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Posts posted by Arc-Mage
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The instance version of the MSR is like a Task Force. Once you begin you can’t add people to the RAID.
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I remember this happening on live. It’s an old bug. Maybe someone can look up the old forums to see if anyone had an answer to why?
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On 2/1/2024 at 3:39 PM, Mallador said:
I don't remember it being like that when I first originally went there (Croatoa) on Homecoming (2022 or something when I first joined), since I like to get all the badges there. Unless I was just completely oblivious to it on my first few characters when I was getting badges.
We'll see what happens to it :V
Nope. Was like that on live. Was like that on the Secret Server. It's like that on Homecoming. It wasn't originally like that. It happened after a update back on live and was low priority to fix. Prolly still is.
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On 1/31/2024 at 3:07 AM, Mallador said:
That's been like that since live. It's been bugged a few times since CoH came back but nothing has ever been done.
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On 1/30/2024 at 3:58 AM, Earth Dragon said:
I understand the "quick Fix" that was done for players to just have their own base with a depleted player base and to turn all requirements off to allow access to everything, but it would be great to have Prestige gain and Super Group badges back again.
(and please forgive any incohesive formatting......it's late but I want to get this posted)
This doesn't have to be the old system. It doesn't need to be attached to the base components. But turning SG mode on and gaining Prestige (not necessarily taking away from Infamy, but the 50% metric would still be acceptable) while allowing you to contribute to Group badges again would be great, give groups goals, and bring about a consolidation of the player base, allowing us to organize better!! And I mean put in plenty of badges. Ideas for badges could include:
X Amount of TF/SFs completed
X Amount of Merits collected
X Amount of Prestige collected
X Amount of items sold on the Market
X Amount of items bought on the Market
X Amount of Enemies Defeated
- X Amount of Minions/Lts/Bosses Defeated
- X Amount of Particular Group Defeated
- X Amount of Heroes/ArchVillains Defeated
X Amount of Y Damage Dealt
X Amount of Y Damage Taken
X Amount of Health Healed
X Amount of Levels gained
X Amount of Pets lost
X Amount of Radio/Newspaper Missions completed
Some of these badges could give you new stuff for the base that isn't vital, but looks cool, like guards that patrol the place. Take out 100k Longbow, and now you can have Arachnos guards in the base. Take out 100k Arachnos, now you can have Longbow patrolling your base etc. Smaller groups in the game have much smaller requirements (Blighted, for example, would be like 500, while Arachnos, as I noted, could have a 1k, 10k, and even 100k as a reasonable long term goal).
To be clear: I'm not asking for everyone to lose their bases for solo play and make them pay for everything again and what not if they want to keep them. I'm just asking that groups that wish to consolidate get goals and perks they can work for once again which can help build teams to do events, in particular on redside. And Prestige was just a cool metric as to how much mileage your group had and how much "damage" you had dealt to the gangs and organizations of Paragon City and the Rogue Isles.
Oh hell no.
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Zone: Faultline
Room: with Egg Hunter Badge
/loc: [-902.0 -182.7 124.5]
The floor plank in the entrance is raised above the floor level
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Zone: Croatoa
/loc: [-1343.7 -32.0 1262.7]
Floating Tombstone
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The game has worked that way since live. The best guess I can come up with is that the game remembers specific location points you have crossed. Example: you are traveling point A to C and just hit the corner of point B along the way, when you log out it won’t remember you crossed the corner of B.
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Zone; Striga Isle
/loc: [-3701.9 -1.1 2030.1]
Floating Tree
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Not surprised due to the HUGE amount of traffic on all servers in particular Excelsior. Give it a few days or even try playing at lower than peak load times.
I rarely have issues and was having problems with connecting all last weekend too.
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You can change them to a default of your choosing. Look under mods on the forums here and you will find it.
@Oubliette_Red is correct however in answering your question.
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@Greycatis correct. It doesn’t always “kick in.” For some reason my memory seems to recall that the Devs only wanted it to show the last baddie on the map in specific missions.
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5 hours ago, Marine X said:
Server: Excelsior
Mission: "Agree to Rescue young Sybils" from Marcus Valerius
Map: Cimeroran Cave Map
If you enter Pools toward the back in large Chamber you go to the bottom instead of floating, even if you leave and re-enter pool. You can then swim under the path from pool to pool, this may be a feature and not a bug, but have never seen this before.
At one point the Devs on live toyed with water you could swim in. This is one of artifacts left over from that time.
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4 hours ago, rektnarok said:
OK yeah I don't have a slot opened. I wish they would have said something. Thank you.
I know you already answered this question but just an fyi. When you do slot it eventually, if you create more then one type of incarnate power, there is a cool down period between unslotting and slotting again.
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Impervious Skin Sets are showing up with the Gladiator Armor artwork on it. It should be the Dragon Scale artwork for Impervious Skin.
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10 hours ago, Razor Cure said:
I just downloaded the updated Maps..and it is still broken (only for AP). I got them via the CityModder program and the adding the new Vidiotmaps from there. Then I removed the
old versions as per your Vidiot Map thread
shown below..and that removed the overlay in every zone? So now I am even more confused, Haha
Old versions of vidiotmaps were installed to the following folders:
<CoH Root Folder>\data\texture_library\MAPS <CoH Root Folder>\data\texture_library\P_MAPS <CoH Root Folder>\data\texture_library\V_MAPS
I removed P_Maps and V_Maps folders first. Then DLd the city mod installer and then DLd Vidiotmaps through the city mod installer. Once the old maps are removed and the new map’s installed it should work.
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4 hours ago, Scarlet Shocker said:
Nobody saw it! That's why
She’ll be here all week folks.
And don’t forget to tip your waitress.
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I guess not all Ghosts in the game are equal. It's kinda like not all Vampires in the game are equal either.
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That happened to me also. I Deleted the old Map Overlays and DLd the City Mod Installer and uploaded the new Videotmaps. All was fixed. At some point they went to a new Map Overlay. The stopped using the Maps, V_Maps and P_Maps. Do it the new way and you wont have any problems.
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Those are awful Purple enemies you are fighting. They are probably out of the Resistance Levels for your Glue Arrow.
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Patton thought he was one of Alexander’s soldiers through reincarnation. If this is true, Patton literally trained under Alexander.
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So while ToTing tonight I pulled out my Robot MM. (Lvl 43 Robot/FF Leadership/Speed/TP/Charge Mastery)
I noticed every time I leveled All my Bots would take a HUGE hit. From time to time they would all even be wiped out. It happens so quickly but my gut instinct says that just before I get the INS Bonus for leveling all my Defenses would drop for a moment.
Anyone else notice this oddity?
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2 hours ago, Greycat said:
One of the main problems is that those local files are ... local. Not a big deal to some, but I (for instance) have two desktops - one in sorta-retirement I don't really game on these days much - and two laptops, and those local files aren't necessarily in sync.
You know you can combine those files if it’s desired?
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This has been resolved. A GM should prolly lock the post before it goes down hill.
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Memory Leak While AE Farming
in Bug Reports
Posted
Brave Browser FTW!