No, we haven't. Contrary to "common knowledge", Titan Network hasn't been involved in any of the prior buyout attempts beyond providing a space to talk about them on their forums. The Paragon attempt died pretty early on, Hail Mary never bore fruit, and the downix attempt just sort of disappeared years ago (and for all we know, may have been much less serious than it was made out to be). This is the real deal. I'm not saying it's absolutely guaranteed, but my understanding is that it's much closer than any previous attempt.
NCsoft isn't blind. There's going to be a target on us no matter what, unless this succeeds. (And to your inevitable counterpoint, I'd advise cautious optimism - the lay of the land has changed quite a bit from the downix attempt.)
Ah, hold on - City of Titans and Titan Network are two completely different entities. We are wholly unaffiliated with City of Titans and their success or lack thereof has no bearing on our efforts.
Okay - for the moment (and I want to emphasize that like the last time, this is a temporary manifest) you can add http://patch2.homecomingservers.com/manifest.xml to Tequila (in options at the bottom) and play.
Highly variable. In theory Atlas (and Kallisti) can hold up to 200, and other zones 100, but because of a memory leak in mapserver, a map instance will more likely cap out once it's consumed 1.8 GB of RAM, which can happen at any population.
Well, it is true, four GMs have responded here and are actively trying to understand what Mr. User is asking. Mind you, we're just GMs, we don't set economic policy, and I'm the only one of us who was even in the room when the market was seeded. We're not really looking at major policy changes, here, unless Mr. User really convinces me and I send it to Jimmy.
Well, no. We don't care how you flesh out your builds, exactly. We do care about providing people with multiple ways to do so, and we also care about limiting the endemic market PvP from live Beyond that, the economy is going where it's going - hang on for the ride.
For your edification, I'll also tell you that we didn't set the rates for salvage. Those were devised by Leo and his GMs years ago in order to limit market PvP and let people focus on playing the actual game to build their characters rather than the market.