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Chance Jackson

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  1. Have scrapper rage enable punch voke & perhaps make it cast aoe provoke when it runs out
  2. Store i worked at the time like 02-04 sold the game & a bunch of coworkers were playing it but by the time i finally got to it they fell off it 😅 but 1 of them gave me their inf as a parting gift IIRC. I love creating characters the most.
  3. -I agree Knockback should do dmg for all player sources of KB -SS should have a low chance of unresistable KD perhaps turned into KB during Rage
  4. That is fair, perhaps it's time for 50s to get huge inspirations auto applied for leveling
  5. If we're just spitting out things we want... Incarnate Power Pools (Incarnatey name TBD) Incarnates gain up to 3 attacks(tiers 2, 3 & 7 or so) from standard AT attack sets not including pet powers, granting for example MA or StJ melees the ability to add weapon powers whether sword or gun or whatever. in additio all attacks that are exclusive to MM pet sets are available to all incarnates here Recharge for tiers should be 15, 25, 45 seconds or so at Very Rare *incarnate Power Pool powers don't have slots but are as enhanced as if used by a Blaster or Scrapper with 1.5 acc, 2.5 dmg, 1.5 end reduc SOs of enhancement & KB2KD. Core: these powers keep stock secondary effects with, & deal untyped damage. Radial: they keep stock 2ndary effects and they deal additional damage types to whatever is stock & gain new secondary effects thematically resonant with the new damage types (No KB) Either way they are unaffected by global damage buffs, recharge buffs or recharge alphas just like other incarnate powers Omega(Signature Attack) Players have access to just about all relevant animations in the game, animation & recharge time are "demerits" the more "demerit" & "demerits" a power has for using it & the more "merit" players can give it, higher incarnate tiers unlock additional demerits players can add which then unlocks more powerful merits. Core has far greater damage at the cost of utility. Radial has far greater utility at the cost of damage potential.
  6. You might be able to get a mod to recover what you lost
  7. That could be cool
  8. But pool powers are not wholly balanced around damage buffs players may or may not have access to, while SS attacks "necessarily" must be balanced around Rage. I'm sure you wouldn't be happier if rage worked more like primary/secondary only effecting extra damage sources like Fire Armor's Fiery Embrace(?) Instead of typical univeral damage buffs like Buildup & its modified clones.
  9. Ultimately this forum is for people to share their wants with others & to hear community feedback. Besides if this forum didn't exist people would be clogging up other forums with their suggestions instead.
  10. I'm all for more player choice, create a radio button for expanded set selections in IO conversion & there should be no problem
  11. That would take away some of the set's "flavor"
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