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Chelsea Rorec

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Posts posted by Chelsea Rorec

  1. 24 minutes ago, Haijinx said:

     

    on SO's only Neither of those are all that good.

     

    I am not sure Mids models how Energy Drain works correctly though, based on some of the crazy screenshots I have seen.  Personally I sit over 45% all the time now anyway so I never really test it.   

    Dreads argument for EA over SR is that EA is closer to the def cap than SR and SR uses more end than EA which you can obviously see is completely untrue on both counts.

    I'll gladly put any of my SR or Ninjitsu tooks up against and EA because i know none of them will run out of end.

  2. So i have just done a side by side comparison of EM/SR and EM/EA with just IO's on stalkers.

    Up to level 30

     

    SR Def 33% melee/ranged

    End use 0.43/s

     

    EA Def 30% S/L/F/C, 35% NRG, 24% Neg

    End use 0.61/s

     

    Energy drain only raises the def by 1%

     

    Ninjistsu with both toggles up to level 30 is only 0.50 end/s

     

    Past lvl 30 EA gains nothing where as SR gains Evasion which is AOE def/Def Debuff pushing AOE def to 38%

    End drain on both is 0.61/s

     

    Conculsion

    EA is an end drain early on with lower defence

    SR has higher def and less end drain early game

     

    Both gain from the 2 Res/Def IO's but SR is closer to the cap than EA

     

    Even past lvl 30 with set IO's added end useage on SR drops to 0.50/s

    In no way is that an end hog.

     

    Now someone is going to say "omg Energize and energy drain pwnz" yeah.. no not really.

    Energy Drain in mids says 2% def no matter how many mobs are around you and is +Endurance only.

    And Energize is a heal  with an endurance discount. Even with hasten it's a recharge of 40 seconds.

    At some stage you will be reaching for the blue insps or have to heavily slot health like Dread had to.


     

    • Thumbs Down 1
  3. I did the WST this week and then helped a friend do all the TF's right across the range to get TFC.

    In each TF i was constantly using blues and +recovery temps just to stay up.

    Posi was the worst and my insp tray was just all blues and my def with just the EA shields was in the 30% range.

    Yin was just a nightmare, shields kept dropping constantly.

     

    No fighting pool just EM/EA with CJ,hasten.

    3 slot stamina and pancea/miracle in health.

    It's just trash.

     

     

    • Haha 1
    • Confused 1
    • Thumbs Down 1
  4. I made a EM/EA brute and i have to say EA is utter garbage.

    The claims made that EA is easier to soft cap are untrue and it is more of an end hog than Dark armour.

    Energy drain DOES NOT help in the slightest.

     

    Ninjitsu/SR is less of an end hog than this. Never have i had to eat some many blues just to stay in a fight in my life.

    This is the reason Dread has slotted a Panacea,Miracle,Numina in health and it still dosn't help.

    Don't trust the word of a person who slots boxing past the initial slot.

     

    Straight to the No1 slot of the worst armours i've played.

    • Confused 2
    • Thumbs Down 3
  5. I typically take munitions mastery on my weapon toons and use body armour as a Res/+Def mule for that sweet sweet range def.

    And also because i am one of the few lunatics that likes LRM, more large AOE's whats not to like 🤷‍♀️

    And Cyrofreeze ray and Surveillance is super handy for Devices.

     

    • Thumbs Down 1
  6. This is a lot of fun

    Spoiler

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(9)
    Level 1: Power Thrust -- Acc-I(A)
    Level 2: Energy Torrent -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
    Level 4: Energy Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19)
    Level 6: Power Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(23)
    Level 8: Fly -- EndRdx-I(A)
    Level 10: Bone Smasher -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(25), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29)
    Level 12: Sniper Blast -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(29), ExcCnt-Dmg/ActRdx(31), ExcCnt-Dmg/Rng(31), ExcCnt-Dmg/Rchg(31), ExcCnt-Stun%(33)
    Level 14: Build Up -- RechRdx-I(A)
    Level 16: Energize -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(40), Prv-Heal(46), Prv-Heal/EndRdx(50), Prv-EndRdx/Rchg(50), Prv-Absorb%(50)
    Level 18: Aim -- RechRdx-I(A)
    Level 20: Combat Jumping -- Krm-ResKB(A)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 24: Stun -- Acc-I(A)
    Level 26: Explosive Blast -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(34), Artl-Acc/Dam/Rech(34), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(36)
    Level 28: Power Boost -- RechRdx-I(A)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Nova -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
    Level 35: Boost Range -- RechRdx-I(A)
    Level 38: Total Focus -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg(39), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Dam%(40)
    Level 41: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43)
    Level 44: Weave -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46)
    Level 47: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48)
    Level 49: Hover -- ShlWal-ResDam/Re TP(A)
    Level 1: Defiance
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43)
    Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
    Level 49: Quick Form
    Level 8: Afterburner
    ------------

     

     

     

  7. 5 hours ago, ZorkNemesis said:

    One thing you might have forgotten, Devices also gets Snoke Grenade which is an autohit -perception on targets that also won't break your stealth or cause enemies to aggro (as long as you don't use procs in it).  With Smoke Grenade and Field Operative you'll achieve a similar level of stealth to being fully invisible.

    This and with smoke grenade and FO (surpressed to 15ft stealth) you can stand near a mob and click a glowie.

    Don't stand to close tho 🙂

  8. I took fly on my fire/fire/fire but it looks more like this

     

    Spoiler

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Natural Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(9)
    Level 1: Ring of Fire -- Acc-I(A)
    Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
    Level 4: Fire Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19)
    Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(23)
    Level 8: Fly -- EndRdx-I(A)
    Level 10: Fire Sword Circle -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/EndRdx(27), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(27), SprDfnBrr-Rchg/+Status Protect(29)
    Level 12: Aim -- GssSynFr--ToHit/Rchg(A)
    Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A)
    Level 16: Build Up -- GssSynFr--ToHit/Rchg(A)
    Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33)
    Level 20: Cauterizing Aura -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(50)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(33), ExcCnt-Dmg/ActRdx(34), ExcCnt-Dmg/Rng(34), ExcCnt-Dmg/Rchg(34), ExcCnt-Stun%(36)
    Level 28: Consume -- Acc-I(A)
    Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), Ags-ResDam/EndRdx(39), Ags-Psi/Status(39), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(40)
    Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
    Level 35: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43)
    Level 38: Hot Feet -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45)
    Level 41: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(46), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48), RedFrt-EndRdx(48)
    Level 44: Bonfire -- SuddAcc--KB/+KD(A)
    Level 47: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-ResDam/EndRdx/Rchg(50), Ags-ResDam(50)
    Level 49: Hover -- Krm-ResKB(A)
    Level 1: Defiance
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
    Level 49: Quick Form
    Level 50: Musculature Radial Paragon
    Level 8: Afterburner
    ------------

     

     

     

     

  9. 2 hours ago, FUBARczar said:

    Huh, it seems like that echo is very faint.  Most say skip.  And if I had room for one I'd rather take the gun drone. Cutting beam is one wants to minimize their build not max it out 😂

     

     

     

    That's because i'm not completely enthused by Beam rifle and it's single targetness.

    And kind of cone/pet is needed badly.

     

  10. 15 hours ago, Omega Force said:

    According to the power selection screen in game, Field Operative is as effective as a stalker's Hide; both show 1500%.  If you need extra stealth, you could also get Super Speed.

    I don't think that is correct.

    FO is only about 30ft stealth with a Celerity it goes up to 70ft which is complete invis to most mobs.

    FO is nowhere near stalker hide.

     

    Superspeed makes placing trip mines REALLY hard and consumes a power pick where as a Celerity IO in sprint dosn't and offers almost complete invis.

    • Thanks 1
  11. 3 hours ago, Diantane said:

    As soon as I got "Field Operative" I quickly engaged it and left it on forever. But then wondered just how good this stealth was. Could I walk up to a boss without them noticing me? Could I walk up to a mob, lay down trip mines or time bombs and walk away to get the fun starting?

     

    When I trained the gun drone I would set it up before a fight. I could see it firing, but it wasn't causing much damage. It was kind of wimpy. Not what I expected for a tier 9 power.

    I'm sorry but not on it's own.It is only as good as Stealth from the pool powers.

    BUT

    You can put a Celerity Stealth proc in Sprint and you can.

    So go forth and toe bomb.

     

    Gun drones is a little extra DPS and a distraction.

    Nothing more.

    You can spawn 2 if your recharge is good enough.

    • Like 1
  12. 17 hours ago, DreadShinobi said:

    False.

    There are a few sets with just ranged def and a few with just recharge but there are very few with both ranged def AND recharge.

    I can only think of 2 examples.

    That all means you have to take junk powers like weave,stealth etc just to get your defence up when you could get a high def with just set bonuses.

    So it isn't false at all.

    • Confused 1
  13. 3 minutes ago, thebondfamily said:

    They are numbered by importance, and hence why I said as close to (I've been able to soft cap def and still hit around 100% recharge before hasten

    Still not touching this one.

    Your requirements and expectations are to high.

    Good luck in your search.

    • Thumbs Down 2
  14. I've never had a problem with MA on a stalker.

    Helpfull hint.

    Slot cobra strike for damage.

    It is more damage than eagles claw and 1 shots from hide with a fast animation.

    Storm Kick 54.74 (touch of death)

    Crane Kick 50.97 (mako's set)

    Cobra Strike 48.88 (touch of death)

    Eagel Claw 48.76 (assassins mark)

     

    Any one of those will one shot from hide.

    MA isn't a bad set overall.

  15. FYI the other fun one is AR/Martial combat.

    You can juggle npc's in ignite.

    I just wish i could have a few more slots in burst of speed.

     

    Spoiler

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Assault Rifle
    Secondary Power Set: Martial Combat
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(9)
    Level 1: Ki Push -- Acc-I(A)
    Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(13), Thn-Dmg/EndRdx/Rchg(13)
    Level 4: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19)
    Level 6: Reach for the Limit
    Level 8: Fly -- EndRdx-I(A)
    Level 10: Buckshot -- Artl-End/Rech/Rng(A), Artl-Acc/Dam(19), Artl-Dam/End(21), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(23), Artl-Acc/Rech/Rng(23)
    Level 12: Sniper Rifle -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(25), ExcCnt-Dmg/ActRdx(25), ExcCnt-Dmg/Rng(27), ExcCnt-Dmg/Rchg(27), ExcCnt-Stun%(29)
    Level 14: Burst of Speed -- Acc-I(A)
    Level 16: Dragon's Tail -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(29), SprDfnBrr-Acc/Dmg/Rchg(31), SprDfnBrr-Acc/Dmg/EndRdx(31), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(31), SprDfnBrr-Rchg/+Status Protect(33)
    Level 18: Flamethrower -- Artl-End/Rech/Rng(A), Artl-Acc/Dam(33), Artl-Dam/End(33), Artl-Dam/Rech(34), Artl-Acc/Dam/Rech(34), Artl-Acc/Rech/Rng(50)
    Level 20: Reaction Time -- PwrTrns-EndMod(A), Prv-Absorb%(45), PwrTrns-+Heal(46)
    Level 22: Combat Jumping -- Krm-ResKB(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34)
    Level 26: Ignite -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37)
    Level 28: Inner Will -- RechRdx-I(A)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Full Auto -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(39), SprBlsWrt-Rchg/Dmg%(40)
    Level 35: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/EndRdx(40), GssSynFr--Build%(40)
    Level 38: Eagles Claw -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(42), Mk'Bit-Dmg/EndRdx(42), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43)
    Level 41: Body Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43), UnbGrd-Max HP%(45)
    Level 44: Cryo Freeze Ray -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(46), BslGaz-Acc/EndRdx/Rchg/Hold(46)
    Level 47: LRM Rocket -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)
    Level 49: Surveillance -- Acc-I(A)
    Level 1: Defiance
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
    Level 49: Quick Form
    Level 8: Afterburner
    ------------

     

     

     

  16. 2 minutes ago, Glubba said:

    I have your AR build. Oh, I did have a question. I was looking at MIDS and it seems to me that damage per animation of LRM is 115 every 80 seconds, and M30 is 146 every 5.35 seconds. I know I asked you in the other post about M30 grenade, and I am a middling MIDS operator at best, but why do you prefer LRM over M30?

    Opening with LRM and then full auto if needed will take out a whole mob.

    LRM will kill a mob on it's own some times.

    M30 makes the mobs chuckle then punch you quite a lot.

     

     

     

    • Haha 1
  17. Beam/Dev

    Spoiler

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Natural Blaster
    Primary Power Set: Beam Rifle
    Secondary Power Set: Devices
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Charged Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(19), SprDfnBrr-Rchg/+Status Protect(34)
    Level 1: Toxic Web Grenade -- Acc-I(A)
    Level 2: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(3), Artl-Dam/Rech(5), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(46)
    Level 4: Caltrops -- ImpSwf-Dam%(A)
    Level 6: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(46)
    Level 8: Fly -- EndRdx-I(A)
    Level 10: Targeting Drone -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(11), GssSynFr--Build%(36)
    Level 12: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(46)
    Level 14: Aim -- GssSynFr--ToHit/Rchg(A)
    Level 16: Smoke Grenade -- Acc-I(A)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
    Level 20: Field Operative -- PwrTrns-+Heal(A), Prv-Absorb%(21), LucoftheG-Def(21), LucoftheG-Def/Rchg+(45), PwrTrns-EndMod(45), NmnCnv-Regen/Rcvry+(45)
    Level 22: Penetrating Ray -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(23), ExcCnt-Dmg/ActRdx(23), ExcCnt-Dmg/Rng(25), ExcCnt-Dmg/Rchg(25), ExcCnt-Stun%(50)
    Level 24: Taser -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(43)
    Level 26: Piercing Beam -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(29), Artl-Acc/Rech/Rng(29), Artl-End/Rech/Rng(36)
    Level 28: Trip Mine -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(42)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(34)
    Level 35: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(36)
    Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40)
    Level 41: Body Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42)
    Level 44: Sleep Grenade -- Acc-I(A)
    Level 47: LRM Rocket -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)
    Level 49: Surveillance -- Acc-I(A)
    Level 1: Defiance
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(31), PwrTrns-+Heal(31)
    Level 49: Quick Form
    Level 1: Disintegrating
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run
    Level 50: Musculature Radial Paragon
    Level 50: Assault Radial Embodiment
    Level 50: Ion Core Final Judgement
    Level 50: Degenerative Core Flawless Interface
    Level 50: Barrier Core Epiphany
    Level 8: Afterburner
    ------------

     

     

     

    AR/Dev

    Spoiler

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Assault Rifle
    Secondary Power Set: Devices
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Burst -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(46)
    Level 1: Toxic Web Grenade -- HO:Endo(A)
    Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(17)
    Level 4: Caltrops -- ImpSwf-Dam%(A)
    Level 6: Taser -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx/Rchg(23), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(40), Thn-Acc/Dmg/Rchg(42)
    Level 8: Fly -- HO:Micro(A)
    Level 10: Targeting Drone -- AdjTrg-ToHit/EndRdx/Rchg(A), GssSynFr--Build%(37), AdjTrg-ToHit/EndRdx(46)
    Level 12: Sniper Rifle -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(13), ExcCnt-Dmg/ActRdx(13), ExcCnt-Dmg/Rng(15), ExcCnt-Dmg/Rchg(15), ExcCnt-Stun%(17)
    Level 14: Beanbag -- Stp-Acc/Stun/Rchg(A), Stp-Acc/Rchg(25)
    Level 16: Smoke Grenade -- HO:Lyso(A)
    Level 18: Flamethrower -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(23)
    Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), NmnCnv-Regen/Rcvry+(42), PwrTrns-EndMod(43), PwrTrns-+Heal(43), Pnc-Heal/+End(43), Prv-Absorb%(46)
    Level 22: Combat Jumping -- Krm-ResKB(A)
    Level 24: Assault -- EndRdx-I(A)
    Level 26: Ignite -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(36), Artl-End/Rech/Rng(36)
    Level 28: Trip Mine -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(31), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Rchg/Dmg%(34)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 32: Full Auto -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(34)
    Level 35: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(37)
    Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40)
    Level 41: Body Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), UnbGrd-Max HP%(50)
    Level 44: Cryo Freeze Ray -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45)
    Level 47: LRM Rocket -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)
    Level 49: Surveillance -- Acc-I(A)
    Level 1: Defiance
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrc-Rcvry+(A)
    Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(11), PrfShf-End%(11)
    Level 49: Quick Form
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run
    Level 50: Musculature Partial Radial Revamp
    Level 50: Assault Partial Core Graft
    Level 50: Ion Partial Radial Judgement
    Level 50: Diamagnetic Partial Core Conversion
    Level 50: Longbow Partial Core Improved Ally
    Level 50: Barrier Core Epiphany
    Level 8: Afterburner
    ------------

     

     

     

    Those are the builds i used.

    You can try them and deside for yourself.

    I still prefer AR/Dev tho.

    builds are very similar.

    • Thanks 1
  18. Just now, Glubba said:

    Yeah, you're the reason I started considering AR in the first place haha. 

     

    So you feel AR hits harder? I do like big numbers....

    AR has good combos and with Dev good protection and survivability.

    Beam was a little to single target and i struggled with bigger mobs.

    I ended up being stuck to only being able to use the nuke and trip mine for big mobs.

    Also the animation for beam is ...time consuming..even worse than AR.

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