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Disruptor

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  1. Ignite has numerous applications. You can ignite where you are standing to deter enemies attacking you in melee range. You can use immob, caltrops or holds to Ignite single or multiple mobs. Ignite is really good in long stationary fights. Its one of the few powers that can be placed strategically. Something doesn't have to be optimal to be fun. I'd rather leave Ignite as is than replace it with another standard and frankly boring single target attack. There is something to be said for the people that play and love sets prior to receiving reworks or significant buffs. Replacing Ignite just makes AR more similar to other blast sets. In fact I'm of the opinion replacing Beanbag with Aim is quite lazy, instead of buffing or reworking Beanbag you're just homogenizing the set to be like all the others. AR is my favorite blast set, most of my Defenders, Corrs, Blasters are Assault Rifle. The set has issues but its never been unplayable, in the past when I asked for buffs or help I never considered removing Ignite.
  2. Honestly I think most vets are of the same opinion. Back when CoV and the pvp zones first launched I really liked PvP but I believe a lot of it had to do with the times and not having good comparisons, for example CoH was my first MMO so thats the only pvp I knew then. Once I took a break and played other games with pvp I quickly realized those games especially the pvp centric ones just do pvp a whole lot better when its the focus and not a add-on or gimmick. IDK how DCUO is viewed around here, probably poorly but they absolutely did PVP better. GW2 and WoW also do PvP much better than CoH/V.... its just always been that way because Coh/v never had a proper PvP Dev team and the pvp population never really warranted unfortunately. CoH is a pve, player fantasy, driven mmorpg. Biggest selling point is character customization, super heroes...pvp isnt its strong suite, def one of the weakest parts. Although some of my favorite memories and most fun was pvping in Sirens Call especially prior to issue 13.
  3. Disruptor

    Epidemiologist

    its most likely Grey Matter edit: it was him, I went to the location in ASN and got it, thx.
  4. Disruptor

    Epidemiologist

    I'm 8/9 on this badge and no clue who I'm missing. I've done Graveyard, DFB, Posi 1 and Posi 2. 😢
  5. This reminds me back when Going Rogue was first announced my friend and I who had stopped playing came up with toon names and builds with the idea of leveling to max purely on gold side, it wasn't until we learned it was only 1-20 and that we gave up on that idea. We were both going to run Duel Pistol Corrs
  6. Yea after learning about the Caltrops from Flea, I stopped using them today against GM/AVs and still noticed they were running.
  7. So thats why they run so much against my toons. Do you suppose its not worth using Caltrops against AV/GMs as a Traps character who wants them to stay near poison trap and acid mortar?
  8. Talkin' Sorcery, Experimentation, Force of Will, Gadgetry and Utility Belt. Feel free to add your thoughts. I'm not 100% but I kinda remember Sorcery being available on Live, correct me if I'm wrong. That said I'm nearly certain we never saw the other four pools before the game shutdown. And I know Sorcery has been slightly reworked on HC which was welcomed. Also I kinda of remember Gadgetry and Utility Belt being available on HC when it first launched. Am curious are these being reworked? If I'm being honest Gadgetry was a bit underwhelming, it had blast drone and drone barrage but they weren't drones at all their animations were just energy blast-like animations from your hands. These attacks did do -Regen. I thought Force Barrier from gadgetry was interesting and it had Jetpack w/ Turbo Boost as travel but feel like there is a lot of overlap between this and Fly, curious how they could make Jetpack more unique. Maybe it could leave a small burn trail when activated near the ground or it deals damage over time in a cone behind you? IDK just spitballing. Utility Belt and Gadget both had a web nade-like move in Bolas & Nanonet, def think if both these pools were to return one of these moves could be changed a bit as they are nearly identical. Flying Strike was a charge/teleport aoe move from Utility Belt which I dont really understand how its "utility belt" related other than Batman has a utility belt and he does a similar move. I understand why Utility Belt and Gadget arnt currently available, specifically Gadgetry felt unfinished when I played it. And as someone who loves gadgets/tech/trap type characters I was pretty underwhelmed as a whole with both UB & Gadgetry. On another note, you can only have one of these pools at a time on HC but I am not so sure thats how it is/was on other servers. Maybe I'm misremembering but I coulda sworn I played a char w/ all four except Sorcery somewhere. Specifically for silly fun I took Life Support System, Force Barrier, Adrenal Booster and Unleash Potential but it was at a huge cost of other pools and power choices I really like Experimentation Pool especially the animations on Experimental Injection, Corrosive Vial and Adrenal Booster.
  9. I was playing Moonbreaker a new digital miniatures game from Unknown Worlds (Subnautica & Natural Selection I & II) and before that MultiVersus a f2p platform fighter from new dev playerfirstgames but I burnt myself out on them. Ended up getting back into CoH heavily for the time being.
  10. I really like the synergy between boxing and kick. What I dislike about the synergy in Medicine pool is you're required to go deep into the pool for Field Medic to get the synergies. I often feel it isnt worth to take field medic to get the synergies for aid other/aid self. I would much prefer if you take aid other + aid self they each get a bonus. Alternatively give more incentive to take Field Medic, my first reaction is to make FM give Injection and Resuscitate bonuses as well. Example Field Medic would remove the interrupt from Resuscitate an add small endurance (20%?) when revived. Injection would get a run speed buff for allies and ms slow for enemies.
  11. yea im aware, playing older issues is likely never going to happen. i was mostly joking although i genuinely do want to play i1 as it once was, i believe I joined the issue they added Hollows either i2 or i3
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