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Chance Jackson

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Everything posted by Chance Jackson

  1. Except for the time they said power customization (colors) would be too hard to do ... I've been an app developer for longer than many of you have been alive and sometimes it's just that devs get locked into looking at things a certain way. Don't lose hope; some new kid might look at the code and go "Aha!" They never said it would be impossible, they only said that it would be a massive amount of work. That's a big difference from "we can't figure out how to get there from here." I'm open to being surprised, however. But if it was as simple as removing the brawl attack from the pets, I'm sure the old team would've done that. I still recall the devs saying they didn't want to remove brawl from the pets in the old days, not that they couldn't or that it would be too hard. That is how I remember it too, they probably just wanted pets to run up & get owned.
  2. I'm interested
  3. the so called trenchcoat is just a jacket with a butt cape attached
  4. could the person have confused Knockup with Knockdown?
  5. doesn't containment only double the damage of melee attacks
  6. Are you a /Poison MM or /Traps MM? if the latter anchoring EBs(& AVs) with immobilization is key then use your debuffs & tankermind so that the aggro is on you & bodyguard is helping you.
  7. isi t worthless to put these in caltrops now?
  8. -dmg synergies much better with +def sets then with +res sets (basically 40% -dmg and 40%+ res works out to around 60% total dmg mitigation not 80%) Huh. You learn something new every day. also correct me if i'm wrong but I think stalkers are the only AT that don't get the -dmg effect from KM.
  9. This was a very useful trick for those who wanted to play on the Beta server when the game was live.
  10. while I don't want any of those names I wish people would do this more often, also mention the server
  11. Actually no, KM is best on a Stalker because you can control your own crits. This
  12. IIRC Brutes never got MA prior to the shutdown.
  13. -dmg synergies much better with +def sets then with +res sets (basically 40% -dmg and 40%+ res works out to around 60% total dmg mitigation not 80%)
  14. I currently can't log in, I get an error stating that "the game client was unable to connect to the client server" and when I check https://forums.homecomingservers.com/status/ it says error showing status, is it down for all or is my current cruise ship isp causing my issue.
  15. I generally skip buildup type powers on all but stalkers
  16. ED didn't prove anything, everyone had the choice of slotting suboptimally, suboptimal slotting could be just fine depending on your individual performance requirements., ED just made it so everyone had to How is it not optimal to 1 acc, 5 damage Pre ED? The whole point of ED was to reduce Player Character effectiveness across the board. Pre ED 3 slotting would get you 100% enhancement over base damage of a power. Pre ED 6 slotting for damage (something only devices blasters could get away with) would get you 200% enhancement over base damage of a power now a days it will only get you 110% enhancement a completely negligible "improvement" over 3 slots, that is a figure less than 3 SOs & 3 TOs combined pre ED! Pretending that 6 slotting an enhancement type post ED is much of a choice at all is pure sophistry. The whole point of ED was to eliminate the incredibly boring cookie cutter builds. It opened up the game tremendously. Sophist nonsense, the point was to reduce effectiveness across the board & it succeeded there are people who support reducing the top end effectiveness of players which I disagree with but at least they're being intellectually honest about what ED was about & it's impact.
  17. Yes, those tankers were 'gods of survivability'. I'd already pointed out how "round up every enemy on the map into one location then AoE them to death while the rest of the team just twiddles their thumbs" was detrimental to the game. Tankers were forming 8 man teams, then insisting the rest of the team enter the mission and do nothing just because the tanker wanted to have some fun against a mildly almost (but not quite) dangerous challenge. Yes, scrappers were soloing AVs. And we continued to do so afterwords too. Well, not every scrapper. But then again not every scrapper could solo AVs to begin with. With or without temp powers With or without temp powers I'd have preferred that Cryptic move towards challenging teams of high level heroes with teams of archvillains rather than attempting to force the genie back into the bottle in service of aa pathetic vision where one hero is equal to 3 minions something that was blown past from the get go.
  18. I don't understand how anyone could look at that, and fail to realize how bad it would be to leave that situation unaddressed. I can't understand the desire to govern how others play In a living game, especially an MMORPG, they need to maintain some level of balance and ceiling for the power of players. Ideally they will also ensure a viability for players to play outside of one style. The pre-ED days, it was basically "If you don't do it this way you're of no value to the team." and in some archetypes, there were also very clear cut "best" options that if you weren't playing, no one wanted to team with you. It's not about governing how others play, it's about making sure the game stays viable. ... OK, so for Jack it was probably ALSO about governing how people play, but that's because he had his "vision" and crap... >.> No one could see anyone else's slotting and I don't recall anyone pouring over the combat logs to know if someone wasn't pulling their weight through damage slotting
  19. you're not around to see them die
  20. not allowed! "Preference is for me not for thee"
  21. I don't understand how anyone could look at that, and fail to realize how bad it would be to leave that situation unaddressed. I can't understand the desire to govern how others play
  22. Iirc alignment merits came some time after the alignment system was introduced so it wasn't taken as a noob trap by the community.
  23. Well done, what's the name? Bad Habits I approve but would prefer the singular
  24. Pre ED 3 slotting would get you 100% enhancement over base damage of a power. Pre ED 6 slotting for damage (something only devices blasters could get away with) would get you 200% enhancement over base damage of a power now a days it will only get you 110% enhancement a completely negligible "improvement" over 3 slots, that is a figure less than 3 SOs & 3 TOs combined pre ED! Pretending that 6 slotting an enhancement type post ED is much of a choice at all is pure sophistry. What is more optimal, an enemy being affected by a Hold longer when you can already double or triple stack the hold without any recharge redux slotting, or the enemy being defeated faster? Before ED everyone would have said "Slot hold duration". People also whined and complained about how low controller damage was. After ED people were willing to consider adding damage enhancements to their crowd control powers that accept them. Suddenly the crowd control powers didn't need to last as long because the enemies are defeated faster. Guess what, this was possible before ED, and would have been just as viable. But people ignored the option because slotting for hold/imobilize/stun duration was considered 'optimal'. Do you see the catch 22 here? Tankers 'needed' to 6 slot their defenses to survive the masses of enemies trying to pound their heads in. But this came at the expense of slotting for damage in their attacks. So of course a solo tanker takes forever to defeat foes. After ED, fewer slots were being devoted to defenses, so more damage could be slotted. Suddenly tankers were able to defeat enemies in a reasonable amount of time, so they didn't need defenses that are at the hard cap just to survive normal spawn sizes. Blasters 'needed' to 6 slot for damage to defeat enemies fast enough to not die. Then after ED, they started experimenting with other enhancement types too. Suddenly they're finding utility in abilities they ignored due to being "low damage", and not needing as much raw damage due to using tools that actively mitigate enemy damage. Defenders suddenly had more slots after ED forced them to re-examine their slotting methods, and could devote slots to increasing the damage of their attacks. Oh look, enemies are going down faster. What's that you say? That's not damage mitigation? Wrong! Defeating an enemy is the ultimate form of damage mitigation since that enemy stops trying to deal damage entirely. All of these were strategies which were perfectly viable before ED. But were ignored because the 'optimal' slotting had already been decided, and anything else was considered useless. So isn't it funny that enemy health and damage wasn't lowered, but players doing less damage or having less defenses wasn't as detrimental as it had been assumed by us players it would be? My opinion based on experiences with people over the years whining about ED long after it became fact and we got to see the end result is... They are just butt hurt over losing the 'easy mode' that 6 slotting damage or defenses could be. 6 slotted tanks were gods of survivability who could herd whole maps, those defenses weren't required for run of the mill spawn of mobs, on a team with 5 slotted dmg dealers you can't get more optimal a slotting strategy for decimating huge hordes. herd tank slotting doesn't work well solo, that said solo focused attack tanks had been able to true solo AVs as in the real deal, no temp powers. Likewise those controllers were locking down EBs, AVs, GMs with ease and the 5 slotted scrappers and blasters were killing those locked down enemies faster than all 3 of them can 3 slotted for dmg. Ill & fire Controllers with 5 slotted dmg pefs & the right secondary were true soloing AVs. Scrappers were true soloing AVs, certain defenders could too
  25. ED didn't prove anything, everyone had the choice of slotting suboptimally, suboptimal slotting could be just fine depending on your individual performance requirements., ED just made it so everyone had to How is it not optimal to 1 acc, 5 damage Pre ED? The whole point of ED was to reduce Player Character effectiveness across the board. Pre ED 3 slotting would get you 100% enhancement over base damage of a power. Pre ED 6 slotting for damage (something only devices blasters could get away with) would get you 200% enhancement over base damage of a power now a days it will only get you 110% enhancement a completely negligible "improvement" over 3 slots, that is a figure less than 3 SOs & 3 TOs combined pre ED! Pretending that 6 slotting an enhancement type post ED is much of a choice at all is pure sophistry.
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