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Garble

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Everything posted by Garble

  1. Some people use a program called Bootcamp that creates a virtual machine on your mac that can run windows. This means you're using a lot of RAM though, because you're effectively running two computer systems at once.
  2. According to the latest (9/10/2019) patch notes: As far as I know there was no reliable way to trigger GoS before. This might actually make the Born in Battle accolade easier to get than Portal Jockey. BORN IN BATTLE +Max HP +Max End Ironman: Endure 1,000,000 damage Exterminator: Complete mission from Timothy Raymond in Nerva Archipelago (Ororo lvl 30-34) Hammer Down: Defeat Ghost of Scrapyard Pirate: 100 Ghosts in Port Oakes Triumphant: (Exploration) Warburg (228, 274, 33) Primal Instinct: (Exploration) Nerva Archipelago (2304, -110, 798) Swashbuckler: (History) Visit 4 history plaques: Port Oakes (-3113, 207, -1550) Bloody Bay (605, 0, -150) Siren's Call (-942, -157, 200) Nerva Archipelago (3795, 18, 7726) https://paragonwiki.com/wiki/Born_in_Battle_Badge
  3. Would we? Another argument I can see against adding Homecoming info to ParagonWiki, is that Homecoming isn't any more *official* than the others. So, in theory they'd have to include content about all the other server networks. With that in mind, couldn't we make a Homecoming Wiki that only details the specific changes and additions i25?
  4. I can confirm this. I just did it again and set it to +2 instead of 2 players by mistake. The third mission gave me 20 out of the 25 required defeats.
  5. Fake Nems are hard to find, and also hard to beat quickly since they almost always get their damn shield up before you can take them out. Contrast that to the villianside Family and Wolf Spiders who are found in abundance in PO at low levels. Marconeviille lives up to its name and has a lot of Wolf Spiders walking around too. Hang out behind the hospital in PO until you get the Family badge then go over to Oilspill (SW dock) and find Wolf Spiders everywhere.
  6. As a follow-up, it turns out is not just this door. I've had it happen with the SG Base entrance too. This includes the slash command.
  7. Thank you for the response! (And everything else you do!) Interestingly, I tried closing Island Rum and just clicking on the CoH.app in my Applications folder, and it worked! There must me some way that my Island Rum isn't pointing in the right place?
  8. Yesterday I was able to run Safe Mode. But today it said it couldn't unzip islandrum-mac.zip (which is weird because this is the unzipped file that gave the app I was trying to run) So I downloaded it from here again: https://telstar.eekstudio.com/islandrum-mac.zip And after unzipping it, moving Island Rum.app to my Applications folder, ran it (Which says Build 082920191 btw) and got the message: "Can not find NCLauncher! Please locate the application, run it, and try this shortcut again." I tried clicking on the palm tree icon, Reset Path (3rd option) and finding /Applications/CoH.app but not finding NCLauncher anywhere. Also tried /Applications/City of Heroes.app
  9. I moved my City of Heroes.app and CoH.app back to my Applications folder, re-ran the new Island Rum and after it downloaded some updates it let me back in to Safe Mode. 64 is greyed out and the regular Homecoming says I need to install Wineskin but can't find the executable.
  10. OS 10.11.6 Moved CoH.app and City of Heroes.app out of Applications folder. Downloaded and unzipped this and moved Island Rum.app into my Applications folder, overwriting the previous version. https://telstar.eekstudio.com/islandrum-mac.zip Ran it, got a message that Game Client Not Detected! so i clicked Install. "MD5 Error Downloading macclient-wineskin.zip" Then it quits.
  11. Twice now I've had a mission at this door and during an attempt to enter wound up beneath the floor in this zone. The door is at approximately Loc: -323.1 0.0 -608.7 After I clicked the door to enter I got a really long loading screen then wound up back in Peregrine Island, unable to move or see my toon. Zooming in: All the UI windows are hidden so I had to force quit the game.
  12. It updates... Then says this: Then it says scanning... and then it quits. Rinse, repeat.
  13. I'm thinking anyone/npc that targeted you would end up targeting whatever you have selected instead.
  14. Thank you for this. Here's a version without the items that never produce light.
  15. Recently when I'm editing my base on Everlasting, I'll by flying outside with roomclipping enabled, and while I'm trying to place an item, my toon will suddenly go from above, below, or outside the base to inside. I can bring up the chat window and stype /stuck to get outside again, but it happens so often now it's getting really frustrating.
  16. According to this: https://paragonwiki.com/wiki/Time Real time: :26 to :38 and :56 to :08 Council Vampyri will spawn in Striga Isle That is to say, you don't have to wait around wondering when "Night" will happen. The Striga Vamps always spawn during the same times every hour.
  17. So I decided to try it out and made a glass floor dance space at the bottom of my SG zone. Glass floor tiles and glass walls. The balcony outside has a railing. But there isn't really a danger of falling.
  18. It's hard to put my finger on, but all the red zones feel the same to me. I've played several villains all the way up and for the life of me can't keep straight which zones are which apart from Mercy and Grandville. Blueside each zone has character. Atlas park looks very different from Steel Canyon despite having a lot of the same style. I always know where I am and what that means. Redside I'm always in a dirty mix of quasi-victorian rubble and black tech. Even the casino zone (and here I legit can't remember what it's called) feels the same but with a pyramid. It doesn't help that you're always fighting Arachnids.
  19. I had the same thought. But I also wanted a NPC that can deliver custom pop-up text.
  20. Even outside of the base the base zones have a natural "floor" and "ceiling" that you can't move beyond. If you drop off the edge of base, you'll land on the floor. Or if you fly up you'll eventually hit the ceiling. When you're all the way down, you can't even see the base any more. The best way to get a glass floor would be to lower a huge surface all the way down there with the shift key and room clipping on. (Dock 2 or Ruined Platform would be good for this). Then using "Surface" place "Glass Floor" on top of it. When you're happy with how much glass floor you've placed, remove the Dock 2/Ruined Platform. And don't forget to put a teleport point or the Secret Entrance there so you can get back easily. I've discovered with room clipping on you use the shift key to move placed objects above or below these limits. But toons can't move there. (And if you place a teleport point there, any toon that teleports there is frozen in place with the only way to escape is to type /stuck, log out, or click on a nearby teleporter.) So if you wanted you could put stuff to look at under the floors as well.
  21. Don't the teleporters still require power to work? Or did I25 change that? Anyway, the way I group the beacons is to lump the Hazard Zones with the Echos to get an even split of 10 & 10 for Blueside. Then of course there's a portal with the 7 red zones, and everything else is Co-Op (Which I usually mark with yellow somehow).
  22. For mission #2, make sure you kill the Winged characters AND anyone near them. I wound up redoubling the map a few times because I didn't spot one of them the first time.
  23. ...descriptive Subject lines for threads.
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