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Garble

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Everything posted by Garble

  1. Here is the latest error details from trying to run 32-Bit on El Capitan. (Backrace found in the hc-bin32 folder.) And also the crash report from the Crash folder. I'm still not able to find "islandrum.sh" anywhere in the coh folder. backtrace_1-28-2020.txt cityofheroes-7z05qyrm6qy8ch8bfd2zjmeaeb.report
  2. Number 6 has a work around to run 32-Bit by tricking Island Rum into thinking it's running Safe Mode. But I think that means Cider is running 24-Bit, and Cider is what they're trying to get away from.
  3. It's been noted that Epic ATs are the least made toons. But that statistic is misleading because the lack of alternative Primaries and Secondaries leaves little incentive to roll more than one of each AT. With alternate builds and plentiful respecs you don't even need to make more than one to try out different builds. But what if Peacebringers and Warshades could access each other's sets? Would Luminous Blast / Umbral Aura or Umbral Blast / Luminous Aura work? What about Warshade powers with Cosmic Balance or a Peacebringer's with Dark Sustenance? Hypothetically, if the goal were to create more options for Kehldians you could also recreate the existing sets with other damage types/secondary effects. How about a Fire Peacebringer, or an Ice Warshade? Would this be completely unworkable?
  4. I thought about Stalkers, but then I also thought about how Masterminds aren't forced to take pets which also gimps them. Plus this requirement existed before CoV and Stalkers. If it's a coding/stability issue then that at least is a strong reason.
  5. Maybe there's reasons for it, but it always sat weird with me that it's one of the few places in the game where you MUST take a specific power. Primaries, Pools and Ancillaries all start with two options to choose. Now, I guess you could argue that when you choose a Secondary set you are also choosing the first power of that set. But it still means that for a lot of sets, you have to take a less than ideal power to get access to the rest of the set. Defenders are probably the biggest losers here because if you're mixing attacks and support, you don't always need a fast recharging blast that does minor damage as part of your chain. Invulnerability, Regeneration and Will Power all have Auto powers to start with, and I know some people feel auto powers are skippable in defense sets. Then there are a few Support sets where the first power is a niche ability that isn't nearly as useful as the shields and heals that are the actual reason you wanted the set. Is there some strong reason why Secondaries must start with a choice of one out of one?
  6. Lydimaster, I am having the same issues with OS X El Capitan 10.11.6 as well. I suspect Island Rum uses a different process for us, and that's why Choake's fix doesn't apply to El Capitan or earlier. In an older thread Manga says: "If you leave both of those (CoH.app and City of Heroes app) out of Applications, Island Rum will ask you to install a Game Client. It will install Wine if you're using macOS > 10.11, or Wineskin if you're using other macOS. The Wine install will be in a "wine" folder inside /Applications/coh, and Wineskin will be an app called "CoH.app" in Applications." When I clear everything and re-run Island Rum, it creates both CoH.app and an empty folder named "coh" in /Applications. The CoH.app has contents in it's package but the coh folder has nothing. This makes me think it's using Wineskin instead of Wine. So updating Wine doesn't solve our issues.
  7. And it case it helps here's the error log from my Wine. Wine.log
  8. That's basically the same error I get. (I'm OS X El Captian 10.11.6) I notice that it says Wine build: wine-1.6.2 even though I specifically erased all versions of wine from my computer and installed Wine 1.8.6. Similar thing happens when I try to run HC Beta Safe Mode from Island Rum, except it gets as far as the loading screen before crashing. I've also noticed that if I remove the CoH.app and the coh folder, Island Rum will create a coh folder in Applications, and then also create a CoH.app in Applications, but not put anything in the coh folder.
  9. @Number Six I just tried your idea and it seemed to work. In fact when I logged in the movement of the graphics was much smoother than usual. Do you have any idea where in the coh folder islandrum.sh would be? It's definitely not in Applications/CoH.app/drive_c/Program Files/coh/ and I've checked the folders inside that.
  10. Thank you for all this. Unfortunately I followed all this but 64-Bit is still greyed out and when I try to run 32-Bit I get an error message with the attached details. On the plus side, Mids Herobuilder works which it never has before! backtrace_1-11-2020.txt
  11. Not that I can find. It isn't anywhere in apps/coh/drive_c/Program Files/coh/ The report I posted was found in there in a folder "hc-bin32/backtrace.txt"
  12. OS X El Capitan 10.11.6 Here is the report I get when I try to run 32-Bit backtrace_1-8-2020.txt
  13. I've got a 2007 mac and a 2009 mac (that I bought right before the game came back). I was able to play on both of them until yesterday when I relaunched Island Rum on the 2009 machine and Safe Mode went away. Oddly enough the 2007 still works as I didn't restart Island Rum. So "Safe Mode" still seems to be working, it just isn't accessible. And i've never been able to make the 32 or 64 versions run. 64 is greyed out and 32 currently has this error: Oh, and for some reason Island Rum will not let me change the manifest. Click the palm tree, first item on dropdown "Manifest" does nothing. Click it and the drop menu closes. All other items on the menu work fine. I've re-downloaded and reinstalled several times and it still won't work. Island Rum is Build 112420192
  14. I was able to play some yesterday because i had left my computer on and still had Island Rum running. Then I restarted it and now cant access it. Specifically this error: Unhandled exception: page fault on read access to 0x002004c0 in 32-bit code (0x0087b288). Register dump: CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f EIP:0087b288 ESP:0032d640 EBP:0032d658 EFLAGS:00010206( R- -- I - -P- ) EAX:00000121 EBX:0032d7e8 ECX:0200c008 EDX:00000001 ESI:0200c008 EDI:00200000 Stack dump: 0x0032d640: 0200c000 00000003 0200c008 7b864aab 0x0032d650: 00a0a680 0200c008 0032d680 0087ce45 0x0032d660: 0200d000 0032d700 0032d7e8 00000000 0x0032d670: 00000000 0056a290 0032d7e8 0032d700 0x0032d680: 0032de80 0056a2a2 00a0a680 0203b2f0 0x0032d690: 00000007 0032d7e8 00000000 00000014 0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw- Backtrace: =>0 0x0087b288 in cityofheroes (+0x47b288) (0x0032d658) 1 0x0087ce45 in cityofheroes (+0x47ce44) (0x0032d680) 2 0x0056a2a2 in cityofheroes (+0x16a2a1) (0x0032de80) 3 0x005d218c in cityofheroes (+0x1d218b) (0x0032e6d8) 4 0x008767ab in cityofheroes (+0x4767aa) (0x0032fe64) 5 0x009c7caa in cityofheroes (+0x5c7ca9) (0x0032feb0) 6 0x7b85067c in kernel32 (+0x4067b) (0x0032fec8) 7 0x7b853837 in kernel32 (+0x43836) (0x0032ff08) 8 0x7bc66d9c (0x0032ff28) 9 0x7bc67e4a (0x0032ffa8) 10 0x7bc66d62 (0x0032ffc8) 11 0x7bc3ec0e (0x0032ffe8) 0x0087b288: movl 0x3c(%edi,%eax,4),%edi Modules: Module Address Debug info Name (34 modules) PE 330000- 343000 Deferred physxloader PE 350000- 3a7000 Deferred cggl PE 400000- 16f0000 Export cityofheroes PE 1d80000- 1dca000 Deferred cudart32_30_9 PE 2200000- 2573000 Deferred physxcore PE 10000000-10064000 Deferred physxcooking PE 41910000-41914000 Deferred advapi32 PE 41980000-41984000 Deferred version PE 41990000-419a2000 Deferred comdlg32 PE 43320000-4334e000 Deferred user32 PE 43470000-43474000 Deferred gdi32 PE 43580000-4368e000 Deferred shell32 PE 43780000-43784000 Deferred shlwapi PE 43800000-43820000 Deferred comctl32 PE 43900000-43904000 Deferred winspool PE 43940000-43944000 Deferred ws2_32 PE 43980000-43984000 Deferred wsock32 PE 43990000-43994000 Deferred iphlpapi PE 439c0000-439c4000 Deferred imm32 PE 439e0000-439e3000 Deferred glu32 PE 43c70000-43c74000 Deferred hid PE 43c90000-43c94000 Deferred dsound PE 43ce0000-43ceb000 Deferred winmm PE 43d30000-43d38000 Deferred ole32 PE 43e80000-43e84000 Deferred rpcrt4 PE 43f10000-43f14000 Deferred msacm32 PE 43f30000-43f34000 Deferred ddraw PE 43fc0000-43fc4000 Deferred wined3d PE 44100000-44104000 Deferred opengl32 PE 442b0000-442b3000 Deferred winemac PE 45ed0000-45ed4000 Deferred uxtheme PE 6a000000-6a56d000 Deferred cg PE 7b810000-7b866000 Export kernel32 PE 7bc10000-7bc14000 Deferred ntdll Threads: process tid prio (all id:s are in hex) 00000008 (D) C:\Program Files\coh\hc-bin32\cityofheroes.exe 00000025 0 00000009 0 <== 0000000e services.exe 0000001f 0 0000001e 0 00000014 0 00000010 0 0000000f 0 00000012 winedevice.exe 0000001d 0 0000001a 0 00000017 0 00000013 0 0000001b plugplay.exe 00000021 0 00000020 0 0000001c 0 00000022 explorer.exe 00000024 0 00000023 0 System information: Wine build: wine-1.6.2 Platform: i386 Host system: Darwin Host version: 15.6.0 I've checked but cannot upgrade my OS beyond El Capitan.
  15. Thanks, all. For context, earlier this year I replaced my 10 year old iMac with a refurbished 7 year old iMac. This was one month before the leak came out.
  16. I've heard people say that because the game is +6 years old and was already using older graphics then, that it should be easy to get a computer that can run this game. But not knowing much about gaming in general, I wonder what specific requirements I need and what kind of models available have everything needed and how much that should cost. Can anyone recommend a relatively inexpensive gaming computer/laptop that can run CoH smoothly? Thank you.
  17. OS X El Captian Version 10.11.6 Island Rum 112420192 Tried to run Beta and it said it was the wrong one. So I rescan Island Rum and Beta disappeared from the list. When I click on the palm tree and then Manifest, nothing happens.
  18. I'm hoping to get the set bonuses for 6 slotting each set in a different power. But I'm wondering if having the Sudden Acceleration KB-KD will make the one in Overwhelming Force not work.
  19. The Knocback to Knockdown proc in Overwhelming Force is unique to itself, while the Sudden Acceleration is not. But is OF unique to SA? Does the game consider them the same type of effect?
  20. I'm able to run safe mode on this: iMac (20-inch, Early 2009) Processor: 2.66 GHz Intel Core 2 Duo Memory: 4 GB 1067 MHz DDR3 Graphics: NVIDIA GeForce 9400 256 MB Now, grated... the "Spectrum" costumes just look flat to me and I'm almost always the last to zone when running a TF. But it does work.
  21. It seems like every guide about Kheldians includes 'essential' keybinds that will change forms and adjust the power tray to match the form. But... why? The game already has a mechanic that will pop-up a temporary tray containing the powers appropriate for the forms. Do people really hate that so much that they need an alternative? I can understand if it's just a preference thing, but it seems so pervasive that I'm wondering if there's some downside to the pop-up power tray that I'm just not seeing.
  22. Cool. Though I asked because they weren't showing up on my vidiot map. Edit: It looks like I didn't have the latest updates. Thanks!
  23. Does Echo: Atlas Park even have badges? And if it did wouldn't they be the same as Atlas Park proper?
  24. As a Mac user that can barely get the game to work, I watch this thread with great interest.
  25. Pictures of all the City of Heroes Incarnate Lore Pets (T4) https://imgur.com/a/kgH6dea
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