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Digirium

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  1. Even though HC has given in and appeased the whining by semantically adding a system for releasing names the hard fact is that if it were fully implemented those that covet names are still completely unlikely to obtain those names if they became available - which makes that whining irrelevant. If HC implemented the name release system in to production then a new batch of whiners would enter existence - those that lost names due to the names they had being released. No problem needed to be solved and new problems will be created. No winners. Just whiners. I only have sympathy for players who lost names.
  2. The real question is how outraged will you be when the change to damage procs happens and will you rage quit? I played live from the beginning to sunset saw the introduction of the AH and IOs then IO sets. After enhancement diversification and the lesson it imparted to players I think those developers never thought at the time that damage procs would be used the way they are now. They intended them to be used as part of a set for the bonus. Homecoming have a pretty strong hate going on with farmers and repeatedly nerf their effectiveness. Farmers use the multiple damage proc method to clear farms faster. You can clearly see how this is going to play out - it is not "if" but "when" and how will multiple damage procs be made ineffective. In the last patch farmers were silently nerfed again nothing mentioned anywhere in patch notes however it still happened (up to 6% reduction in AE standard rewards XP/Inf for custom critters). I imagine the way it will be done is that each power will be restricted to a damage proc only being able to execute 3 times per minute. For example one damage proc might execute up to 3 times in a minute, two damage procs one or the other will execute 3 times per minute, three damage procs may be each one gets to execute once a minute, etc. This will mean one damage proc in a power is peak effectiveness. It could be worse, it could take the form of a character wide restriction - per minute three damage procs anywhere in any power might execute. Please don't try to blame farmers for the nerf but try to enjoy it while it lasts then when it finally happens don't quit but adapt.
  3. Try: C:\Games\Homecoming\data\texts\English\Menus If that folder does not exist, create.
  4. Yes, it's easy. You push some bootans!
  5. I'm happy to adopt whatever syntax you add for reset, @Number Six just to note I use a line containing "f forward$$UnbindAll" to do it at the moment. In my Reset file, this is the second line, the first line is "KeyProfile Modern" so eventually all my characters old or new, before I27P7 or after reach consistency. The rest of my Reset file contains bindings in common use by all my characters then each character has their own specific file that contains just binds they use. The character files do not begin with KeyProfile they only contain binds.
  6. May be there is cause to have a new bind save command that saves everything, like how the command used to work. May be a new command should only save what the default bindings are, for the profile. And never include bindings modified by the user. Best compromise? If it included everything then that allows the further proliferation of inefficient bind files ... /DefaultBindingsSaveFile <filename>. No opposite command needed. I have no problem with how the bind save commands work now since the changes with I27P7. Well, except for my old characters were apparently running under Classic while new ones are running under Modern. I have adopted Modern on all my characters. A file saved now contains just what you've added or changed and that is easier to understand. And it makes more sense to the cycle of save/modify/load, if that is the process used by someone, it increases the efficiency too there is never any reason to include the default binds especially loading. Plus the old saves were indecipherable with too much information. Be wary, I think a bind file starting with KeyProfile <tag> means an implicit bind reset it would not make sense any other way. NB I checked KeyProfile, it does not appear to implicitly reset bindings. An UnbindAll can be added by the user to the bind file, if they chose. The cycle of save/modify/load misses that crucial step, it should be save/modify/reset/load. My own process is modify/reset/load.
  7. Thanks for the heads-up, someone else also posted a warning about this issue elsewhere. How about managing binds, or wrangling them a completely different way like creating a file that resets all binds then adds binds common to all your characters. Then creating a second file that contains binds for each character. I think it is never good practice to bind-on-the-fly in-game especially if there are now bad consequences. For example, create and edit manually Reset.txt as follows: f "follow"$$UnbindAll alt+a ah ... Then create and edit manually a file for each character (it could be loaded from a PopMenu listing all your characters). This way you have a set of common binds, a specific set of binds per character and way to reset binds and a way re-establish them. The PopMenu that loads the character-specific binds could also offer to load the Reset too. If you want to switch the bind to another key, edit the Reset or the character file and Reset and load the character file. I think this is a clean way to manage bindings. No need to ever use BindSaveFile at all and you're totally in control. And happily oblivious and unconcerned about the existence of profiles.
  8. The only times I have used BSF is to compare with the default to see what bindings were added or changed. Nowadays I do not even do that; I have a reset file that uses UnbindAll, applies my own custom bindings and a PopMenu that loads character specific bindings from files that I maintain. To me it is systematic and therefore reliable. If I have been away from a certain character I can check the files to see what binding does what and pick it up again. I do not really know what was modified in Page 7 but when anything is changed/developed there needs to be test cases.
  9. I keep the Discord client shutdown until I want to use it, then exit it immediately upon finding out what I needed to know. Ideally, I don't open Discord more than once a month and only for a few minutes.
  10. New lower prices for LotG global recharge is Market working as intended for the benefit of all, not for the few who repeatedly manipulate prices and other players for their own selfish benefit without any effort for an unearned income.
  11. Click Help > About Click Copy and paste the result, for example Mids' Reborn v3.6.6 rev 3 Database: Homecoming Database Issue: 27 Page 7 Database Version: 2024.2.704 Running under .NETCoreApp,Version=v6.0 / .NET 6.0.19 If your result does not match then you might want to uninstall, download, reinstall check it matches. Or, you might try clicking Help > Check for Updates and it might do all that for you.
  12. No. Leave my Tri-Cannon alone it is very good.
  13. I have been playing one of these since Page 7 patch day - reached 50 now. Needed to reconfigure build to increase endurance capacity and recovery because it was always running out of endurance. It was due to bombing the heck out of packs of critters with the primary AoEs which was too much fun. Been a while since I have experienced total endurance drain on any character. I skipped Tranquilizer, Buttstroke, Elbow Strike and Ignite. Tri-Cannon is a good aggro-magnet, whatever it is shooting will attack it instead of you and it is resilient. Cloaking Device doesn't seem to have the costume settings (yet) allowed with blasters i.e. always hidden vs showing costume but cloaked.
  14. Players that are serious over their character builds will spend anything between 100M and 1B Influence/Infamy in total on them. Discussion about damage procs is something else completely. No, they are not required for a good build and a good build depends more on accumulating various set IO bonuses than filling a power with damage procs. There has been discussion about the need to apply some sort "proc diversification" pass just like enhancement diversification of yester-year to turn builds away from the equivalent of six damage enhancements slotted in a power (filling a power mindlessly with damage procs is the same). It is definitely more fun to play a 50 with bonuses from set IOs. Join the club, create a farming character and make the funds available.
  15. Try removing the colon after DisplayName AND I think Icon is case sensitive so use i.e. DayJob_Teleport some other stuff you can try is adding a blank line between the top comment line and Menu, removing the inner menu so the LockedOption is part of the outer Menu. Good luck.
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