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Nemu
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Reactive skills such as single target heals should all have a cast time/effect trigger review because of their reactive nature. If you look at heal other or sooth they have even longer cast times than alkaloid. I'd extend that reasoning to stuff like single target buffs like fortitude/thaw/antidote. I can't save everyone but it does feel bad to have a teammate fall to spike damage because your buffs took a second or two too long to apply. Poison seems to be designed around spamming envenom + weaken on different targets to make up for lack of area coverage in a single application and this is even more paramount on MMs because Noxious Gas seems so underwhelming. I wouldn't mind if the radius increased to 10" for the former or if their recharge was reduced a bit to allow faster applications to cover the battlefield without investing heavily into recharge bonuses. On the other hand one can just buff Noxious Gas, keep the henchmen anchor, cut the recharge to 90 seconds and make it last 60 seconds. This way we have a reasonable chance to re-apply it if our henchmen die mid combat.
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I just took my Necro/Poison to 50. No softcap with most of my defenses in the teens. It's heavily recharge focused with the intent to maximize poison trap and soul extraction uptime. The plan is to combine weaken with the to-hit debuff from henchmen to provide enough safety for the build to do its thing. One thing that changed since the last time I played poison is that the movement changes made it so that I can joust poison trap more reliably. If I recall, prior it was very difficult to joust the power because it would place where you land. With that revelation the following opening sequence has worked well for me. Jump in -> mid jump weaken -> land hop joust poison trap back out of the group -> Neuro breath as I land -> more debuffs On support powers I always take the anti-mez on any set that offers it because I've played squishies enough to understand the importance of not being mezzed. It's not about efficacy of cast time or whatnot, even if the power took 3 seconds to cast I'd still take it because in the grand scheme of things, there are few sets out there that provide mez protection and even fewer players proactively using them. I might not use it all the time but I'm happy to have the tool when content calls for using it. The fact that antidote also takes resist sets makes it a easy inclusion from a slot efficacy perspective as well. Here's my build, it takes a bit more finesse than the typical tank mage softcap build. Don't expect it to solo +4/8 all the time but it can do well with a little support. Understanding target priority is key, targeting the nearest minion with your debuffs with the boss/priority target 9 feet away is not going to get you far with this build. This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Kim Pandashian: Level 50 Natural Mastermind Primary Power Set: Necromancy Secondary Power Set: Poison Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Mace Mastery Villain Profile: Level 1: Zombie Horde (A) Superior Mark of Supremacy - Accuracy/Damage (3) Superior Mark of Supremacy - Damage/Endurance (3) Sovereign Right - Resistance Bonus (5) Edict of the Master - Defense Bonus (5) Soulbound Allegiance - Damage/Recharge/Accuracy (7) Soulbound Allegiance - Chance for Build Up Level 1: Alkaloid (A) Preventive Medicine - Chance for +Absorb (15) Preventive Medicine - Heal (36) Preventive Medicine - Heal/Endurance (48) Preventive Medicine - Endurance/RechargeTime (48) Preventive Medicine - Heal/RechargeTime (48) Preventive Medicine - Heal/RechargeTime/Endurance Level 2: Envenom (A) Accuracy IO (31) Achilles' Heel - Chance for Res Debuff (31) Analyze Weakness - Chance for +ToHit Level 4: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Kismet - Accuracy +6% (40) Shield Wall - +Res (Teleportation), +5% Res (All) (46) Reactive Defenses - Scaling Resist Damage Level 6: Enchant Undead (A) Steadfast Protection - Resistance/+Def 3% (29) Steadfast Protection - Knockback Protection Level 8: Weaken (A) Cloud Senses - Accuracy/ToHitDebuff (9) Cloud Senses - Accuracy/Recharge (9) Cloud Senses - Accuracy/Endurance/Recharge (11) Cloud Senses - Chance for Negative Energy Damage (11) Siphon Insight - Chance for +ToHit Level 10: Life Drain (A) Superior Winter's Bite - Accuracy/Damage (19) Superior Winter's Bite - Accuracy/Damage/Endurance (19) Superior Winter's Bite - Accuracy/Damage/Recharge (21) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (21) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 12: Grave Knight (A) Superior Mark of Supremacy - Damage (13) Superior Mark of Supremacy - Accuracy/Damage/Endurance (13) Call to Arms - Accuracy/Damage (15) Call to Arms - Damage/Endurance (17) Call to Arms - Accuracy/Damage/Recharge (17) Call to Arms - Defense Bonus Aura for Pets Level 14: Super Speed (A) Winter's Gift - Slow Resistance (20%) Level 16: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense/Endurance/Recharge (43) Luck of the Gambler - Defense Level 18: Hasten (A) Recharge Reduction IO (27) Recharge Reduction IO Level 20: Antidote (A) Gladiator's Armor - TP Protection +3% Def (All) Level 22: Lich (A) Superior Mark of Supremacy - Accuracy/Endurance (23) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (23) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (25) Superior Command of the Mastermind - Damage/Endurance/Recharge (25) Superior Command of the Mastermind - Damage/Endurance (27) Superior Command of the Mastermind - Accuracy/Damage Level 24: Elixir of Life (A) Unbreakable Guard - +Max HP (37) Unbreakable Guard - RechargeTime/Resistance (39) Synapse's Shock - EndMod/Recharge (39) Synapse's Shock - Damage/Recharge/Accuracy (47) Synapse's Shock - Damage/Rechage Level 26: Dark Empowerment (A) Healing IO Level 28: Poison Trap (A) Ghost Widow's Embrace - Chance of Damage(Psionic) (37) Unbreakable Constraint - Chance for Smashing Damage (37) Obliteration - Chance for Smashing Damage (43) Eradication - Chance for Energy Damage (43) Armageddon - Chance for Fire Damage (46) Fury of the Gladiator - Chance for Res Debuff Level 30: Noxious Gas (A) Recharge Reduction IO (31) Recharge Reduction IO Level 32: Soul Extraction (A) Expedient Reinforcement - Resist Bonus Aura for Pets (33) Expedient Reinforcement - Accuracy/Damage/Recharge (33) Expedient Reinforcement - Endurance/Damage/Recharge (33) Expedient Reinforcement - Accuracy/Recharge (34) Superior Command of the Mastermind - Accuracy/Damage/Recharge (34) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura Level 35: Tactics (A) Endurance Reduction IO Level 38: Web Envelope (A) Gravitational Anchor - Immobilize/Recharge (39) Gravitational Anchor - Immobilize/Recharge/Accuracy (42) Gravitational Anchor - Recharge/Accuracy (42) Gravitational Anchor - Immobilize/Endurance (42) Gravitational Anchor - Chance for Hold Level 41: Neurotoxic Breath (A) Ice Mistral's Torment - Endurance/Slow (45) Ice Mistral's Torment - Damage/Slow (45) Ice Mistral's Torment - Accuracy/Damage/Endurance (45) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge (46) Ice Mistral's Torment - Chance for Cold Damage Level 44: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Supremacy Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1760;767;1534;HEX;| |78DA75944B4F13611486CF5C4A2D2D855ACAB55C2B82454770AF10D105424991AB6| |EC8D816186DA74D0B467E866EFC0B848B2E756BBC27BA72AFC668E48E118D7161EA| |E99C39E1638C254D9E39EFB9BCDF998FC6EE5CF2BD7D33DC0F52D5405A2F1466627| |A612195CF1866D23DA22F2CE6F5B40200FE2123D31AD7CDA45E983774D38DA1F061| |E6CCD862269335B59154229FCDE86662A946102F2ECECE6AF1AC51C89AE08B67B36| |96D38A5E70C73AEDC7A18CBA552C94A8E2753799C900B58CF83E66DA360DC30D2C6| |C252F872CE486842DB989E48D96E97EAD04F277E975D207E8AF838A902F4AA20C30| |4C34FB04085CD525509FA658C78A00C06644B9A53FF69B3AB588A1F360822B04970| |16B618B6197608E6B18D847FDC4696A0816637C3139C142CC13B1A59832B55A4C39| |18A0221C952CAE00F069A543CE010F53D0307042B68CC2514492EA895ACDC30D411| |18E8C12D1D7A50DDF059B69463F085E12B41396C30F868C02A0EF00803540F2CD31| |A8FC30AC32A4135AC31AC13AC61B557A87679619C141F4C33BCA7917EF84050051F| |193E1144703515C2DBC08746B21740A5525C5A252FAD13AA18820451A82668C7A28| |0B8B40074D35B696048A3B9A090024138A7585E1EE09142E29142304527A9816B0C| |AFC85D1DBC6478AED8039E11DCC2D45A71AFB5F09B9413F08BE024ECA836EC1268B| |04DF0104DD48BF6EAB1CC524C4C6814ED354246B2FB0ECA3680622F648FF61B85F3| |B27DAFFA48CA629B2671454DBC99668675F4D0224E6A811FD4A515BE331C30EC13B| |4C10BC586D704417C19EDE251DA51B3944798D021AEA80346657B2157094EC118C3| |38C304C14D3C419758DD051E97A59C062F838FA1C2659FDF4FF01867778BAEBAF95| |EF9D1AF262A1A2BD5A8F488B7B4879598E3D7A4182E05C4F502DC55EDBDDC231876| |D45875C522C455B112E312C577CB8FB6E4FCBDFFC4F71D71DC5A9B62DFB249B2DD0| |35724EBF7F19B2317F3B6C86598AF66842F6B04EED30B781A3DFA4F5B1CC52EBD42| |97E2943330ED0C5C77062E441D9BECC380570CF463202406FE026457EACB| |-------------------------------------------------------------------|
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Kinetic melee is great for a ranged scrapper too! Unlike the other phony builds posted here that claim that they can "do it all," This one really can! It can pew pew and pam pam, and also run away! That last one is literally impossible for the majority of scrappers and guess what? I got you covered fam.
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My point still stands. Put in the effort and reap the rewards. No effort = GTFO my lawn.
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I'm all for helping newbies, but giving them a free ride isn't the way I approach it. I prefer teaching them how to help themselves. It's also very easy to create a second account and dedicate that one to your farmer so you can use that one to PL your main account. By today's machine specs it's easy to run 2 instances of COH on most computers. I suspect a lot of seasoned players do this. And my opinion is that the beggars that can't even be bothered to do something like that and help themselves do not deserve my attention (or my help).
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Need help making leveling more comfortable, Water/Poison
Nemu replied to Crunchyllama's topic in Corruptor
7 million isn't enough for those quality of life IOs like miracle +recovery, kismet +to hit or performance shifter +end if you ALSO want to enhance your other powers. What you can do is leverage what you get from drops and use the Single Origin enhancements that you can use - look out for ACC, DAM, END Reduction, Recharge SOs. And slowly over time craft and slot basic IOs which unlike SOs, don't have to be upgraded constantly. You are going to follow the conventional "rule of three" rule - Don't slot more than 3 of the same type of enhancements in one power. If you are fighting mostly +0 or +1 enemies then your attacks should be slotted 1 acc 3 dam at the very least. If you decide to 6 slot the attack the last 2 slots can go to 1 endurance reduction and 1 recharge. Whirlpool is very accurate and you can get by with even no accuracy slotting fighting 0/+1 enemies, so you can slot that 3 dam 3 recharge for maximum uptime and damage. 3 slot stamina for Endurance mod, that's how we did it back then when ED hit, that's how we do it now with a non-IO set build. Envenom and Weaken both need acc, same logic as above, if fighting +0/+1 1 ACC is enough. There's no significant benefit to 6 slotting these powers, 1 ACC, 1 end red, 1-2 recharge will make those powers servicable, and then if you have slots to spare you can slot for debuff effect such as -def or -tohit If you are running any toggles you can slot 1 end reduction in them. Pro-tip - turn off travel powers like fly or super jump when fighting. Those are a significant endurance drain. If you hate missing like I do, slot 2 acc in each power that needs to hit, compensate by removing a damage enhancement in attacks, for example. -
oh man... Mine only has 95%... *sniff* /e SadPanda
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SS/Regen is pretty much a blaster with more HP and more self heals. The rage crash pretty much negates your ability to play/build defensively. Embrace that kill or be killed mentality and go all in on offense. Also, don't skimp on slow resist on a regen. Your survival depends on your click heals and soft control and -recharge will kill you and make it a miserable experience because you can't do anything to save yourself. Put FF recharge procs in powers that can take them. Regen needs all the recharge boosts it can get. Instead of going darkest night for safety, you can go all out with arctic breath This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Regeneration Power Pool: Leaping Power Pool: Sorcery Power Pool: Speed Power Pool: Fighting Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Punch (A) Superior Brute's Fury - Accuracy/Damage (21) Superior Brute's Fury - Accuracy/Damage/Recharge (36) Superior Brute's Fury - Damage/Endurance/RechargeTime (46) Superior Brute's Fury - Damage/Recharge (48) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (50) Superior Brute's Fury - Recharge/Fury Bonus Level 1: Reconstruction (A) Preventive Medicine - Heal (3) Preventive Medicine - Heal/Endurance (3) Preventive Medicine - Endurance/RechargeTime (5) Preventive Medicine - Heal/RechargeTime (5) Preventive Medicine - Heal/RechargeTime/Endurance (7) Preventive Medicine - Chance for +Absorb Level 2: Haymaker (A) Superior Unrelenting Fury - Accuracy/Damage (17) Superior Unrelenting Fury - Damage/RechargeTime (19) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (19) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (21) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (50) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 4: Quick Recovery (A) Power Transfer - Chance to Heal Self Level 6: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Kismet - Accuracy +6% Level 8: Knockout Blow (A) Touch of Death - Chance of Damage(Negative) (9) Ghost Widow's Embrace - Chance of Damage(Psionic) (9) Perfect Zinger - Chance for Psi Damage (11) Unbreakable Constraint - Chance for Smashing Damage (11) Hecatomb - Chance of Damage(Negative) (13) Force Feedback - Chance for +Recharge Level 10: Mystic Flight (A) Winter's Gift - Slow Resistance (20%) Level 12: Hasten (A) Recharge Reduction IO (13) Recharge Reduction IO Level 14: Hand Clap (A) Absolute Amazement - Stun/Recharge/Accuracy (15) Absolute Amazement - Recharge/Accuracy (15) Sudden Acceleration - Knockback to Knockdown (17) Force Feedback - Chance for +Recharge Level 16: Integration (A) Miracle - +Recovery Level 18: Rage (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance Level 20: Resilience (A) Steadfast Protection - Resistance/+Def 3% (37) Unbreakable Guard - Resistance (37) Unbreakable Guard - Resistance/Endurance (40) Unbreakable Guard - +Max HP Level 22: Dull Pain (A) Panacea - Heal/Endurance (23) Panacea - Endurance/Recharge (23) Panacea - Heal/Recharge (25) Panacea - Heal/Endurance/Recharge (25) Panacea - Heal Level 24: Kick (A) Superior Blistering Cold - Accuracy/Damage/Endurance (37) Superior Blistering Cold - Accuracy/Damage/Recharge Level 26: Foot Stomp (A) Superior Avalanche - Accuracy/Damage/Endurance (27) Superior Avalanche - Damage/Endurance (27) Perfect Zinger - Chance for Psi Damage (29) Eradication - Chance for Energy Damage (29) Armageddon - Chance for Fire Damage (31) Force Feedback - Chance for +Recharge Level 28: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (34) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Shield Wall - Defense/Endurance (31) Shield Wall - Defense (33) Shield Wall - +Res (Teleportation), +5% Res (All) (43) Reactive Defenses - Scaling Resist Damage Level 32: Moment of Glory (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Shield Wall - Defense/Recharge (33) Shield Wall - Endurance/Recharge (34) Shield Wall - Defense/Endurance/Recharge Level 35: School of Sharks (A) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (40) Superior Frozen Blast - Recharge/Chance for Immobilize Level 38: Instant Healing (A) Panacea - Heal/Endurance (39) Panacea - Endurance/Recharge (39) Panacea - Heal/Recharge (39) Panacea - Heal/Endurance/Recharge (40) Panacea - Heal Level 41: Arctic Breath (A) Superior Frozen Blast - Accuracy/Damage/Endurance (42) Superior Frozen Blast - Damage/Endurance (42) Touch of Lady Grey - Chance for Negative Damage (42) Ice Mistral's Torment - Chance for Cold Damage (43) Bombardment - Chance for Fire Damage (43) Positron's Blast - Chance of Damage(Energy) Level 44: Arcane Bolt (A) Apocalypse - Damage (45) Apocalypse - Damage/Recharge (45) Apocalypse - Damage/Recharge/Accuracy (45) Apocalypse - Recharge/Accuracy (46) Apocalypse - Damage/Endurance Level 47: Rune of Protection (A) Titanium Coating - Resistance/Endurance (47) Titanium Coating - Resistance/Recharge (48) Titanium Coating - Resistance Level 49: Fast Healing (A) Numina's Convalesence - +Regeneration/+Recovery Level 1: Brawl (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (48) Superior Blistering Cold - Recharge/Chance for Hold Level 1: Fury Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1761;772;1544;HEX;| |78DA7594594F534114C7FF77A96C2D8B65A72D94AD48E102BE9B18C52AD82608891| |25F9A06C7D2040B698B71D798F805C0E549232AFA0934E817F0453F824FBEB88126| |2ED107538FF7CC8469D19BDCDCDF9C33E7CC39FF993B8973E3DED7AFE2FB61D41C5| |C48E5F3C903B9E582F02452E9CC9C057A2AE86D778DC9845810C299595E12B9E44C| |2127B2E9C2BC748D8BD3229B17CEB4488BACC8A50A99C52CBC538B8B0B4E5CA4963| |2D9340F661673732277BE9A074B429CF2B918CBA4E70B342B70682933E770CEB838| |9B4915E653D96422952F50542B9532486FB701FD297A80FB54EB988D463C60E8C14| |38661AC318CE011C318D6192E3652B05192E61D7B4CBC57F081C1C647059F187661| |532E45290CC3D84E63C06BBB9E7AF81876A356419D2D0BADB765350D0C97A81A4BA| |B06167EB0A799B6C0A3790C0F9A0C59C36F32046DF4D1B842AFA10249FA466C54E2| |0CCFAD44DE74A11A130AA20C5EDC6058ED03AA346169D0C14D76530D357A0D3588D| |277AC8A8225F492DBB7AD67D1F221CE696B9150F056292357BC425DD7E95DD761D2| |700B8FD0A7C1304CE5311BB06ECABD7D62CABD7DCC7095B2F8B52C961F2D862B4C2| |FBE7103BDF8CE10C12F86CB14D4A405D94D08B0A7194105218656742AE892278304| |69D10569C18A2D575A65D843EE36FD98B6E11E7BDA715781DC9400B64CB7E000F6B| |125A424B268A50EBDB90EECE51AC2AAB9B06AAE073FE531A5A0A0DE5C509D991062| |96BB5F214C3274E128070DE22BC37592A653ABDCEA54D15D38AC828E308431C1306| |BFDFD33B7F7DFE8C6862D257FCE708DF2F66979ED3E2579BF92BC5F49DEAF248F28| |C9DF7881015DCF013C934AE3A982D7A6845A8FECC954B0011756A882A82E4D14431| |C348461058E821175D446196E53B4A315613A1864691C37AB7BD3380C17A8DD51FD| |708FE2387B0276E9D54378D396C1B7186265538A71BBF4D6738DC522A66C7D1ED90| |DB66F56972650F33FEFB48759E0ADFF447CD969BFC36ABCA4EB38AAAD5D3C4653C7| |F4AA4F941B66CB0D27CB0DD3FE32C38B6E32E8ABB8CF9AFF5FD6584B59F01FA5E3E| |64B| |-------------------------------------------------------------------| You can completely proc out footstomp and arctic breath but you'll lose out on 30% slow resist. which you can make up through base buffs and accolades if you are diligent about it. This setup allows you to do damage at all times, even during rage crash, because you need to kill stuff so they don't kill you.
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DB/Regen will be tough. I would find ways to fit in Knockdown procs in sweeping strike and typhoon's edge. Regen relies heavily on soft controls outside of it's own kit for survival and meshes well with those attack sets with loads of area knockdown/up. Sets with loads of knockdown/up powers are also FF +recharge enablers which synergize with regen's need for recharge. DB brings none of that to the table and I anticipate that you are going to be in for a rough time building and playing this combo for 4* hardmode with the goals and expectations you set in your ask.
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Taser has a 20 ft range and pure range enthusiasts still categorize it as "melee." How many enemy melee attacks have a 20ft range? let alone 10 ft? When I see blasters die oftentimes it's not because they are in melee, but because they positioned themselves incorrectly, or didn't move when they should have. Not even hover blasters are immune from this. I'd much rather see the wisdom of "learn where to plant yourself and when to move" propagated to help newbie blasters than "melee is bad, avoid melee." I've learned to go with the flow though, Melee phobia will never go away. Fortunately blaster primaries are strong enough to carry those builds that neglect their entire secondary. Although with the Sentinel revamp it really begs the question "why aren't you just playing that AT instead?" But, to answer the original question. /Tactical Arrow is top of the heap for pure ranged blasting because the powers all support that strategy. Your primary should be one without any PBAoEs if you are even remotely shy of getting within 20 feet of mobs. Ice/Tactical works very well, the slows compliment the "keep away from me" strategy and you also have access to good damage holds to further lock down problem targets
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That's a really bad build by any metric. I hope you are open to constructive feedback. Here are the most egregious issues with the build 1 - 4 slot hasten. Really overkill. Enhancement diversification means in general you get the most bang for your slots at 2 level 50 IOs for most attributes. You can +5 both via enhancement boosters if you have the inf to splurge. 4 slots in hasten is just a terrible waste 2 - Slotting attacks with full knockback sets (for presumably those 7.5% recharge bonuses). These are attacks first and there are ranged damage sets for a reason. A few well placed force feedback +recharge procs are far more effective and slot efficient than chasing those 7.5% recharge bonuses from full KB sets. Also, besides the 7.5% global recharge bonus that Kinetic Crash gives you, the rest of the bonuses are pretty terrible and the set features no damage procs. If I'm not going to fully enhance an attack for damage then I would make sure I have some damage procs in that attack to offset the lack of damage enhancement. 3 - No targeting drone. This isn't an optional pick. It's part of the core kit for a devices blaster that gives you to hit and resistance against to hit debuffs and blind. Time bomb and smoke grenade are more skippable than this power. 4 - Skipping pretty much the second half of your primary. Most blasters take their nukes, and if your game plan is to hover and pew pew cast time is really not that big of an issue if that's the concern. Flamethrower diversifies your otherwise pure lethal damage type. Ignite is a single target bomb if you can immobilize targets, which you can with web grenade. Gun drone is free dps that works even when you are mezzed. 5 - One can certainly build a blaster with low defenses but there should be a method to the madness, like going all in on damage/procs at the expense of personal safety. Yours is a build without a cohesive plan that builds for recharge just for recharge's sake. Pro-tip - DON'T build for recharge just for recharge's sake. It's not the end all be all goal to chase. Understanding WHY you need recharge and building with purpose will serve you better than treating recharge/perma hasten as a rule for every build. Here's a moderate budget no purple no PVP no winter IO build with a plan - pure range hover blaster with high recharge so that I can spam full auto/LRM/Gun drone more while keeping decent range defense that's 1 luck shy of range defense softcap (by level 30), plus respectable slow resist even without using expensive winter IO sets. And with power picks chosen in a way that accommodates leveling and exemp content without any significant gaps in leveling progression where you run into scenarios like having only 2 attacks before level 30. And lastly, perma-hasten with 1-2 triggers of various force feedback procs which is pretty much guaranteed to proc within hasten's 2 minute uptime. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Assault Rifle Secondary Power Set: Devices Power Pool: Leaping Power Pool: Flight Power Pool: Speed Power Pool: Fighting Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Burst (A) Superior Defiant Barrage - Accuracy/Damage (3) Superior Defiant Barrage - Damage/RechargeTime (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (5) Superior Defiant Barrage - Accuracy/Damage/Endurance (11) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (17) Superior Defiant Barrage - RechargeTime/+Status Level 1: Toxic Web Grenade (A) Ice Mistral's Torment - Damage/Recharge (40) Ice Mistral's Torment - Damage/Slow (48) Ice Mistral's Torment - Accuracy/Damage/Endurance (48) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge (48) Ice Mistral's Torment - Endurance/Slow Level 2: Slug (A) Decimation - Accuracy/Damage (19) Decimation - Damage/Endurance (19) Decimation - Damage/Recharge (21) Decimation - Accuracy/Damage/Recharge (21) Decimation - Chance of Build Up Level 4: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Kismet - Accuracy +6% Level 6: M30 Grenade (A) Positron's Blast - Accuracy/Damage (7) Positron's Blast - Damage/Endurance (7) Positron's Blast - Chance of Damage(Energy) (9) Positron's Blast - Damage/Range (9) Sudden Acceleration - Knockback to Knockdown (11) Force Feedback - Chance for +Recharge Level 8: Fly (A) Winter's Gift - Slow Resistance (20%) (25) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Targeting Drone Hamidon Origin:Cytoskeleton Exposure Level 12: Sniper Rifle (A) Sting of the Manticore - Accuracy/Damage (13) Sting of the Manticore - Damage/Endurance (13) Sting of the Manticore - Accuracy/Interrupt/Range (15) Sting of the Manticore - Damage/Endurance/Recharge (17) Sting of the Manticore - Chance of Damage(Toxic) (23) Force Feedback - Chance for +Recharge Level 14: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 16: Kick (A) Empty Level 18: Flamethrower (A) Bombardment - Damage (25) Bombardment - Chance for Fire Damage (27) Bombardment - Damage/Recharge (29) Bombardment - Accuracy/Damage/Recharge/Endurance (29) Bombardment - Accuracy/Damage/Recharge Level 20: Field Operative (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Synapse's Shock - EndMod/Increased Run Speed (37) Synapse's Shock - Damage/Rechage (43) Synapse's Shock - EndMod (43) Synapse's Shock - Damage/Recharge/Accuracy (46) Synapse's Shock - EndMod/Recharge Level 22: Ignite (A) Artillery - Accuracy/Damage (27) Artillery - Damage/Endurance (39) Artillery - Damage/Recharge (39) Artillery - Accuracy/Damage/Recharge (39) Artillery - Accuracy/Recharge/Range (40) Artillery - Endurance/Recharge/Range Level 24: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Full Auto (A) Superior Blaster's Wrath - Accuracy/Damage (40) Superior Blaster's Wrath - Damage/Recharge (42) Superior Blaster's Wrath - Accuracy/Damage/Recharge (42) Superior Blaster's Wrath - Accuracy/Damage/Endurance (42) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (43) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 28: Tough (A) Steadfast Protection - Resistance/+Def 3% Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Reactive Defenses - Defense (31) Reactive Defenses - Defense/Endurance (31) Reactive Defenses - Scaling Resist Damage Level 32: Gun Drone (A) Expedient Reinforcement - Accuracy/Recharge (33) Expedient Reinforcement - Accuracy/Damage (33) Expedient Reinforcement - Damage/Endurance (33) Expedient Reinforcement - Accuracy/Damage/Recharge (34) Expedient Reinforcement - Endurance/Damage/Recharge (34) Expedient Reinforcement - Resist Bonus Aura for Pets Level 35: Caltrops (A) Ice Mistral's Torment - Endurance/Slow (36) Ice Mistral's Torment - Damage/Recharge (36) Ice Mistral's Torment - Damage/Slow (36) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge (37) Ice Mistral's Torment - Chance for Cold Damage Level 38: Body Armor (A) Unbreakable Guard - +Max HP Level 41: Cryo Freeze Ray (A) Basilisk's Gaze - Accuracy/Hold (47) Basilisk's Gaze - Accuracy/Recharge (47) Basilisk's Gaze - Endurance/Recharge/Hold (49) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 44: LRM Rocket (A) Bombardment - Damage/Recharge (45) Bombardment - Accuracy/Damage/Recharge (45) Bombardment - Damage (45) Bombardment - Chance for Fire Damage (46) Sudden Acceleration - Knockback to Knockdown (46) Force Feedback - Chance for +Recharge Level 47: Surveillance (A) Achilles' Heel - Chance for Res Debuff Level 49: Evasive Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1653;722;1444;HEX;| |78DA7595CF4F135110C7BFDBDDA5F41788480101110A82D0AE70F0EE6F63044320F| |1DA6C642D4D9AB669B7899E3446E39F800AEA1FA1315EFD114F1A3562F4E0CD9B0A| |05F1E281D4D99D1D7D407CC9EE7E76E6CD9BEF7B3BD34E5F39157FF37AEA18B4C4C| |9825DAD664FD0DD752AE10BB65BABD80578234C576FE0C8CEDAC59C336F1DAF56ED| |5AC1CDCEE62F179C4E71CED5CAE552C5B5CEDAF339C7ADB69D2B2E3815A7E85A02F| |19952A9604D3976395FCCC5FC9733857C6EC18DFA3C57769CF9049B3D2B4D4A9E2E| |E72F59D3B562DECD978AD5ECB49FE96A17694AD135EC09D420A361D2CD00260D84A| |00984180CE80C51180C7B60325CDBB10C59A3A6EF19418CE108E202098108C3212F| |588DD6B048CF11037B7147E02EC33E2C092C3324E97C75255AD3D1A10582B7C8D06| |760941EE63F7D0DD3C423F8539AF058E02943339E087C95EDDE0AF910A34C613553| |183DBAEFE9C2179E7283EC11650A2238EA1DA98E317AC43445430C6F39511CEF04D| |E33B4E00382035E61488A8641D290503524302E410184684A2B140DAD68D0F0DD6D| |8ADD68C39611C80FF197D8EF7F3A825E68660060B84921ED6AA5B4CB312751E7A02| |17C6718C3378155860C7E30A429B6431161764097DC86948329D02410966A6A6688| |D01E3BD573EE1435197AED567576E39E1E042F311CC6B2C07D81077A20F821834E0| |97AD4043D7E3E2A26833C7D8A47EF93D407B0A6075017D864B84D33FB5555FDA8F3| |073D8875810D819F0C03D814F8C5709D6207D54E19941E4A49C3A5A4E152D267436| |86178415A86D53D0DE3B7EEEFE9253D46D53D8D6225E47B2C7C14F8C43081CF0CAF| |28685CEDAA71A99EB4144D5A2A2C2D159691AECA48456FC4014B5565E11979DA0D3| |CA79E99503D1372D2BD06D4D1F02EAFC4078CEDBF438DA9DD13754E3B63A833C9A3| |F112ABD1ED4BC8D2F51D765A6580BFED2456052EB2BCB5FFACB1BEDBBEC86A3C77E| |3BCB75F45120FEA2FFF2FE4AFF50FD2C9DD66| |-------------------------------------------------------------------| I encourage you to look at the build and ask questions on why I take certain powers and slot certain things the way I do. This is far from a super high-end build and I have other ideas for those iterations, but the starting point regardless of budget is the same - coming up with a game plan and setting expectations on what you want to do, exploit synergies, patch or compromise on your weaknesses, then putting plan to action via mids.
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Psst @Meknomancer, the secret to success is to hide behind blasters.
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All new content is no longer solo friendly?
Nemu replied to arthurh35353's topic in General Discussion
I do miss the days when you couldn't get a travel power before level 14, watching a teammate hover over grendel's gulch to get to a mission, and the team waited for them. To this day I still think players need to pass 2 tests before they can level up to level 2. 1 - sprint only, no travel no temp no stealth/invis run across the hollows through the gulch from the Atlas Park zone entrance to the Skyway zone entrance, no deaths 2 - escort a hostage properly under a time limit with a temp stealth field and travel power (that you can turn off) Wait I'm the inner circle (you hear that Devs?), it shall be so! -
It's mostly just a mule for the purple sets. Proc heavy builds need recharge and accuracy due to the fact that you won't be slotting much of either in powers you want to proc. And proc heavy builds don't proc bomb every power. So you have to strategically set aside powers as mules for sets that gets you those bonuses. You have to look at how all the pieces fit together. In chasing global recharge I have the option to take spirit shark instead of school of sharks or bile spray. but I opted for those two because both purple sets gives me +ACC bonuses where as apocalypse in spirit shark does not. And I need those Acc bonuses to make sure that powers like arctic breath and touch of fear have a better chance to connect. Incidentally with those power picks you can have a pure ranged AoE volley if you want to be a hipster. It'll be almost as epic as a ranged hover blasting scrapper.
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I went and chased my dreams of trowing sharkz and trowing up. Presenting - Dark Rad Sharkman! This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Don't Proc Me Bro: Level 49 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Radiation Armor Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Smite (A) Superior Brute's Fury - Accuracy/Damage (3) Superior Brute's Fury - Damage/Recharge (3) Superior Brute's Fury - Accuracy/Damage/Recharge (5) Superior Brute's Fury - Damage/Endurance/RechargeTime (5) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (7) Superior Brute's Fury - Recharge/Fury Bonus Level 1: Alpha Barrier (A) Unbreakable Guard - Resistance (37) Unbreakable Guard - Resistance/Endurance (39) Unbreakable Guard - Resistance/Endurance/RechargeTime (39) Unbreakable Guard - +Max HP Level 2: Gamma Boost (A) Power Transfer - Chance to Heal Self Level 4: Proton Armor (A) Titanium Coating - Resistance/Endurance (39) Titanium Coating - Resistance/Endurance/Recharge (40) Titanium Coating - Resistance Level 6: Touch of Fear (A) Siphon Insight - Chance for +ToHit (7) Scirocco's Dervish - Accuracy/Damage (13) Scirocco's Dervish - Chance of Damage(Lethal) (15) Armageddon - Chance for Fire Damage (21) Glimpse of the Abyss - Chance of Damage(Psionic) (36) Fury of the Gladiator - Chance for Res Debuff Level 8: Siphon Life (A) Hecatomb - Damage (9) Hecatomb - Damage/Recharge (9) Hecatomb - Damage/Recharge/Accuracy (11) Hecatomb - Recharge/Accuracy (11) Hecatomb - Damage/Endurance (37) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 10: Fallout Shelter (A) Steadfast Protection - Resistance/+Def 3% Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (13) Kismet - Accuracy +6% (37) Winter's Gift - Slow Resistance (20%) Level 14: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 16: Radiation Therapy (A) Eradication - Chance for Energy Damage (17) Obliteration - Chance for Smashing Damage (17) Perfect Zinger - Chance for Psi Damage (19) Touch of the Nictus - Chance for Negative Energy Damage (19) Scirocco's Dervish - Chance of Damage(Lethal) (21) Theft of Essence - Chance for +Endurance Level 18: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Reactive Defenses - Defense/Endurance (43) Reactive Defenses - Defense/Endurance/RechargeTime (49) Reactive Defenses - Defense Level 20: Tactics (A) Endurance Reduction IO Level 22: Soul Drain (A) Armageddon - Damage (23) Armageddon - Damage/Recharge (23) Armageddon - Damage/Recharge/Accuracy (25) Armageddon - Recharge/Accuracy (25) Armageddon - Damage/Endurance Level 24: Particle Shielding (A) Preventive Medicine - Heal (33) Preventive Medicine - Heal/Endurance (34) Preventive Medicine - Endurance/RechargeTime (34) Preventive Medicine - Heal/RechargeTime (34) Preventive Medicine - Heal/RechargeTime/Endurance (36) Preventive Medicine - Chance for +Absorb Level 26: Midnight Grasp (A) Superior Blistering Cold - Accuracy/Damage (27) Superior Blistering Cold - Accuracy/Damage/Endurance (27) Mako's Bite - Chance of Damage(Lethal) (29) Trap of the Hunter - Chance of Damage(Lethal) (29) Perfect Zinger - Chance for Psi Damage (36) Hecatomb - Chance of Damage(Negative) Level 28: Ground Zero (A) Eradication - Chance for Energy Damage (31) Obliteration - Chance for Smashing Damage (31) Touch of Lady Grey - Chance for Negative Damage (31) Perfect Zinger - Chance for Psi Damage (33) Superior Avalanche - Accuracy/Damage/Recharge (33) Superior Avalanche - Recharge/Chance for Knockdown Level 30: Beta Decay (A) Achilles' Heel - Chance for Res Debuff Level 32: Kick (A) Empty Level 35: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (40) Gladiator's Armor - End/Resist Level 38: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Shield Wall - Defense/Endurance (46) Shield Wall - Defense (46) Shield Wall - +Res (Teleportation), +5% Res (All) Level 41: School of Sharks (A) Gravitational Anchor - Immobilize/Recharge (42) Gravitational Anchor - Immobilize/Recharge/Accuracy (42) Gravitational Anchor - Recharge/Accuracy (42) Gravitational Anchor - Immobilize/Endurance (43) Gravitational Anchor - Chance for Hold Level 44: Bile Spray (A) Ragnarok - Damage/Recharge (45) Ragnarok - Damage/Recharge/Accuracy (45) Ragnarok - Recharge/Accuracy (45) Ragnarok - Damage/Endurance (46) Ragnarok - Chance for Knockdown Level 47: Arctic Breath (A) Analyze Weakness - Chance for +ToHit (47) Positron's Blast - Accuracy/Damage/Endurance (47) Ice Mistral's Torment - Chance for Cold Damage (48) Bombardment - Chance for Fire Damage (48) Positron's Blast - Chance of Damage(Energy) (48) Annihilation - Chance for Res Debuff Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Fury Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1615;750;1500;HEX;| |78DA7594C94F136118C69F596A05CA520A058442590BAD8CE0BE46C5CA41DA04411| |33D35133A4203B6CDB4128DFF84F1E2C183E27234AE895EBDCBC9B3893737280697| |E8C1D4B7F3CE871F214E32E96FBEEF799FEF5D3A93BC1AF72DBF499C8052736AC12| |C145263F695A2E5499AB399190D803F9ECB468AE1493B37134E5AE1313BE7A5D5A0| |A34A25AD05CB32E2A63DCF18E2E5B875C9CA162C63CA4C67CC6226974D9DB42FE76| |CF82673B905236199F94C76B6DA7998CE5B56BA5EACA72DBB3097C9D73ACFE399D9| |B922093B4EE73333063B27AC45729C33B3A9A459285AF6B5564AA68BEE15BAA1405| |C650F7097D21FD5A16249C03D061DF7053C60D886870C8F0636DBD0EA77DEE9C30F| |8601FC12F09B6162886214A4451019FCD49D9DC764A74976AA86A8E2060F3344603| |09448E0912BF0C027B25B84033E5C67A8C331D58126BCE7E85E1C67F11A29BCB28D| |1703ACDD8E888041866A0C0988AA6E957ECEFC09655E25D9A00A2DF418D211A4F9D| |7C835D5A05971D3FB0347D287764EA687B4B59256A945AC52411555E0C2533AA85E| |D9E879D9538F92EAB83450EF1C97061438BB46B46A2EB88D6842A3E688FD74925F1| |E9C5F6415C11A0745B1CE3082124380820272910174B3EF3AFD34FFFB2794F5661C| |E41C8238A43A89077198A11547041C65CD73AAA9459E410B3EF289617C62E8C6670| |15F04AC68EE285719BE516C9B6CD3861B3C9D1DB829609E13EEC06D52462AE036AB| |17318617944DBB6CD32E3ADC293ADC8965D505373A8C3BBA0B4B0CCFC826240D0A2| |1BC266D805E2C2FBF831B3B5D28D3058DD67BE4E9F760B7E6CE6454735AA693A45F| |1E5BBF185B14E3AC1DC61901130C17E867503A4F1FC459CE7A085302A6059C535DB| |FF30C17293A2647C7B087777662AF807D02F6ABEED90718DEF900438AF61878CBCD| |34F0924761A0CEE3C02EA8025EC1850F5C4213D53D22B76C44D4DDA143BECA95BBD| |2CC717DF397A99CD82AD438C7495D563ADF23C762B57AB385B05EDBBADECD6996FE| |13F175EBFA2D3EFB2F5434D0D0| |-------------------------------------------------------------------| This build lets you be the shark you are destined to be.
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Following up on @Meknomancer's call out. There are some build combinations that lend themselves better for building more aggressively than others and it's still important to understand even in those aggressive builds what is the key to your survival. For Rad Armor it's Particle Shielding. Since it's a click power with a decent cool down, it means your survival is going to depend a bit on having good to high recharge. The absorb shield + Siphon life from dark melee will do a decent job of topping off your HP. HIgh recharge has a lot of synergy with an aggressive proc monster builds and Rad armor is a great set for proc monster powers. Radiation therapy and ground zero can both do a lot of damage when filled with procs. If you really want to go nuts with more procs take arctic breath from Mako's patron pool. Having a good density of AoE attacks means you can alpha strike groups and kill fodder faster. And less stuff hitting you = less pressure to lean into your survival tools and that is the other half of the equation for survival against 90% of game content. If you played blasters you know that killing stuff before they kill you works. Here is a stone/Rad scrapper build I posted a while ago that capitalizes on procs, recharge, and knockdown. I prefer power combinations with a few knockdown powers both for the recharge bonus and the mitigation the mechanic provides, but Dark Melee is a solid pick as well. Here's my thought on arctic breath. However unlike banes, a procced Rad armor build will have enough AoE to alpha strike fodder, and since AB is a cone it does interfere with positioning all your other PBAoEs. Unpopular opinion here I'm sure but I also debate the sequencing of unleashing my AoEs to open fights. Most folks probably gravitate to soul drain first then whatever else. But soul drains sucks up 4 seconds of cast time for mediocre damage. If you open with ground zero and then rad therapy you can do a whole lot more alpha damage in that time. And without a good saturation of mobs the soul drain buff is lackluster. Soul drain is not too proc monster friendly and most people will try to maximize the recharge slotting of it which to me means it's a placeholder for a set for those much needed global recharge bonuses.
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Axe Cyclone's reverse Repel effect does interesting things if you kite
Nemu replied to nihilii's topic in General Discussion
Another people should learn to joust. Now if I can do that with Whirlwind.... just imagine.... -
I'm approaching mine as more a debuffer with some control built in. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Symphony Control Secondary Power Set: Darkness Affinity Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Flight Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Hymn of Dissonance D-Sync Origin:D-Sync Binding Level 1: Twilight Grasp (A) Touch of the Nictus - Accuracy/Healing/Absorb (3) Touch of the Nictus - Healing/Absorb/Recharge (3) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb (5) Doctored Wounds - Heal/Recharge Level 2: Aria of Stasis (A) Ice Mistral's Torment - Endurance/Slow (5) Ice Mistral's Torment - Damage/Recharge (7) Ice Mistral's Torment - Damage/Slow (7) Ice Mistral's Torment - Accuracy/Damage/Endurance (9) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge (9) Ice Mistral's Torment - Chance for Cold Damage Level 4: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Kismet - Accuracy +6% Level 6: Impassioned Serenade (A) Apocalypse - Damage (11) Apocalypse - Damage/Recharge/Accuracy (13) Apocalypse - Recharge/Accuracy (13) Apocalypse - Damage/Endurance (15) Apocalypse - Chance of Damage(Negative) Level 8: Tar Patch (A) Ice Mistral's Torment - Endurance/Slow (15) Ice Mistral's Torment - Damage/Recharge (17) Ice Mistral's Torment - Damage/Slow (17) Ice Mistral's Torment - Accuracy/Damage/Endurance (19) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge (19) Ice Mistral's Torment - Chance for Cold Damage Level 10: Super Speed (A) Winter's Gift - Slow Resistance (20%) Level 12: Enfeebling Lullaby (A) Superior Will of the Controller - Accuracy/Control Duration (21) Superior Will of the Controller - Control Duration/Recharge (21) Superior Will of the Controller - Endurance/Recharge (23) Superior Will of the Controller - Accuracy/Control Duration/Endurance (23) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (25) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 14: Howling Twilight (A) Absolute Amazement - Stun/Endurance (25) Absolute Amazement - Stun/Recharge (27) Absolute Amazement - Stun/Recharge/Accuracy (27) Absolute Amazement - Recharge/Accuracy (29) Absolute Amazement - Chance for ToHit Debuff Level 16: Shadow Fall (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense/Endurance/Recharge (31) Aegis - Resistance/Endurance (31) Aegis - Resistance/Endurance/Recharge (33) Aegis - Resistance Level 18: Confounding Chant (A) Ragnarok - Damage/Endurance (33) Ragnarok - Recharge/Accuracy (33) Ragnarok - Damage/Recharge/Accuracy (34) Ragnarok - Damage/Recharge (34) Ragnarok - Chance for Knockdown (34) Bombardment - Chance for Fire Damage Level 20: Fade (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense/Recharge (36) Luck of the Gambler - Defense/Endurance/Recharge (36) Aegis - Resistance/Recharge (37) Aegis - Resistance/Endurance/Recharge (37) Aegis - Endurance/Recharge Level 22: Hasten (A) Recharge Reduction IO (37) Recharge Reduction IO Level 24: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Shield Wall - Defense/Endurance (39) Shield Wall - Defense (39) Shield Wall - +Res (Teleportation), +5% Res (All) (40) Reactive Defenses - Scaling Resist Damage Level 26: Darkest Night (A) Endurance Reduction IO Level 28: Soul Absorption (A) Synapse's Shock - EndMod (40) Synapse's Shock - Damage/Rechage (40) Synapse's Shock - EndMod/Recharge (42) Synapse's Shock - Damage/Recharge/Accuracy (42) Synapse's Shock - EndMod/Increased Run Speed Level 30: Hover (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (42) Blessing of the Zephyr - Knockback Reduction (4 points) Level 32: Reverberant (A) Coercive Persuasion - Confused (43) Coercive Persuasion - Confused/Recharge (43) Coercive Persuasion - Confused/Recharge/Accuracy (43) Coercive Persuasion - Recharge/Accuracy (45) Coercive Persuasion - Confused/Endurance (45) Coercive Persuasion - Contagious Confusion Level 35: Indomitable Will (A) Recharge Reduction IO Level 38: Dark Servant (A) Cloud Senses - Accuracy/Endurance/Recharge (45) Cloud Senses - Accuracy/ToHitDebuff (46) Cloud Senses - Accuracy/Recharge (46) Cloud Senses - ToHit Debuff/Endurance/Recharge Level 41: Tactics (A) Endurance Reduction IO Level 44: Mind Over Body (A) Steadfast Protection - Resistance/+Def 3% (46) Gladiator's Armor - TP Protection +3% Def (All) (47) Unbreakable Guard - +Max HP (47) Unbreakable Guard - Resistance/Endurance (47) Unbreakable Guard - Resistance Level 47: Psionic Tornado (A) Superior Frozen Blast - Accuracy/Damage (48) Superior Frozen Blast - Accuracy/Damage/Endurance (48) Force Feedback - Chance for +Recharge Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Superior Blistering Cold - Accuracy/Damage (48) Superior Blistering Cold - Damage/Endurance Level 1: Containment Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1708;736;1472;HEX;| |78DA65944B4F135114C7FFD3CE887D002D6D790805A1A008585A405DA811015968A| |B4DD88A58A18589B56DDA9AD80FE05E577E039F5BE31770AB89BA342E7C001A1531| |51172ECC78DAD303977692DBFEE69EC7FD9F33F7DEF8AD39F7CB17B169689ED94CB| |2585C9ACD654B855C26932A18F1E4AAB98CCAD34423B46B11A7F042F9467E2D972D| |CB44BFE23373339D0ECF250BD7B3294A7B369D36B366A90C77224781B154326F665| |79DD597857C2AB5D22AF32BA94271CDCCBBAAEFF3197375ADE43F973797C389A299| |CB9ACB4BF164B1942A943B49D3108D93A3F4A3411E8B469F01E876BCEFD86BB1030| |11A511D36F805DA1974C4B52A9CA2749A1264687018351727C33EB804DC0CFBD12C| |D0C2D04E2DB32B69343B02BC8013FF6822A8E334AD64282EBA81315BCD25CCE0C6B| |84084A10551860F545C93AAB34974B6884E8FE8F488CE36D1D9263A43A4D301A57B| |0E747347CE903CD76E272CC385FB6CF1E381C04386763C1278CCD089270C9F4867B| |392466FC6455BCDE502C301C404E20C3DB8C4B04ED1AD6A95ADD2C61E782AE0402F| |7C021136F56292E120A618A6A916AF52A5E1C5715BCDE598C014433F26054E08D8B| |8591BA4C6A7AAF1899A10BC2C22246A4288B26950D40C628261807A1E50F7460095| |3D4C4183025E72E950F74687AC7408F3F61A9C17B8C07018BF183E92CE2EF5A3765| |10DD5BC9B64E9D6760E85A577E3AB5E0BFE26F09DE108B604B6191CA42AA80A0FE2| |ADADE6F28E61860AE8535BD487CB6C19C1A2C015812586315C154832BCA24206D44| |33D209DF942150CA9877A089F6DD5F334867586A3D810D864F091F06135DDB034E4| |352D34AA367AB4DAF76AF00477338CBF027F047E33BCA1BFF0EE1563D9C278CAAD1| |AC73381DB5C929F3444D48F12D9D9CAFADE7B8AF08E04DF6508EA501FCB8AD54DD0| |B0F33A095D4D46168DDC2D0B5BCE867B32846AC476A3A59FEBFBD16819E6989F8D9| |67BBC7E6531EBF9C8DE6BC54A907F54F1B716EB2792F513D7EA27FE037897CD28| |-------------------------------------------------------------------| Serenade is a damage power first and confuse second. The purple confuse set goes into reverb because I'll be spamming the confuse a lot and I don't have to worry about positioning the pet for the cones since serenade is single target. The sleep is taken over the fear for the -dmg. Since this favors a primarily ranged playstyle I focused on Range/AoE defense. No tough/weave but fade does a good imitation of both providing both defense and resists. Since the build depends on fade and soul absorption for def/res/recovery it has high recharge, and with that I also built it with high slow resist since those buffs are pretty key to the build.
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I do arcs for the merits, But I think it's about time we revamped the rewards system so that team-mates got a cut on arc completion.
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If I recall the team has to do at least 10% damage to get credit, and you need to get a hit in on the team (but you don't need to personally contribute 10% of the damage). I've had run into scenarios where I got invited to a GM team and the team killed the GM before I can get to it - no badge. Splitting up the league is a sensible way to make sure everyone gets credit. Some will get fussy that a 50 is not leading a team but GM scales with player levels (a level 50 player is not going to do obscenely more damage vs a level 20 player proportional to the GM's HP) and that extra bit of incarnate boost for level 50s isn't that much of a deal breaker as long as the non-50 team leader is of a reasonable level.
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Why acrobatics and spring attack when you can slot a kb protection IO and get frozen aura? Then you can pick up another defense power like hover or anything from the stealth pool and drop another LOTG in there. There are few things that will toss you around when you have a KB protection IO, and Acrobatics is a huge end drain that only allows you to shrug off one minor hold. It doesn't do anything against stuns/sleep. You'll also be on teams, and I'd expect your teammates to can cover those holes if they can do so. If they don't even though they have the powers that can help you, like clear mind/enforce morale, etc... then ask them to. (something along the lines of "if you can buff me with power xyz, then I'll be able to go all out and help us clear faster) Are you ever going to use the melee attacks? Asking because a lot of people that are timid of a blasters squishiness avoid melee. So trying to figure out if the melee stuff is just for set bonuses to get to perma hasten. If that's the case you can drop the 6th proc slot from ice sword. Decimation build up proc doesn't go in ice blast, it'll hardly proc, pick something with a longer recharge. If you are going to proc monster something bitter freeze ray is a good candidate, and go all in on procs in that power. Similarly you are wasting procs in chillblain. Rule of thumb: if it recharges in under 8 seconds don't waste too many procs in it when you have better options with longer recharge times to slot those procs in. Low tier, low recharge powers are best used as mules for set bonuses. Swap out the dam/recharge in frost breath for a posi blast dam/range. It'll increase your proc chances, read the above for more information on how procs work. Why get tough/weave at all when you expect teams to cover up for you? that's 3 powers you sink for only one LOTG 7.5. Instead you can ditch fighting, go stealth for 2 easy +def picks. Having 5 LOTG 7.5s goes a long way to helping you get perma-hasten. Slots are precious, 2 slot hasten and +5 those level 50 recharge IOs is better than wasting another slot in hasten to try to get to perma-hasten. If you really want perma-hasten you can alter your power picks and take powers that are more conducive to you achieving that goal. Finally ask yourself WHY do you need perma-hasten? With perma-hasten Blizzard, which is longest recharge attack recharges in 43 seconds, if you are 13 seconds off perma-hasten it comes back up in 50 seconds. You are using this power every other pack regardless of whether you have perma-hasten or not. With perma-hasten bitter ice blast recharges in 3.5 seconds. If you are 13 seconds off perma-hasten it recharges in 3.97 seconds If you consider the cast time for your single target attack chain, whether you are perma hasten or not you won't be able to just cycle Freeze Ray and Bitter ice blast because those two powers have a combined cast time of 2.5 seconds, so you will need to squeeze either bitter freeze ray with a 2.6 second cast or Ice Blast with a 1.85 second cast. Even if you were to use Ice blast in your ST chain that's still 2.5+1.85 = 4.35 seconds total cast time, which is still more time than it takes for bitter ice blast to recharge. Also, if you team a lot, what are the chances that some teammates will have abilities to boost your recharge? There are valid reasons to get perma-hasten, like on dominators that shoot for perma-dom, or proc-monster builds that rely on high recharge to compensate for the lack of recharge slotting in their proc powers (but those builds also need a lot of other bonuses/tools to offset lack of ACC slotting, lack of end reduction, etc...) However, if you are shooting for perma-hasten just for the sake of perma-hasten, you may want to look at what you are giving up. Here's is a build that proc monsters both holds. It actually takes advantage of all the +Acc bonuses from the sets that give recharge, and the Blaster sustain takes care of endurance management issues. Even if you go the proc monster route you'll normally only be able to proc out maybe 3 attacks max, because you'll need all the other attacks/powers for set bonuses to offset the shortcomings of not slotting those proc powers for ACC/RECH/End Redux. This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Mutation Blaster Primary Power Set: Ice Blast Secondary Power Set: Ice Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Cold Mastery Hero Profile: Level 1: Ice Blast (A) Superior Defiant Barrage - Accuracy/Damage (3) Superior Defiant Barrage - Damage/RechargeTime (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (5) Superior Defiant Barrage - Accuracy/Damage/Endurance (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (7) Superior Defiant Barrage - RechargeTime/+Status Level 1: Chilblain (A) Empty Level 2: Frost Breath (A) Positron's Blast - Accuracy/Damage (9) Positron's Blast - Damage/Endurance (11) Positron's Blast - Damage/Range (11) Positron's Blast - Accuracy/Damage/Endurance (13) Positron's Blast - Chance of Damage(Energy) Level 4: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) (13) Winter's Gift - Slow Resistance (20%) Level 6: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 8: Freeze Ray (A) Damage Increase IO (15) Gladiator's Net - Chance of Damage(Lethal) (15) Gladiator's Javelin - Chance of Damage(Toxic) (17) Neuronic Shutdown - Chance of Damage(Psionic) (17) Ghost Widow's Embrace - Chance of Damage(Psionic) (19) Unbreakable Constraint - Chance for Smashing Damage Level 10: Frigid Protection (A) Synapse's Shock - EndMod (19) Synapse's Shock - EndMod/Recharge (21) Synapse's Shock - EndMod/Increased Run Speed (21) Synapse's Shock - Damage/Rechage (23) Synapse's Shock - Damage/Accuracy/Endurance (23) Regenerative Tissue - +Regeneration Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Kismet - Accuracy +6% Level 14: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IO Level 16: Build Up (A) Recharge Reduction IO Level 18: Bitter Ice Blast (A) Apocalypse - Damage (27) Apocalypse - Damage/Recharge/Accuracy (27) Apocalypse - Recharge/Accuracy (29) Apocalypse - Damage/Endurance (29) Apocalypse - Chance of Damage(Negative) (31) Gladiator's Javelin - Chance of Damage(Toxic) Level 20: Ice Patch (A) Recharge Reduction IO Level 22: Ice Storm (A) Ice Mistral's Torment - Damage/Recharge (31) Ice Mistral's Torment - Damage/Slow (31) Ice Mistral's Torment - Accuracy/Damage/Endurance (33) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge (33) Ice Mistral's Torment - Chance for Cold Damage Level 24: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Shield Wall - Defense/Endurance (34) Shield Wall - +Res (Teleportation), +5% Res (All) Level 26: Bitter Freeze Ray (A) Damage Increase IO (34) Impeded Swiftness - Chance of Damage(Smashing) (34) Ice Mistral's Torment - Chance for Cold Damage (36) Ghost Widow's Embrace - Chance of Damage(Psionic) (36) Neuronic Shutdown - Chance of Damage(Psionic) (36) Gladiator's Javelin - Chance of Damage(Toxic) Level 28: Ice Sword (A) Ice Mistral's Torment - Damage/Recharge (37) Ice Mistral's Torment - Damage/Slow (37) Ice Mistral's Torment - Accuracy/Damage/Endurance (37) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge (48) Ice Mistral's Torment - Chance for Cold Damage Level 30: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Reactive Defenses - Defense/Endurance (39) Reactive Defenses - Scaling Resist Damage Level 32: Blizzard (A) Superior Blaster's Wrath - Accuracy/Damage (39) Superior Blaster's Wrath - Damage/Recharge (40) Superior Blaster's Wrath - Accuracy/Damage/Recharge (40) Superior Blaster's Wrath - Accuracy/Damage/Endurance (40) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (42) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 35: Freezing Touch (A) Hecatomb - Damage (42) Hecatomb - Damage/Recharge/Accuracy (42) Hecatomb - Recharge/Accuracy (43) Hecatomb - Damage/Endurance (43) Hecatomb - Chance of Damage(Negative) Level 38: Flash Freeze (A) Fortunata Hypnosis - Chance for Placate Level 41: Frozen Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Gladiator's Armor - TP Protection +3% Def (All) (45) Steadfast Protection - Resistance/+Def 3% (45) Luck of the Gambler - Defense/Endurance Level 44: Hoarfrost (A) Preventive Medicine - Heal (45) Preventive Medicine - Heal/Endurance (46) Preventive Medicine - Endurance/RechargeTime (46) Preventive Medicine - Heal/RechargeTime (46) Preventive Medicine - Heal/RechargeTime/Endurance (47) Preventive Medicine - Chance for +Absorb Level 47: Frozen Aura (A) Armageddon - Damage (47) Armageddon - Damage/Recharge/Accuracy (47) Armageddon - Recharge/Accuracy (48) Armageddon - Damage/Endurance (48) Armageddon - Chance for Fire Damage Level 49: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1690;717;1434;HEX;| |78DA6D944B4F535110C7FFF75181D202157909154A0B94160AB832BE62444C8056A| |B246E8C2185DEC04D6ADBD062E41B181FD19D89CF9D896B8DBA77ABDFC0854BE569| |62E2CED4B977EEE8A17892D3FBBB6766FE6766CEEDC9DCBE10F8FC297D0E5A70BA9| |0AB5416CFD36FD55A6BCCAC577355BB5484331A68767B96C5ABB9E28A954FCD2E5B| |EC3C208685F572B9B456752D995CD12EAF1758C29F2D950AA985B265E5032EA6AD5| |CD92EAEB4CA4BDE5AABACDAE590FB3E5BBC6557EC25BB6057374233657B39355D2A| |E449D1D964A39B5289D19C73F2D220A3E6A31F139832A14313D0194C180226C321F| |818EE60DFA8399306E61D7545DED4F0066E4423DE32F8F14EE03D43001F18A2D430| |4389D60C7CD13D975EC38534ADFBFE1550A397D7EC92F11AFEB7B2068459B605338| |607630C6DC89144D8819B9ABB7218B32C738F629AD4063561D3F45CB6198E604F60| |8BA113BB026759B8935269564B694607EFD48DDF705D06C925A8BA049174126E221| |70FEED3A3556D732B5B4C5CA647484D3384312EE0285202130C7D9814986238268D| |7840B1ED8A0CDA65834BF4E850B6363BE0F779C1CD0201860104055A1842545B97A| |2AB7749F903B8C85B4730CF9025871EF5E07AE4E02278C5DD8C886E54CE2B2A2718| |9552EE524CAFFAE9F54AC23149382609C724E109110E52C26135E1B0243C8C3DC38| |39F0C57C8A15FED7D3F9E88CB5386113C13782EF08261142F191E52ECA09AF02086| |75CF252E30CA90404220C9B04A22439AF24718C275B6D864892BBA465C4A49E0386| |F3DE61E4ED88136367D0D0049B5A624BE89EF7786716C0A6C096C33A4B0C3F08862| |536A4D299CD03D979302A774AFF7A705CE30B4D0214CAA5FE3A464DE67FEFFBE899| |8FBAFB35AFAA0A3C1E25953F5248BC6123BFEFD1234C7F9F3DBABB3105EA339E2DC| |8311AE77F760709C837F1C0C7EAC7B37E12FBE2C3E26283925A3DA0D8A9952ABC9D| |52F2CD52F64EB17FE00CDD8C6F1| |-------------------------------------------------------------------|
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What makes you think that Elec/Eng is designed for ranged play? I see all the hard hitting melee attacks + powerboost + short circuit and think "this is meant to punch stuff in the face, and it has the tools to supplement that strategy to help survival via end drain." But since we have ranged attacks in our arsenal, we can ALSO shoot stuff from range as well. I think exactly the opposite, blasters does not equate ranged only and to pigeonhole the AT into that playstyle when your toolkit screams otherwise is the real unrewarding part. If you really embrace that thought then /tactical arrow is best suited for pure range play as that secondary offers toys that truly synergize with pure range play. With IO sets it is not difficult to build a tankmage with blasters for normal content, there's absolutely no reason to avoid melee when you can leverage both the art of movement and softcap defenses plus any other tools in your actual toolkit to augment survival. Here are some videos to help you understand the nuances of playing melee blasters. It's a rewarding experience like no other. Once you can play a melee blaster well, you can play just about any other AT save khelds and masterminds well, (both of those have more of a technical learning curve in the form of binds) because you will have picked up all the tricks of the trade in being an absolute badass who not only understands game mechanics but also has the skills to back it up.
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Elec/energy is a good combo, voltaic sentinel doesn't break the build if you lean into playing in melee range. Powerboost + short circuit is the premier combo for alpha endurance drain and that can be used to start every fight. Lean into playing in melee range and take advantage of the above and the build will perform just fine even if VS tracking is borked. If you just want to keep at range, this build has a lot less to offer.
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Well, taking a look at the Axe changes on beta. Some will no doubt call me a genius and idolize me like they do Elon for sticking with Axe/Ninja. I mean, now we get Axe CYCLONE! Axe 4eva!
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Things you enjoy that other people seem to not enjoy
Nemu replied to Yomo Kimyata's topic in General Discussion
Pandas. Everyone else wants to make panda rugs. That makes me a saaaad panda.