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twozerofoxtrot last won the day on November 6 2023
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Sure, I'll explain. I don't like to put the toggle on fellow players because I don't know what they'll be doing or where they'll chose to go. Likewise pets get stuck on stuff, or respond slow to player repositioning. I prefer to control where that extra damage goes. As for the End thing, I dunno. I sit at a 2.00 end/sec difference on recovery without it on. That's like, baseline for me. Not a big deal but I prefer to leave travel toggles on, etc. I guess you can ignore that part of the comment if it doesn't apply to you.
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I know how it works. It's less effective that way, not to mention it uses up end when not in fights.
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I use a rotating bind to apply tide pool, shifting tides, and shoal rush to an enemy anchor. It's pretty devastating. As for Soothing Wave? Never taken, completely unmissed. Power of the Depths Perma + Barrier Reed absorb. Why care about -12% enemy damage when they're on their backs before dying?
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Don't pick up Willpower on Stalkers. It's really, really bad. Just look at the powerson the character creator screen to understand why. Otherwise any set is potentially good to okay. Staff and Kinetic melee are actually pretty decent.
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My vote is for Plot Armor.
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Based off of a brief conversation I had with him years ago it's a creative interpretation of Latin for "True Heart" which would be something like Cor Vera. Edit: Which was prompted by this poem in his base, which luckily is still open for viewing.
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Anyone get a request to release a name you just got?
twozerofoxtrot replied to Jawbreaker's topic in General Discussion
Couples share account info all the time. Sometimes relationships go bad. Not saying that's what happened because I don't know but it's not a stretch to imagine. Anyone who was deployed to the middle east and came back to find their spouse cleaned out the bank account and left them can sympathize, I'm sure. I think you are missing what @Battlecruiser said about how they tried to get the name back earlier and were unable to. The fact they pinged Troo (who has made his decision so really it's a moot point now) right after and offered a fair trade (with a name I personally think is better) I believe speaks to a certain veracity and forthrightness. -
Anyone get a request to release a name you just got?
twozerofoxtrot replied to Jawbreaker's topic in General Discussion
This strikes me as not someone requesting a name back as much as socially engineering (ie: lying) to get a name they wanted and were unable (ie: tol slow) to get after the policy went live. -
Imagine thinking you would need to even pull anything on what is essentially "SL Farm, the Task Force."
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I don't disagree with the suggestions posited so far but I'm going to offer an alternative in case you don't have the infrastructure or desire to slot Mrs. Mole with the IO sets and procs to help tame BA's end consumption. Go Brute. Slot for for low or no damage until you're past 32 and can gain more slots as you level. Brute Fury goes a long way to compensating for a lack of damage slotting. This should allow you to focus on Accuracy and End Redux up front, making your combat resource expenditure more efficient. If you do go Brute, then Rad and Elec both have good End management tools. Rad being more defensive and Elec being more Offensive. I'd lean towards Bio, though. The king of versatility: you can stay in Efficient Mode until your End woes are calmed, then start playing in Offensive mode to wreak havoc and switch to Defense as required. Since you are playing with Mr. Mole, at the end of the day the target caps and AoE spread matter less; or so I wager. My assumption being you're just looking to have a fun time playing socially without frustrations, not achieving the highest solo clear speed for a leaderboard.
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I know the question was meant for Betty but I'll weigh in with some common knowledge: depends on your primary. A lot. In order of Best to Worst regen brutes I've leveled: Battle Axe (got mid-way through leveling and then BA buffs came down the pipe and was much better after they went live). War Mace Energy Melee Martial Arts (quit and deleted) Dual Blades (quit and deleted) My observation is that the amount you can mitigate incoming damage and effects matters a lot for Regen. Having powers that also let you slot for Force Feedback proc also dramatically improve your level path once you unlock MoG. Also I second what Betty said about insps. I don't think it's a bad thing, either. For me, it's nice to be have a reason to care about orange insps, etc.
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Must be an Excel thing. Most ASFs I've seen on Everlasting, the glowies get clicked.
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I agree with this assessment though I went the complete opposite direction and found it to be really useful as a "slot budget" power because I just Theft of Essence proc the one slot and call it a day, giving me effectively endurance-free debuffing that I can rapidly restack if the orange ring is up.
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Is the to-hit debuff Beta Decay (rad) on tank any good?
twozerofoxtrot replied to Diantane's topic in Tanker
Do not skip this power under any circumstances. As Zem points out, it's your tanker taunt aura. Likewise the stacking +Recharge buff is crucial for helping you keep Particle Sheilding up, which besides providinga lot of absorb also improves your regeneration and endurance recovery significantly.