Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Nemu

Members
  • Posts

    1395
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Nemu

  1. Your request is a bit vague, asking questions like that is bound to get you a ton of answers that may or may not hit the mark on what you really want. Help us help you by giving us a bit more info on what you are looking to do: Is this a concept build or are you just looking for the most OP Energy/Dark build possible? What are you looking to achieve with the build, what are the top 3 things that are most important? Are there any specific powers that bind you to the concept (i.e it needs to be able to teleport, it needs to fly, etc...) Playstyle preferences - melee vs ranged or hybrid. I can tell you /Dark is a melee heavy secondary and if you want to stay at range you are missing out on a lot of what makes /dark attractive. If you are new, I encourage you to ask "how do I play a blaster well" first before diving into builds. Builds are not a replacement for skill or game knowledge and they supplement your playstyle. If I gave you what I deem to be the optimal energy/dark build that thrives on smashing face in melee range and you prefer hover blasting at range (whether for concept or if that's your comfort zone), or you take the build as is and wade into melee without the game knowledge and skills to help you understand how to survive in melee, then you are not going to have as smooth time playing that build.
  2. It's not a stupidly high damage pairing but you can leverage containment via aria of stasis before using confounding chant. You can also treat impassioned serenade as a damage power first. It's tempting to slot with coercive confusion for the recharge + range defense bonus but that set can go into Reverberant. The pet is not uber damaging nor is it game changingly useful, and I tend to use the confuse more on single targets so having the pet proc contagious confusion while I focus on damage makes sense to me. Anytime you have a power that slows you should be looking at whether ice mistral's torment would be good fit. That set has a lot offer this build because the combo dictates a ranged playstyle and thus you only need ranged +aoe defense and don't have to worry about melee defense especially if you fly. You can round out the defenses by taking indomitable will to give you high psi defense and mez protection. Keeping that and the dark buffs up require a bit of recharge and ice mistrals provides recharge, SLOW RESISTANCE, aoe defense AND +HP. Slow resistance is important for Dark because key buff powers are on long timers and all recharge and no slow resist means you will get neutered by mobs that apply -rech. I treat my symph/dark as a debuffer that happens to have some controls. It features high recharge (good chance to perma hasten and all buff with Psi nado FF procs), softcap Range/aoe/psi defenses, 90% slow resistance, and makes use of a niche but fantastic IO set. The last slot is up to you. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Fortississimo: Level 49 Magic Controller Primary Power Set: Symphony Control Secondary Power Set: Darkness Affinity Power Pool: Leaping Power Pool: Speed Power Pool: Flight Power Pool: Leadership Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Hymn of Dissonance Hamidon Origin:Endoplasm Exposure (43) Unbreakable Constraint - Chance for Smashing Damage (48) Apocalypse - Chance of Damage(Negative) Level 1: Twilight Grasp (A) Touch of the Nictus - Healing/Absorb/Recharge (40) Touch of the Nictus - Accuracy/Healing/Absorb (40) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb (40) Doctored Wounds - Heal/Recharge Level 2: Aria of Stasis (A) Ice Mistral's Torment - Endurance/Slow (3) Ice Mistral's Torment - Damage/Recharge (3) Ice Mistral's Torment - Damage/Slow (5) Ice Mistral's Torment - Accuracy/Damage/Endurance (7) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge (7) Ice Mistral's Torment - Chance for Cold Damage Level 4: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Kismet - Accuracy +6% (48) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Impassioned Serenade (A) Apocalypse - Damage (9) Apocalypse - Damage/Recharge/Accuracy (9) Apocalypse - Recharge/Accuracy (11) Apocalypse - Damage/Endurance (37) Apocalypse - Damage/Recharge Level 8: Darkest Night (A) Endurance Reduction IO Level 10: Hasten (A) Recharge Reduction IO (11) Recharge Reduction IO Level 12: Enfeebling Lullaby (A) Superior Will of the Controller - Accuracy/Control Duration (13) Superior Will of the Controller - Control Duration/Recharge (13) Superior Will of the Controller - Endurance/Recharge (15) Superior Will of the Controller - Accuracy/Control Duration/Endurance (15) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (19) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 14: Tar Patch (A) Ice Mistral's Torment - Endurance/Slow (19) Ice Mistral's Torment - Damage/Recharge (36) Ice Mistral's Torment - Damage/Slow (36) Ice Mistral's Torment - Accuracy/Damage/Endurance (36) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge (37) Ice Mistral's Torment - Chance for Cold Damage Level 16: Shadow Fall (A) Shield Wall - Defense/Endurance (17) Shield Wall - Defense (17) Shield Wall - +Res (Teleportation), +5% Res (All) (33) Gladiator's Armor - End/Resist (34) Gladiator's Armor - Resistance (42) Gladiator's Armor - TP Protection +3% Def (All) Level 18: Confounding Chant (A) Ragnarok - Damage/Recharge (37) Ragnarok - Damage/Recharge/Accuracy (39) Ragnarok - Recharge/Accuracy (39) Ragnarok - Damage/Endurance (39) Ragnarok - Damage Level 20: Fade Hamidon Origin:Ribosome Exposure (45) Unbreakable Guard - +Max HP Level 22: Howling Twilight (A) Ice Mistral's Torment - Endurance/Slow (23) Ice Mistral's Torment - Damage/Recharge (23) Ice Mistral's Torment - Damage/Slow (34) Ice Mistral's Torment - Accuracy/Damage/Endurance (34) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge (49) Ice Mistral's Torment - Chance for Cold Damage Level 24: Soul Absorption (A) Synapse's Shock - EndMod (25) Synapse's Shock - Damage/Rechage (25) Synapse's Shock - EndMod/Recharge (31) Synapse's Shock - Damage/Recharge/Accuracy (31) Synapse's Shock - EndMod/Increased Run Speed Level 26: Reverberant (A) Coercive Persuasion - Confused (27) Coercive Persuasion - Confused/Recharge (27) Coercive Persuasion - Confused/Recharge/Accuracy (29) Coercive Persuasion - Recharge/Accuracy (29) Coercive Persuasion - Confused/Endurance (31) Coercive Persuasion - Contagious Confusion Level 28: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Maneuvers (A) Reactive Defenses - Defense (33) Reactive Defenses - Defense/Endurance (33) Reactive Defenses - Scaling Resist Damage (45) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Dark Servant (A) Superior Entomb - Recharge/Chance for +Absorb (42) Superior Entomb - Accuracy/Hold/Endurance (42) Superior Entomb - Accuracy/Hold/Endurance/Recharge Level 35: Tactics (A) Endurance Reduction IO Level 38: Indomitable Will (A) Recharge Reduction IO (45) Recharge Reduction IO Level 41: Mind Over Body (A) Steadfast Protection - Resistance/+Def 3% (47) Unbreakable Guard - Resistance (48) Unbreakable Guard - Resistance/Endurance Level 44: Psionic Tornado (A) Superior Frozen Blast - Accuracy/Damage (46) Superior Frozen Blast - Accuracy/Damage/Endurance (46) Superior Frozen Blast - Damage/Endurance (47) Force Feedback - Chance for +Recharge Level 47: Fly (A) Winter's Gift - Slow Resistance (20%) Level 49: Evasive Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Containment Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1637;731;1462;HEX;| |78DA6594594F135114C7FFD3995ABBB1B6050484525028A50B2A2F6E0848A2D2848| |457151B686162699B4E4DEC07F033F80D5C5FD50FE0F2A689FAEC837B8C0B98A80F| |3E98F1740E472E76029DDF9C73EE59FE73E766AFCE059E3D5D9886D6365BCC59D6F| |26CB954AB968BC57CD59DCDAD992BA02B385FAED64CCB6AFC6D943D6489ED84C98A| |E4527DA3B25E2ED5C510556266AE140AC9B95CF572294F354E150A66C9ACD511582| |CD3C2857CAE6296D67CCEC352259F5FF53B385F34D7D66BAD12B39AAF5AEB662574| |BA62AE24172DB35C325796B339AB96AFD6BBA9A741FA3F3A4E3F1AE4B25DC014DD0| |D1D719CA1878C8114320CAFBB76C7EA4048773C07111688086435078E51014D59E4| |D6E0753B1E177C027E060301863D080AB4304448445DED534758DB5EF4870CFD8D3| |E5F719FC7A9A41B3BB1861B09F6EC455220C5E0439A6118130C6F694A8F52091E44| |E17886A807AFE2D1BC68A897F152966D384977BF3AAD1F375890006E0ADC6268C16| |D813B0C1DB8CBF0867A08AA6982225A87881613D162225A4C441B16D1DE539A5635| |4D2BE675A7CF369C1538C7250791614B142986314CB26B9A866A57D218ED3824A21| |D66388023025302930C1FA8894EB5894E797321272B550A39010471FCE492719CA0| |588F8E047EB3E51DA509AB69C2224944248988245191242A92A445928F94A64BFBB| |78B6DA30B9F0DC7D38D2F025F19F6E39BC016C30C29D1A336D183F33CE53E5C10B8| |C8D08765814BAEED3439062F6DA45E758BF58A24EDE4E9573FB17E6CF2DB18C496C| |00F5624218B3ED14C03CA7E770DE009F73B8647028F193AA9C0905A7A4876F773CA| |3AA2EEEE11D9D40981171432AA7E84A30D2D1BDF5E525E5C0ABF185ED26D7CE7B4B| |0F571DCE31626F040E03E4312D758183F75975426A1875E4EF7300EA4D5BED3323D| |55572FDBEEFBCFE0186D1B0BCD769DCB2E1AEAB9461E8D577CF3ED3EF01AE7388BB| |5D9EC1965CF56B327CA237C6FF65CE7FAB473778D6DFF05C8ACC611| |-------------------------------------------------------------------|
  3. Yeah that's MY JOB! The inner circles gives me powahs!
  4. Well, there are some scenarios where it makes sense to let people know "the better way to play it." Like spotting a melee player that skipped their mez protection. I've run into those before. I don't think I'll get a whole lot of resistance from the "play however you want to play" crowd suggesting that player might want to pick up the mez shield/click. I also think the lack of resistance comes from the fact that a lot more people understand melee AT better than other ATs and it's imprinted in their minds that there is a right way to build the AT when it comes to mez protection. Unfortunately, the extent of their knowledge with this game stops with melee ATs. Shift the scenario to a defender with clear mind not buffing squishies who also provide the team with important buff/debuffs/damage and you'll get a lot of people screaming "don't tell me how to play!" when you merely suggest that they can CM the squishies instead of the TANK. I have a critical eye towards people that play support, and a lot of those players don't have the mindset or the knowledge to play support. Fortunately IOs have given every build the possibility to be self sufficient, so in this meta I don't sweat it. I even let 1 attack aura rockers be. Can you imagine back in the days? The "anti healzors" camp would be all up in arms,
  5. My good man have you heard the gospel of SPIN and thine savior which is a Staff/Regen Brute with WHIRLWIND? Nothing is cooler than that! Whirlwind saves 🙏👼🛐
  6. A bit late to the party but someone asked the same thing a while ago: Once you set your goals and begin plotting a build in MIDS it then becomes a game of slot efficiency and optimization. In that thread I linked a build exercise for another poster, perhaps that will give you insight into overall principals regarding planning and optimizing builds. Identifying holes you need to plug for your builds is an important part of the build making process. Here is an example: This one goes against the defense softcap meta and looks at what elements help with bio armor survival, and plots a course with that goal in mind and explores synergies with the tool kit and how they impact each other. The takeaway here is that not every build needs to be built around defense to survive. My goal with builds often address survival, but what if that is not the primary goal? There are other goals that you can set for yourself and the reward is to "let the build do its thing" Here are some examples of that: This build focuses on dropping patches and taking advantage of an unconventional IO set for a very specific blaster primary for desirable set bonuses conducive to proc bombing a few choice powers. (pro-tip: powers with heavy proc slotting lack ACC, recharge, and endurance reduction, those are all things to consider when building out your set bonuses/plotting out your power picks) Here is a silly but fun build with a wacky goal: This one turns a scrapper into a hover blaster (and it's also very survivable). Once again, I looked at synergies when plotting out the build. Another thing that I see a lot of people that post builds overlook - power pick progression. There are a lot builds out there created just for level 50 without a care to how it performs at lower exemped levels. If you care about that and you see a build with only 2 or 3 attacks by level 30 then that's a red flag. In 99% of these cases there is absolutely no reason to build that way and you can squeeze in enough primary/secondary power picks AND pool picks to ensure a smoother leveling/exemping experience. For example, most of my defense focused blasters will have high 40s range defense when exemped for level 30 content so they can tankmage/speed TFs when needed. I plot my power picks with purpose to allow for that and have a fully viable attack rotation. It does take some knowledge of the game and powersets to get to this level of understanding synergies and critical holes for a build but this game is not sooooo deep that the learning curve is incredibly complex. We all had to start as newbies asking questions on why people do X instead of Y. If you are interested in honing your builds then that inquisitive mindset is good practice as you examine the builds posted on the forums. When in doubt, ask questions, tag me and I'll be happy to chime in.
  7. Nemu

    Solo Blaster Build

    You should learn how to play a blaster first. Any blaster build can do enough damage to solo, and our combo suggestions and builds, no matter how good they are, will not going to help you appreciate the nuances of playing a blaster. Defense softcap helps with survival, but it's not the end all be all factor that determines survival, a lot of that comes from skill, making use of the tools in your toolkit, and understanding of the game. This AT takes more finesse to play and if you are coming from a brute/tank/scrapper mindset you will need to make adjustments even if your game plan is to ignore your most of the powers in the secondary and keep at range. The forums are full of builds but rarely do posters dedicate time to teaching people how to play. No one talks about the benefits and importance of the following: Movement - When to move and where to move (i.e don't stand in behind a tank that's in front of an AV/GM and wonder why you are taking so much damage from the mob's cones, don't stand right next to the dark servants that master illusionists summon and wonder why all of a sudden you can't hit anything, etc...) Target priority - DE emanators, Tsoo sorcerers, sappers bosses in general, etc... Don't take down minions and other trash fodder because they are the first thing that you tabbed onto, take the time to pick out the proper threat because letting those stay alive (i.e. most bosses) increases the odds of them killing you. There are a lot of things playing melee ATs lets you ignore, playing a blaster will be rude awakening for you if you carry that mindset forward with this AT. Line of sight - if you wade into one of those underground missions with resistance and the mob placement is all spread out and your idea of engaging is to hover in the open and trade blows, you are probably not going to have a good time playing a blaster. Inspirations and what to prioritize - purples and breakfrees, combine them on your downtime on the way to the next group and most importantly, use them. Here's one bit of general advice I can give you on solo builds. Having some form of total invisibility (super speed + stealtth IO, Stealth + stealth IO, etc...) will help a lot for any solo character. I was like you once, people told me that blasters are a ranged AT a long time ago and I blindly followed that philosophy when I started, then I started to learn how to play the game. When I learned to joust it changed my fundamental understanding of the game and my playstyle. When I learned about defense softcap my game play leveled up as I took advantage of defense inspirations. When IOs were introduced my builds leveled up again. So now I don't see blasters as a "ranged AT" and there's nothing traditional about playing a "ranged" blaster, that's just how new/inexperienced players perceive the AT. Blasters are a damage AT, and those people that have learned to play the AT will maximize their blaster's effectiveness by making use of all the tools in their kit and supplement that with their skill and knowledge of the game. On combos conducive to a smoother leveling experience, look for synergies between the primary and secondary for stacking mezzes. For example, Rad blast has Cosmic Burst which is a bread and butter attack with a guaranteed mag 3 stun, if you pair that up with a secondary that also has stuns then you have a way to lock down bosses or two problem targets. Taser from devices is one such candidate for synergy. You can just as well do the same thing with holds, Dark blast has Abyssal Gaze which is also a bread and butter attack or Ice blast with freeze ray, and plenty more blaster secondaries have ranged mag 2 holds to allow you to quickly build enough stacks to hold a boss. P.S. If you want to learn more about jousting start with these videos
  8. Reactive skills such as single target heals should all have a cast time/effect trigger review because of their reactive nature. If you look at heal other or sooth they have even longer cast times than alkaloid. I'd extend that reasoning to stuff like single target buffs like fortitude/thaw/antidote. I can't save everyone but it does feel bad to have a teammate fall to spike damage because your buffs took a second or two too long to apply. Poison seems to be designed around spamming envenom + weaken on different targets to make up for lack of area coverage in a single application and this is even more paramount on MMs because Noxious Gas seems so underwhelming. I wouldn't mind if the radius increased to 10" for the former or if their recharge was reduced a bit to allow faster applications to cover the battlefield without investing heavily into recharge bonuses. On the other hand one can just buff Noxious Gas, keep the henchmen anchor, cut the recharge to 90 seconds and make it last 60 seconds. This way we have a reasonable chance to re-apply it if our henchmen die mid combat.
  9. I just took my Necro/Poison to 50. No softcap with most of my defenses in the teens. It's heavily recharge focused with the intent to maximize poison trap and soul extraction uptime. The plan is to combine weaken with the to-hit debuff from henchmen to provide enough safety for the build to do its thing. One thing that changed since the last time I played poison is that the movement changes made it so that I can joust poison trap more reliably. If I recall, prior it was very difficult to joust the power because it would place where you land. With that revelation the following opening sequence has worked well for me. Jump in -> mid jump weaken -> land hop joust poison trap back out of the group -> Neuro breath as I land -> more debuffs On support powers I always take the anti-mez on any set that offers it because I've played squishies enough to understand the importance of not being mezzed. It's not about efficacy of cast time or whatnot, even if the power took 3 seconds to cast I'd still take it because in the grand scheme of things, there are few sets out there that provide mez protection and even fewer players proactively using them. I might not use it all the time but I'm happy to have the tool when content calls for using it. The fact that antidote also takes resist sets makes it a easy inclusion from a slot efficacy perspective as well. Here's my build, it takes a bit more finesse than the typical tank mage softcap build. Don't expect it to solo +4/8 all the time but it can do well with a little support. Understanding target priority is key, targeting the nearest minion with your debuffs with the boss/priority target 9 feet away is not going to get you far with this build. This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Kim Pandashian: Level 50 Natural Mastermind Primary Power Set: Necromancy Secondary Power Set: Poison Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Mace Mastery Villain Profile: Level 1: Zombie Horde (A) Superior Mark of Supremacy - Accuracy/Damage (3) Superior Mark of Supremacy - Damage/Endurance (3) Sovereign Right - Resistance Bonus (5) Edict of the Master - Defense Bonus (5) Soulbound Allegiance - Damage/Recharge/Accuracy (7) Soulbound Allegiance - Chance for Build Up Level 1: Alkaloid (A) Preventive Medicine - Chance for +Absorb (15) Preventive Medicine - Heal (36) Preventive Medicine - Heal/Endurance (48) Preventive Medicine - Endurance/RechargeTime (48) Preventive Medicine - Heal/RechargeTime (48) Preventive Medicine - Heal/RechargeTime/Endurance Level 2: Envenom (A) Accuracy IO (31) Achilles' Heel - Chance for Res Debuff (31) Analyze Weakness - Chance for +ToHit Level 4: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Kismet - Accuracy +6% (40) Shield Wall - +Res (Teleportation), +5% Res (All) (46) Reactive Defenses - Scaling Resist Damage Level 6: Enchant Undead (A) Steadfast Protection - Resistance/+Def 3% (29) Steadfast Protection - Knockback Protection Level 8: Weaken (A) Cloud Senses - Accuracy/ToHitDebuff (9) Cloud Senses - Accuracy/Recharge (9) Cloud Senses - Accuracy/Endurance/Recharge (11) Cloud Senses - Chance for Negative Energy Damage (11) Siphon Insight - Chance for +ToHit Level 10: Life Drain (A) Superior Winter's Bite - Accuracy/Damage (19) Superior Winter's Bite - Accuracy/Damage/Endurance (19) Superior Winter's Bite - Accuracy/Damage/Recharge (21) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (21) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 12: Grave Knight (A) Superior Mark of Supremacy - Damage (13) Superior Mark of Supremacy - Accuracy/Damage/Endurance (13) Call to Arms - Accuracy/Damage (15) Call to Arms - Damage/Endurance (17) Call to Arms - Accuracy/Damage/Recharge (17) Call to Arms - Defense Bonus Aura for Pets Level 14: Super Speed (A) Winter's Gift - Slow Resistance (20%) Level 16: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense/Endurance/Recharge (43) Luck of the Gambler - Defense Level 18: Hasten (A) Recharge Reduction IO (27) Recharge Reduction IO Level 20: Antidote (A) Gladiator's Armor - TP Protection +3% Def (All) Level 22: Lich (A) Superior Mark of Supremacy - Accuracy/Endurance (23) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (23) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (25) Superior Command of the Mastermind - Damage/Endurance/Recharge (25) Superior Command of the Mastermind - Damage/Endurance (27) Superior Command of the Mastermind - Accuracy/Damage Level 24: Elixir of Life (A) Unbreakable Guard - +Max HP (37) Unbreakable Guard - RechargeTime/Resistance (39) Synapse's Shock - EndMod/Recharge (39) Synapse's Shock - Damage/Recharge/Accuracy (47) Synapse's Shock - Damage/Rechage Level 26: Dark Empowerment (A) Healing IO Level 28: Poison Trap (A) Ghost Widow's Embrace - Chance of Damage(Psionic) (37) Unbreakable Constraint - Chance for Smashing Damage (37) Obliteration - Chance for Smashing Damage (43) Eradication - Chance for Energy Damage (43) Armageddon - Chance for Fire Damage (46) Fury of the Gladiator - Chance for Res Debuff Level 30: Noxious Gas (A) Recharge Reduction IO (31) Recharge Reduction IO Level 32: Soul Extraction (A) Expedient Reinforcement - Resist Bonus Aura for Pets (33) Expedient Reinforcement - Accuracy/Damage/Recharge (33) Expedient Reinforcement - Endurance/Damage/Recharge (33) Expedient Reinforcement - Accuracy/Recharge (34) Superior Command of the Mastermind - Accuracy/Damage/Recharge (34) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura Level 35: Tactics (A) Endurance Reduction IO Level 38: Web Envelope (A) Gravitational Anchor - Immobilize/Recharge (39) Gravitational Anchor - Immobilize/Recharge/Accuracy (42) Gravitational Anchor - Recharge/Accuracy (42) Gravitational Anchor - Immobilize/Endurance (42) Gravitational Anchor - Chance for Hold Level 41: Neurotoxic Breath (A) Ice Mistral's Torment - Endurance/Slow (45) Ice Mistral's Torment - Damage/Slow (45) Ice Mistral's Torment - Accuracy/Damage/Endurance (45) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge (46) Ice Mistral's Torment - Chance for Cold Damage Level 44: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Supremacy Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1760;767;1534;HEX;| |78DA75944B4F13611486CF5C4A2D2D855ACAB55C2B82454770AF10D105424991AB6| |EC8D816186DA74D0B467E866EFC0B848B2E756BBC27BA72AFC668E48E118D7161EA| |E99C39E1638C254D9E39EFB9BCDF998FC6EE5CF2BD7D33DC0F52D5405A2F1466627| |A612195CF1866D23DA22F2CE6F5B40200FE2123D31AD7CDA45E983774D38DA1F061| |E6CCD862269335B59154229FCDE86662A946102F2ECECE6AF1AC51C89AE08B67B36| |96D38A5E70C73AEDC7A18CBA552C94A8E2753799C900B58CF83E66DA360DC30D2C6| |C252F872CE486842DB989E48D96E97EAD04F277E975D207E8AF838A902F4AA20C30| |4C34FB04085CD525509FA658C78A00C06644B9A53FF69B3AB588A1F360822B04970| |16B618B6197608E6B18D847FDC4696A0816637C3139C142CC13B1A59832B55A4C39| |18A0221C952CAE00F069A543CE010F53D0307042B68CC2514492EA895ACDC30D411| |18E8C12D1D7A50DDF059B69463F085E12B41396C30F868C02A0EF00803540F2CD31| |A8FC30AC32A4135AC31AC13AC61B557A87679619C141F4C33BCA7917EF84050051F| |193E1144703515C2DBC08746B21740A5525C5A252FAD13AA18820451A82668C7A28| |0B8B40074D35B696048A3B9A090024138A7585E1EE09142E29142304527A9816B0C| |AFC85D1DBC6478AED8039E11DCC2D45A71AFB5F09B9413F08BE024ECA836EC1268B| |04DF0104DD48BF6EAB1CC524C4C6814ED354246B2FB0ECA3680622F648FF61B85F3| |B27DAFFA48CA629B2671454DBC99668675F4D0224E6A811FD4A515BE331C30EC13B| |4C10BC586D704417C19EDE251DA51B3944798D021AEA80346657B2157094EC118C3| |38C304C14D3C419758DD051E97A59C062F838FA1C2659FDF4FF01867778BAEBAF95| |EF9D1AF262A1A2BD5A8F488B7B4879598E3D7A4182E05C4F502DC55EDBDDC231876| |D45875C522C455B112E312C577CB8FB6E4FCBDFFC4F71D71DC5A9B62DFB249B2DD0| |35724EBF7F19B2317F3B6C86598AF66842F6B04EED30B781A3DFA4F5B1CC52EBD42| |97E2943330ED0C5C77062E441D9BECC380570CF463202406FE026457EACB| |-------------------------------------------------------------------|
  10. Kinetic melee is great for a ranged scrapper too! Unlike the other phony builds posted here that claim that they can "do it all," This one really can! It can pew pew and pam pam, and also run away! That last one is literally impossible for the majority of scrappers and guess what? I got you covered fam.
  11. My point still stands. Put in the effort and reap the rewards. No effort = GTFO my lawn.
  12. I'm all for helping newbies, but giving them a free ride isn't the way I approach it. I prefer teaching them how to help themselves. It's also very easy to create a second account and dedicate that one to your farmer so you can use that one to PL your main account. By today's machine specs it's easy to run 2 instances of COH on most computers. I suspect a lot of seasoned players do this. And my opinion is that the beggars that can't even be bothered to do something like that and help themselves do not deserve my attention (or my help).
  13. 7 million isn't enough for those quality of life IOs like miracle +recovery, kismet +to hit or performance shifter +end if you ALSO want to enhance your other powers. What you can do is leverage what you get from drops and use the Single Origin enhancements that you can use - look out for ACC, DAM, END Reduction, Recharge SOs. And slowly over time craft and slot basic IOs which unlike SOs, don't have to be upgraded constantly. You are going to follow the conventional "rule of three" rule - Don't slot more than 3 of the same type of enhancements in one power. If you are fighting mostly +0 or +1 enemies then your attacks should be slotted 1 acc 3 dam at the very least. If you decide to 6 slot the attack the last 2 slots can go to 1 endurance reduction and 1 recharge. Whirlpool is very accurate and you can get by with even no accuracy slotting fighting 0/+1 enemies, so you can slot that 3 dam 3 recharge for maximum uptime and damage. 3 slot stamina for Endurance mod, that's how we did it back then when ED hit, that's how we do it now with a non-IO set build. Envenom and Weaken both need acc, same logic as above, if fighting +0/+1 1 ACC is enough. There's no significant benefit to 6 slotting these powers, 1 ACC, 1 end red, 1-2 recharge will make those powers servicable, and then if you have slots to spare you can slot for debuff effect such as -def or -tohit If you are running any toggles you can slot 1 end reduction in them. Pro-tip - turn off travel powers like fly or super jump when fighting. Those are a significant endurance drain. If you hate missing like I do, slot 2 acc in each power that needs to hit, compensate by removing a damage enhancement in attacks, for example.
  14. oh man... Mine only has 95%... *sniff* /e SadPanda
  15. SS/Regen is pretty much a blaster with more HP and more self heals. The rage crash pretty much negates your ability to play/build defensively. Embrace that kill or be killed mentality and go all in on offense. Also, don't skimp on slow resist on a regen. Your survival depends on your click heals and soft control and -recharge will kill you and make it a miserable experience because you can't do anything to save yourself. Put FF recharge procs in powers that can take them. Regen needs all the recharge boosts it can get. Instead of going darkest night for safety, you can go all out with arctic breath This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Regeneration Power Pool: Leaping Power Pool: Sorcery Power Pool: Speed Power Pool: Fighting Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Punch (A) Superior Brute's Fury - Accuracy/Damage (21) Superior Brute's Fury - Accuracy/Damage/Recharge (36) Superior Brute's Fury - Damage/Endurance/RechargeTime (46) Superior Brute's Fury - Damage/Recharge (48) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (50) Superior Brute's Fury - Recharge/Fury Bonus Level 1: Reconstruction (A) Preventive Medicine - Heal (3) Preventive Medicine - Heal/Endurance (3) Preventive Medicine - Endurance/RechargeTime (5) Preventive Medicine - Heal/RechargeTime (5) Preventive Medicine - Heal/RechargeTime/Endurance (7) Preventive Medicine - Chance for +Absorb Level 2: Haymaker (A) Superior Unrelenting Fury - Accuracy/Damage (17) Superior Unrelenting Fury - Damage/RechargeTime (19) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (19) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (21) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (50) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 4: Quick Recovery (A) Power Transfer - Chance to Heal Self Level 6: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Kismet - Accuracy +6% Level 8: Knockout Blow (A) Touch of Death - Chance of Damage(Negative) (9) Ghost Widow's Embrace - Chance of Damage(Psionic) (9) Perfect Zinger - Chance for Psi Damage (11) Unbreakable Constraint - Chance for Smashing Damage (11) Hecatomb - Chance of Damage(Negative) (13) Force Feedback - Chance for +Recharge Level 10: Mystic Flight (A) Winter's Gift - Slow Resistance (20%) Level 12: Hasten (A) Recharge Reduction IO (13) Recharge Reduction IO Level 14: Hand Clap (A) Absolute Amazement - Stun/Recharge/Accuracy (15) Absolute Amazement - Recharge/Accuracy (15) Sudden Acceleration - Knockback to Knockdown (17) Force Feedback - Chance for +Recharge Level 16: Integration (A) Miracle - +Recovery Level 18: Rage (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance Level 20: Resilience (A) Steadfast Protection - Resistance/+Def 3% (37) Unbreakable Guard - Resistance (37) Unbreakable Guard - Resistance/Endurance (40) Unbreakable Guard - +Max HP Level 22: Dull Pain (A) Panacea - Heal/Endurance (23) Panacea - Endurance/Recharge (23) Panacea - Heal/Recharge (25) Panacea - Heal/Endurance/Recharge (25) Panacea - Heal Level 24: Kick (A) Superior Blistering Cold - Accuracy/Damage/Endurance (37) Superior Blistering Cold - Accuracy/Damage/Recharge Level 26: Foot Stomp (A) Superior Avalanche - Accuracy/Damage/Endurance (27) Superior Avalanche - Damage/Endurance (27) Perfect Zinger - Chance for Psi Damage (29) Eradication - Chance for Energy Damage (29) Armageddon - Chance for Fire Damage (31) Force Feedback - Chance for +Recharge Level 28: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (34) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Shield Wall - Defense/Endurance (31) Shield Wall - Defense (33) Shield Wall - +Res (Teleportation), +5% Res (All) (43) Reactive Defenses - Scaling Resist Damage Level 32: Moment of Glory (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Shield Wall - Defense/Recharge (33) Shield Wall - Endurance/Recharge (34) Shield Wall - Defense/Endurance/Recharge Level 35: School of Sharks (A) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (40) Superior Frozen Blast - Recharge/Chance for Immobilize Level 38: Instant Healing (A) Panacea - Heal/Endurance (39) Panacea - Endurance/Recharge (39) Panacea - Heal/Recharge (39) Panacea - Heal/Endurance/Recharge (40) Panacea - Heal Level 41: Arctic Breath (A) Superior Frozen Blast - Accuracy/Damage/Endurance (42) Superior Frozen Blast - Damage/Endurance (42) Touch of Lady Grey - Chance for Negative Damage (42) Ice Mistral's Torment - Chance for Cold Damage (43) Bombardment - Chance for Fire Damage (43) Positron's Blast - Chance of Damage(Energy) Level 44: Arcane Bolt (A) Apocalypse - Damage (45) Apocalypse - Damage/Recharge (45) Apocalypse - Damage/Recharge/Accuracy (45) Apocalypse - Recharge/Accuracy (46) Apocalypse - Damage/Endurance Level 47: Rune of Protection (A) Titanium Coating - Resistance/Endurance (47) Titanium Coating - Resistance/Recharge (48) Titanium Coating - Resistance Level 49: Fast Healing (A) Numina's Convalesence - +Regeneration/+Recovery Level 1: Brawl (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (48) Superior Blistering Cold - Recharge/Chance for Hold Level 1: Fury Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1761;772;1544;HEX;| |78DA7594594F534114C7FF77A96C2D8B65A72D94AD48E102BE9B18C52AD82608891| |25F9A06C7D2040B698B71D798F805C0E549232AFA0934E817F0453F824FBEB88126| |2ED107538FF7CC8469D19BDCDCDF9C33E7CC39FF993B8973E3DED7AFE2FB61D41C5| |C48E5F3C903B9E582F02452E9CC9C057A2AE86D778DC9845810C299595E12B9E44C| |2127B2E9C2BC748D8BD3229B17CEB4488BACC8A50A99C52CBC538B8B0B4E5CA4963| |2D9340F661673732277BE9A074B429CF2B918CBA4E70B342B70682933E770CEB838| |9B4915E653D96422952F50542B9532486FB701FD297A80FB54EB988D463C60E8C14| |38661AC318CE011C318D6192E3652B05192E61D7B4CBC57F081C1C647059F187661| |532E45290CC3D84E63C06BBB9E7AF81876A356419D2D0BADB765350D0C97A81A4BA| |B06167EB0A799B6C0A3790C0F9A0C59C36F32046DF4D1B842AFA10249FA466C54E2| |0CCFAD44DE74A11A130AA20C5EDC6058ED03AA346169D0C14D76530D357A0D3588D| |277AC8A8225F492DBB7AD67D1F221CE696B9150F056292357BC425DD7E95DD761D2| |700B8FD0A7C1304CE5311BB06ECABD7D62CABD7DCC7095B2F8B52C961F2D862B4C2| |FBE7103BDF8CE10C12F86CB14D4A405D94D08B0A7194105218656742AE892278304| |69D10569C18A2D575A65D843EE36FD98B6E11E7BDA715781DC9400B64CB7E000F6B| |125A424B268A50EBDB90EECE51AC2AAB9B06AAE073FE531A5A0A0DE5C509D991062| |96BB5F214C3274E128070DE22BC37592A653ABDCEA54D15D38AC828E308431C1306| |BFDFD33B7F7DFE8C6862D257FCE708DF2F66979ED3E2579BF92BC5F49DEAF248F28| |C9DF7881015DCF013C934AE3A982D7A6845A8FECC954B0011756A882A82E4D14431| |C348461058E821175D446196E53B4A315613A1864691C37AB7BD3380C17A8DD51FD| |708FE2387B0276E9D54378D396C1B7186265538A71BBF4D6738DC522A66C7D1ED90| |DB66F56972650F33FEFB48759E0ADFF447CD969BFC36ABCA4EB38AAAD5D3C4653C7| |F4AA4F941B66CB0D27CB0DD3FE32C38B6E32E8ABB8CF9AFF5FD6584B59F01FA5E3E| |64B| |-------------------------------------------------------------------| You can completely proc out footstomp and arctic breath but you'll lose out on 30% slow resist. which you can make up through base buffs and accolades if you are diligent about it. This setup allows you to do damage at all times, even during rage crash, because you need to kill stuff so they don't kill you.
  16. DB/Regen will be tough. I would find ways to fit in Knockdown procs in sweeping strike and typhoon's edge. Regen relies heavily on soft controls outside of it's own kit for survival and meshes well with those attack sets with loads of area knockdown/up. Sets with loads of knockdown/up powers are also FF +recharge enablers which synergize with regen's need for recharge. DB brings none of that to the table and I anticipate that you are going to be in for a rough time building and playing this combo for 4* hardmode with the goals and expectations you set in your ask.
  17. Taser has a 20 ft range and pure range enthusiasts still categorize it as "melee." How many enemy melee attacks have a 20ft range? let alone 10 ft? When I see blasters die oftentimes it's not because they are in melee, but because they positioned themselves incorrectly, or didn't move when they should have. Not even hover blasters are immune from this. I'd much rather see the wisdom of "learn where to plant yourself and when to move" propagated to help newbie blasters than "melee is bad, avoid melee." I've learned to go with the flow though, Melee phobia will never go away. Fortunately blaster primaries are strong enough to carry those builds that neglect their entire secondary. Although with the Sentinel revamp it really begs the question "why aren't you just playing that AT instead?" But, to answer the original question. /Tactical Arrow is top of the heap for pure ranged blasting because the powers all support that strategy. Your primary should be one without any PBAoEs if you are even remotely shy of getting within 20 feet of mobs. Ice/Tactical works very well, the slows compliment the "keep away from me" strategy and you also have access to good damage holds to further lock down problem targets
  18. That's a really bad build by any metric. I hope you are open to constructive feedback. Here are the most egregious issues with the build 1 - 4 slot hasten. Really overkill. Enhancement diversification means in general you get the most bang for your slots at 2 level 50 IOs for most attributes. You can +5 both via enhancement boosters if you have the inf to splurge. 4 slots in hasten is just a terrible waste 2 - Slotting attacks with full knockback sets (for presumably those 7.5% recharge bonuses). These are attacks first and there are ranged damage sets for a reason. A few well placed force feedback +recharge procs are far more effective and slot efficient than chasing those 7.5% recharge bonuses from full KB sets. Also, besides the 7.5% global recharge bonus that Kinetic Crash gives you, the rest of the bonuses are pretty terrible and the set features no damage procs. If I'm not going to fully enhance an attack for damage then I would make sure I have some damage procs in that attack to offset the lack of damage enhancement. 3 - No targeting drone. This isn't an optional pick. It's part of the core kit for a devices blaster that gives you to hit and resistance against to hit debuffs and blind. Time bomb and smoke grenade are more skippable than this power. 4 - Skipping pretty much the second half of your primary. Most blasters take their nukes, and if your game plan is to hover and pew pew cast time is really not that big of an issue if that's the concern. Flamethrower diversifies your otherwise pure lethal damage type. Ignite is a single target bomb if you can immobilize targets, which you can with web grenade. Gun drone is free dps that works even when you are mezzed. 5 - One can certainly build a blaster with low defenses but there should be a method to the madness, like going all in on damage/procs at the expense of personal safety. Yours is a build without a cohesive plan that builds for recharge just for recharge's sake. Pro-tip - DON'T build for recharge just for recharge's sake. It's not the end all be all goal to chase. Understanding WHY you need recharge and building with purpose will serve you better than treating recharge/perma hasten as a rule for every build. Here's a moderate budget no purple no PVP no winter IO build with a plan - pure range hover blaster with high recharge so that I can spam full auto/LRM/Gun drone more while keeping decent range defense that's 1 luck shy of range defense softcap (by level 30), plus respectable slow resist even without using expensive winter IO sets. And with power picks chosen in a way that accommodates leveling and exemp content without any significant gaps in leveling progression where you run into scenarios like having only 2 attacks before level 30. And lastly, perma-hasten with 1-2 triggers of various force feedback procs which is pretty much guaranteed to proc within hasten's 2 minute uptime. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Assault Rifle Secondary Power Set: Devices Power Pool: Leaping Power Pool: Flight Power Pool: Speed Power Pool: Fighting Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Burst (A) Superior Defiant Barrage - Accuracy/Damage (3) Superior Defiant Barrage - Damage/RechargeTime (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (5) Superior Defiant Barrage - Accuracy/Damage/Endurance (11) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (17) Superior Defiant Barrage - RechargeTime/+Status Level 1: Toxic Web Grenade (A) Ice Mistral's Torment - Damage/Recharge (40) Ice Mistral's Torment - Damage/Slow (48) Ice Mistral's Torment - Accuracy/Damage/Endurance (48) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge (48) Ice Mistral's Torment - Endurance/Slow Level 2: Slug (A) Decimation - Accuracy/Damage (19) Decimation - Damage/Endurance (19) Decimation - Damage/Recharge (21) Decimation - Accuracy/Damage/Recharge (21) Decimation - Chance of Build Up Level 4: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Kismet - Accuracy +6% Level 6: M30 Grenade (A) Positron's Blast - Accuracy/Damage (7) Positron's Blast - Damage/Endurance (7) Positron's Blast - Chance of Damage(Energy) (9) Positron's Blast - Damage/Range (9) Sudden Acceleration - Knockback to Knockdown (11) Force Feedback - Chance for +Recharge Level 8: Fly (A) Winter's Gift - Slow Resistance (20%) (25) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Targeting Drone Hamidon Origin:Cytoskeleton Exposure Level 12: Sniper Rifle (A) Sting of the Manticore - Accuracy/Damage (13) Sting of the Manticore - Damage/Endurance (13) Sting of the Manticore - Accuracy/Interrupt/Range (15) Sting of the Manticore - Damage/Endurance/Recharge (17) Sting of the Manticore - Chance of Damage(Toxic) (23) Force Feedback - Chance for +Recharge Level 14: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 16: Kick (A) Empty Level 18: Flamethrower (A) Bombardment - Damage (25) Bombardment - Chance for Fire Damage (27) Bombardment - Damage/Recharge (29) Bombardment - Accuracy/Damage/Recharge/Endurance (29) Bombardment - Accuracy/Damage/Recharge Level 20: Field Operative (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Synapse's Shock - EndMod/Increased Run Speed (37) Synapse's Shock - Damage/Rechage (43) Synapse's Shock - EndMod (43) Synapse's Shock - Damage/Recharge/Accuracy (46) Synapse's Shock - EndMod/Recharge Level 22: Ignite (A) Artillery - Accuracy/Damage (27) Artillery - Damage/Endurance (39) Artillery - Damage/Recharge (39) Artillery - Accuracy/Damage/Recharge (39) Artillery - Accuracy/Recharge/Range (40) Artillery - Endurance/Recharge/Range Level 24: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Full Auto (A) Superior Blaster's Wrath - Accuracy/Damage (40) Superior Blaster's Wrath - Damage/Recharge (42) Superior Blaster's Wrath - Accuracy/Damage/Recharge (42) Superior Blaster's Wrath - Accuracy/Damage/Endurance (42) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (43) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 28: Tough (A) Steadfast Protection - Resistance/+Def 3% Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Reactive Defenses - Defense (31) Reactive Defenses - Defense/Endurance (31) Reactive Defenses - Scaling Resist Damage Level 32: Gun Drone (A) Expedient Reinforcement - Accuracy/Recharge (33) Expedient Reinforcement - Accuracy/Damage (33) Expedient Reinforcement - Damage/Endurance (33) Expedient Reinforcement - Accuracy/Damage/Recharge (34) Expedient Reinforcement - Endurance/Damage/Recharge (34) Expedient Reinforcement - Resist Bonus Aura for Pets Level 35: Caltrops (A) Ice Mistral's Torment - Endurance/Slow (36) Ice Mistral's Torment - Damage/Recharge (36) Ice Mistral's Torment - Damage/Slow (36) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge (37) Ice Mistral's Torment - Chance for Cold Damage Level 38: Body Armor (A) Unbreakable Guard - +Max HP Level 41: Cryo Freeze Ray (A) Basilisk's Gaze - Accuracy/Hold (47) Basilisk's Gaze - Accuracy/Recharge (47) Basilisk's Gaze - Endurance/Recharge/Hold (49) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 44: LRM Rocket (A) Bombardment - Damage/Recharge (45) Bombardment - Accuracy/Damage/Recharge (45) Bombardment - Damage (45) Bombardment - Chance for Fire Damage (46) Sudden Acceleration - Knockback to Knockdown (46) Force Feedback - Chance for +Recharge Level 47: Surveillance (A) Achilles' Heel - Chance for Res Debuff Level 49: Evasive Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1653;722;1444;HEX;| |78DA7595CF4F135110C7BFDBDDA5F41788480101110A82D0AE70F0EE6F63044320F| |1DA6C642D4D9AB669B7899E3446E39F800AEA1FA1315EFD114F1A3562F4E0CD9B0A| |05F1E281D4D99D1D7D407CC9EE7E76E6CD9BEF7B3BD34E5F39157FF37AEA18B4C4C| |9825DAD664FD0DD752AE10BB65BABD80578234C576FE0C8CEDAC59C336F1DAF56ED| |5AC1CDCEE62F179C4E71CED5CAE552C5B5CEDAF339C7ADB69D2B2E3815A7E85A02F| |19952A9604D3976395FCCC5FC9733857C6EC18DFA3C57769CF9049B3D2B4D4A9E2E| |E72F59D3B562DECD978AD5ECB49FE96A17694AD135EC09D420A361D2CD00260D84A| |00984180CE80C51180C7B60325CDBB10C59A3A6EF19418CE108E202098108C3212F| |588DD6B048CF11037B7147E02EC33E2C092C3324E97C75255AD3D1A10582B7C8D06| |760941EE63F7D0DD3C423F8539AF058E02943339E087C95EDDE0AF910A34C613553| |183DBAEFE9C2179E7283EC11650A2238EA1DA98E317AC43445430C6F39511CEF04D| |E33B4E00382035E61488A8641D290503524302E410184684A2B140DAD68D0F0DD6D| |8ADD68C39611C80FF197D8EF7F3A825E68660060B84921ED6AA5B4CB312751E7A02| |17C6718C3378155860C7E30A429B6431161764097DC86948329D02410966A6A6688| |D01E3BD573EE1435197AED567576E39E1E042F311CC6B2C07D81077A20F821834E0| |97AD4043D7E3E2A26833C7D8A47EF93D407B0A6075017D864B84D33FB5555FDA8F3| |073D8875810D819F0C03D814F8C5709D6207D54E19941E4A49C3A5A4E152D267436| |86178415A86D53D0DE3B7EEEFE9253D46D53D8D6225E47B2C7C14F8C43081CF0CAF| |28685CEDAA71A99EB4144D5A2A2C2D159691AECA48456FC4014B5565E11979DA0D3| |CA79E99503D1372D2BD06D4D1F02EAFC4078CEDBF438DA9DD13754E3B63A833C9A3| |F112ABD1ED4BC8D2F51D765A6580BFED2456052EB2BCB5FFACB1BEDBBEC86A3C77E| |3BCB75F45120FEA2FFF2FE4AFF50FD2C9DD66| |-------------------------------------------------------------------| I encourage you to look at the build and ask questions on why I take certain powers and slot certain things the way I do. This is far from a super high-end build and I have other ideas for those iterations, but the starting point regardless of budget is the same - coming up with a game plan and setting expectations on what you want to do, exploit synergies, patch or compromise on your weaknesses, then putting plan to action via mids.
  19. Psst @Meknomancer, the secret to success is to hide behind blasters.
  20. I do miss the days when you couldn't get a travel power before level 14, watching a teammate hover over grendel's gulch to get to a mission, and the team waited for them. To this day I still think players need to pass 2 tests before they can level up to level 2. 1 - sprint only, no travel no temp no stealth/invis run across the hollows through the gulch from the Atlas Park zone entrance to the Skyway zone entrance, no deaths 2 - escort a hostage properly under a time limit with a temp stealth field and travel power (that you can turn off) Wait I'm the inner circle (you hear that Devs?), it shall be so!
  21. It's mostly just a mule for the purple sets. Proc heavy builds need recharge and accuracy due to the fact that you won't be slotting much of either in powers you want to proc. And proc heavy builds don't proc bomb every power. So you have to strategically set aside powers as mules for sets that gets you those bonuses. You have to look at how all the pieces fit together. In chasing global recharge I have the option to take spirit shark instead of school of sharks or bile spray. but I opted for those two because both purple sets gives me +ACC bonuses where as apocalypse in spirit shark does not. And I need those Acc bonuses to make sure that powers like arctic breath and touch of fear have a better chance to connect. Incidentally with those power picks you can have a pure ranged AoE volley if you want to be a hipster. It'll be almost as epic as a ranged hover blasting scrapper.
  22. I went and chased my dreams of trowing sharkz and trowing up. Presenting - Dark Rad Sharkman! This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Don't Proc Me Bro: Level 49 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Radiation Armor Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Smite (A) Superior Brute's Fury - Accuracy/Damage (3) Superior Brute's Fury - Damage/Recharge (3) Superior Brute's Fury - Accuracy/Damage/Recharge (5) Superior Brute's Fury - Damage/Endurance/RechargeTime (5) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (7) Superior Brute's Fury - Recharge/Fury Bonus Level 1: Alpha Barrier (A) Unbreakable Guard - Resistance (37) Unbreakable Guard - Resistance/Endurance (39) Unbreakable Guard - Resistance/Endurance/RechargeTime (39) Unbreakable Guard - +Max HP Level 2: Gamma Boost (A) Power Transfer - Chance to Heal Self Level 4: Proton Armor (A) Titanium Coating - Resistance/Endurance (39) Titanium Coating - Resistance/Endurance/Recharge (40) Titanium Coating - Resistance Level 6: Touch of Fear (A) Siphon Insight - Chance for +ToHit (7) Scirocco's Dervish - Accuracy/Damage (13) Scirocco's Dervish - Chance of Damage(Lethal) (15) Armageddon - Chance for Fire Damage (21) Glimpse of the Abyss - Chance of Damage(Psionic) (36) Fury of the Gladiator - Chance for Res Debuff Level 8: Siphon Life (A) Hecatomb - Damage (9) Hecatomb - Damage/Recharge (9) Hecatomb - Damage/Recharge/Accuracy (11) Hecatomb - Recharge/Accuracy (11) Hecatomb - Damage/Endurance (37) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 10: Fallout Shelter (A) Steadfast Protection - Resistance/+Def 3% Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (13) Kismet - Accuracy +6% (37) Winter's Gift - Slow Resistance (20%) Level 14: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 16: Radiation Therapy (A) Eradication - Chance for Energy Damage (17) Obliteration - Chance for Smashing Damage (17) Perfect Zinger - Chance for Psi Damage (19) Touch of the Nictus - Chance for Negative Energy Damage (19) Scirocco's Dervish - Chance of Damage(Lethal) (21) Theft of Essence - Chance for +Endurance Level 18: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Reactive Defenses - Defense/Endurance (43) Reactive Defenses - Defense/Endurance/RechargeTime (49) Reactive Defenses - Defense Level 20: Tactics (A) Endurance Reduction IO Level 22: Soul Drain (A) Armageddon - Damage (23) Armageddon - Damage/Recharge (23) Armageddon - Damage/Recharge/Accuracy (25) Armageddon - Recharge/Accuracy (25) Armageddon - Damage/Endurance Level 24: Particle Shielding (A) Preventive Medicine - Heal (33) Preventive Medicine - Heal/Endurance (34) Preventive Medicine - Endurance/RechargeTime (34) Preventive Medicine - Heal/RechargeTime (34) Preventive Medicine - Heal/RechargeTime/Endurance (36) Preventive Medicine - Chance for +Absorb Level 26: Midnight Grasp (A) Superior Blistering Cold - Accuracy/Damage (27) Superior Blistering Cold - Accuracy/Damage/Endurance (27) Mako's Bite - Chance of Damage(Lethal) (29) Trap of the Hunter - Chance of Damage(Lethal) (29) Perfect Zinger - Chance for Psi Damage (36) Hecatomb - Chance of Damage(Negative) Level 28: Ground Zero (A) Eradication - Chance for Energy Damage (31) Obliteration - Chance for Smashing Damage (31) Touch of Lady Grey - Chance for Negative Damage (31) Perfect Zinger - Chance for Psi Damage (33) Superior Avalanche - Accuracy/Damage/Recharge (33) Superior Avalanche - Recharge/Chance for Knockdown Level 30: Beta Decay (A) Achilles' Heel - Chance for Res Debuff Level 32: Kick (A) Empty Level 35: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (40) Gladiator's Armor - End/Resist Level 38: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Shield Wall - Defense/Endurance (46) Shield Wall - Defense (46) Shield Wall - +Res (Teleportation), +5% Res (All) Level 41: School of Sharks (A) Gravitational Anchor - Immobilize/Recharge (42) Gravitational Anchor - Immobilize/Recharge/Accuracy (42) Gravitational Anchor - Recharge/Accuracy (42) Gravitational Anchor - Immobilize/Endurance (43) Gravitational Anchor - Chance for Hold Level 44: Bile Spray (A) Ragnarok - Damage/Recharge (45) Ragnarok - Damage/Recharge/Accuracy (45) Ragnarok - Recharge/Accuracy (45) Ragnarok - Damage/Endurance (46) Ragnarok - Chance for Knockdown Level 47: Arctic Breath (A) Analyze Weakness - Chance for +ToHit (47) Positron's Blast - Accuracy/Damage/Endurance (47) Ice Mistral's Torment - Chance for Cold Damage (48) Bombardment - Chance for Fire Damage (48) Positron's Blast - Chance of Damage(Energy) (48) Annihilation - Chance for Res Debuff Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Fury Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1615;750;1500;HEX;| |78DA7594C94F136118C69F596A05CA520A058442590BAD8CE0BE46C5CA41DA04411| |33D35133A4203B6CDB4128DFF84F1E2C183E27234AE895EBDCBC9B3893737280697| |E8C1D4B7F3CE871F214E32E96FBEEF799FEF5D3A93BC1AF72DBF499C8052736AC12| |C145263F695A2E5499AB399190D803F9ECB468AE1493B37134E5AE1313BE7A5D5A0| |A34A25AD05CB32E2A63DCF18E2E5B875C9CA162C63CA4C67CC6226974D9DB42FE76| |CF82673B905236199F94C76B6DA7998CE5B56BA5EACA72DBB3097C9D73ACFE399D9| |B922093B4EE73333063B27AC45729C33B3A9A459285AF6B5564AA68BEE15BAA1405| |C650F7097D21FD5A16249C03D061DF7053C60D886870C8F0636DBD0EA77DEE9C30F| |8601FC12F09B6162886214A4451019FCD49D9DC764A74976AA86A8E2060F3344603| |09448E0912BF0C027B25B84033E5C67A8C331D58126BCE7E85E1C67F11A29BCB28D| |1703ACDD8E888041866A0C0988AA6E957ECEFC09655E25D9A00A2DF418D211A4F9D| |7C835D5A05971D3FB0347D287764EA687B4B59256A945AC52411555E0C2533AA85E| |D9E879D9538F92EAB83450EF1C97061438BB46B46A2EB88D6842A3E688FD74925F1| |E9C5F6415C11A0745B1CE3082124380820272910174B3EF3AFD34FFFB2794F5661C| |E41C8238A43A89077198A11547041C65CD73AAA9459E410B3EF289617C62E8C6670| |15F04AC68EE285719BE516C9B6CD3861B3C9D1DB829609E13EEC06D52462AE036AB| |17318617944DBB6CD32E3ADC293ADC8965D505373A8C3BBA0B4B0CCFC826240D0A2| |1BC266D805E2C2FBF831B3B5D28D3058DD67BE4E9F760B7E6CE6454735AA693A45F| |1E5BBF185B14E3AC1DC61901130C17E867503A4F1FC459CE7A085302A6059C535DB| |FF30C17293A2647C7B087777662AF807D02F6ABEED90718DEF900438AF61878CBCD| |34F0924761A0CEE3C02EA8025EC1850F5C4213D53D22B76C44D4DDA143BECA95BBD| |2CC717DF397A99CD82AD438C7495D563ADF23C762B57AB385B05EDBBADECD6996FE| |13F175EBFA2D3EFB2F5434D0D0| |-------------------------------------------------------------------| This build lets you be the shark you are destined to be.
  23. Following up on @Meknomancer's call out. There are some build combinations that lend themselves better for building more aggressively than others and it's still important to understand even in those aggressive builds what is the key to your survival. For Rad Armor it's Particle Shielding. Since it's a click power with a decent cool down, it means your survival is going to depend a bit on having good to high recharge. The absorb shield + Siphon life from dark melee will do a decent job of topping off your HP. HIgh recharge has a lot of synergy with an aggressive proc monster builds and Rad armor is a great set for proc monster powers. Radiation therapy and ground zero can both do a lot of damage when filled with procs. If you really want to go nuts with more procs take arctic breath from Mako's patron pool. Having a good density of AoE attacks means you can alpha strike groups and kill fodder faster. And less stuff hitting you = less pressure to lean into your survival tools and that is the other half of the equation for survival against 90% of game content. If you played blasters you know that killing stuff before they kill you works. Here is a stone/Rad scrapper build I posted a while ago that capitalizes on procs, recharge, and knockdown. I prefer power combinations with a few knockdown powers both for the recharge bonus and the mitigation the mechanic provides, but Dark Melee is a solid pick as well. Here's my thought on arctic breath. However unlike banes, a procced Rad armor build will have enough AoE to alpha strike fodder, and since AB is a cone it does interfere with positioning all your other PBAoEs. Unpopular opinion here I'm sure but I also debate the sequencing of unleashing my AoEs to open fights. Most folks probably gravitate to soul drain first then whatever else. But soul drains sucks up 4 seconds of cast time for mediocre damage. If you open with ground zero and then rad therapy you can do a whole lot more alpha damage in that time. And without a good saturation of mobs the soul drain buff is lackluster. Soul drain is not too proc monster friendly and most people will try to maximize the recharge slotting of it which to me means it's a placeholder for a set for those much needed global recharge bonuses.
  24. Another people should learn to joust. Now if I can do that with Whirlwind.... just imagine....
  25. I'm approaching mine as more a debuffer with some control built in. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Symphony Control Secondary Power Set: Darkness Affinity Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Flight Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Hymn of Dissonance D-Sync Origin:D-Sync Binding Level 1: Twilight Grasp (A) Touch of the Nictus - Accuracy/Healing/Absorb (3) Touch of the Nictus - Healing/Absorb/Recharge (3) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb (5) Doctored Wounds - Heal/Recharge Level 2: Aria of Stasis (A) Ice Mistral's Torment - Endurance/Slow (5) Ice Mistral's Torment - Damage/Recharge (7) Ice Mistral's Torment - Damage/Slow (7) Ice Mistral's Torment - Accuracy/Damage/Endurance (9) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge (9) Ice Mistral's Torment - Chance for Cold Damage Level 4: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Kismet - Accuracy +6% Level 6: Impassioned Serenade (A) Apocalypse - Damage (11) Apocalypse - Damage/Recharge/Accuracy (13) Apocalypse - Recharge/Accuracy (13) Apocalypse - Damage/Endurance (15) Apocalypse - Chance of Damage(Negative) Level 8: Tar Patch (A) Ice Mistral's Torment - Endurance/Slow (15) Ice Mistral's Torment - Damage/Recharge (17) Ice Mistral's Torment - Damage/Slow (17) Ice Mistral's Torment - Accuracy/Damage/Endurance (19) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge (19) Ice Mistral's Torment - Chance for Cold Damage Level 10: Super Speed (A) Winter's Gift - Slow Resistance (20%) Level 12: Enfeebling Lullaby (A) Superior Will of the Controller - Accuracy/Control Duration (21) Superior Will of the Controller - Control Duration/Recharge (21) Superior Will of the Controller - Endurance/Recharge (23) Superior Will of the Controller - Accuracy/Control Duration/Endurance (23) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (25) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 14: Howling Twilight (A) Absolute Amazement - Stun/Endurance (25) Absolute Amazement - Stun/Recharge (27) Absolute Amazement - Stun/Recharge/Accuracy (27) Absolute Amazement - Recharge/Accuracy (29) Absolute Amazement - Chance for ToHit Debuff Level 16: Shadow Fall (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense/Endurance/Recharge (31) Aegis - Resistance/Endurance (31) Aegis - Resistance/Endurance/Recharge (33) Aegis - Resistance Level 18: Confounding Chant (A) Ragnarok - Damage/Endurance (33) Ragnarok - Recharge/Accuracy (33) Ragnarok - Damage/Recharge/Accuracy (34) Ragnarok - Damage/Recharge (34) Ragnarok - Chance for Knockdown (34) Bombardment - Chance for Fire Damage Level 20: Fade (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense/Recharge (36) Luck of the Gambler - Defense/Endurance/Recharge (36) Aegis - Resistance/Recharge (37) Aegis - Resistance/Endurance/Recharge (37) Aegis - Endurance/Recharge Level 22: Hasten (A) Recharge Reduction IO (37) Recharge Reduction IO Level 24: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Shield Wall - Defense/Endurance (39) Shield Wall - Defense (39) Shield Wall - +Res (Teleportation), +5% Res (All) (40) Reactive Defenses - Scaling Resist Damage Level 26: Darkest Night (A) Endurance Reduction IO Level 28: Soul Absorption (A) Synapse's Shock - EndMod (40) Synapse's Shock - Damage/Rechage (40) Synapse's Shock - EndMod/Recharge (42) Synapse's Shock - Damage/Recharge/Accuracy (42) Synapse's Shock - EndMod/Increased Run Speed Level 30: Hover (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (42) Blessing of the Zephyr - Knockback Reduction (4 points) Level 32: Reverberant (A) Coercive Persuasion - Confused (43) Coercive Persuasion - Confused/Recharge (43) Coercive Persuasion - Confused/Recharge/Accuracy (43) Coercive Persuasion - Recharge/Accuracy (45) Coercive Persuasion - Confused/Endurance (45) Coercive Persuasion - Contagious Confusion Level 35: Indomitable Will (A) Recharge Reduction IO Level 38: Dark Servant (A) Cloud Senses - Accuracy/Endurance/Recharge (45) Cloud Senses - Accuracy/ToHitDebuff (46) Cloud Senses - Accuracy/Recharge (46) Cloud Senses - ToHit Debuff/Endurance/Recharge Level 41: Tactics (A) Endurance Reduction IO Level 44: Mind Over Body (A) Steadfast Protection - Resistance/+Def 3% (46) Gladiator's Armor - TP Protection +3% Def (All) (47) Unbreakable Guard - +Max HP (47) Unbreakable Guard - Resistance/Endurance (47) Unbreakable Guard - Resistance Level 47: Psionic Tornado (A) Superior Frozen Blast - Accuracy/Damage (48) Superior Frozen Blast - Accuracy/Damage/Endurance (48) Force Feedback - Chance for +Recharge Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Superior Blistering Cold - Accuracy/Damage (48) Superior Blistering Cold - Damage/Endurance Level 1: Containment Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1708;736;1472;HEX;| |78DA65944B4F135114C7FFD3CE887D002D6D790805A1A008585A405DA811015968A| |B4DD88A58A18589B56DDA9AD80FE05E577E039F5BE31770AB89BA342E7C001A1531| |51172ECC78DAD303977692DBFEE69EC7FD9F33F7DEF8AD39F7CB17B169689ED94CB| |2585C9ACD654B855C26932A18F1E4AAB98CCAD34423B46B11A7F042F9467E2D972D| |CB44BFE23373339D0ECF250BD7B3294A7B369D36B366A90C77224781B154326F665| |79DD597857C2AB5D22AF32BA94271CDCCBBAAEFF3197375ADE43F973797C389A299| |CB9ACB4BF164B1942A943B49D3108D93A3F4A3411E8B469F01E876BCEFD86BB1030| |11A511D36F805DA1974C4B52A9CA2749A1264687018351727C33EB804DC0CFBD12C| |D0C2D04E2DB32B69343B02BC8013FF6822A8E334AD64282EBA81315BCD25CCE0C6B| |84084A10551860F545C93AAB34974B6884E8FE8F488CE36D1D9263A43A4D301A57B| |0E747347CE903CD76E272CC385FB6CF1E381C04386763C1278CCD089270C9F4867B| |392466FC6455BCDE502C301C404E20C3DB8C4B04ED1AD6A95ADD2C61E782AE0402F| |7C021136F56292E120A618A6A916AF52A5E1C5715BCDE598C014433F26054E08D8B| |8591BA4C6A7AAF1899A10BC2C22246A4288B26950D40C628261807A1E50F7460095| |3D4C4183025E72E950F74687AC7408F3F61A9C17B8C07018BF183E92CE2EF5A3765| |10DD5BC9B64E9D6760E85A577E3AB5E0BFE26F09DE108B604B6191CA42AA80A0FE2| |ADADE6F28E61860AE8535BD487CB6C19C1A2C015812586315C154832BCA24206D44| |33D209DF942150CA9877A089F6DD5F334867586A3D810D864F091F06135DDB034E4| |352D34AA367AB4DAF76AF00477338CBF027F047E33BCA1BFF0EE1563D9C278CAAD1| |AC73381DB5C929F3444D48F12D9D9CAFADE7B8AF08E04DF6508EA501FCB8AD54DD0| |B0F33A095D4D46168DDC2D0B5BCE867B32846AC476A3A59FEBFBD16819E6989F8D9| |67BBC7E6531EBF9C8DE6BC54A907F54F1B716EB2792F513D7EA27FE037897CD28| |-------------------------------------------------------------------| Serenade is a damage power first and confuse second. The purple confuse set goes into reverb because I'll be spamming the confuse a lot and I don't have to worry about positioning the pet for the cones since serenade is single target. The sleep is taken over the fear for the -dmg. Since this favors a primarily ranged playstyle I focused on Range/AoE defense. No tough/weave but fade does a good imitation of both providing both defense and resists. Since the build depends on fade and soul absorption for def/res/recovery it has high recharge, and with that I also built it with high slow resist since those buffs are pretty key to the build.
×
×
  • Create New...