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twozerofoxtrot

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twozerofoxtrot last won the day on November 6 2023

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  1. Yes. I also stack it with shoal rush and Whitecap. Even not at 50, it has an appreciable effect on TF AVs, especially with repeat applications due to Shifting Tides.
  2. It does, man. A lot of this works way differently than you understand.
  3. Because it would allow the slotting of damage procs into an AoE power that previously did not allow it, it might in fact do exactly that. Keep in mind that the way you might be playing Super Strength is likely not the way that many others are playing it; IE by leveraging damage proc enhancements and to bypass Rage crashes and overall cause damage to skyrocket when double stacked Rage is rolling.
  4. Personally I'd go Bots/Marine for two reasons. 1) MM primaries these days often want you to pick up a lot of powers from the set. The attacks tend to have powerful modifiers, you need your pets, and then there's the Tier 7 "burst mode" power like Serum or Gang War. But Marine is similar in that it wants you to usually pick up 8 of 9 of it's powers. This crowds out power pool option. But you can skip that Tier 7 power on Bots because it's really bad, and your Protectors already heal with the second upgrade, and because very likely you'll have your own heal with Marine. Skip that, and skip one or two beam rifle attacks and now you can fit in a new power pool. 2) Between Protectors' bubbles, Toroidol Bubble, and Barrier Reef? Your pets (and you) are pretty tanky. And that matters when you're fighting at +4/8 and your minions are -2. Dead DPS does no damage. Instead of summoning new minions you can be doing other offensive tasks with your action economy.
  5. Not accurate. In a click power they have a chance to proc on power activation, not guaranteed, and in the case of Numina's will apply a 2 minute regen/recovery buff.
  6. I second what Kelika wrote, and I have no KM Stalkers to worry about. The values on Power Siphon are abysmal. For something that has a "ramp up" time to get similar value as Build Up, but still requires a button press and a cool down? That's pretty shit. Power Siphon could be made an Auto Power and get a value buff to the amount of +DMG the player receives and it still wouldn't be as good as Build Up. +all the rest of the valid points about animation times. Might as well increase the crit% chance on Burst, too. Since that's another thing that makes KM kinda good on Stalkers. Can't get to 100% obviously but doubling it would narrow the gap.
  7. Nope, not at all. It's perma out of the box and with global recharge factored in you're likely to have it ready to go ahead halfway through the original application. It doesn't stack, only overwrites itself. So slotting for Recharge is a waste. How I slot it depends on the Blaster build overall and what I need out of set bonuses. If I'm looking really good on Recovery, I'll usually 6-slot the Entire Preventative Med set for the bonuses. This will also provide a nice chunk of Regen, but on a Blaster that's more like free chicken than a specific goal. If my Recovery looks like it needs help, I'll likely 3-slot Prev Med Health, Health/Endurance, and Absorb Proc (again for the bonuses) and then slot Preemptive Optimization EndMod/Endurance and End/Recharge for the 1.8 percent Max Endurance. On top of the 53% enhancement value (before ED) that increased Max End should improve your overal Recovery stat, as well as boosting your returns on Performance Shift procs.
  8. This is not the case by default. What you are talking about likely stems from an example bind listed on the HC Wiki for fly poses (at the bottom). https://homecoming.wiki/wiki/Guide_to_Flight_Poses
  9. It's less that they fear making their own team (plenty of people do, and still join the old fashioned way) but rather the concept of shard-wide LFG chat as the method for team formation is completely alien. Lunar already mentioned this in the part you quoted but by 2010 no MMO had manual team forming. It was a genre staple to just drop on and out of teams. People for being introduced to MMOs in 2010 were born in the 90s. These are our newer players. COH is the weird kid here. It's not that new players are doing anything wrong persay.
  10. Can Teleport my characters directly to zones for solo missions and/or badge hunting: WIA. ===== Okay non-smartass protip: If you want to get some actual functionality out of this feature, you can use it with some careful timing to Teleport to TF contacts after being invited to a team. Here's how: 0) See someone recruiting for a TF you want; open up LFG tool and find that TF. 1) Send person recruiting a message you wish to join. 2) Click the radio button for said TF and lock the team. Do not queue. 3) Wait for the invite prompt to appear. Do not immediatly accept. 4) Queue for the TF; click the green button to Teleport to the contact. 5) Get ready! Have your cursor over that team join yes button or your finger over the hotkey. When the LFG dialog box closes and your character begins to Teleport, press YES. 6) You will join the team and zone right to the TF contact without fail. With a bit of practice on timing, this whole process takes about 5-10 seconds. Faster to execute than it took you to read the instructions.
  11. You're the fire blaster Snarky. It's your job. Get em, tiger.
  12. Call me insane. 1x 53 Hami Acc/Mez will get you to enough acc and mag for bosses, and filling the rest with %damage procs makes this an impressive if inconsistent source of sustained damage. I didn't trust this at first until I tested it and it's pretty good; over time it contributes a lot. I go with Glympse of the Abyss, two hold %damage procs (build depending), Cacophony, and Malaise's Illusions. Admittedly I've done nothing beyond empirical observation but I'm guess somehow the randomness of the effects bypassed the toggle's flooring effect on proc rates? Because I'm seeing a lot of orange numbers flying up when enemies are feared/confused/held. IMO this toggle runs best on Brutes where Fury carries the flat damage rate while the procs add on top of it.
  13. It's on the confuse chain instead of the aoe hold.
  14. Not sure what would necessitate this? I mean who doesn't love a good ole fashioned straight damage buff. Sign me up, I love Doms. But where is the issue? Doms already do pretty well in the "damage dealing CC" role they fill, and if you know how to build them they can abuse the wide array of %damage procs in the CC sets. Usually these kind of straight buffs are for underperformers.. and I don't know that there's a wide consensus out there that Doms are lacking.
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