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Posts posted by Arc-Mage
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This has been reported before with pics. I remember during the early days of Villains you could see it with no problems. Not sure what changed but others have pointed it out too.
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Does it look smaller on your computer? On my phone it’s all the same size fonts.
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22 hours ago, Sir Myshkin said:
Power Transfer's Heal Proc goes off nearly clockwork in Stamina and is essentially equivalent worth to 6/HPs Regen for a Blaster. Your build: 36 HP/s, Mine: 30 HP/s+PTHeal = effective 36 HP/s. Some times trying to cram excess Regen into low-HP AT's just doesn't have the same trade off as it does for things like Tankers and Brutes where the difference of 10% Regen is scaling against 100's of HP and not 10's of HP.
Also make sure it's apples to apples (as the saying goes). I obviously took a look at your build and there were several things that I was scratching my head at going "why doesn't this make sense?" Well I discovered something about how the Mid's team has updated the program into this 3.4.6 build. It appears enemy level and certain settings like "view damage per animation, attack, or second" carry over in the import. Once I toggled that back, and reset enemy level to +4 then things started making a lot more sense again. If you're trying to compare to my build it is most definitely set to +4 and Damage Per Animation (not default Activation like yours).
You did add Charge Up and Vengeance, but once all of those are detoggled the base average isn't the same. Procs really add up and not only did I pack in damage procs, but I also packed in -Res procs to scale up that performance. As an example, how you slotted Zapp versus how I slotted Zapp. Your DPA is 141.4 under Quick Form, and mine is 250.3 (I even turned Musculature off since you didn't have an Alpha included).
On your defense side of things, why did you invest six slots on Hover? That power taps out at like 2.5 max defense when you could easily just put those slots into Weave and recover a much larger investment?
I’ve made many builds with different themes. With this one I was trying to max out both HP and Regen. The build itself was suggested by another player and I modified it.
I noticed that about your build too, being set to +5. While money in game is no problem for me I rarely max out my toons. This is because I play regular content far more than incarnate content. So I just leave mids set to lvl 50 content. The exception to this is the toon we are discussing. All his builds are maxed out to +5.
The procs…somewhere over the last 10+ years I have become adverse to Frankenstein builds. Throwing procs into powers when it robs the toon of Def or Res bothers me. It may entirely be illogical and it my be solely based on nothing more than my OCD.
Zapp, I love my fast draw. Yes my distance is cut substantially and so is my Dmg but I love it. I love it just slightly less than my broken Voltic Sentinel.
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On 9/25/2022 at 3:58 AM, Sir Myshkin said:
Bit late to the party on this one, but for what it may still be worth @Arc-Mage:
Electric/Nrg was a small project of mine a long while back (it sounds weird to say that now, it's already been two+ years) so the build might seem odd for having double travels and such, but it hits a bunch of standard key metrics. Just off 45% S/L/E, 536% Regen, Musculature Alpha, "Perma" Power Boost (which effectively makes it iCap).
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Thanks for that. I tweaked it a bit and may change to that if Voltaic Sentinel is ever fixed.
I was told to lean into the Blaster part of the build and came up with this:
The Regen and HP are both higher. The Def and Res are slightly lower but the ACC and DMG are both higher. Trade off's right? I have not tried this build out on a high end TF yet. It may be for not, but as of now it's what I am working with.
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Don’t forget to turn your head and cough when completing the ritual. Mephistopheles loves it when you do that.
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10 hours ago, El D said:
Stepping aside from the massive projection of personal insecurities onto fictional video game characters...
Which Harry? Truman? Belafonte? Potter? Oh, what about Dresden! You might actually get him, since the author played City of Heroes back in the day.
Yes, Harry Tru-Man.😀
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Yes, No.
To have a female toon that is most likely a harry dude on the other end running up and hugging me is not an inviting thought.
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I would really like to see a basic base template that can be clicked on and set in place. Maybe a one room base with one salvage and one ENH storage spot. Maybe a recipe table also. The Teleporter can be set up with links to maybe four zones.
My thought on this is that it would be nice for people who just need a quick base for occasional use. It would also be a nice jumping off point for anyone just getting their feet wet in base building.
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I don’t know what server you play on but on Excelsior it takes about 5 minutes. 10 minutes if you are trying to build a specific team balance.
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I feel like I’m at a party and went to the restroom when some big event happened. Did I miss a bunch of hateful and angry posts or is this dude exaggerating?
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I would only add to the above statement that Jurassic seems to be of slightly higher intelligence than regular DE due to his ability to craft his weapon.
Also I’m pretty sure the Scientists who became the Hamidon Monster wasn’t an alien. He was Human.
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12 hours ago, Blackfeather said:
Taxis👏aren't👏public👏transport.
Now a bus on the other hand...
So you lose a portion of your INF every time you use a Taxi Temp Power.
The Paragon Public Transportation, i.e. Bus Authority has been on strike since 2004. So a bus temp power is unfortunately not possible in CoH.
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Yes, I really like this idea. Great concept.
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It’s a melee power. It acts like a melee power should. I think it should be left alone.
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Great catch. you may want to post this in the Typo Bugs section. It may just be a simple change on the Devs part.
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Yep, I posted the Deadpool video on the beta forums. The idea was well received by others. Not sure is anyone in charge looked at the idea tho. My suggestions was using the "Fist" version of Foot Stomp or the Incarnate Mighty Judgment animation on landing.
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I suggested this a few months back on the Beta forums.
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This is what happens when you let Villains into your party.
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16 hours ago, biostem said:
Why not just have her go to the altar as soon as the mobs around her are cleared? You can have her go back into her "captive status" if more enemies reach her, or something...
I would not be opposed to this idea if they move up the ambush time also.
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44 minutes ago, Black Zot said:
That's not challenge, that's punishment.
Dude, you aren’t constantly pushing a boulder up a hill.
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4 hours ago, Black Zot said:
You say that like it's a good thing to have escort missions (already objectively the worst quest type in gaming) require the player to shut down a chunk of their survivability to actually make forward progress.
Oh, I hate escort missions. They are by no means the worst part of the game.
There are plenty of other aspects of the game that negate a toons powers to progress.
Its called creating a challenging game.
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I would not be for this change. This would make her act differently than most of the other npc’s in the game. There are many many prisoner mishes on both sides that require the dropping of stealth.
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10 hours ago, Meknomancer said:
Why do you say Voltaic is broken? Its a toggle, click it on when you enter mish and forget about it.
Except it doesn't. It is broken. VS will stop following in about half the maps I play. Forget about running any level ITF or most incarnate lvl content. Especially if it's one of the new ones. Superior version is to laugh.
St. Martial - Dead Man's Tree (spoilers)
in Bug Reports
Posted
So is the hanging skeleton supposed to disappear as you get closer to it? Like a ghost or mirage?