago, WindDemon21 said:

    I think you just explained why you actually agree lol. And while touch *works* it's far from optimal especially on a blaster where every DPA matters especially when in most cases that's all you're casting it for. Shroud, far too low of a radius too IMO esp for being toggled off constantly. Would be nice if it was a dark version of warshades orbiting death and as mentioned at 20 as the "dynamo" type power that only supresses. Maul, even with the melee version upgrades i would still debate it but at least then it would be WORTH it if you did. And DC, for obvious reasons lol

    I tried a melee dark/dark and was like "meh" so went all ranged so that meant dropping Death Shroud and Shadow Maul (hate that power anyway) and havn't looked back since.

    Touch of Beyond i basicly use as a Recovery buff and i think my build would fall a part without it which is why i don't use Dark Consumption much.🤷‍♀️

    I do agree it needs some love.

     

  17. I'll just leave this here.


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    • Thumbs Down 1
  18. I'll probably be the weird one but i got a street justice toon to 50 recently and found it all rather meh.

    It felt like it had 1 power that actually did anything and only then with 3 stacks of Combo.

    So if you don't mind waiting for 3 stacks of combo before you see any real damage then give it a shot.

    I'd rather stick pins in my eyes.

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