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Posts posted by Arc-Mage
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In the area of New Connaught, (three occasions/weeks apart), I have run into even coning baddies. I'm lvl 50 and White and Yellow Fir Bolg are walking around randomly. Maybe they are left over from a Eochai spawn? On one occasion they didn't even drop XP or INF.
It's kinda weird. It's the opposite end of the War of the Vaile's so I'm not sure why they would be spawning at such a high lvl.
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2 hours ago, Captain Fabulous said:
War Witch is in multiple locations too, and I'm pretty sure there are a few others. I honestly don't think it's a big deal. She's been there since day 1. It would be kinda weird for her to not be there.
War Witch is a multidimensional character so being in multiple places at once makes sense.
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You out-leveled the contact. Some contacts can be reacquired in Ouroborus after you out-level them.
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Isn’t getting AVs dependent upon your notoriety? Is your difficulty set to that of receiving AVs in mish’s?
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It was about 2009 or so, that the Devs released it on the beta server as a test. It never left the beta server however, the slot for it was added to AH by mistake which did make it to live for a few weeks or so.
Yes, @Rudra you are correct it was about the same time as those other Inspirations where tested.
The original forums discuss it if someone wants to dig for it.
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I seem to remember on live this happening when you hit “x” number of items placed in your base without logging out.
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I have a Dell mouse that randomly recalibrates itself once a week. It does this during the recalibration making for some interesting battles sometimes.
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On 6/11/2023 at 11:18 AM, Ulysses Dare said:
I saw the video of a secret server that got posted to the Titan Network and had a front row seat to the ensuing firestorm. Made an account on Bree then, after it imploded, on Homecoming.
I was on the Secret Server for Seven years. I saw the creation of Homecoming from the inside of the ensuing firestorm.
I actually believed Homecoming would be shut down so I didn’t join until it had been running for Nine months. I figured if NCSoft wanted it shut they would have done it by then.
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1 hour ago, Rudra said:
Probably partially because gold side, like the HEATs when they were first introduced, was meant to be a challenge for experienced players. And the difficulty factor for some missions is surprisingly tough for anyone expecting the missions to be easy.
And the fact that you have to know to select the Going Rogue option when you go to start making your character, that the "Going Rogue" icon under the "Freedom" icon is actually for selecting making a Praetorian character may not be helping it either. I wouldn't be surprised if that button never got more than a cursory glance during character creation as being anything other than a banner of game content.
Yes, that’s a good point. I believe the problem started way before Going Rogue however. When City of Villains came out it was an entirely separate game. NCSoft thought that dividing the player base was a good idea. They thought it was such a good idea they did it again with Going Rogue. Continuously dividing your player base it turns out doesn’t grow your subscriber numbers. It just makes the game feel less populated. So much so by the time Going Rogue came out there wasn’t enough players to support a third side of the game.
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The problem is the Pretorian content in general was not played on Live. All the original Dev plans / Story Lines were cut short or skipped due to the lack of players on Gold Side.
Gold Side still has this problem. I will say it’s probably more popular now then it was on live but it’s still the least played side.
Every complaint about Pretorian stories or lack of stories or continuity is valid. But it’s for a reason.
Why make new content for the least played part of the game, when there are still so many untold stories for the parts that the majority of people do play?
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Isn’t the KR event still bugged/not working properly? I thought that was a long term goal for the Devs to revamp that event.
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3 hours ago, Chronos said:
There are at least two other exploration badges with multiple sites that need to be visited. There's one for all three transit stations in Praetoria, and there's one with a whole bunch of sites in the river in Praetoria (that one is especially annoying, because you can't see the markers).
For all three of these badges, the first time you visit one of the markers, you see nothing but your counter going up, and if you visit the same site again, nothing at all happens.
Underground Praetoria also has a few badges in more than one place, but for those, any one location works.
Great catch. I rarely go to Pretoria so I often forget about.
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This is a well known bug that popped up two updates ago. No word on if is being looked at but they are definitely aware of it.
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What is your computer build?
What is your OS?
What are you using to log in? Tequila or the HC Launcher?
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Came here to figure out what was going on with these.
My first thought, “I’m finally to old to understand new icons.” I then got really depressed until I found this chat.
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7 hours ago, Oklahoman said:
Cool, the times I've used it I got no response. Wasn't sure if the tool itself wasn't working or if everyone hates me. Thanks for clarifying.
I believe if someone doesn’t respond to something like this it’s because they aren’t looking at that tab at that moment. It has nothing to do with someone not liking you or the game not working.
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Cimerora
/loc -1226.9 137.5 3059.9
Hole in the map
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12 hours ago, B l u e said:
I've been back for a week and have been doing this and haven't gotten a single tell, was I the only one? Lol
Well...I tell you, Welcome Back.
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8 hours ago, crimson72 said:
I’ll use an example. A luck of the gambler defense/recharge 7.5% typically goes for around 6m, no? Let's just say that's the average price for that item. Now, someone shows up and posts a 12m tag on it, they have to put up 50% instead of 10%, or 6 million just to post it. Meaning nobody would realistically ever put up an item for double the going market rate. And people attempting to do this could be given some sort of notification.
Also, I think information about the average price paid for a given item over a longer period than the last 5 sales of the item should be given to the player. It's a better context as to what the true average price might be. For all I know the last 5 items sold are lowball, or extraordinarily high, and I've got no info to help me know the difference.
Why do I have the impression you are not talking advantage of all the types of money in the game?
Merits! Use Merits. You will greatly reduce the amount of Inf you spend if you supplement your buying habit with Merits. Spending that extra $10 million Inf for a rare isn’t as big of a deal if you are using Merits for over 50% of your build.
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R.I.P. Pukie.
We hardly knew you…because you were kind gross.
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Doesn’t Hurdle already have a faster forward movement than Swift? The only reason you can’t move faster than Swift is the down-side of the jump. The steeper the down-side of the jump the more truncated the forward speed.
Some temp powers give you a less steep downward fall but none of the actual powers do however.
Am I wrong about this? Because that’s how it feels.
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Yes, the look of this game is still impressive after almost 20 years. I believe CoH greatly benefits from only having to look like a comic book. The only drawback is the “dead eye” look of some of the faces. It’s a bit unsettling at times.
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Someone posted this link a few days ago under another forum.
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On 5/26/2023 at 2:11 AM, squishy said:
I'm currently trying to make an exotic electric tank build, and while rerolling, I picked the electric melee as well.
The power Jaccob's ladder, is bordering on being a single enemy power.
This is due, I think, to the tiny distance of the power, 7ft, and the way mobs will be positioned and their distance calculated it seems. One mob in front of you, is already at 5ft.
From a post back in 2020. Jacob’s Ladder isn’t broken or needs to be fixed. It is just a vary limited power.
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IAWTP, there has been TWO times in the last 19 years that I would have liked to have had more then 500 characters.