Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Chance Jackson

Members
  • Posts

    766
  • Joined

  • Last visited

Everything posted by Chance Jackson

  1. I don't use sprints in combat but I would love a no end cost ninja/beast stance toggle (or costume setting)
  2. my very first toon was Ma/Regen back in issue 0/ 1 (back before the katana animation changes)
  3. this I have a costume that uses that backpack just for the collar I'd love to have them separate
  4. you sohuldn't have to apologize for this, all suggestions, bugs & complaints should be understood from a "when we get to it, if we get to it" perspective.
  5. Ninjitsu for scrappers has a very convenient end recovery click
  6. Except for the time they said power customization (colors) would be too hard to do ... I've been an app developer for longer than many of you have been alive and sometimes it's just that devs get locked into looking at things a certain way. Don't lose hope; some new kid might look at the code and go "Aha!" They never said it would be impossible, they only said that it would be a massive amount of work. That's a big difference from "we can't figure out how to get there from here." I'm open to being surprised, however. But if it was as simple as removing the brawl attack from the pets, I'm sure the old team would've done that. I still recall the devs saying they didn't want to remove brawl from the pets in the old days, not that they couldn't or that it would be too hard. That is how I remember it too, they probably just wanted pets to run up & get owned.
  7. I'm interested
  8. the so called trenchcoat is just a jacket with a butt cape attached
  9. could the person have confused Knockup with Knockdown?
  10. doesn't containment only double the damage of melee attacks
  11. Are you a /Poison MM or /Traps MM? if the latter anchoring EBs(& AVs) with immobilization is key then use your debuffs & tankermind so that the aggro is on you & bodyguard is helping you.
  12. isi t worthless to put these in caltrops now?
  13. -dmg synergies much better with +def sets then with +res sets (basically 40% -dmg and 40%+ res works out to around 60% total dmg mitigation not 80%) Huh. You learn something new every day. also correct me if i'm wrong but I think stalkers are the only AT that don't get the -dmg effect from KM.
  14. This was a very useful trick for those who wanted to play on the Beta server when the game was live.
  15. while I don't want any of those names I wish people would do this more often, also mention the server
  16. Actually no, KM is best on a Stalker because you can control your own crits. This
  17. IIRC Brutes never got MA prior to the shutdown.
  18. -dmg synergies much better with +def sets then with +res sets (basically 40% -dmg and 40%+ res works out to around 60% total dmg mitigation not 80%)
  19. I currently can't log in, I get an error stating that "the game client was unable to connect to the client server" and when I check https://forums.homecomingservers.com/status/ it says error showing status, is it down for all or is my current cruise ship isp causing my issue.
  20. I generally skip buildup type powers on all but stalkers
  21. ED didn't prove anything, everyone had the choice of slotting suboptimally, suboptimal slotting could be just fine depending on your individual performance requirements., ED just made it so everyone had to How is it not optimal to 1 acc, 5 damage Pre ED? The whole point of ED was to reduce Player Character effectiveness across the board. Pre ED 3 slotting would get you 100% enhancement over base damage of a power. Pre ED 6 slotting for damage (something only devices blasters could get away with) would get you 200% enhancement over base damage of a power now a days it will only get you 110% enhancement a completely negligible "improvement" over 3 slots, that is a figure less than 3 SOs & 3 TOs combined pre ED! Pretending that 6 slotting an enhancement type post ED is much of a choice at all is pure sophistry. The whole point of ED was to eliminate the incredibly boring cookie cutter builds. It opened up the game tremendously. Sophist nonsense, the point was to reduce effectiveness across the board & it succeeded there are people who support reducing the top end effectiveness of players which I disagree with but at least they're being intellectually honest about what ED was about & it's impact.
  22. Yes, those tankers were 'gods of survivability'. I'd already pointed out how "round up every enemy on the map into one location then AoE them to death while the rest of the team just twiddles their thumbs" was detrimental to the game. Tankers were forming 8 man teams, then insisting the rest of the team enter the mission and do nothing just because the tanker wanted to have some fun against a mildly almost (but not quite) dangerous challenge. Yes, scrappers were soloing AVs. And we continued to do so afterwords too. Well, not every scrapper. But then again not every scrapper could solo AVs to begin with. With or without temp powers With or without temp powers I'd have preferred that Cryptic move towards challenging teams of high level heroes with teams of archvillains rather than attempting to force the genie back into the bottle in service of aa pathetic vision where one hero is equal to 3 minions something that was blown past from the get go.
  23. I don't understand how anyone could look at that, and fail to realize how bad it would be to leave that situation unaddressed. I can't understand the desire to govern how others play In a living game, especially an MMORPG, they need to maintain some level of balance and ceiling for the power of players. Ideally they will also ensure a viability for players to play outside of one style. The pre-ED days, it was basically "If you don't do it this way you're of no value to the team." and in some archetypes, there were also very clear cut "best" options that if you weren't playing, no one wanted to team with you. It's not about governing how others play, it's about making sure the game stays viable. ... OK, so for Jack it was probably ALSO about governing how people play, but that's because he had his "vision" and crap... >.> No one could see anyone else's slotting and I don't recall anyone pouring over the combat logs to know if someone wasn't pulling their weight through damage slotting
×
×
  • Create New...