Jump to content

Jimmy

City Council
  • Posts

    1524
  • Joined

  • Days Won

    61

Everything posted by Jimmy

  1. It's sometimes tricky to decide which thread to put things in, but the stealth / invisibility change was so tightly tied to Infiltration that it's in the travel thread. This thread is basically an "everything else powers related" thread.
  2. It's not an official platform, and we won't advertise it as such. It is in fact incredibly useful as-is because it's an unofficial platform. Giving it a spotlight and more structure will damage the casual, informal environment (and at the end of the day, it's also not our platform to make decisions about). These feedback threads exist for the sole purpose of aiding the development team in creating the best update possible for everyone. We use these threads and every avenue at our disposal to do that - and that includes the official Discord, various unofficial Discords, this forum, reddit, in-game, and the closed beta server. In the nicest possible way, neither you or any other specific player is entitled to be consulted about any particular change. We'll go where we think we'll get the most helpful thoughts and answers in the timeframe we have in order to create the best possible update. And to be entirely honest, these threads are frequently not the most helpful place because certain individuals, despite being asked not to, will continually repeat their points over and over again, which makes it harder for us to see feedback and answers from respectful players who just post their thoughts once. At a certain point filtering through that just becomes a bad use of a volunteer time. We do still read every post here, and it is the single biggest individual source of feedback. And despite the problems mentioned above, it's still incredibly useful to us and very influential in our decision making. But... there are very good reasons why we also go elsewhere, and outbursts of indignation will only cause those reasons to grow (this comment isn't directed at you, PirateCrew, but I can't quote the pages of hidden posts...). I don't think I've seen a single complaint on any other platform about us paying so much attention to the forum. (These threads also get continually derailed by pages of off-topic posts, like this 🙂 ) I agree it would be helpful for us to provide more context for these changes, and we will be doing that soon. Something I do want to make clear though: This isn't really a negotiation, it's a collaboration. We aren't selling or trading anything with the playerbase here. We're not trying to one-up you, we're not nerfing things just because we have a deep desire to upset people, and we're not doing this out of spite. We're all working together to try and create the best end result possible. The highly combative us vs them attitude held by some posters simply isn't helpful, as it just gets in the way of that collaboration.
  3. OAS is a garbage mechanic (outside of very specific use cases like Personal Force Field) and should never have been added to a travel power - it won't be coming back 🙂 I do definitely get what you're saying as I feel that way about Fly / AB on live too, but I would point out the differences are quite, er different: 87.9mph to 58.6mph is a 33% drop, whereas 102.27mph to 87.9mph is only a 14%~ drop. It really does feel much smoother. At this stage I think we just need to see it hit live and get more feedback at that point, there's absolutely no reason why further adjustment couldn't be seen in the future if it turns out we've missed the mark here.
  4. This I can definitely appreciate, but I think after playing with it for a while you'll find the new base Fly speed is plenty fast on its own. The transition between it and Afterburner is pretty smooth.
  5. Peacebringers don't have the hover stance at all on live right now.
  6. Honestly, I just disabled most of this for PvP when doing the very first iteration because I know pretty much nothing about PvP and didn't want to cause an upset. If you can agree amongst yourselves that you'd like the speed cap buffs added in PvP then we'll consider it.
  7. You asked why the popup Afterburner exists, so I explained why it's set up the way it is 🙂 Afterburner doesn't just increase the cap, it also boosts your base speed as well which is helpful for those who don't slot for Fly Speed (and also helpful for mirroring some of the net effect produced by the live version of Afterburner). Moving some or all of that that base speed or speed cap to basic Fly would marginalize Mystic Flight, which is counter to the goals of providing different but equal travel power choices.
  8. This thread is to discuss Sorcery. Not Hasten and not the other Origin pools. Thank you.
  9. Yup that’s basically the intention. We’d love to have them usable in combat but sadly it’s just not practical given what we’ve got to work with.
  10. Fly travel powers now take you to 87.9. Mystic Flight gets a teleport. Fly gets a short term speed boost. All the travel powers with “mirror” versions have received the same treatment so they can be equal, but different options.
  11. Sorry you can't go back in time to save your mother create plot holes.
  12. Icecomet, this really isn't a fair assessment of what's been happening. You've repeated your own points and suggestions multiple times, and they generally amount to "I want more speed without more investment" reorganised in a few different ways. We don't agree, and we aren't going to spend our time implementing your suggestions against our own direction just because you and a very, very small group want us to. That doesn't mean we are ignoring you, and it doesn't mean we aren't engaging, it just means we think you are incorrect. I know that sucks, and I'm sorry, but that is the reality of the situation. Repeating yourself over and over certainly doesn't help your cause. The players who take part in the closed beta process don't have a great deal of influence as you may be imagining. They just make sure things aren't flat-out broken before we open up for wider testing. If anything, open beta is where we can actually focus on feedback and iteration more then just ensuring if the thing works. Seriously, the closed beta builds can be pretty rough sometimes. You've seen some of that happen here when a few builds bypassed closed beta - EvMa being broken in the most recent build really got in the way of getting proper feedback. In general I think we do actually engage quite a lot - just go take a look at past feedback threads and the patches that happened alongside them. We know we're never going to please everyone, trying to do so would be a fool's errand, but we try our best, and I genuinely believe that most players will be happy with these changes.
  13. Base speed on all the travel powers hasn't changed, only their maximum potential, so if you don't slot them then you won't go any faster. Basically you'll be able to enhance it to the speed you like.
  14. Slot Sprint. Not even kidding - that will get you decent in-combat run speed.
  15. We've seen every post in all the feedback threads. Again, no matter how many different ways it's proposed, we do not agree that Fly needs more speed. Fly has already been significantly buffed. I know you want more, but we don't agree. All the actual testing has shown that Fly, SS and SJ are on fairly even footing in real world use cases right now, so we're happy with that (Teleport will always be a special case).
  16. This is fixed in the next build, there's no circumstances under which you'll be slower.
  17. We definitely are open to ideas and alternatives being proposed. That's part of the feedback process. But, well, if we don't agree with your reasoning (ie, where the idea is coming from), then it's not likely we will agree with your proposals. So it's really important to explain your thought process and ensure everything you're saying is based on sound logic. For example - we don't agree that Fly's cap needs to be any faster. No matter how many different ways it's suggested, it's not likely to happen.
  18. Exactly. EvMa lets you fight in the air slightly faster (not slower) than you can fight on the ground, instead of at the arthritic airborne crawl you get from normal suppression whilst in the air. Infiltration, Super Speed, Ninja Run, etc, all suppress in the same way that Fly does. You'd need to compare them to Fly if you want to compare suppressed speed. Combat Jumping gives you +0.14mph of speed. I'm not kidding. The tooltip describes it as a moderate increase.
  19. This right here is very important. You're correct that this is the argument many opponents of this change are making. But this argument also requires that requires you to admit RoP is overtuned, and that it deserves to be overtuned because of its lacklustre prerequisites. And that right there is the part we disagree with. It shouldn't be balanced around carrying three power picks. This is one of the first things I mentioned to Powerhouse after seeing this change, but I quickly realised the problem wasn't RoP being nerfed, it's the other powers which need to be buffed. Again, this is just my opinion and not a confirmation of out plans, but the rest of the pool really does need some love. A power doesn't need to be highly picked in order for it to be deemed as overperforming. I explain this clearly in my post: A single power should not be able to bridge a gap that results in entire parts of the game being obviated. Again, as covered in my post, mez in general is a systems-level discussion. Not something to be determined or solved by a single power. Rune of Protection is - again, as explained in my post - now more useful for low-mid range builds in situationally dealing with crowd control and dangerous situations. This adjustment is being overlooked due to the impact this change has on absolutely maxed out high-end builds, which isn't surprising given that more casual players are much less likely to frequent this forum. I agree with this, but let's try to maintain the topic for a little longer before derailing. We're only on page 2!
  20. Should be the same as P2W jetpacks. It accidentally got the same buff Fly did.
  21. Hey all - we've posted some context for the Rune of Protection changes in this thread. Please post any further feedback relating to RoP there instead. Thanks!
  22. Hey all - please direct feedback to this thread. Thanks!
  23. I feel I need to chip in here as well. Keep in mind these are just my personal views, not a sign of any plans we may have. I usually give Powerhouse a hard time when nerfing things and really do push him to ensure it’s justified - but there’s just no real ground to stand on here to oppose the nerf to RoP. There are some unrelated concerns which may certainly be valid but are not reasons to keep RoP in its current state: The rest of Sorcery is underwhelming: I agree with this. Perhaps it would’ve made more sense to adjust RoP at the same time Sorcery was looked at, but there’s no telling if and when that would happen. Either way, Sorcery not being great in general is not a valid reason for RoP being as strong as it is. It shouldn’t need to be strong enough to justify 3 picks - each of those picks should justify themselves. The other Origin Pool T5s are underwhelming: Maybe. I actually feel this is more related to the above point - the Origin pools are in general underwhelming, which means for Force of Will and Experimentation you need to take two underwhelming powers in order to pick up an OK power - and that OK power isn’t strong enough to carry the entire pool in the same way that RoP is. Mez on squishies is bad and I don’t like it: That’s fair. But it’s a systems-level discussion, not an issue to be resolved by a single overtuned power. But RoP itself, even after this change, is still an incredibly strong power. It was simply ridiculous before. It should not have been released that way, and it shouldn’t have been left this long, but there’s no point dwelling in the past. Something which I think is being overlooked is the impact of the other adjustment to RoP: You now get the full effect even when using it to break mez. This is actually great for lower-end usage of the power. Average builds never had it permanently chaining with Melee Hybrid, and using it reactively to break mez / deal with a tough engagement is a more realistic use case for them. RoP is now much stronger for this purpose, and is situated to be used in a far more active and dynamic way - with actual decision making - instead of just existing to be chained in order to obsolete a part of the game.
  24. Again - we are paying attention. That doesn't mean we have to agree. Plenty of changes we thought were good ideas have been rolled back or adjusted because we did agree with the feedback. This just isn't one of those cases. We will, soon, just been a busy couple of days.
×
×
  • Create New...