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Jimmy

City Council
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Everything posted by Jimmy

  1. Honestly, @Ukase isn't wrong. This is a one-off caused by all the disruption this year. Generally we'd like to release things in smaller chunks, but we didn't have a good window of sustained availability to test, fix and polish until recently, and we needed that in order to push any major changes. This resulted in a huge amount of stuff piling up waiting to get released.
  2. @AboveTheChemist I'll be in contact about updating the built-in one when we get around to the next major update 🙂
  3. Next set of changes is on test: LRT is now in the P2W vendor, and the base access functionality for LRT is now much more obvious.
  4. Right now you can actually achieve this by spending just 1 million inf on Base Transporter and 5 minutes earning a single explore accolade. Both LRT and Base Transporter give you base access every 10 minutes each. We're also considering adding a quick LRT unlock to P2W as well, which would mean you could get this for 2 million inf and 0 minutes. Alternating between two powers is not a complex proposition. I strongly encourage you spend some time exploring the changes in-game instead of commenting about them on the forum. It's become clear to me that you would've been happier if we removed the command outright, then later added these exact improvements later, because then it would've been seen as a "compromise". However, that would've sucked for the majority of players, so instead we worked hard to create this compromise first, and left the command available in the meantime. To us, the end result is more important than the optics. You keep saying this, but I don't think it means what you think it means. Exhibit A: https://forums.homecomingservers.com/forum/73-beta-patch-notes/ Exhibit B: The truth is important. Please stop distorting it. Thanks.
  5. Note: The Beta shards were wiped on Thursday, November 🦃 26th. You'll need to create or copy new characters. New or updated changes are listed in green (these remain part of the patch notes) Notes relevant to testing or changes from the previous build are listed in blue (these are deleted before the next build or before the live publish) Winter Event The Winter event is now active See the Wiki page for more info New for 2020: The Winter Forest, a special zone previously only accessible via Null the Gull, has been updated to be a seasonal hang-out spot While the Winter event is active, it can be accessed from any TUNNEL portal or by using Long Range Teleporter While the Winter event is active, several NPCs gather in the zone: Ms. Liberty (Trainer), an Icon Cosmetic Surgeon, The Candy Keeper, Shady Nick (Black Market), a P2W Winter Agent, a Last-Minute Gift Shop (Quartermaster), a Merit Vendor, several heroes and villains from around Paragon and the Rogue isles, and of course, Null the Gull himself An invention table, a base portal, and a TUNNEL portal have also been added, and they remain at all times, even after the winter event ends Several small geometry fixes have been made A minimap and a special loading screen have been added Long Range Teleporter Several updates have been made to the Long Range Teleporter destination list Destinations are now categorized and coloured based on their location (Paragon City, Rogue Isles, Praetoria and Shadow Shard) Category titles added Villain zones are slightly rederer Pocket D is in a special green category at the top with base access Event zones are also listed at the top in their own unique colour "Your Supergroup Base" is visible at the top of the list if you are in a Supergroup "Enter Supergroup Passcode..." is visible at the top of the list at all times Locked destinations are now listed This makes it easier to see where you can and cannot go, and also keeps every destination in a consistent location regardless of how many you've unlocked Zones that your current alignment cannot visit are not listed Fixed all zones showing up for Praetorians Shadow Shard zones moved to the bottom of the list Hero zones re-ordered slightly, all co-op zones are now at the bottom of the Hero zone list Zone levels have been removed in order to make the list easier to read A zone checker has been added to the Fast Travel Macro A list allowing you to check which zones you have and haven't unlocked in LRT has been added to the fast travel macro Unlocked zones can be clicked, doing so will activate LRT (you'll still need to select the destination in the LRT popup) This is likely only a temporary solution, we'd like to add something more integrated with the power itself Thanks to @AboveTheChemist and @Jacke for their assistance with this NOTE: If you have manually downloaded an updated version of fasttravel.mnu, you need to delete it in order to see this update Long Range Teleporter can now be purchased from the P2W vendor It costs 1,000,000 influence It can be found under Prestige Powers > Travel > Long Range Teleporter This only unlocks the power itself (with the default base access), exploration badges are still required to unlock each zone Long Range Teleporter's long and short descriptions now clearly state it allows you to access Supergroup bases Fixed Faultline not unlocking properly Previously it would unlock if you owned any badge from Echo: Faultline, rather than Faultline proper The Graveyard Shift Updates to spawns in the rave mission to reduce the chance for extreme psychological trauma Adjusted the Raverobber spawn to ensure that the spawn clears as complete as soon as Raverobber drops Reduced the potency of the viral cocktail, now only reduces endurance by 10 instead of 20 Immune booster power corrected to run for 60s, not 30s, stacking Upgraded the Zoombie explosions: They move faster, hit harder, hit you AND enemies - and added knockback General Trainers no longer lie to players about Supergroup Mode and Prestige Null the Gull no longer discusses the Dimensional Warder badge with Praetorians before they move over into Primal Earth properly The various prestige teleportation powers in the P2W store now have proper descriptions instead of just saying "Buy me!" Moved Prestige Sprints into the Travel category at the P2W vendor Bug Fixes Fixed many powers having incorrect colour palettes for power customization Many powers had their power customization options incorrectly assigned in i27 - this patch should resolve these issues Please test and let us know if you see any problems! Fixed some text errors with the Auctioneer day job Fixed the Monitor Duty badge incorrectly referring to the Base Teleporter power (the old name for the Monitor Duty Teleporter power) Fixed the Visionary badge not awarding credit for Overseer bosses These were still being tracked, they just weren't attached to the badge, so if you killed a bunch before this patch you may automatically earn the badge when you log in Fixed the Duray encounter failing during Admiral Sutter's TF Please test:
  6. We're intentionally not distributing the menu file early because we don't want people to overwrite it manually, as that prevents any future updates from appearing in-game unless you delete that file, but it shouldn't take too long to hit live. It's not something that's waiting for Page 2.
  7. You can only see the zones that you can currently enter as your alignment, so if you're a pure villain then the non-co-op Paragon zones don't show up. The current categorization is an attempt to make this feel more like a real in-world thing, and be less "gamey". We're open to changing it if there's a substantial amount of feedback though. We did actually try a redder red and it gave the impression it was a "broken" or "warning" option. I know we're meant to hate villains, but discouraging people from visiting the Rogue Isles seemed like a step too far! Here's a few we tried before the backgrounds were coloured. I could maybe try getting it slightly more red, somewhere between Mercy and Port Oakes (the current shade).
  8. That definitely doesn't sound like it's working as intended. Could you post an exact step-by-step of what you're experiencing in the bug forum? Ideally with screenshots.
  9. Some posts have been hidden. Two people arguing about each other drowning out the thread is, to one's surprise, drowning out the thread. So let's try to avoid doing that. Stick to new feedback, questions, and answers please.
  10. Ok, next up, with some help from @AboveTheChemist and @Jacke: This is probably going to be a temporary solution though as we'd like to get something more integrated into the power itself.
  11. @AboveTheChemist @Jacke a request: May be best to use an alternate file name for the modified menus when distributing them, if someone installs one of these it'll prevent any updates to the official version coming through, which is likely to happen in Page 2 🙂
  12. Note: The Beta shards have been wiped. You'll need to create or copy new characters. Winter Event The Winter event is now active See the Wiki page for more info New for 2020: The Winter Forest, a special zone previously only accessible via Null the Gull, has been updated to be a seasonal hang-out spot While the Winter event is active, it can be accessed from any TUNNEL portal or by using Long Range Teleporter While the Winter event is active, several NPCs gather in the zone: Ms. Liberty (Trainer), an Icon Cosmetic Surgeon, The Candy Keeper, Shady Nick (Black Market), a P2W Winter Agent, a Last-Minute Gift Shop (Quartermaster), a Merit Vendor, several heroes and villains from around Paragon and the Rogue isles, and of course, Null the Gull himself An invention table, a base portal, and a TUNNEL portal have also been added, and they remain at all times, even after the winter event ends Several small geometry fixes have been made A minimap and a special loading screen have been added Long Range Teleporter Updates to the Long Range Teleporter destination list Destinations are now coloured based on their location (Paragon City, Rogue Isles, Praetoria and Shadow Shard) Locked destinations are now listed - this makes it easier to see where you can and cannot go, and also keeps every destination in a consistent location regardless of how many you've unlocked Shadow Shard zones moved to the bottom of the list Peregrine Island moved to just below Eden (this results in all co-op Paragon zones are now listed together at the end of the Paragon section) Zone levels removed in order to make the list easier to read Fixed Faultline not unlocking properly Previously it would unlock if you owned any badge from Echo: Faultline, rather than Faultline proper The Graveyard Shift Updates to spawns in the rave mission to reduce rectally-induced trauma Adjusted the Raverobber spawn to ensure that the spawn clears as complete as soon as Raverobber drops General Trainers no longer lie to players about Supergroup Mode and Prestige Null the Gull no longer discusses the Dimensional Warder badge with Praetorians before they move over into Primal Earth properly The various prestige teleportation powers in the P2W store now have proper descriptions instead of just saying "Buy me!" Bug Fixes Fixed many powers having incorrect colour palettes for power customization Many powers had their power customization options incorrectly assigned in i27 This patch should resolve all of these issues - please test and let us know if you see any problems! Fixed some text errors with the Auctioneer day job Fixed the Visionary badge not awarding credit for Overseer bosses These were still being tracked, they just weren't attached to the badge, so if you killed a bunch before this patch you may automatically earn the badge when you log in Fixed the Duray encounter failing during Admiral Sutter's TF Please test:
  13. You know, that's a good point. It's not actually mentioned in the main body of the post. I'll add it in shortly. The answer:
  14. My boyfriend (who's incredibly colourblind) actually had more problems with this, as the darker background colours have much less contrast between them than the bright coloured foreground text.
  15. I actually was born in the USA... but turkey is a very dull meat, so I'll pass. I much prefer our November tradition. Older countries know how to celebrate in style.
  16. Correct. Nobody ever suggested otherwise, so I'm not sure why this is a surprise. LRT takes about 5 minutes to unlock, and you also get some free XP and merits for your trouble. I seriously struggle to understand what the problem with this is. LRT allows base access. The very post you quoted mentions this multiple times. Why do you choose to continue to ignore this fact? The only reason I can see is that you wish to continue arguing? This is called moving the goalposts. Let me quote your own words (emphasis mine): And my response: See how I clearly responded to your point, and after realising you were incorrect, you decided to simply ignore the facts again. No, you're talking from behind a brick wall, and it's obvious that engaging with you any further isn't a good use of anyone's time.
  17. Some improvements: Pretty background colours Locked zones are also listed (but we still want there to be a way for you to see them without burning the cooldown) Shadow Shard moved to the bottom And a question: Is this too colourful? Should the text and the background be coloured, or just the background?
  18. And to clarify, it was always meant to be a shared cooldown, it was just incredibly buggy and rarely worked (and sometimes broke the powers entirely... and also had an odd interaction with Phase Shift powers). i27 added functionality for easy shared cooldowns (see: Accolades), so it's now used for these as well. Anyway - this thread is for teleportation, so let's stick to that 🙂
  19. You can also simply drop a portal yourself, then log off, then log in on a new character to enter it. In i27 they now stick around for 2 minutes even after you leave the zone.
  20. Good idea! I'll PM you the correct list of badges, because it's not a simple 1-8 list for each zone... and there's some spelling errors 🙃
  21. Can you honestly say with a straight face that this exploit would've be left alone by a professional team? Because that's absurd, even for you jubakumbi. It would've been removed immediately with no replacement.
  22. The second chance functionality is exactly the thing which prevents it from going on cooldown if you close the menu. What you may be seeing is it going on cooldown if you use the power, close the menu, and then zone through another method. This is intended - well, not exactly intended, but not really something that can be solved. Originally the power went on cooldown immediately, regardless of if you closed the menu or not. Now it can be used again if you close the menu, but only until you zone away. The power isn't able to detect if you use the LRT menu to zone, or some other method.
  23. I do agree with all of this as well. Remember the game was originally live from 2004 to 2012, an era where YouTube and video guides were nowhere near as prolific. My hope is that once we're able to lift the ban on videos, content creators will produce some video guides for newer players to help fill this gap.
  24. Just speaking for myself here - I do like the sound of this, but I'm not sure how feasible it is due to how complex the cooldown for this power already is (we use a very intricate hack to make the second chance functionality work).
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