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DarknessEternal

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Everything posted by DarknessEternal

  1. Rage lost damage.
  2. Why? You can already put stronger -res into attacks.
  3. Chance for Opportunity should instead be Chance to apply Vulnerability. Imagine that on the nuke.
  4. Literally came into the thread to post that. Apparently I'm not alone.
  5. Oh, is that way Beam was always listed so high. I thought I was doing something wrong with it.
  6. Yes, but the sheet lists it as actual dps. Time to kill would be lower, but dps shouldn't be higher because of it.
  7. You absolute madman. Also, how is Psi doing so much actual dps? Aura of Madness is tiny and Devour Psyche doesn't actually do damage.
  8. Does Aura of Madness actually do anything you notice?
  9. Consarnit, I just got everything the way I liked on the last one. How dare you make my life better.
  10. Forgot all the builds were there, thanks!
  11. So was Radiation Therapy impacted on procs? @Maelwys
  12. Can anyone explain to me exactly how procs have been impacted on Radiation Therapy and Ground Zero? It feels like chasing a moving target trying to figure it out.
  13. Are you sure Frost was being used though? Seems unlikely.
  14. Anyone have a guess how Ice Melee clears fast on Scrapper? It has only one generic AoE and a cone not worth using.
  15. Would you still take Combustion in today's game?
  16. It's been awhile since you talked about secondaries also. What's doing well these days?
  17. Now that S/L Defense is so much less useful, would you still dedicate so many slots to it?
  18. Nothing really pairs well with Seismic. Any time you're pushing a button that isn't Stalagmite or generating Seismic Pressure you're wasting your time.
  19. Is there a reason this isn't being worked on then?
  20. Ok then, Combustion in Fire Melee was missed in the increased radius of all Tank powers.
  21. Combustion in Fire Melee was missed on on having it's damage greatly reduced because of the radius increase.
  22. You missed Combustion in Tanker Fire Melee for having it's damage greatly reduced by the radius increase.
  23. No, he said it might be reversed for this patch only. Only maybe and only temporarily.
  24. At level 25? I doubt it. This change triples Minion regeneration and doubles Lt and Boss regeneration. At low levels, regeneration was already very noticeable. This change is oppressive. A better change, if one even needs to be made at all, would be to scale the increased regen instead of making it static. I'm of the opinion this change is unnecessary though. It punishes the non-optimized and weak. Making the weak weaker is a way to drive off players.
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