Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Neiska

Members
  • Posts

    1399
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by Neiska

  1. The funny thing? To me your entire attitude of selfishness and how to "game the system" is just as offensive to me as that name, if not more so. What kind of person wants to purposefully make a community fail, just because they didn't get their way? We will not be communicating again. (See, this what mature adults do.)
  2. But that's precisely what it is. Both you and I are guests here. Either we behave ourselves, or we will be shown the door. There is no debate. No compromise. This is their house, so it's their rules. Don't like it? Too bad. If you took time to apply my context to the argument, you might see how it does. An easier example for you to apply then, in context of a costume, might be making a superhero costume, but changing the colors. Or transposing a few letters of the name. Lets say someone wanted to make an omage to Wolverine, and instead uses the name, VVolverine, and instead of yellow and black, he is red and blue. Now, you or I might be okay with that. A staff member, may or may not. The point is, it isn't up for you nor I to decide. And once decided, you don't get to ask another staff member to try and get the answer that you want. IE - "Mommy said no, so I will just ask daddy." Your counterpoint failed the intellectual maturity bar, and wins you zero points. To people with fair intents, the rules ARE fair. The rules are "Omages or funny jokes are fine. but don't copy." To any honest and well meaning player, that is quite fair. Only those with, shall we say, poor intents of skirting the rule would such a rule be "unfair" which is whom that particular rule is directed to. So, I would say the rule is working. As far as the "lets overwork the GMs so the sytem fails!" then I believe you are the specific kind of person who the majority of rules exist in the first place. The majority of mature adults know how to behave and conduct themselves. But the notion of "lets crash the system" in a "home" you are free and welcome to be in, without any manner of pay, provided for entirely on volunteer time, reeks of entitlement and narcissism. A better counterpoint - Can't follow common sense and behave yourself? Need to be hand-holded and an overbearing presence to ensure your lack of integrity is always in check? Then don't play here. You say "it isn't fair!" "What" isn't fair? That you don't get to copy IP and threaten the entire community and game with your selfish desires? I would say that isn't fair to the rest of the entire community that attitude is even permitted. To anyone with clear intent to just enjoy the game, the rules are pretty transparent already. Only those who are going "I wonder if I can get away with..." are the rules not clear-cut enough. And odds are, if you have to question it, then you are likely in the wrong. I have no inner knowledge of your specific case, but "Useless" and "Lesbian" are neither wrong or profanity, while the F bomb most certainly is. Now, neither you nor I are the ones to decide if "Useless Lesbian" is an acceptable name. I believe most people would say, that it is not. But here is a shocker - if someone on the staff says it's okay, then it is. Don't like it? Too bad. Not your call. And for the record, yes, your term for bull excrement is also profanity. Life is far too short for me to even pretend to care about your personal feelings on the matter. But perhaps your time would be better spent in wondering if you resent playing here so much why are you playing then? Personally, I think your entire complaint arises from a personal interaction that you are still salty about. So salty and selfish that you would rather see it all come crashing down just because you didn't get your way on something, most likely a minor matter. And to that, I can only respond with "K." And the way this conversation is going, I expect this topic to be closed.
  3. I might be able to offer some insight. But before I do, I want to make it clear that this is only my personal experience as a staff member for a different but similar game. (Neverwinter Nights 2 for those wondering.) A similar circumstance - a private server with a community, active forums, roleplay, etc. But I claim no hidden knowledge or 100% accuracy in how CoH runs things, I am only sharing how we managed things as well as why. 1. "The rules are vague!" - Yes, intentionally so. Having vague rules serves multiple purposes - 1a. There are "a lot" of us, and only a hand full of them. Enforcing and policing rules in a community this size would be a full time job. Having vague rules gives staff members room to make personal calls and decisions where needed. 1b. The moment you make a hard, clear cut, lawyer written rule, in about three minutes you will have people who dance up and down that rule, and try to get as close as possible without actually breaking it, and often enough break the "spirit" of the rule, but not actually breaking the rule itself. As an example, I will quote a line from Sword and the Stone - Merlin- "Come now Mim, you made the rules and you said No Dragons!" Mim- "Did I say no PURPLE Dragons? Well, DID I?" You will see this almost constantly. People can be clever with wordplay or, shall we call it, "creative interpretation" of the rules. Another example would be "You never said no Dragons, on TUESDAYS" and so on. 1c. Having vaguely written rules is actually an advantage to the Staff. Not from the "play nice" standpoint, but from the "lets see what they can do" standpoint. It allowed our big brain people watch to see "how" people would try to break the rules via exploits and the like. So in a way, we used our own trolls and/or cheaters as a QA process. Not that they were ever aware of it of course. We would just watch to see what they did, and quietly make adjustments where necessary. It actually proved to be very successful as a way of highlighting to us what needed attention and/or fixing. This isn't to mention that it would take time and resources to actually write a sort of players code of conduct, as well as policing and enforcing it. When I hope we all could agree we would rather the staff work on other things, rather than spending their precious time chasing down offenders who like to draw attention for thrills. 2. "The rules are selectively enforced!" - Well, yes and no. 2a. As mentioned, there are a "lot" of us, and a handful of "them." A staff member might spend every spare moment stomping out offenders, and you personally might never notice. And how would you? It isn't as if the staff is going to personally notify you of their actions. 2b. All you might see, or even realize, is that the "offender" is suddenly gone. You might chalk it up to playtime or circumstance, when the staff member may have taken action. Or they may not. There is simply no way to tell. And I would argue, that it isn't our business what steps they took against the offender in the first place. You did your part. You made a ticket and reported it. That should be the end of your involvement. 2c. Context matters. Using my own experience as an example, we had one rule that was more or less "Roleplay how you like in private." This is because different players will roleplay differently. Some take the lore and books as kiss-your-elbow-gospel, and others take it as more of a guideline. And these two groups of player styles can often get into arguments. So in our attempt to compromise, it was "Rp as you like in private." Well, then the term of what is or is not "private" got called into question - it started as 1 on 1, then it got expanded to private player houses/bases, then it moved onto personal guilds, and then suddenly it was being practiced by "official" guilds as well, followed shortly thereafter by people in official elected positions and the like. The point is, is that the rules kind of have to be selectively enforced. Because people are going to people, meaning any rule in place they will analyze and try to see how it might advantage them personally. At this point I would point out that being too aggressive with trying to "police others" can be just as bad. "You" might see something you dislike or believe is against the rules, and submit a ticket. The staff member looks into it, and makes a personal judgement call of "well, I think that's fine" and does nothing about it. IE - they disagree with you. Now it may look from outside appearances that nothing was done. But in actuality a judgement call was made that simply disagreed with your view on the situation. Who knows, perhaps even the other person and the staff member even had a conversation, one which you were not a part of. (In truth, situations like these made up the vast number of 'rules are selectively enforced' complaints I had to deal with.) The rules weren't selectively enforced, the person who made the ticket was wrong. It's really that simple. A staff member might have looked into the costume or whatever and said "it's similar, but it's different "enough" and closed the ticket. Or that person with the costume might have simply disappeared from your point of view, and you simply never realized. Anyway, there is a lot more I could go into. But that is the skinny of why "we" had vaguely written rules. And why things might have seemed one way, but in actuality was not. Please bear in mind, you only see one side of things - your side. Not the staffs side, or even the side you might be complaining about. Again, NONE of this is directly related to CoH staff, how it writes the rules, why, and how they police them. But I wouldn't be surprised if there were similarities.
  4. It's 3.33% per personal attack, so all 3 together is 10% total damage. Not an insignificant number however. And I will be the first to say this build is far from optimized or min/maxed. It could certainly be better. Some builds have themes. And themes (while awesome) are often far from optimized. And this builds "theme" is being lazy. The general idea is to be as effective as possible, while also being as passive as possible. Hence the name, the "Lazy" Mastermind. 😆 Not expecting this build to be taking on AVs or GMs, but if it can solo +4/8 then I will consider it a success!
  5. My take on it - Personally, I don't want anyone to loose their names, 50 or not. If it were up to me, it would be "first come, first serve." And I wonder what brought this change about in the first place. Is there suddenly a shortage of names or adjectives in multiple languages on Earth? Aside from that - life happens. People take breaks. I myself only just started playing regularly again after being gone about 9 or so months. And when I think about returning to play a game again, the last thing I want to do is scroll through 100+ characters on multiple accounts just to "log in" to keep something I have already had for years. People have multiple characters. Some build specific characters for specific tasks. Others simply have characters to act as bankers or storage. Other players still have a bunch of characters simply used as visual props and use assorted powers for roleplay, and the list goes on. To me this entire think stinks, to 50s and non-50s alike. And for nearly all contexts, I usually take a dim view on making people take extra steps or jump through hoops to keep something they already had. My two cents on it.
  6. Here is the MK 2 with the suggested changes, a few of your points were a little confusing but I think I got all that. But this is mostly a checklist for myself - 1. Adjusted pet slotting. 2. Moved 1 slot from Scorpion Shield to Equip Mercenary, added Impervious Skin . 3. Swapped Shield Wall out, replaced with LoTG. 4. Replaced LoTG with Shield Wall in Hover. 5. Added Steadfast Protection to Equip Mercenary. (Lack of other places to put it, it was Equip Mercenary or Serum.) Think that's everything? But here is the build and a screenie for reference. Your comment about Shield Wall was a little confusing. Thank you bunches! Do appreciate. Lazy Mastermind - Mercs + FF mk2.mbd
  7. Thank you, I will make the suggested changes. I can answer a few of your questions too! - Yes, a MM can be knocked out of the air, it's happened to me on my other MMs. Elusive maneuvers isn't 100% failsafe but its enough to make a difference. Pets can get knocked out of the air as well, but as far as I know there is nothing that can be done about that save having a high ranged DEF. - I had the KB protection because I was unsure of the interaction between that and Elusive. I will see what else I can put in, but I hope to be knocked out of the air as little as possible. - I actually took Repulsive Bolt over Burst because of the KB to KD, but also of the inherent -15% res, which should stack with the Achillies procs. - As far as the pet stats goes, I have no way to look at them in MIDs and I actually can't check ingame yet. But it's not just softcap I'm worried about, it's also Ranged since I hope to be flying as much as possible, save for maps like caves. But it's not like I can just have it on me and check later on too, so there is that. But thank you very much for the pet slotting, that was my big question was how to slot them and maximize their damage while still having all the must-haves.
  8. Hello Forums, I decided to try out Mercs, but I have no experience with them or with FF. The general idea is to focus on Group Fly and being lazy/easy to play. I know the slotting for Mercs is a little different, as I have seen procs done all sorts of ways. If someone with Merc and FF experience could take a look at my initial attempt, it would be appreciated. But here are the highlights I am striving for - - I am hoping to use this as a sort of "training wheels" to help some friends/new players learn how MMs work. Not looking for top shelf/GM soloing here, I am more looking for ease of play and still be good. (Hoping it is +4/8 capable.) And namely trying to see if I can make a build that capitalizes on Elusive Maneuver's passive bonus and Force Field's passive playstyle. - I included Medicine Pool to help with healing a bit, but also to have a END tool as FF does look quite hungry, and I intend on taking Barrier, because I personally really dislike having to rely on ageless or blue candy to make a build work. But since this build won't be doing a whole lot, and the END is only tight with when Repulsion field is on, that should suffice. - With the "lazy" feature, I am hoping to take advantage of Elusive Maneuvers as much as possible. It won't be "completely" hands free of course, but far more than others. The one thing I am uncertain about, is once you take an action, how long the buff from Elusive Maneuvers remains inactive before re-applying again. Far as personal actions goes, I am expecting to just use Serum and Aid Other when necessary, with the occasional Force Bolt. -Have very close to perma-serum, with a 60 sec duration and a 68 sec recast time. And the way it is slotted, it should give 87% resistance, with FF's strong +DEF and the fact this build uses Group Fly, "should" end up with some very sturdy pets, with the option to use Repulsion shield to push away other fliers if necessary. -I did try to stick in pet procs and Achillies -res proc's on the pets, but I am sure it could be done better. I did try to focus on a balance of recharge/pet damage far as pet slotting goes. I did ignore a few of the +def pet auras since FF has that covered in spades but did grab the +res ones. - After talks with @Bionic_Flea I did manage to add Power Boost into the build. -I am unsure what other incarnates to use with a Merc/FF build. I intend to use Agility core, for the Def Buff and Recharge bonus. For Interface I will probably use Degen. I hope I don't have to use Ageless and will be able to use Barrier, but I guess we will see about that. Anyway, for those that know more about Mercs and FF please let me know if pets or FF powers could be slotted better. Honestly, I don't think this looks too bad for my first attempt. Thanks bunches! Lazy Mastermind - Mercs + FF.mbd
  9. Ah my bad, thought you meant live. But I duno! Still don't pvp unless you count baseball bats, snowballs and frisbees!
  10. I have no idea hon, that was way before my time. I never played live! So you tell me! 😆
  11. Maybe you should "git gud" at making inf and buying those cosmetics you want so bad then huh?
  12. See, now you are changing your request. Currently, the NPC Lady Liberty in Atlas does not take part in combat, she is a mission giver/quest NPC. And changing her to take part is no longer just "adding more PVP." This sounds more like you are asking to make it possible for teams of Gankers to kill PVE NPCS, like its possible to do in WoW where the opposite faction just kills the quest NPCs over and over, preventing the opposing faction from completing quests. Which I view just as another form of harassment. But this entire conversation is moot. There is very little chance of any of this coming about, especially as you keep changing your request. Originally this began as "Aethers for PVP" to "PVP flagged server" now to "Let us fight in Atlas City." And the more I hear the less I care for any of it. To me it sounds like you are grasping for ways to justify grieving your fellow players or tricking them into being punching bags. No, thank you. If you want to PVP, go PVP. Can't find people to PVP with? Perhaps there are reasons why.
  13. Given that there are already pvp areas on all servers largely devoid of people, I don't see how having a server specifically made for open-world pvp would change that. Here is what I expect would happen - 1. If its an existing server suddenly made into open season PVP, anyone who doesn't want that would change servers or simply leave. 2. If it's a new server, you just made a server-sized PVP zone, that would be largely empty. You might get some people who would check it out shortly after launch, but as soon as the toxic behavior began (ganking new characters at lady liberty) I suspect that those seeking "legit" PVP would leave. So what would leave you with 3 - 3. A server with few legitimate PVPers/duelers, a few people like yourself wondering where all their targets are. 4. Cue the "pay people to come to the pvp server!" posts. Which is essentially the same thing as this same topic. Just instead of PVP zones, it would just be the PVP server.
  14. I did not play on live, so I am only vaguely familiar with base raiding. If its just people kicking down the door to your base and ransacking it, destroying things, then I would take a pretty dim view of that. Some people have spent months on their bases, if not longer. to suddenly log in one day and see it destroyed would be enough to make me want to uninstall personally. But if base raiding didn't destroy objects/placeables, I am uncertain what the goal or interaction would be. I also wonder at how much "space" or memory that might take to pull off, I mean you kind of just duplicated all the memory required for personal housing, unless it was a "created on spawn" kind of thing like mission maps. Not a computer smarty here so I have no idea how any of that would work. But PVP SGs could work. if nothing else its a place for people with similar minds and playstyles to gather which I think is needed. So long as the base thing was an "opt in" instead of "free game" I doubt any would mind. It might actually boost some activity with some people offering to design bases and defenses and such to sell or even customize for the PVPers. Heck, you could even have a "run the gauntlet" kind of setup, but you can already sort of do that with AE now.
  15. A fair comment, and I agree - personally I don't think the CoH PVP community itself are all gankers, or even a majority. If anything, the gankers are a minority, to my mind. But let's be fair here, it only takes the actions of a few, for people to assume the worst in any group of people. But that is my mere opinion. If what the OP was proposing was a league or some such, I would be fine with that, and I have nothing against those kinds of PVPers like yourself. But that form of PVP doesn't seem to be what the OP wants. A "fair fight" doesn't involve jumping people who not only aren't expecting it, in a supposedly "safe" place, but who aren't even interested in that form of gameplay. And I think it takes some gall to ask to be rewarded for such activity. And I think the entire idea of free-form, auto-flag PVP at any time, anywhere, in CoH to be the height of bad ideas. I certainly wouldn't log into any server with such rules in place. Even if I never got jumped, just the possibility that I "could" be, would be enough to ruin any enjoyable experience. I log in to relax, have fun, and to tinker with builds. Not to keep my head on a swivel, all my toggles on at all times, a tray full of inspirations, open to suddenly be attacked by anyone at any time. Personally, I would sooner be at the dentist office with a broken air conditioning while a group of howler monkeys screeched as they scratched chalkboards than be "forced" into any kind of PVP, but that's just me. People who want to pvp and enjoy it are certainly free to do so, and I hope they get the PVP they want, truly. But I take a dim view of bribing/tricking/forcing players into such, particularly in a game like CoH where it is very much a "play your way" environment.
  16. No. If they wanted to do such a thing, they could do so now. But I doubt many would be willing to lounge about in a risky area and get ganked by people such as yourself, particularly when they have put so much time and effort into building customized bases of all different themes for just that sort of thing, with no risk of interference from persons such as yourself. If people want to rp and adventure, there are plenty of opportunities to do so elsewhere. Literally the entire game in fact. I am skeptical that you speak for the entire PVP community. You say you want more PVP, but only one particularly aspect of pvp - that is open world conflict. Not arena matches, not team on teams, not a "fair fight" or contest of skill. You just want to stomp other players with as little risk as possible to yourself, and then expect HC to reward to you for what a good part of the community considers toxic behavior. If you want that kind of pvp, there are entire IP series of games designed for that in mind. CoH is not one of them, and many of us are glad for that. If you want to "be attacked" then go play a game where you will be. Another possibility for you to consider is that perhaps it's not PVP at all but perhaps people simply don't wish to play with you personally. If all you desire is to attack people, even if they have zero desire to be attacked or involved, in a game not designed for such, I would consider that toxic behavior, and a fine example of why a good portion of the community dislikes PVP. This entire context of "screw what everyone else wants, or what the game is meant for, I want to pvp even against people who don't want to" I consider 1 step away from "1v1 ME SCRUB!" which resembles the worst parts of communities such as WoW or Diablo.
  17. Yyeeaa... It's currently not the pve'ers or "I hate pvp" people who are listening to the "empty wind." *Looks at empty pvp zones* Oh. Oh no. You have to earn something like everyone else? How sad. And the item you actually want is optional, cosmetic. Purposefully put into the game to give people something to work for, and to also act as a time sink. So I would say it is doing a pretty decent job at what it's designed to do.
  18. I actually don't see many others farming in this way often anymore. If you see someone on Everlasting pocket D with 3 MMs, chances are that it's me. Of course, it could be other people doing it when I'm not on. But compared to a year or two ago the AE is a bit empty these days. You'll see some activity on the weekend, but most evenings its me and a few other fire farmers.
  19. For me, its building characters. Getting a concept or idea for a character, tinkering in MIDS to fine tune it, leveling it up and seeing how it plays. I tend to enjoy MMs, Tankers, and Crabbers most. I have experimented with widows, brutes, and scrappers as well but not as much. I recently started a Corruptor whom is my current project. As far as what I enjoy playing the most? I enjoy 3 boxing MMs the most. For Tanker, its Bio Armor/Rad melee.
  20. Here is the thing - What that person is speaking about, isn't against any rules. People "are" allowed to multibox. As far as I am aware, so long as its not during peak periods, and no additional software is involved, then its fine. A person could already duel themselves in the arena if they wanted to. Just as multiboxing and AE farming isn't against the rules either, even though some players feel doing such is "cheating" when it really isn't. This isn't a race. There is no prize to be won. No reward or competition we are all competing for. This is a "sandbox" environment - make what you want, play as you like, go where you like, etc. Engaging in AE for profit is no different than say, making costumes, or bases for payment? Or winning costume contests and the like. It's just additional activities. Now I agree, it might be against the "spirit" of the game, rather than the written rules. But I am skeptical of rulings against any "spirit" of the game arguments. So, even if there were PVP rewards, and someone was multiboxing and pvping themselves, as far as I am aware there is no rules against it. And honestly, they are kind of setting themselves up, as it would be pretty difficult to multibox PVP. What I expect to happen is the other pvpers would just kill the multiboxer, or at least their alts. And that would be okay to do too. Since, you know, its pvp.
  21. Defense yes, resists, number of targets (vs tanks), self-sustain and such, no. There is far more than just DEF in play. But it does make me wonder on the "balancing" between the different ATs. How much more damage they take vs how much more damage they do vs tankers/brutes. Call it a hunch but I bet most do far more than 20% more damage than the tankers/brutes. Given that they can have the same DEF, that just seems a bit lopsided to me. I think you overlooked my point. A Tanker or Brute can survive even the -def debuffs, where other ATs cant. They have more hps, resists, even debuff resistance depending on the armor set. Now, I am not suggesting that a class cannon with 45% "should" be able to swoop into a pile of 50 mobs and PBAOE nuke them to oblivion. But what I am saying, is that they shouldn't just look at tanker/brute durability when balancing mobs damage and debuffs any more than they should look at blaster or corruptor DPS when balancing the mobs hitpoints/resists/defense. Sure, a tanker/brute might be nearly immortal. But it also might take them 4-5 times longer to do the same thing it takes nearly dps focused AT to do. And the entire situation leaves support focused ATs such as Defenders or Controllers in the dust. They would take even longer than the tanker, if they even could. All I am saying is that if you focus on balancing for the "extremes" - A tankers sustain, a DPS ATs damage, etc, - it really penalizes those not in either of those extremes. Which is why I think there is such a gap between which ATs/Powersets can solo the hardest difficulty just fine, even on autopilot, and why some are just "functional" at 50. But I am not suggesting everyone should be able to do +4/8 with elite bosses/AVs on. Personally, I try to see +2/6 as a good "benchmark", and anything beyond that as a bonus/hardmode. At least when playing solo. I was once a staff member for a similar sort of game for a number of years. And one thing I noticed is the more we made creatures for specific circumstances/builds/abilities, the more it hosed anyone else. And it got to the point where entirely optional things became compulsory or expected, which I would argue how many powers such as Maneuvers, Tough, Weave are now. It shouldn't necessarily be assumed everyone has those things, when balancing mobs, when it kind of feels right now that it is. Just my musings on the matter.
  22. "I just want the paper!" *Doesn't want to farm, play the market, doesn't want to do TF's, just wants to pwn people and get paid for it.* *Me, sitting around 15B and I am not even considered rich by CoH standards* "K."
  23. That is quite the take. Comparing CoH to Dark Souls is a false comparison. The game, and other players, don't exist as mere targets for you. And, the game isn't even designed to be risky co-op play. There are already dedicated areas for you to fight other players - the PVP zones. Since there are so few there, that should be a message that most simply aren't interested. And, for the record, people are allowed to enjoy games like Dark Souls without enjoying PVP. More of a Bloodborne or Elden Ring fan personally though. But just because its an option in a game, doesn't make it everyone's focus. And from where I sit, its you being the initiator here. Again, not to personally insult, but this is reading very much like a "I like to fight people. There are no people for me to fight where it's permitted. Let me go where they are protected and fight them." You are free to enjoy PVP. And I hope you do, truly. But I take a very dim view on strongarm-ing others into it, simply by their virtue of their presence in the game. I mean, lets imagine it for a moment - You are in atlas, talking with friends on fresh characters, deciding what to do and chatting away, when all of a sudden 5 level 50's dive out of the sky, or as you put it, "Combat Jump into it as a Tanker Mace" and just start absolutely annihilating them. Is that what you expect players to have signed up for, or even expected themselves? To me, that is quite Toxic behavior, and an example of why part of the PVP community is seen as it is - negatively. That isn't PVP to my mind at all. That's just griefing and ganking low levels. And what do you think it would do to the game and the community if such a thing was allowed to happen? You personally might enjoy it, but I doubt its a stretch to say that the majority of the community, especially new players, would not.
  24. 1 and 2 I have no objections to. But number 3 is where we have problems. As that would force people to participate in an activity they have already decided to not partake in, by virtue of avoiding open PVP areas. The moment there is an "open season" in a city, people will simply move. Even to their own bases if need be. You are essentially subscribing to "force" other players, unwilling ones, to engage in your favored activity. As an example, it would be similar if they turned off "all" INF gains outside of ITFs, or Farming, and "forced" players to do those activities, which I suspect most people would be very much against, including myself. So why is it alright for you to want to force your own play on others, but if the tables were turned it wouldn't be welcome? The fact few people engage in PVP when they can opt out says plenty. If they wanted to do that, they already would be. but if you tried to "force" it on players, a good number of people would leave. Myself included, if I was "forced" to PVP in order to play CoH. So you wouldn't find yourself with more PVP. (or at least, you might for a short time.) But before long, you would be right back where you started. And none of this is meant as a personal insult or attack, only describing for context. There "is" a point, when you try to "make" others enjoy something that they don't, either by force or by bribery, where they will go "screw this" and just move elsewhere. Food for thought.
  25. 1,150,000,000/80 = 14,375,000 per run. Honestly, depending on how long it takes you to finish a tunnel run, that is fairly optimistic. There are faster ways to make money than tunnel run. If you want to just make money quickly, learn how to play the real moneymaker in the game - the Auction House. Some of the richest people I know aren't even level 10. But in seriousness, you have mentioned prisms a few times now. Is this what this is really about? You want other ways to get prisms for auras? Or ways to get prisms from activities you personally enjoy? Again, hard to convey tone of voice via text here, so I want to express I am trying to ask respectfully and in earnest. Personally I am okay with having things that take time and effort to earn. If aura's were just like any other costume pieces, everyone would have them immediately. Heaven forbid a game actually have things that take time, effort, and dedication to get. There used to be games like Everquest where getting a single item, your epic, could take months of game time, if not longer, and a good part of the community never finished. Having an Epic should be just that - Epic. Not a participation trophy which is what the majority of costume auras and looks are right now. I do want to say that I have absolutely nothing against you personally, or even the PVP community. You guys have a kind of game that you enjoy but requires participation from others. But I think most people would agree that everything is essentially on the community itself. I wouldn't expect any handouts or bonuses from the HC staff, or if they did, I would treat it as a pleasant surprise. But I do wonder, have you folks in the PVP community tried to get organized? Make a PVP discord? Supergroups whose entire point is to support PVP? I mean, all that is going to fall on the players who want that sort of thing. I doubt any kind of serious PVP is going to happen on its own, or from the HC staff. So, just saying, it might be on the minority of you players who actually want this sort of thing to make it happen.
×
×
  • Create New...