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Nemu
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It depends on how far you want to dial up the difficulty. You may or may not know this but you can set your difficulty. There's a speech bubble next to where you type in chat and you can set notoriety and select mob levels in missions relative to your level and the team size. You should have no issues with SOs with the default difficulty level for the most part. It's when you ramp up that you'll start noticing your survival taking a hit. However if you team a lot then your teammates can help out in that department.
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I have seen a fair share of panda hate I must say. A lot people out there want to make panda steaks. That's constitutes a hostile work environment people.
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Congrats on your first 50! It'll get easier from here now that you have a 50 to fund your other alts. I looked at your build. I have comments. A full set doesn't always mean the most benefit. This game like many others is about stacking similar stats. And the set bonuses are those stats. In this game the two main stats that people build for are: Defense Recharge Recharge is straightforward, the more is better, until you hit a point of diminishing returns. In general if you can hit 90-100% global recharge bonus that's really good, more global recharge bonuses past that point fall off in effectiveness and bang for the buck. Defense is more complex, there are multiple vectors for defense and people usually focus on 1 or 2 on non-defense oriented ATs/combos. There are a few strategies with blasters. 1 - if you just want to keep at range and shoot and avoid melee, range defense is a catch all and it'll cover 80% of ranged attacks, some range attacks are flagged as AoE and will not check against your range defense. A popular strategy with pure range blaster is to build for high range defense and pick up a resist epic shield, so that anything that does get past your range defense hits for less. 2 - if you want to mix it up and punch face as well then my preference is Smashing/Lethal defense, which covers most attacks in melee range, PLUS range defense, which covers the stuff shooting at you from range. Some examples of where you can clean up and optimize your slotting a bit, this is not what I would actually recommend, it just serves to highlight the general philosophy and approach to building: If you want to stack stats then any slots past the desired stat you want to chase is unnecessary. take recharge for example All these 6 slotted sets provide recharge at the 5th slot. The last slot doesn't provide any meaning synergy/contribution towards a build goal that's focused on recharge. Also, the luck of the gambler Defense/Increased Recharge Speed takes up a SINGLE slot and offers 7.5% recharge bonus and you can slot up to 5 of them in a build. That's the basics. I've done similar exercises with other posters on shoringup their build. If you fancy a read start here. Happy to help if you have any questions afterwards
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You can try something offbeat like this:
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I'm not seeing too many procs. You have vengeance and victory rush toggled on and those give you an inaccurate account of your overall stats. If your goal is to play at range why not build for range defense? A full set doesn't mean you get the most out of them. You are overslotted on hover, tactics, maneuvers, weave, frozen armor. Start here if you want a walk through on building with a goal and purpose and optimizing your slots Then stop here for proc slotting on Ice Blast Hope this gives you the perspective you need to succeed. Ping me if you have any questions.
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The experience of a returning player having to re-learn the ropes.
Nemu replied to crimson72's topic in General Discussion
People like that exist but for the most part the price of most IOs have kept the same over the years. The average price of a regular IO from a regular set hovers around 2-4 mil, depending on how patient you are. That hasn't really changed since 2019. The existence of enhancement converters adds another dimension to getting the IOs you need but unlike vaal orbs you won't ever brick your IO. You really don't have to play the price gouger's game unless you are impatient. There are plenty of other ways to get what you need for your build. Considering most IOs top off at 4 mil, with LOTGs 7.5s hovering around 6 mil, ATOs and a few of the quintessential PVP ios broach 8-10mil, it is very possible to get the core of what you need for a build for under 300 mil. Purples and winter IOs propel a build into the mid-high end spectrum. Most builds you see on the forums are in fact high end builds, people usually ask for "what's the best with an unlimited budget" (which by the way is a terrible way to ask for build advice). There's also the ability to craft your drops and use converters to convert undesirable crafts into more useful sets, keep the ones you can use and sell the others for a modest profit. Finally for those more expensive IOs like purples and winter sets you always have the option to trade for them via merit vendor if you don't want to wait. People will tell you it's not the best way to spend merits but if you get what you need why does that matter? Merits like any other commodity in this game is easy to acquire. You can run a speed Apex/tin in around 30-40 minutes, a speed ITF in another 20, and that'll net you 100+ merits for an hour's worth of playtime on top of influence/drops gained. And again, you don't need a top tier build to run those to start. There are plenty of people that get carried on those when they start and then they upgrade their builds as they accumulate more resources. The hardest journey is the first 50, everything after that will become a lot easier. -
The experience of a returning player having to re-learn the ropes.
Nemu replied to crimson72's topic in General Discussion
This game is nowhere near POE's level of complexity when it comes to itemization and builds. The IOs are defined and there's no variation in their parameters, so you don't need to develop currency generating workflows and spend hours on POE trade/crafting just to find the BIS gear. In addition it's much easier to attain end game goals with this game than POE where most builds just die off when they reach yellow/red maps because at that point itemization becomes so paramount it stymies progress for all but the most hardcore gamers. And those people that claim they have amassed billions upon billions of inf are just flashing their wealth, it's absolute excess and you can kit out your builds with a budget of a few hundred mill which isn't tremendously difficult in this game. You don't need to game the market every waking moment playing this game and still be able to outfit your characters. Compare to live when you still lived in the age of Hamis being Best in Slot, the game evolved beyond the power level that hamis offered with sets and set bonuses first and foremost, and incarnates second. There's really no other game that makes you feel as god-tier with a moderate decent build as this one and you can do so even on a budget without spending billions and billions of inf. I think you are on the right track to improve your gaming experience from a currency standpoint, but I wouldn't get sucked into the idea that you need billions upon billions of influence to succeed and have fun. FYI when I came back I won a few costume contests and then used that to fund my first character, then I ran a lot of speed TFs (more apex/tinmages than I care to admit) to generate a lot of reward merits and I actually used those merits to buy IO recipes from merit vendors to upgrade my build before I started selling drops on the market. Farming came much later and only because I learned about super packs and wanted to generate some extra capital to buy winterpacks during the winter event when they were discounted (that's no longer happening). Bottom line is you don't need to go into the extremes of currency generation, you can still spend the majority of your time playing the game, supplement that with a modicum of selling stuff on the market/farming/speed run stuff for merits, and still generate enough inf to start funding your next alt. -
Making sure I don't add Kurt Angle to the mix, because if that happens my chances at survival drastic go down.
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The experience of a returning player having to re-learn the ropes.
Nemu replied to crimson72's topic in General Discussion
I find the current player base don't read. They may very well spam in LFG that they are forming teams but they don't read the same channel they post and grab people interested in joining teams. It's far easier to get invites by sending tells to people advertising for teams and even then you may run into people that lack the common courtesy to respond back with a "we are full." I totally get where you are coming from. There are days that I don't want to deal with illiterate players or players that lack common courtesy and it's much easier to close myself in. Fortunately this game is lax enough where you can do just that. On the other hand, if you do give teaming a chance you might find yourself having fun with some cool people, some of which might even make your friend list. If you play mostly on Excel, you can also ask those Sovereign guys that are always kneeling in Oro to invite you to their SG/coalition. That coalition is pretty active. -
The experience of a returning player having to re-learn the ropes.
Nemu replied to crimson72's topic in General Discussion
I forgot to mention the best way to make money is to make @Yomo Kimyata host a build contest and then post creative builds and win. I think I won at least 200000000 billion inf from Yomo at this point. He hasn't paid me yet, but he will. protip: all the creative builds have whirlwind, it's super creative! -
The experience of a returning player having to re-learn the ropes.
Nemu replied to crimson72's topic in General Discussion
As adults we wage war against our greatest archenemy - time. This is a good way to maximize what you want to get out of this game with the time that you have. I think it's great that you took the initiative and did something about your situation to achieve the outcome that you wanted. I can not say the same for the scores more that not only depend on, but demand the generosity of others. I have no doubt that since you took the initiative to change your financial outcome, you'll also have the initiative to do the work and accomplish other things in this game if they compel you. You can make a fire farmer and self level in AE from 1-50+ without begging to sit on farms. It's all a matter of tuning your difficulty settings, start low and crank it up as you level, get more slots, get better enhancements. Another recommendation is to create an alt account. Make that your farming account. I have exactly 1 character on my alt account and I only use it to fire farm. I don't power level every character on my main account that I make, but it's nice to have the option to help a few select combos that don't play as well early game past those hurdles so you can get more fun out of your time. -
Good breakdown but what happens when you add Kurt Angle to the mix?
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Harsh words but there's truth in what @Zect is saying. It takes some awareness of your goals and what those goals mean to make out whether a build you see/copy aligns with your goals or not. Not everyone has the knowledge built up over years of playing the game to see synergies/holes/playstyles/other requirements to make a build work, and the mere existence of builds posted on the forums don't automatically make those builds "good" for YOU. Defining goals is the first step, and the more specific you are about your goal the better - that includes playstyle preferences, travel preferences, pet powers, etc... Anything other than "I want to be unkillable." or "I want to max out" (WTF does max out mean? you've given your audience nothing to work with with that statement) There are a lot of people that will sacrifice a lot of offense to make "unkillable" builds. The last time I checked you don't get xp/loot from being unkillable, you get those from being able to kill stuff too. And you can't do that if you hit like a kitten. Joke - Don't let tanker players build offensive ATs, they'll try to cram every resist and def bonus into that AT. Even seen a tank player build a blaster? That's comedy. I wish more people took a more analytical approach to making builds by asking the following questions: What can I expect with this combo? How does it play? This is my budget, what can I get out of this? Are there any synergies I can take advantage of? Are there any holes I really need to address? What am I potentially giving up to reach my goals? Any of those questions are magnitudes better than "is this build good?" because the former list anchor the questions to be about YOU, and you get less chances of some rando chiming in about how their build xyz is ubercakes and can solo LRSF with a mids link with no other context. Watch for posters/builders that explain what they do and more importantly why. Those are the ones with enough emotional intelligence to understand that posting in build help is not about flexing their build but to help the requester understand the build. Your chances of getting a build specific to your own goals and needs is much higher with those folks. Onto your build: 1 - Fire Armor needs recharge first and foremost. Healing flames is a cornerstone of fire armor survival. You gave up a lot of recharge focusing on defense and your build doesn't have knockback/knock down powers to take advantage of Force Feedback procs to offset that lack of global recharge bonuses. Your defenses will fail you, your primary doesn't have enough reliable mitigation(specifically AoE mitigation, you can stun a single target but it's that target's buddies that are going to kill you), and at that point healing flames is the only constant that can carry you through a fight. 2 - Fire armor also need a good deal of slow resistance, again, because of healing flames. If you can't spam it and your defenses are stripped and your recharge is neutered by slows, you are dead. 3 - EM is a bit too single target to operate fire farms efficiently regardless of how you supplement it with weak APP AoEs, you are better off just running regular KM ITFs/craft/convert if you want to make inf. 4 - Inefficient slotting: The 6th slot in Fire Shield does nothing for you since you already have capped fire resist. 6 slotting build up gets you less S/L defense than 2 slotting it with rectified reticle. I don't understand the rationale behind energy transfer. It doesn't cost end, it's also not autohit and you skipped ACC slotting in the power 5th slot in combat jumping gives you very little benefit. 2% damage bonus is negligible. Speaking of hitting stuff, it's a good place to put a kismet unique Sprinkling in various psi resistance IOs -see my joke about tankers. Your psi resistance is STILL pitiful, and you'll be better off dedicating those slots to more recharge/offense. In general I see a lot of wasted slots in 6 slotting powers with sets that don't give you fire/cold defense if fire farms is your goal. If general content is your goal there is additional wasted slotting in all the 6 piece winter sets that contribute to Fire/Cold defense, that 6th slot is not needed, You could use more LOTG 7.5 in your defense powers, hide for example. Recharge is good for fire armor and also speeds up total focus recharge to let you build focus. 5 - Assault doesn't do as much as you think it does, I'd rather get tactics or focused accuracy to deal with blinds and in case of the latter, ACC debuffs. 6 - Drop body mastery if you want to do more damage and get more meaningful set bonuses from the slots you potentially save. 7 - Agility does little for you defense wise, the defense boost from pool defense powers enhanced over ED is tiny. The primary reason people choose fire armor is more damage via burn, I would lean into doing damage more as the overall build direction and see this combo more like a melee blaster with mez protection. Dance and weave in and out of combat and kill stuff before they kill you, because dead things don't fight back.
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In this thread 4th post.
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You should really look at the build I posted. It checks all your boxes based on your initial ask. Let's compare and contrast: Your last build, with a 6th set of +10% global recharge by the way. The build I posted half a year ago: Your Freeze Ray: My Freeze Ray, without any recharge slotting Your hasten: My Hasten: All that recharge gets neutered with just a few -recharge debuffs. Your -recharge debuff resistance: Mine: Where's your heart at? Do you really want to do the thing you said you want to do or do you just want to hover blast with range defense covering your survival? If you noticed that my Freeze ray has lower chance to hit against +4s you are correct, assuming you are on teams all the time there are buffs and debuffs that can make up for that, but if you want to make sure you stay above 95% to hit with those powers you can replace the DAM IO with a Nucleus Hami-O, drop grant invis and pick up tactics. Hasten will drop to 118s (oh Noes!) and you will still do almost 2x the damage on freeze ray compared to your build. I'll reiterate, building for recharge for the sake of just recharge is wasting the opportunity to find other things that synergizes with that game plan. Nowadays if recharge is my goal I'll find a way to proc monster at least 1 power, if not more, to squeeze more damage in and get the most benefit out of having high recharge.
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Pretty F* if your name is F* McF*son
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I took Musc for more damage and some end drain synergy. Power sink helps refill your end when you are surrounded by mobs and that when you end really starts to tank with whirlwind on. Otherwise I use power sink to drain end from problem mobs as another way to mitigate damage.
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You can do both. The game has warped to a more damage oriented meta, but that doesn't mean that you need to sacrifice the conventional wisdom about slotting controllers back in the days to do damage today. Storm alone will take care of damage. To begin there are a few things you need to vet out: Playstyle/range (you solo a lot, want more control which is fine, but what about where you want to execute the game plan? at range or within melee range where arctic air can do its thing?) Theme, if any (check) The former will dictate a lot of your survival loadout, the latter will dictate the tools that you have to work with. Arctic air is set defining so we are going to build around that. Survival means you need to be able to stay alive while in the thick of mobs. There are a few ways to accomplish this: 1 - Leverage your toolkit to soft/hard control mobs around you. Storm is especially good at creating controlled chaos and ice is no slouch either, slows really mess with mob AI 2 - Build up defenses with epic armors/set bonuses. 3 - Get teammates to buff you. Monitoring your in game stats can help you make tactical decisions about how to alter your playstyle. 4 - Inspirations. On defense the conventional wisdom is S/L will cover a lot. and most people softcap that for builds that stay in melee and call it a day. I challenge that. Most people worry about the critters in their face so they think melee def/ or S/L is the most important for squishy builds that stay in melee. I think about it this way: if all you got is melee defense then you are not using your tools, and smart people use the tools in their toolkit and interact with those critters in their zone of interaction to mitigate melee damage. What they CAN NOT interact with are those outside of their zone of interaction shooting at them, sometimes with nasty debuffs. Range defense covers that entire vector regardless of damage type. So I tend to build for both S/L defense AND range defense for squishies that favor melee range. It's time to consider synergies with the pairing, there's not a whole lot but that's ok. You could make a case for hurricane as a positioning tool to push stuff into your patches. I've not seen people use that tactic too much nowadays but the rare opportunity may present itself where you can actually take advantage of that. So the game plan with this combo is to stand around in melee range to confuse/slow mobs and then drop lightning bolts/tornadoes/ice storm on them. We also need to consider the major holes in the build that will prevent you from executing your game plan: 1 - It's an end hog. Arctic air is an end hog, Freezing rain, tornado and Lightning storm are all end hogs, all the toggles will suck you dry. Hasten doesn't help either even though it's highly desirable for controllers in general and especially for storm. Solution - This is a build that's going to depend on recovery serums leveling up and on cardiac Alpha for incarnate. 2 - Mezzes can temporarily shut off arctic air. Solution - The rest of your toolkit can create controlled chaos to keep things busy, you have defenses to reduce chances of mezzes landing, and finally clarion/break frees 3 - General survival in melee range Solution - Covered that already above. So the build goals are the following: 1 - S/L and Range defense 2 - Recharge 3 - Enough tools to control stuff On recharge, a single well placed force feedback +rech proc is worth more than a whole set of purples. Don't miss the forest for the trees and solely focus on recharge set bonuses via purples and miss out on slotting FF procs. I'll add a 4th: Slow resistance. All the recharge in the world means nothing if you are slapped with -100% recharge and there are mobs that will do that. Part of your survival relies on your ability to fire off ice slick/tornado and the like and those have a fairly long recharge. You don't need 100% slow resistance, there are temp base buffs and dayjobs that will grant you some, but I'd recommend a healthy amount of it with any high budget build. Keeping with your epic/pool selections this is what I came up with: Veronica Frost (Ice Control - Storm Summoning).mbd If you want a more in depth breakdown of build optimization read through this thread
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I did recommend you ask for help here. I'll look at this build more closely tomorrow. Are you going Ice/Storm/Cold for theme or is the epic/patron pool flexible? Also, what are you looking to accomplish with this character/build? Based on slotting I'm also assuming budget isn't an issue?
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Whirlwind gets a bad rap. It's time to bring Cyclone Awareness to the masses. Premise: I wanna use whirlwind, I wanna storm blast, I wanna do something thematic. What rhymes with Storm? You guessed it Cyclone! What else does storm haz? Electricity What else? It's cold! So that's the theme - Storm/Elec/Cold mastery blaster with whirlwind. Synergies: Whirlwind, force of thunder, thunder strike all work together to keep stuff knocked down in storm cell, they all have FF +rech to accelerate my global recharge. Whirlwind is an end hog. Blaster sustains really help here, hence me picking the blaster AT instead of corruptors where I think storm blast can really benefit from scourge. Elec manip also has power sink, so that further solidified my pick for both theme and synergy. Storm shines in content with ambushes or anything with adds. Cat5 lacks the immediacy of most nukes with its slow build up but it lingers, so you can herd mobs into the storm. Anyway mission accomplished. I've built a walking cyclone that pew pews lightning. Here's the build. It's not softcapped, so use lucks as you see fit so you can keep spreading cyclone awareness. Cyclone Panda - Blaster (Storm Blast - Electricity Manipulation).mbd
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Be a cool person and pair staff with fire armor. Double build up burn crit is hot.
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Disagree. EF helps immobilize AVs, FOT is the quickest recharging area control of all blaster T8s and it can be used in conjunction with thunder strike to keep mobs knocked down around you. The fact that both TS and FoT has a chance to also stun is a bonus. Unlike other form of low mag hard control that other blaster T8s feature, knock down doesn't care about critter rank. If you ever lived a melee blaster life at all you'd appreciate how useful that form of mitigation can be in helping you face tank content. It has a lot of synergy with storm because the knockdowns keep stuff in storm cell. I went all in on theme and took whirlwind, the game plan is to use the knockdowns to keep stuff on their butts around me and to trigger FF procs so I can storm more. This is what I'm running with. I have enough softcap melee blasters on my roster so I went a different direction and went all in on theme: This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 49 Technology Blaster Primary Power Set: Dark Blast Secondary Power Set: Electricity Manipulation Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Gloom (A) Superior Defiant Barrage - Accuracy/Damage (3) Superior Defiant Barrage - Damage/RechargeTime (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (5) Superior Defiant Barrage - Accuracy/Damage/Endurance (7) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (7) Superior Defiant Barrage - RechargeTime/+Status Level 1: Charged Brawl (A) Superior Blistering Cold - Accuracy/Damage (9) Superior Blistering Cold - Damage/Endurance (9) Superior Blistering Cold - Accuracy/Damage/Endurance (11) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (11) Superior Blistering Cold - Recharge/Chance for Hold Level 2: Electric Fence (A) Empty Level 4: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Kismet - Accuracy +6% (48) Winter's Gift - Slow Resistance (20%) Level 6: Umbral Torrent (A) Superior Frozen Blast - Accuracy/Damage (48) Superior Frozen Blast - Accuracy/Damage/Endurance (48) Bombardment - Chance for Fire Damage (49) Force Feedback - Chance for +Recharge Level 8: Aim (A) Rectified Reticle - To Hit Buff/Recharge (47) Rectified Reticle - Increased Perception (47) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (40) Blessing of the Zephyr - Knockback Reduction (4 points) Level 12: Moonbeam (A) Sting of the Manticore - Accuracy/Damage (13) Sting of the Manticore - Damage/Endurance (13) Sting of the Manticore - Accuracy/Interrupt/Range (15) Sting of the Manticore - Damage/Endurance/Recharge (17) Sting of the Manticore - Chance of Damage(Toxic) Level 14: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 16: Thunder Strike (A) Superior Avalanche - Accuracy/Damage (17) Superior Avalanche - Accuracy/Damage/Endurance (37) Multi-Strike - Accuracy/Damage/Endurance (37) Sudden Acceleration - Knockback to Knockdown (37) Force Feedback - Chance for +Recharge Level 18: Tenebrous Tentacles (A) Ragnarok - Damage (19) Ragnarok - Damage/Recharge/Accuracy (19) Ragnarok - Recharge/Accuracy (36) Ragnarok - Damage/Endurance (36) Ragnarok - Chance for Knockdown Level 20: Dynamo (A) Preemptive Optimization - Accuracy/Recharge (21) Preemptive Optimization - EndMod/Endurance (21) Preemptive Optimization - EndMod/Recharge (23) Preemptive Optimization - EndMod/Accuracy/Endurance (23) Preemptive Optimization - EndMod/Accuracy/Recharge (25) Preemptive Optimization - EndMod/Endurance/Recharge Level 22: Life Drain (A) Superior Winter's Bite - Accuracy/Damage (40) Superior Winter's Bite - Accuracy/Damage/Endurance (40) Superior Winter's Bite - Accuracy/Damage/Recharge (43) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (45) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 24: Power Sink (A) Preemptive Optimization - Accuracy/Recharge (25) Preemptive Optimization - EndMod/Endurance (27) Preemptive Optimization - EndMod/Recharge (27) Preemptive Optimization - EndMod/Accuracy/Endurance (29) Preemptive Optimization - EndMod/Accuracy/Recharge (29) Preemptive Optimization - EndMod/Endurance/Recharge Level 26: Blackstar (A) Superior Blaster's Wrath - Accuracy/Damage (33) Superior Blaster's Wrath - Damage/Recharge (34) Superior Blaster's Wrath - Accuracy/Damage/Recharge (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (36) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 28: Force of Thunder (A) Absolute Amazement - Stun/Recharge/Accuracy (31) Absolute Amazement - Recharge/Accuracy (31) Sudden Acceleration - Knockback to Knockdown (31) Force Feedback - Chance for +Recharge Level 30: Whirlwind (A) Endurance Reduction IO (33) Sudden Acceleration - Knockback to Knockdown (33) Force Feedback - Chance for +Recharge Level 32: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Shield Wall - Defense/Endurance (39) Shield Wall - Defense (39) Shield Wall - +Res (Teleportation), +5% Res (All) Level 35: Snow Storm (A) Endurance Reduction IO Level 38: Tactics (A) Endurance Reduction IO Level 41: Frozen Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Steadfast Protection - Resistance/+Def 3% (42) Gladiator's Armor - TP Protection +3% Def (All) (42) Reactive Defenses - Defense/Endurance (43) Reactive Defenses - Scaling Resist Damage (43) Unbreakable Guard - +Max HP Level 44: Shocking Grasp (A) Crushing Impact - Accuracy/Damage (45) Crushing Impact - Accuracy/Damage/Endurance (45) Neuronic Shutdown - Chance of Damage(Psionic) (46) Ghost Widow's Embrace - Chance of Damage(Psionic) (46) Unbreakable Constraint - Chance for Smashing Damage (46) Hecatomb - Chance of Damage(Negative) Level 47: Build Up (A) Recharge Reduction IO Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1638;722;1444;HEX;| |78DA7594494F144114C75F6F220388E30CFB3A080A0C34485CAE469644191222DEB| |133D3CE3434D39DA149E4037857A33151C0ABEBCDF805BC6AD4E84D6F9E15130F8A| |4BDAD7FDEA494D904ABAFBD7F596FA57BDAA9ABB3A55FFEA65EE2C280D93AEB5BAB| |A780EDF815D495CB2F3A5B2E77AC575885A0D3E6DC2B678D12A17ED8239655596C9| |7F902D0B6BBEEF550273DAB5F341C5C93BC1FAE29C5576FC35D70A1CAF0CF5F39EE| |79A39DBF29D723111FF2CF8B65D68E4FE825D592D397E5DFC3FE33AC552909CF69D| |BC39E9B905CC150DB3DE8A6A32F838697C29C02D34F0A5039CD04105854125D0412| |338003A83416043751AECBD4E96837083E12641026E31DC2628540543883F213668| |C635D3A4ACAA064D8A90F2073BBA7418830E2DEE59C28918BB5942CD8067947D0C9| |E33A8460CE3704D8D61391DD5653748AD810DB4A474306193E121F91E4531B59248| |A5163E90E5387C2470315D9DB29B4EAF83D7105BEAE10DC35B8243F08EE030BC27E| |8C3011AA4D92A0D90655F014BF8699434E88DB0A18B2C5B04FD1080804FDC2366BB| |82F292B2BC244C90E5089C643825660BA719CE105CC19094BC5352F09D0648C30F8| |61D8266F8C9F08BA0157E137828A249DE294DF04017CBF888E131C1303C211881A7| |04CB18D2A2FCAB5868B4B0885616D1CE22DA5944278BE864113E8A689356C26883B| |BB48D7AE11E410636183619B634B124F7091C8CED90F75C07E468B1BA618E4154A1| |9BABD08F65EE92F75C577C10E3B1856F2FFB26D1B7475A2CAD870FC03198D1045C6| |0982528E2A74F3E4D7D3C400AD30D48E960802D0EC60CCAC51DE48186A2F58E4EDA| |104C68A2673B825A2CCF374DD46987C0C5D8AC34B49185CB10FB8EC4873C068BF28| |DC20A8D300AE75501598212BA9AF20C4C3E00699CC1B86C19679D9D3AC82D8C9EE8| |0EC9E8D5375398DBC7715EFFFF25F439519D80FDB7F7F6676815BEEC13F1756FFF1| |D9AF08BE1EABB259C1DAE9E67F8173ED9DA96| |-------------------------------------------------------------------| Gloom = Hailstones Aim = Intensify Umbral Torrent = Storm Cell Moonbeam = Direct Strike Tenebrous Tentacles = Chain Lightning Life Drain = Cloudburst Blackstar = Cat 5
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SS is pretty sucky at lower levels especially if you follow an end game build which skips either jab or punch and even haymaker which means you'll only have 1 attack until level 20. There's definitely a case for taking all the attacks for leveling and then respec them out as your build matures with this powerset. For lower level xp the trick is to run story arcs and focus on mission completion and story arc completion bonuses. Killing everything is the more inefficient way to level up through arcs and unless you are gunning for mob defeat badges you can get through a lot of story arcs, earn lots of xp and merits without a heavy focus on fighting.
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It's a terrible build. Not because of the concept but because you didn't invest enough into doing damage with whatever tools you have left. Without your primary your ability to kill things will greatly depend on trip mine, taser, and gun drone. I would find ways to do more damage from pools and leverage procs if at all possible. Since you are skipping all your primary it gives you a great excuse to explore pool options other than fighting. And even after you took fighting/stealth your def is only at 25%, I'd see a reason to take those two if your goal is to hit 32.5% or softcap but if you aren't going to get there, there are more fun powers to take. Here's what I came up with: This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 49 Technology Blaster Primary Power Set: Dark Blast Secondary Power Set: Devices Power Pool: Teleportation Power Pool: Leaping Power Pool: Speed Power Pool: Experimentation Ancillary Pool: Force Mastery Hero Profile: Level 1: Gloom Hamidon Origin:Nucleolus Exposure Level 1: Toxic Web Grenade (A) Superior Defiant Barrage - Accuracy/Damage (7) Superior Defiant Barrage - Damage/RechargeTime (7) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (9) Superior Defiant Barrage - Accuracy/Damage/Endurance (11) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (11) Superior Defiant Barrage - RechargeTime/+Status Level 2: Caltrops (A) Ice Mistral's Torment - Chance for Cold Damage (3) Impeded Swiftness - Chance of Damage(Smashing) (3) Bombardment - Chance for Fire Damage (5) Positron's Blast - Chance of Damage(Energy) (5) Annihilation - Chance for Res Debuff Level 4: Teleport Target (A) Accuracy IO Level 6: Taser (A) Superior Blaster's Wrath - Accuracy/Damage (13) Superior Blaster's Wrath - Damage/Recharge (15) Superior Blaster's Wrath - Accuracy/Damage/Recharge (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance (17) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (17) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 8: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (9) Kismet - Accuracy +6% Level 10: Targeting Drone Hamidon Origin:Cytoskeleton Exposure Level 12: Hasten (A) Recharge Reduction IO (13) Recharge Reduction IO Level 14: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (19) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Smoke Grenade (A) Dark Watcher's Despair - To Hit Debuff (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (45) Dark Watcher's Despair - To Hit Debuff/Recharge (45) Dark Watcher's Despair - To Hit Debuff/Endurance Level 18: Combat Teleport (A) Winter's Gift - Slow Resistance (20%) Level 20: Field Operative (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Synapse's Shock - EndMod (21) Synapse's Shock - EndMod/Recharge (23) Synapse's Shock - EndMod/Increased Run Speed (23) Synapse's Shock - Damage/Rechage (29) Synapse's Shock - Damage/Accuracy/Endurance Level 22: Fold Space (A) Accuracy IO (37) Recharge Reduction IO Level 24: Trip Mine (A) Superior Avalanche - Accuracy/Damage (25) Superior Avalanche - Accuracy/Damage/Endurance (25) Armageddon - Chance for Fire Damage (27) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (27) Fury of the Gladiator - Chance for Res Debuff (29) Force Feedback - Chance for +Recharge Level 26: Toxic Dart (A) Apocalypse - Damage (39) Apocalypse - Damage/Recharge (39) Apocalypse - Damage/Recharge/Accuracy (40) Apocalypse - Recharge/Accuracy (40) Apocalypse - Damage/Endurance Level 28: Time Bomb (A) Eradication - Accuracy/Damage/Recharge (34) Eradication - Damage/Recharge (34) Eradication - Accuracy/Damage/Endurance/Recharge (36) Multi-Strike - Damage/Recharge (37) Sudden Acceleration - Knockback to Knockdown (37) Force Feedback - Chance for +Recharge Level 30: Gun Drone (A) Expedient Reinforcement - Accuracy/Recharge (31) Expedient Reinforcement - Accuracy/Damage (31) Expedient Reinforcement - Damage/Endurance (31) Expedient Reinforcement - Accuracy/Damage/Recharge (33) Expedient Reinforcement - Endurance/Damage/Recharge (34) Expedient Reinforcement - Resist Bonus Aura for Pets Level 32: Whirlwind (A) Endurance Reduction IO (33) Sudden Acceleration - Knockback to Knockdown (33) Force Feedback - Chance for +Recharge Level 35: Repulsion Field (A) Endurance Reduction IO (36) Sudden Acceleration - Knockback to Knockdown (36) Force Feedback - Chance for +Recharge Level 38: Temp Invulnerability (A) Steadfast Protection - Resistance/+Def 3% (39) Gladiator's Armor - TP Protection +3% Def (All) (45) Unbreakable Guard - Resistance (46) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - +Max HP Level 41: Repulsion Bomb (A) Superior Frozen Blast - Accuracy/Damage/Endurance (42) Explosive Strike - Chance for Smashing Damage (42) Bombardment - Chance for Fire Damage (42) Positron's Blast - Chance of Damage(Energy) (43) Superior Frozen Blast - Damage/Endurance (43) Force Feedback - Chance for +Recharge Level 44: Experimental Injection (A) Preventive Medicine - Chance for +Absorb Level 47: Corrosive Vial (A) Touch of Lady Grey - Chance for Negative Damage (47) Positron's Blast - Chance of Damage(Energy) (47) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (48) Bombardment - Chance for Fire Damage (48) Achilles' Heel - Chance for Res Debuff (49) Superior Frozen Blast - Recharge/Chance for Immobilize Level 49: Personal Force Field (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1619;725;1450;HEX;| |78DA75944B4F135114C7FFD3B923525EF27E0BA53C0B0C60E24EA351D0C48012604| |F9A32A98DB5D3949AC0CA27FA114C1471E746598AE8CEB8954FA01BE342C3ABA8B8| |7061EA9939F7CAAD864966E677CFFB9EFB9858182DDD783F7E1646D9F964747E7EF| |61C7DB34E2638E3C4AEA6DCA41B5F84F714D1DB2875B353D154DC99B347A3996B6C| |5FAF34D337D2693793B52F46E7E24E761E5593AE9BB4679CA4E389A3D9849B2AF54| |5E34E349D48C583FE603AED3873353E8E2DA49D4CE2BA9362E3AAB17422665F7033| |316776C24FB1D84095B4D39BA881FEE44DE06B006815E8C108C188C020064C1F867| |08A4C84899B9EA971E0647962DFE4080C050186A3301982100A2C865B5E142D8C30| |506EF99A009E197E1101045822B00E095FB89A2E6AA6A979C344139BDCA69FA5976| |7E111FB94E231433996153C61388615054F19EA28419116C62842AD21E7F41B7E79| |77E857ACD7508C93DCA20E722ED19D4BD00F59838430999469AD37CAF0813B5E858| |F0C77495EA145312BB0C69A08D61906F04AC11B866E8A5BA9175589669ED13D1A56| |EB8DA95633AAC1A690B0CD50879C822D8616EC329875F0FDFE165EAB3ADFA9E6B64| |4BFFA83B5CD5BF55866E706AC2838CDF536E19329E18C29332DB1EA4A84CE8BBE43| |1A31202789410536430F86140C33DC279766684534639BF776085B0A7618C2C8789| |517D3143E0B391759C4036FADF5AEB522C79AE3D853F04DC1778676FC6008619FA1| |9396A54D6B49A08D74D256A66C57295F501F3A74DB0E651B56B66165BB4AB65D7A8| |FBAA8F3FE9CBA71C2945B63DF9447F9A7825F0CABB4037BF51EF5628D13F4619112| |547B20CF609F3A8311BC141264119769A1FAB582691FEC708229D2D8DA2EB76C6CB| |08FADC2110879C1C84C4378CBB987F19A55CF29DAB016860672EBB688C21BCC7BE9| |4148145E52F9F1430C27856E477283E53BC1C200CA3EF78F9C3064CA737B89063D0| |2BB87B8EEFD2F7FC8CD781729BC0CF27F003B69D45D| |-------------------------------------------------------------------| Teleport target and fold space are great ways to teleport mobs into your minefield and your build is the perfect excuse to take those powers. You have 3 more attacks in the form of toxic dart, corrosive vial and repulsion bomb. Most of the long recharge powers are loaded with procs and there are plenty of force feedback procs to help them recharge faster, and that recharge bonus also helps trip mine, caltrops, time bomb and gun drone recharge faster.
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Incarnates help patch your weaknesses and fire farms and regular content are two different circumstances that require different types of holes patched up. The alpha and destiny picks are game changers and the two that impact performance the most. There are no nasty debuffs in fire farms and softcap fire defense and hardcap resists is the baseline for survival. What you really need for a fire farm assuming those two are checked is damage, via faster recharging powers/procs, and making sure you don't run out of end spamming attacks. Ageless core ephiphany destiny single-handedly takes care of all these issues. Which means you can dedicate the rest of your incarnate choices to more damage. muscalature, degenerative, assault, Ion. Normal content has a lot more debuffs and hardmode sometimes require barrier for the rez. Which means you need more consistent ways to manage your endurance, as the build is an end hog without conserve power. Higher difficulty mobs can also be harder to hit. Vigor core alpha would be a good pick, it helps with acc, end redux and heal, if you are really sucking end then move to cardiac core. Ageless radial can be helpful against debuffs and barrier should be in your arsenal for hardmode. Degen is still useful, judgement, lore and hybrid is personal preference.