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Veracor

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Everything posted by Veracor

  1. /selectbuild [n] n is the number of the build, like costumes the first build is 0, the second build is 1...etc Yup! Someone told me ingame 30 minutes after posting this thread and I stupidly tested it out in the middle of an itrial. Lesson learned!
  2. Can't find it on the wiki, can't find it with forum search, can't find it with Google, but someone said it exists. It's nothing obvious like /build or /changebuild. It would be mighty useful to know!
  3. Some poor Tanker out there was a little too hasty when bidding 18 mil. I feel bad for claiming it, but what else can I do? I have no way of finding who it was.
  4. Nope. Overpowered is the last VL badge you get.
  5. Shadow Shard. I know it's a rushed set of zones devoid of meaningful content and only contains task forces that have tons of copied and pasted filler missions with embarassing amounts of typos in them... but I still love the concept of it all. It's a nice break from all the other zones in the game and it continues to be. I think if Cryptic had spent just a bit more time on the Shadow Shard, it would have been fantastic.
  6. Just ran Clamor and Destruction (25-29) with enemies buffed and no temp powers to try and receive the 20-24 badges for those categories. Instead, I received Demarcated (46-50 with no temp powers) and the Chronomaster accolade (I'm still missing badges). This is very weird. Edit: Eva and Europa are correct based on the 6 story arcs I did yesterday. Clamor and Destruction in particular seems to be messed up.
  7. Ah, okay, I see it now that I'm looking at the entire skill description of Clarion in Pine's. I was under the impression that between the -3 from Light Form (or zero from WS) and the fall-off effect from Destiny that there would be a Stun hole at some point. Looks like Clarion provides -6 for its whole recharge.
  8. Click the Team button from the chat window and leave the TF. Or type /teamquitinternal
  9. Some of the mid-range badges are indeed bugged and are being given at the wrong tiers. For example, Hear and Now (25-29) gave me Adventurous (20-24). I think it's safest to fill out the 1-19 and 40-50 badges first since those seem mostly correct, then you can worry about what's giving what later. Edit: To anyone stumbling across this thread, read Europa's post below for the solution.
  10. Wasn't getting the challenge badges for doing level 20-24 Flashback arcs, so I shrugged and started doing the other level ranges. Just got Adventurous (20-24 while debuffed) from doing a 25-29 arc while debuffed (Hear and Now, to be specific).
  11. Out of curiosity, or perhaps foolishness, I've been juggling the idea of rolling a human-only Kheld. PB stood out to me with attack chains that can all slot the Force Feedback proc, and this ended up making it relatively close to tri-form WS damage (assuming a more realistic 7-8 person hit off of the Mires instead of 10). The issue I'm seeing is that human-only PBs don't pick up any good Stun protection, or am I missing something, somewhere?
  12. FYI, you can fix the Kheldian forms not working with incarnate and auto powers in Mids/Pine's planner by doing: [*]Options -> Advanced -> Database Editor [*]Click Main Database Editor. [*]Click Warshade_Defensive on the left. [*]Click Black Dwarf on the right and click Edit. [*]Go to the Mutual Exclusivity tab. [*]Check the "Skip Mutual Exclusivity for this power" and uncheck "Auto-Detoggle other powers." [*]Save and close the Database Editor, remove the Dwarf Form from the build and put it back in.
  13. Hi, I noticed that when a Praetorian character hits 20 and leaves Praetoria, they can no longer access the titles for the faction they sided with. In the spirit of how every badge was made non-missable, perhaps characters should keep/have access to those titles? There's some pretty good Praetorian titles that I was eyeing when levelling, but simply forgot to take before leaving, and at this point rerolling would be painful.
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  14. I'm a level 50 Bio/TW Tanker. It's an amazing powerset and I am demolishing content with it, but Jester is right in that it sucks at low levels. A combination of needing multiple attacks as well as the best attacks coming in late will do that, as well as the set eating many enhancement slots and much endurance. Titan Weapons has its own unique set of challenges from any other choice in that it relies specifically on an attack chain you invent based on a specific amount of global recharge you're willing to get. It is entirely possible to have a Rend/Arc chain without Hasten, but you have to be comfortable with activating them at different points during your Momentum (i.e. no closed-circuit ~6 second cycles). And you also have to be comfortable with the idea of missing your Momentum-causing attack every once in a while. Some people come to rely on Build Momentum, but I find the ability fairly unnecessary. A lot of people get turned off by how the Titan Weapons works but I personally love it now that I've learned to live with it. The designers definitely nailed how the powerset should look and feel.
  15. Here's a few things I would personally change about your build: 1). Taunt doesn't need to be 6-slotted unless you really want the set bonuses. It's coming in with a duration of 41 seconds at 70 range with autohit, anything more than that is overkill. The recharge is useful, but not necessary if your teammates properly stay back while you pull. 2). SD doesn't have much for healing once it finally takes damage, so slotting Gauntleted Fist into Jab (or just its absorb proc at the very least) will help your survivability by a lot. You can also split Gauntleted Fist into 3/3 to get 12% energy/negative resistance and more recovery, and that would make them even with your fire/cold resistance and therefore easier to account for with orange inspirations. 3). Slotting Impervious Skin's "status resist" enhancement into Deflection, True Grit, and Tough will give you 75% more regen, not something to laugh at as SD. They also give status resistance. 4). You can get an easy 17% psi resist by taking 2x Impervium Armor and the Aegis unique enhancements on Deflection and Tough. If knockback protection is a concern, you can always run Acrobatics over Phalanx Fighting (it appears you're not relying on this to reach softcaps). Combat Jumping can take the Kismet in this situation, as Def/End boosts are mostly wasted on it. 5). Panacea's proc enhancement is similar to the Performance Shifter proc enhancement, and worth slotting if you're concerned about Endurance. 6). A couple of odds and ends: Gladiator's Armor, Shield Wall, Unbreakable Guard, and optionally Reactive Defenses unique enhancements are not slotted, but there is room for them. If you remove a few recovery/misc slots and take one of the Endurance reduction alpha abilities instead (Cardiac or Vigor), you'll be much tankier and more sustainable overall. Melee Core for your hybrid ability will also be fantastic in general, and with SD can completely trivialize tanking for a full two minutes. Other than that, your build looks fine to me.
  16. Level 50 Tanker here. I'm down for Hami raids but I've never tanked in one before so someone will have to tell me what I need to do (I'm sure it's more than just autofiring Taunt). Have a very open schedule that I can defer to others' time restrictions with. My character name is Veracor.
  17. https://paragonwiki.com/wiki/Praetoria All Badges available to Primal characters can either be earned by Praetorians directly or have Praetorian equivalents. The Praetorian badges that Primal characters cannot earn are: Loyalist, Resistance Member and Moral High Ground. I just got the Moral High Ground badge after turning off XP at level 9 to ensure I get through all the contacts. Was probably unnecessary to do so, but oh well.
  18. Have you tried validating your CoH install in the launcher?
  19. So there's really nothing missable anymore as long as you start Praetorian? Neat.
  20. Cool, good to know!
  21. Like, Paragonwiki mentions that there's 3 badges available only to Praetorian characters (I don't know if this has changed since it was written or not). Are there any other badges that one can permanently miss? I feel like having one ultra-completionist character.
  22. You know, when I look back upon my 12 months of CoH in 2006 vs my 6 months of CO in 2011, I can really appreciate the design of both. The CO devs took what they learned from CoH and decided to address its problems in a very aggressive manner, such as autoattacking as a form of endurance regen instead of just standing still, the function of manually blocking attacks, crossing skills between powersets, etc. Unfortunately, these changes made the game a lot less like an MMO and a lot more like an action game. That would be fine if they weren't trying to appeal to superhero fans who were largely methodical RPG players (at least at the time). Whether or not the changes were in the right direction or not, in terms of gameplay and not in implementation, depends largely on who you ask. Personally, I liked some of them and hated others. Still, you can tell there was a definite passion behind both games, even if CO ended up very rushed and ultimately failed to grab the attention of the demographic best suited for action games (kids). Now when I played CO, I never really had any desire to play more than a single character. That particular character was a min/maxxed buffoon that was murdering everyone in PvP with powers from whoknowshowmany different powersets, and that same PvP build also happened to fare extremely well in PvE. I had the gold Deathmatch AND Free For All belts before I was even max level, and at 50 was also able to solo the endgame Andrithal and Mandragalore dungeons as well as that one raidboss intended for multiple teams of players (Kigatilik or something). It was just... why even roll anything else, aside from costuming? The mixing of powers was the biggest mistake in my opinion, and I don't remember the game even having a class system to force-differentiate builds. Everyone was a Frankenstein's monster in CO. You never really felt involved in your character, or in the lore/setting of the game itself, because it just wasn't an RPG game. CO did have some pretty sick music, though. I even ripped the release's music tracks and forgot about them for years -- and when CoH was announced as coming back two weeks ago, I listened to both game's musics. Interestingly, one of CO's music tracks (EvilScientist, I believe it was unused at the time) is a direct remix of one of CoH's music tracks (RiktiWarZone_VanguardBase) which I don't believe is legal. Just an odd little off-topic thing I noticed.
  23. Yep, Novas can now use the eye beam attack from the regular powerset. Not sure yet if there's anything else that's been enabled.
  24. Thank you very much for the time and effort you have been putting in on this. I last played in 2006 and have been thoroughly enjoying my nostalgia trip! Legit question: Why is Magic such a popular origin?
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