Jump to content

twozerofoxtrot

Members
  • Posts

    1276
  • Joined

  • Last visited

  • Days Won

    4

twozerofoxtrot last won the day on November 6 2023

twozerofoxtrot had the most liked content!

Reputation

1704 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. It's not a dream. Damage Resistance works as its own debuff resist stat. So if your tanker its at say 100(+) SLFCEN resist, then even though you're only getting 90 Dam Res, you're still getting 100% debuff resist on those stats.
  2. I mostly play on Everlasting so most of these folks are people I've seen there. In no particular order: @Felis Noctu & @Metalios who, along with a few other people, help keep Mids updated and chugging away. I'm pretty sure they helped saved it from going vaporware but I don't have the inside scoop on that so maybe I'm mistaken. @Amur is a quiet professional who helps others with actual accurate information in help chat, free of conjecture, bias (inasmuch as one can) and unsolicited thoughts. Along with silently popping up in game to help get hard content run. @sundew runs casual iTrials every Sunday (maybe Saturdays, too?) on Everlasting after the scheduled stuff is complete. Despite being "casual" (ie: not going for badges) they are professionally ran, with the same detailed instructions that the other Everlasting TFs content leaders provide, and are a great way for people who are new to iTrials to experience without a lot of stress, as well as farming up a few extra and Incarnate merits and salvage for old-timers with severe altitis. @Andreah has consistently run casual RP teams in PI and other places for years now, possibly since HC opened. It might not seem like a big thing, but as time has gone on these sorts of easy-entry roleplay teams have become increasingly scarce, and this sort of public service lets people who both want to casually dip their toes into the experience as well as veterans who want a change of pace from big organized plots or spicy nighttime writing. @PresidentDSG has run weekly open roleplay content in the form of AE story arcs you may or may not have tried for years under the premise of a Hero Corps job fair, and for villains their "Hench Co." analog. Again, another great help to people who want to get out there and actually roleplay their character with others either for the first or fortieth time. @Defeat All Snakes is a true hidden treasure. If you like to RP, they have some of the most well-written, well-voiced characters you'll ever find. If you can find them. They also make incredible stand-alone AE arcs. Speaking of which, try #45220 "The Most Wonderful Crime of the Year" since it's that season. It won a Dev's Choice award so it should be at the top of the list. @Fictional is another diamond in the rough. I don't know if she plays anymore, but she's been running small-group Hero and Villain RP teams for years, creating elaborate bases, months and months of AE story content, weaving each character's personal arcs into the overall story of the group, etc. And best of all, she's down to earth and level-headed. Always wanting to have fun, and make sure others are having their fun and their voices heard, too. @Darmian & @TwoDee for being Homecoming's resident Praetorian Loremasters, as well as cranking out some legendary AE story arcs and being generally cool guys. I'm not sure about Darmian but TwoDee was also a huge pillar in the Everlasting RP space for a long time and his characters will always have a fond place in my heart. @Nayreia for being one of us weird storywriters, and then one day getting uplifted to the Dev team to become one of the best members of the City Council and producing not only some of the finest content this game has ever had since launch, but also keeping in touch with us and staying responsive to bugs and even little requests like helping a lupine guy let his hips sway. There's probably many, many more. But my memory fails me, as it often does.
  3. I cannot offer proper Hmong pronounciation but standard transliteration of Japanese つ is "Tsu" which is how I pronounce Tsoo. The issue with these transliterations of origin characters to Roman characters is that we doesn't capture the lingual mechanics of the speech. All that to say: "Sue" is fine, but start with the tip of your tongue pressed gently to where the back of your front teeth meet the roof of your mouth. It will create a bit of an aspirated break that I believe is appropriate for pronouncing Tsu, if not Tsoo.
  4. Sure, I'll explain. I don't like to put the toggle on fellow players because I don't know what they'll be doing or where they'll chose to go. Likewise pets get stuck on stuff, or respond slow to player repositioning. I prefer to control where that extra damage goes. As for the End thing, I dunno. I sit at a 2.00 end/sec difference on recovery without it on. That's like, baseline for me. Not a big deal but I prefer to leave travel toggles on, etc. I guess you can ignore that part of the comment if it doesn't apply to you.
  5. I know how it works. It's less effective that way, not to mention it uses up end when not in fights.
  6. I use a rotating bind to apply tide pool, shifting tides, and shoal rush to an enemy anchor. It's pretty devastating. As for Soothing Wave? Never taken, completely unmissed. Power of the Depths Perma + Barrier Reed absorb. Why care about -12% enemy damage when they're on their backs before dying?
  7. Don't pick up Willpower on Stalkers. It's really, really bad. Just look at the powerson the character creator screen to understand why. Otherwise any set is potentially good to okay. Staff and Kinetic melee are actually pretty decent.
  8. My vote is for Plot Armor.
  9. Based off of a brief conversation I had with him years ago it's a creative interpretation of Latin for "True Heart" which would be something like Cor Vera. Edit: Which was prompted by this poem in his base, which luckily is still open for viewing.
  10. Couples share account info all the time. Sometimes relationships go bad. Not saying that's what happened because I don't know but it's not a stretch to imagine. Anyone who was deployed to the middle east and came back to find their spouse cleaned out the bank account and left them can sympathize, I'm sure. I think you are missing what @Battlecruiser said about how they tried to get the name back earlier and were unable to. The fact they pinged Troo (who has made his decision so really it's a moot point now) right after and offered a fair trade (with a name I personally think is better) I believe speaks to a certain veracity and forthrightness.
  11. This strikes me as not someone requesting a name back as much as socially engineering (ie: lying) to get a name they wanted and were unable (ie: tol slow) to get after the policy went live.
  12. Imagine thinking you would need to even pull anything on what is essentially "SL Farm, the Task Force."
  13. I don't disagree with the suggestions posited so far but I'm going to offer an alternative in case you don't have the infrastructure or desire to slot Mrs. Mole with the IO sets and procs to help tame BA's end consumption. Go Brute. Slot for for low or no damage until you're past 32 and can gain more slots as you level. Brute Fury goes a long way to compensating for a lack of damage slotting. This should allow you to focus on Accuracy and End Redux up front, making your combat resource expenditure more efficient. If you do go Brute, then Rad and Elec both have good End management tools. Rad being more defensive and Elec being more Offensive. I'd lean towards Bio, though. The king of versatility: you can stay in Efficient Mode until your End woes are calmed, then start playing in Offensive mode to wreak havoc and switch to Defense as required. Since you are playing with Mr. Mole, at the end of the day the target caps and AoE spread matter less; or so I wager. My assumption being you're just looking to have a fun time playing socially without frustrations, not achieving the highest solo clear speed for a leaderboard.
  14. I know the question was meant for Betty but I'll weigh in with some common knowledge: depends on your primary. A lot. In order of Best to Worst regen brutes I've leveled: Battle Axe (got mid-way through leveling and then BA buffs came down the pipe and was much better after they went live). War Mace Energy Melee Martial Arts (quit and deleted) Dual Blades (quit and deleted) My observation is that the amount you can mitigate incoming damage and effects matters a lot for Regen. Having powers that also let you slot for Force Feedback proc also dramatically improve your level path once you unlock MoG. Also I second what Betty said about insps. I don't think it's a bad thing, either. For me, it's nice to be have a reason to care about orange insps, etc.
×
×
  • Create New...