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Everything posted by Jimmy
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Focused Feedback: Travel Power Updates (Build 1)
Jimmy replied to Arcanum's topic in [Open Beta] Focused Feedback
Yes. -
Focused Feedback: Travel Power Updates (Build 1)
Jimmy replied to Arcanum's topic in [Open Beta] Focused Feedback
I think it's a matter of preference - which is the aim of the game really. The classification of a "Travel Pool" is there simply to allow Infiltration to be picked off the bat without a pre-requisite. Different travel powers have different levels of utility. Fly for example requires a similar amount of slotting to reach a similar speed, but it too has a very high amount of utility. My bet is that Infiltration is actually going to be a very popular pick for those that want a one-and-done travel power which also includes decent utility and slotting potential. It'd be difficult to argue it should go any faster or it'll start stepping on the toes of other travel powers. And speaking of stepping on the toes of other powers... we theoretically will also be adding Freerunning at some point. It obviously will not have a stealth component, and as such will need to between Infiltration, Super Jump and Super Speed, so we've got to leave some room for that. -
Focused Feedback: Travel Power Updates (Build 1)
Jimmy replied to Arcanum's topic in [Open Beta] Focused Feedback
Well, you can achieve that with two slots using HOs or boosters. -
Focused Feedback: Travel Power Updates (Build 1)
Jimmy replied to Arcanum's topic in [Open Beta] Focused Feedback
I think you're missing out the key difference - the speed can be enhanced, and it can be enhanced with universal travel IOs and HOs. This is fully slotted Infiltration (Winter's Gift + Blessing of the Zephyr), with 1 IO in each Sprint, Hurdle and Swift. You get to the standard jump speed cap, and aren't far off the standard run speed cap. I'd say that's definitely a worthy middle ground between Super Jump and Super Speed. -
Focused Feedback: Power Changes (Build 1)
Jimmy replied to Arcanum's topic in [Open Beta] Focused Feedback
The global recharge thing is a bug. -
Focused Feedback: Power Changes (Build 1)
Jimmy replied to Arcanum's topic in [Open Beta] Focused Feedback
As the speed buffs no longer scale with level, the jump in speed that occured between level 1 and 2 (due to Fitness) was quite large and was just a bit unnecessarily jarring. -
Focused Feedback: Power Changes (Build 1)
Jimmy replied to Arcanum's topic in [Open Beta] Focused Feedback
This isn't the case, it was an intentional mechanic - although you are correct that it wasn't properly telegraphed. -
This should now be fixed with a client-side update (HC launcher only, not on Tequila yet).
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Combat jumping loses all enhancements and slots on zoning
Jimmy replied to MJB's topic in [Open Beta] Bug Report Archive
If you can reproduce this with a copied character, can you let us know the character name and server they are from, and your exact steps? -
Focused Feedback: Travel Power Updates (Build 1)
Jimmy replied to Arcanum's topic in [Open Beta] Focused Feedback
I've rewritten the Flight section to hopefully be a bit clearer: Pool: Flight Fly Now increases your fly speed cap by 50% while toggled on (from 58.6mph to 87.9mph) This increased cap is the equivalent of fully slotting the old version of Afterburner You now get this for free, without picking two more powers, and without old Afterburner's Only Affect Self component This means Fly speed buffs and enhancements actually matter, as you won't hit the new cap without them This increased cap doesn't apply in PvP Afterburner Now built into Fly as a free secondary (server tray) power that doesn't require a power pick If you already had Fly, you will now also have Afterburner for free Now a timed toggle with a 30 second duration and a 60 second cooldown Increases flight speed cap by a further 25% (to 102.27mph), and speeds you up to the cap This allows Fly to match Super Jump's new speed cap for short bursts of time (it wouldn't be appropriate to have Fly match that speed permanently) Note that the old speed cap that fully-slotted Afterburner previously allowed you to reach is now built into Fly for free, you don't need to use this new version of Afterburner to reach that speed No longer applies Only Affect Self or any other effects - Evasive Maneuvers has inherited most of Afterburner's old defensive effects Group Fly This power now applies to all pets regardless of their distance from the caster No longer inaccurately claims it applies -Acc Evasive Maneuvers Replaces the old version of Afterburner as Flight's tier 5 power If you previously had Afterburner, you now have Evasive Maneuvers Note that if you previously had Fly, you will now have the new version of Afterburner for free Toggle with moderate endurance cost, aimed at providing you with excellent airborne combat mobility Evasive Maneuvers is not intended as a travel power, it is a defensive combat mobility power Whilst flying, this power provides: Protection against -fly and immobilize, and some resistance to knockback A small amount of flight speed This flight speed is not affected by travel suppression, allowing you to remain mobile in combat Good air control (the same level that Afterburner previously provided) Also provides the same level of defence as old Afterburner out of combat, but this is removed while in combat This follows the same 4s suppression timer as movement speed -
Typo in Talos Island Whitecap Badge Tip
Jimmy replied to VertigoIguana's topic in [Open Beta] Bug Report Archive
@Nayreia -
Might be erroneously flagged due to the small debuff component. I wonder if the damaging Pain Domination power suffers the same issue?
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Focused Feedback: Travel Power Updates (Build 1)
Jimmy replied to Arcanum's topic in [Open Beta] Focused Feedback
It means that (I think) you have previously asked Null to hide a popup tray for Mighty Leap, which (I think) currently shares the same tray-disabling flag with Super Jump. -
Focused Feedback: Travel Power Updates (Build 1)
Jimmy replied to Arcanum's topic in [Open Beta] Focused Feedback
Can't say for sure right now. What I will say is that there will be a way to hide these trays. What I am not sure of yet is if we will be adding support to hide each of them individually - it's more likely it'll be wrapped up into a single option which hides all travel power related popup trays. -
Focused Feedback: Travel Power Updates (Build 1)
Jimmy replied to Arcanum's topic in [Open Beta] Focused Feedback
Right now they are sharing the Null the Gull flags with other powers (I believe SJ shares Mighty Leap's flag). -
Focused Feedback: Travel Power Updates (Build 1)
Jimmy replied to Arcanum's topic in [Open Beta] Focused Feedback
Beyond running through civilians and cars just cus, Speed Phase is actually meant to be used to complement Super Speed's stealth component to make ghosting through missions easier. -
Focused Feedback: Travel Power Updates (Build 1)
Jimmy replied to Arcanum's topic in [Open Beta] Focused Feedback
Is some of that coming from Swift? -
Focused Feedback: Travel Power Updates (Build 1)
Jimmy replied to Arcanum's topic in [Open Beta] Focused Feedback
I'm really struggling to understand what you're trying to say here. You already had Fly. Fly now makes you as fast as Fly + Afterburner used to. You can optionally also use the new version of Afterburner (a free power that you do not need to pick or slot) to go even faster. Evasive Maneuvers isn't a travel power. It's a defensive combat mobility power. It's not needed to go fast, so if you only care about travelling and going fast, you can pretend it doesn't exist. The new speed that Afterburner takes you to isn't appropriate as a permenant Fly speed in order to keep the various travel powers balanced. Your existing slotting will either have you be as fast, or faster, than before, both with and without activating the new version of Afterburner.- 948 replies
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Focused Feedback: Travel Power Updates (Build 1)
Jimmy replied to Arcanum's topic in [Open Beta] Focused Feedback
These are some good points! We have kept this in mind with the changes - Fly isn't actually faster than Super Jump all the time, only a tiny bit faster for short bursts with Afterburner. Super Jump = 101.8mph Fly = 87.9mph Fly with Afterburner = 102.27mph (only for 30s out of every 90s) Although the powers themselves don't scale, Enhancements and other bonuses do. This means that as you level up and change your slotting or gain set bonuses you still will be gaining speed. You definitely can't hit the max speeds as soon as you get the powers - without set bonuses, you need to 3 slot SOs to even come close to the flight cap. -
Focused Feedback: Travel Power Updates (Build 1)
Jimmy replied to Arcanum's topic in [Open Beta] Focused Feedback
And if you only care about speed, then you just need to turn Fly on. That's one less toggle than before 🙂 -
Yep this is correct.
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Hey Devs, can you please some or all of this to HC?! :)
Jimmy replied to BurtHutt's topic in Suggestions & Feedback
Nearly there. "Angry gamers", as you put it, make for an environment which isn't conducive to happy volunteers. The project lives and dies on the time, dedication and talent of all the volunteers involved, and as such it's incredibly important to me that we keep everyone happy. If something (ie: "angry gamers") causes anyone to become unhappy, they'll leave, and if that keeps happening then the project will slowly die. It's key to keep in mind that not all the devs are like Naomi, Piecemeal and myself - some will want to keep to themselves. And we need to give them that space to be comfortable and work in the way that they want to work.- 96 replies
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Hang on, I thought you were an economics professor?
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The reality is that both Cipher and myself (who tend to be the ones posting publicly) have both been extremely busy in real life lately - just take a look at my post history since Christmas. The little time we have had has been spent on other areas of the project.