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Chance Jackson

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Everything posted by Chance Jackson

  1. No, ED didn't make sub-optimal slotting strategies more viable, it just made the most efficient slotting strategy unviable. I'll repeat it another way, ED did not make any slotting strategy more effective than it had been Pre ED, it just made the best strategy Pre ED slotting strategy ineffective/unworthwhile. There was only more slotting variety because the best strategy became worthless, net effectiveness plummeted. We can engage in infinite sophistry to make it sound like ED made 1 acc, 3dmg, 1 end reduc, 1 rech worthwhile but the truth remains that you don't need the greater recharge if you have greater dmg and they are not equal, because of ED you now need the end reduc because you have to use your powers more to get the same result as Pre ED again an unequal trade.
  2. most of those points are nothing to do with the AT (aside from aggro) but more to do with the powersets that AT has, for example an electric melee scrapper will be great for AOE. Brutes inherently do not have better survival, they just have higher res caps, which generally require outside buffs to reach Exactly what i wanted to say in regards to dealing dmg but Brutes have more health so that will by definition improve survivability over a Scrapper
  3. Stuff like the workshop and extra origin pack buff powers.
  4. I'd assume standard toggle rules would apply. A chance when you first activate the power and then every 10 seconds thereafter that the toggle is running. as a Bubbler I'd stick it in Repulsion Bomb. With a base recharge of 30 seconds it's going to proc very often when using that. That being said, this IO has always seems of dubious use to me. If a power isn't "recharged" within its 5 second window it seems to reset back to where it was before the proc, minus 5 seconds. Making the whole thing mostly futile unless you're using it for shorter recharge powers like attacks, or luck out on your long-recharge powers timing wise. So I'd imagine its great in Super Strength etc, not so great for recharging multi-minute powers though. the price use to be great when it could be used in aoes & stack with itself but now it just seems useless
  5. It's also useful if you want to tank with your mastermind. While both provoke and debuffs can help get aggro, adding in some damage will help more. Aggro formulas are complicated but damage acts as a multiplier so it's worth doing a little bit. better to get a pool power AOE attack instead unless you're a demon MM
  6. Well, I remember the posts by Statesman. It wasn't about making powers better without needing to overslot them or rebalancing the game. He and the other devs explicitly said it (like the Purple Patch, Taunt and AoE target limits) was to change the way people were playing the game. That's a punishment to people who wanted to play the game that way. Then, long after the fact (and after Statesman left) the DEVs retconned the change as a necessary step, not to fix gameplay at the time, but to prepare for the Inventions system that would let hardcore players get OP in a different way. You can claim the word punishment is over the top, but it was "you guys were naughty so we are changing the rules so you can't break them in ways we don't want you to." This is completely untrue. Statesman made several comments that ED was necessary to make way for other progression systems. I remember he gave an example that they couldn't, for example, add an enhancement that enhanced for 50% because without ED it would simply be too good. the original dually HOs enhanced by 50% for schedule "A" prior to the 1st HO nerf which predates ED ...Which were nerfed because prior to ED they were too strong. they were never restored after ED either because Jack only works one way & had a very Harrison Bergeron esque approach to game balance, & character power levels. iirc he wanted us to be a equal to 3 minions smh
  7. Well, I remember the posts by Statesman. It wasn't about making powers better without needing to overslot them or rebalancing the game. He and the other devs explicitly said it (like the Purple Patch, Taunt and AoE target limits) was to change the way people were playing the game. That's a punishment to people who wanted to play the game that way. Then, long after the fact (and after Statesman left) the DEVs retconned the change as a necessary step, not to fix gameplay at the time, but to prepare for the Inventions system that would let hardcore players get OP in a different way. You can claim the word punishment is over the top, but it was "you guys were naughty so we are changing the rules so you can't break them in ways we don't want you to." This is completely untrue. Statesman made several comments that ED was necessary to make way for other progression systems. I remember he gave an example that they couldn't, for example, add an enhancement that enhanced for 50% because without ED it would simply be too good. the original dually HOs enhanced by 50% for schedule "A" prior to the 1st HO nerf which predates ED
  8. Calling it a "punishment" is dishonest and, frankly, unnecessarily hostile. It absolutely was about the cookie cutter 6-slotting being too powerful. The old way left no room for customization. One accuracy, 5 damage or you were crap. Yes, there were actual player complaints about that. Enhancement types made totally useless because there was literally no point to using them when it removed a slot for damage. So, yes, it was about balance. It was not, however, a personal attack against you. Or anyone else. by depriving the best slotting strategy of its effectiveness ED FORCED you to be "crap" (or at least forced you to choose suboptimal slotting) by depriving the best slotting strategy of its effectiveness
  9. Why? I have a 17 MA/Shield Brute that I'm enjoying. Starting to have endurance issues if I run 3 defensive toggles at the moment. I'm curious why a scrapper might have been a better choice. Thanks Due to scrapper's higher dmg mods, & diminishing returns on dmg buffs that brutes feel more than most, Scrappers get more out of the "against all odds" dmg buff & "shield charge" attack iirc On the other hand Brute/Tank MA - Storm kick gives 7.5 unstackable +def so maybe that justifies the combo? I had an Ma/shield brute but rerolled to StJ/Shield Scrapper
  10. Load of crap. IO sets addressed every single thing you mentioned here. Also, assuming there was a decent population on your server, teams are not difficult to find. If server population was an issue, Freedom was the answer. Or start a team yourself. ED never went away, it never will, and the game is absolutely better for it. Make a tank, teams will take you. Or a Scrapper, or Blaster, or Dominator, or Stalker, or anything. Doesn't matter. ED was the best thing to ever happen to City of Heroes. ED was trash IO sets are good Both are true Without ED there would be no capacity for power augmentation and variation which came with Inventions, it was a correct choice in a long term plan. You lack imagination, Jack & NCsoft could have made IO's could exist within the ED framework while SO's remain within the Pre-ED framework & as Redlynne pointed out ED predeated IOs by 2 years. AMEN
  11. ED(& DR) certainly drove me away it took a free trial of City of Villains specifically to play Masterminds that brought me back. Personally I would love to see ED removed from SO only builds. IOs are balanced around ED so it should remain in place there.
  12. Can we get rid of the sound of that spine damage aura? It seems every where i go there are 1 or 2 spine/fire brutes with that awful aura going off, it was never this bad on live because you could not make Spines on a brute.
  13. I'm partial to Brutes but I think the answer ultimately depends on the power sets in question. If Shield always go Scrapper if it's a resistance based protective set that can take you to the 90%resist cap of any damage type always go brute, if it has a damage aura always go brute. If MA always go Brute. What if you want an MA/Shield? Can i suggest StJ instead? If so go Scrapper.
  14. Sentinel Forcefield Defenders/Corrupters Humanform Peacbringers Psy Melee Brutes or Scrappers Shield Scrappers or Tanks
  15. No problem, you confirmed something i already thought was true regarding IOs/Recipes & how they're handled on the market
  16. i'm noticing Panacea IOs comes in two flavors the classic crafted version & one that reminds me of what they look like when you bought them on the paragon store back in i23, the main difference was PPM vs traditional procs but i24 made everything PPM. My question now is, is there a difference? Are we back to i23 rules where you can slot both traditional proc IOs & PPMs or is everything still PPM?
  17. I'm not a programmer but I don't see why everything needs to be re-translated, wouldn't people just need their own localized files from before the shutdown & for score to support such people?
  18. let us be the judge of that, what was the name? A Gravity/Storm Controller named 'Heavy Rain'. I like the name a lot, and it works with the character concept. It's completely inoffensive as far as I can tell. Maybe it duplicates something the GMs have planned or someone more connected than me liked the name and got it taken away. Either way, or if there's some other reason, I'd like to know. like some one else said it is the name of a game, but I can't see that having impact here, did you transfer to another server? If not put in a support ticket
  19. let us be the judge of that, what was the name?
  20. I'm pretty sure villains also get access to the ancillary pools once you meet the level requirements as I certainly recall having the Fire APP on my Stalker & Brute who were on villain side.
  21. As far as I'm concerned MA is only good for layering +7.5 def on a brute or tank otherwise go Street Justice. Also shield's dmg buffs & attacks are better for scrapper's dmg mods & base than a brute so all /shield should probably be scrappers imo.
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