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Doc_Scorpion

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  1. I like the idea of an easy to read table. I do not like the idea of using names not found in game.
  2. That's pretty rare for a major feature though. By this time, Marine Affinity has been through the Experimental (Alpha) and Closed Beta Phases and is uncontroversially going through the the Open Beta phase. There's still fine tuning in progress, but there's no evidence that it's broken or over-/under-powered or otherwise requires significant rework.
  3. Keep in mind that the Warriors are based on Classical Greece, Cimerora is very emphatically modeled on Ancient Rome... They're not the same thing at all.
  4. I have no preference beyond "isn't just a healbot and also knows how and when to use the full spectrum of their powers."
  5. Yeah. I am entirely unsurprised that none of them have ever really gotten off the ground. Even back then I knew they had no idea what they were getting into. (Especially the ones overconfidently predicting we'd all be together in a new City within a year.)
  6. That's something that seems to have fallen by the wayside nowadays, communications and warnings.
  7. Introduced (as per a dev comment in the Beta) with the specific intent by the devs to introduce new players to the idea that there was a world beyond Atlas Park. The exploration badge tip missions are part of that same philosophical package.
  8. And my impression is that several of the other servers were expressly created "because (____) Homecoming (and/or Leo) and the horse they rode in on." A dev team founded on that basis isn't even going to consider working with Homecoming. (I don't even think they work much with each other.)
  9. Interesting point. But I'm not sure "has played a single character a lot of hours" actually equates to caring and connection to the community. My signature character is my least often played. (But also has the deepest and most worked out backstory.) My various level-locked alts (mild alt-itus) collectively have probably at least an order of magnitude more playtime - but here I am and here I remain. I should think that encouraging the individual player to keep coming back would be the key to that stability. But, as always, YMMV. Edit: @greycat said it better while I was writing... "Big number does not really translate to quality." /derail
  10. Dang file size limits... For example, here's one of my blasters. Notice how the ST and cone attacks are grouped together, as are AOEs and melee attacks. On all blasters, the powers available because of Defiance are always the first ones in the lower left corner.
  11. My cramped (monitor circa 2008) screen... I'd love a bigger one but there's physically not room for a bigger one. (Maybe a couple of inches left and right, but I haven't been able to convince myself to spend the money.) I picked one of my MMs to show where my pet using classes put their windows. The trays on the right vary a little bit in detail, but they all follow the same common philosophy. Quick access powers always displayed, room to pop up the alt tray with stuff I don't need so often. (Such as the long range teleporter, Reveal, various other temp powers.) In this case her summons and upgrades are also in the alt tray. The powers in the trays are sorted by function. Toggles in one continuous row, buffs adjacent to each other, etc... The exact details of how the various trays and the powers in them are arranged vary by character, and no two are quite alike.
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