
Mythcreatio
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If there is a scale of powersets, and you have the S tier on one side and the F tier on the other, I believe that it is infinitely better use of resources and time to let something out that leans more towards the S side then the F side. We are super heroes here to have fun in a 20+ year old game. Games are all about FEELING, if you play any set and it gives you a "eh it works, it looks nice though", that is such a disservice to the proud members of this community AND to yourselves for the HARDWORK you guys are doing behind the scenes. There is nothing wrong with leaning more towards the S side of the scale, whatever fear you guys have about it, just let it go. No one played Halo, Legend of Zelda, World of Warcraft, City of Heroes, and other classics that we love (or once loved … WoW). because something in it felt "eh it works" at any point. We are gamers because of how things FEEL. If gameplay doesn't feel good, make it better without fear who gives a shit lol.. we're here to have fun and admire YOUR work!! We appreciate everything that you guys do, but from the outside looking in, if I had to describe the dev/homecoming team it's awesome hardworking masochists lol. You guys know what makes a good set and what players are looking for, you've nailed it when it comes to support sets. Treat the other archetype sets the same way. We want to praise you guys for the hard work, it's like you guys want the complete opposite to happen with some powersets. We have played all of these sets for over 20+ years, we want something to sink our teeth into that's new, fresh, fun, and FEELS good to play along side our fellow heroes.
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First, I appreciate all of the hard work and time that went into everything with the new updates and features! Next: I love this set, thanks. The only feedback I have would be in the realm of creating a damage point between "minor" and "moderate", I feel Multipurpose Missiles should be somewhere in the middle of whatever that would be.
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First, I appreciate all of the hard work and time that went into everything with the new updates and features! Thanks to the team!!! Random feedback notes from playing: Aura of Insanity is a really cool concept imo, I'm curious if there is a reason for the 4secs before the psi damage tick? Also is there a possibility of increasing the damage slightly on it? Not towards the "over tuned" dept, but to where the damage feels meaningful. Right now, you jump into a spawn and hope your 3 upkeep buttons are keeping you up and recharge in time while popping inspirations, and then fighting lol. I feel like I'm playing a damage-less scrapper as a tank with how quickly my health drops sometimes. If that's the way it's meant to feel, then I would like to ask for AOI to have MAG 3 up from 2.5, remove the 4sec pre-tick, and a boost in damage for it. As for the upkeep powers, a slight boost to those so you're not struggling so much lol.
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Focused Feedback: Arsenal Control
Mythcreatio replied to The Curator's topic in [Open Beta] Focused Feedback
The flow and feeling of combat seems off. It's an odd combo of low damage + waiting a bit to long for some powers to come off CD's. There are 2 low CD abilities for spamming, and 9 times out of 10 players will only have 1 or the other not both of them. Right now the current recharge times I see are: Tranquilizer - 6s Cryo Freeze Ray - 8s Sleep Grenade - 45s Liquid Nitrogen - 1m:30s Cloaking - Not needed for this. Smoke Canister - 1m:30s Flash Bang - 1m:30s Tear Gas - 4m Cannon - Not needed for this. Maybe the below timings: Tranquilizer - 6s Cryo Freeze Ray - 8s Sleep Grenade - 45s Liquid Nitrogen - 1m:30s -----> 1m or 1m:15s Cloaking - Not needed for this. Smoke Canister - 1m:30s -----> 1m:15s Flash Bang - 1m:30s Tear Gas - 4m Cannon - Not needed for this. Sleep Grenade damage change: I'm all for new power concepts, but there needs to be something that better compensates for what is being removed. Right now the traditional T3 immobilize that usually has a CD of 8s is replaced with a 45s CD power. For this length the power should do some more damage to compensate. I think this would help achieve more of a balance with the changes above to recharge times as well. (Used by level 50 Controller) Average Damage: 18.35 -----> 36.7 (Double) - Compensates for the long CD + No immob (Used by level 50 Dominator) Average Damage: 31.70 -----> 63.4 (Double) - Compensates for the long CD + No immob The powerset's utilizing a gun, at the very least one ability should pack some on-hit direct crunch lol. Flash Bang change: -5% To Hit -----> -10% To Hit New changes and concepts are more than welcome by ALL of us believe me haha! However, the overall flow and how good a set feels to play should outweigh everything. This isn't Blizzard lol. OPTIONS = the name of the game, if the team feels locked into the powers that are currently in the beta phase. That's all good! However, offer other potential options to entice players to want to play the set and try various builds (altitis) upon release. This way we avoid the whole "hit the shelf" after 1-2weeks of the past. Let's learn and grow together. Make the changes that keep players playing the set enough to where you have those who actually want to "main" it. That and as mentioned prior the overall flow and how good a set feels to play should be the goal always and forever. No one wants to play something that doesn't feel good. If that were the case, NONE of us would have games we dislike. Thank you for coming to part two of my Ted Talk. 😁 -
Focused Feedback: Arsenal Control
Mythcreatio replied to The Curator's topic in [Open Beta] Focused Feedback
Probably way out of left field here lol but.. I would like to see Tear Gas with a nice -Res added to it. For what it actually does to someone IRL, I believe it would truly live up to the "ultimate crowd control tool" saying with that added!😁 Tear Gas Ranged (Targeted AoE), Foe Hold, -DMG The Tear Gas canister is the ultimate crowd control tool, it will make enemies choke and unable to take any action as well as debuffing their damage output. Adding more +Def(ALL) to Cloaking Device. Something that makes it more of a "I should definitely invest slots into this" instead of the usual "alright let's make sure I have the fighting pool" If that makes sense? - I feel this could maybe open up more build diversity, at least a little bit. Cloaking Device Toggle: Self Stealth, +DEF(All) This Cloaking Device is the ultimate in infiltration technology. It uses an LCD body coating to become all but impossible to detect. While concealed you can only be seen at very close range. If you attack while concealed, you will be discovered. Even if discovered, you are hard to see but will retain some of your Defense bonus to all attacks. Thanks for coming to my Ted Talk. LOL -
Doom's Kheldian Builds [ARCHIVED] No further updates.
Mythcreatio replied to Doomrider's topic in Peacebringer & Warshade
Ahh I see! Awesome, thanks for that information! That definitely sounds super interesting going the route of macro's mainly over the tray swaps. That definitely sounds like something I could get used to haha. I think I'll give that a shot, creating a bunch of macros and see what the play flow seems like in comparison!- 145 replies
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Doom's Kheldian Builds [ARCHIVED] No further updates.
Mythcreatio replied to Doomrider's topic in Peacebringer & Warshade
Hi Doom, Do you have any cool macro's/binds for quick switching and using abilities? I've heard from some people that is like half the battle with tri-form warshading lol. Currently leveling mine at the moment and I have the standard tray switching macro which helps a ton between the forms! Looking for anything that would help with making attacks feel more fluid and quick! Thanks!- 145 replies
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Thanks for the amazing feedback and information! Also that's definitely some very interesting insights for Caltrops indeed. I've often thought lesser of the ability but this has caught my interest indeed!
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Hello All! I've been planning on making a char with Plant/ but I've been stuck on finding a solid secondary to pair with it. I dabble in everything, and would probably run it through some farms with some friends as well most likely. I've been thinking on /Fire, /Martial, /Rad and /Earth. Any input you guys could provide on the secondary performance you've experienced would be great! For instance I've been wondering if Explosive Shuriken is viable/works well at all? It sounds like the AoE portion of the attack is splashed and not on impact? If that's correct, is it any good/useful?!? Lol sounds like such a weird weird power, but interesting all the same! I'd also be curious to hear what the dominator farming experience has been for those out there that have tried it out! I know /Psy is most likely going to be a crowd favorite there I'd imagine lol. Look forward to your responses, many thanks!
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Super new to stalkers and wanted to give them a try. I've been thinking of playing Elec/Rad and Elec/Shield! Is Elec/Rad fluid overall to play together? Also can the /rad mini nukes crit? Can you guys list some of the benefits of playing one versus the other? Also I assume both of these secondary's would have no issue going into a farm to help out as a hitter clearing everything right? Another questions is it worth to play these two as stalkers or should I go Scrapper?
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Hey All! I've been thinking of creating a couple new brutes to run around with. Curious for any thoughts on the pairings: Ele/Rad: I'm thinking AOE monster with LR + 2 mini nukes from rad. Not sure if this will work how I'm thinking though for some reason lol.. Fire/Shield: This seems like it would be a nice pairing for solid AOE and single target take downs. Sav/Shield: Captain Nightcrawler? Kin/Fire: Something super different..
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Thanks for the input everyone!
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As title states! With the new changes to TA would you say they warrant going Defender over Corrupter? Also has anyone tried the combo out before (either combo)? Look forward to hearing back!
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Awesome, thank you! Will definitely get one of these leveled up and let you know how it all goes/feels!