Yes, Energy Aura. I forgot Electric armor even existed. Resistance sets are bad.
As for brute/taunt auras: completely irrelevant. There's only 3 spawns in the entire SF where things can run; the gold bricker lines in the last mission.
-regen is also irrelevant. I spent enough time dying and having to come back to see that things just don't regen that fast. The only healing that matters is Rodney's that we've discussed.
You need actual regen/heals for this. This is what I was doing when I said that DB/SR in the Pylon thread wasn't tough enough.
I ruled out shield at the same time. I even tried Rad/Shield for the heal, didn't work.
EA is best armor set. Maybe Bio would work, but I don't like the clicking and bad S/L defense.
Turns out, this was the answer. I thought he'd use his big heal on Zoe, but he doesn't. And after she's dead, he doesn't use it on himself.
After completing, this isn't really a good use of time on a stalker. Way too squishy.
Even when not on a team this is why End Drain is pointless. Anything Boss and smaller will die before end drained. Anything EB or higher can no longer be end drained below 100%.
It's fine. It's much worse than Fire, and much better than half the other sets.
The End Draining days are over though, don't bother. You can't even drain 1% off of something that doesn't die to quick to matter.
Voltaic Sentinel and the animation speed ups were the real gain. Shock and Tesla Cage are completely irrelevant and non-impactful.
Y'all are free to make your own thread about demanding everyone else play the game the way you want them to play it.
This thread is about soloing MLTF/LRSF.
Why would you want to take away people's fun?
The spirit of CoH is for players to feel powerful. Remember, this was the game designed for 3 minions to be a challenge. Then, when players started soloing half a dozen bosses, the devs just shrugged and said ok.