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BlackSpectre

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Everything posted by BlackSpectre

  1. I was in Atlas and those 3 moons just drifted across the sky never separating.
  2. I was on Brainstorm and look what I just saw! LOL
  3. I ran across this a couple days ago while looking for different version of the COH Game Manual... it's for a game called Chaosium which apparently has been around since 1975 (but I never heard of it). Looks kinda cool... https://drive.google.com/file/d/14F34VL7uuYGFTJa52EiyrPXwDgM1etVz/view?usp=sharing
  4. It just randomly switched profiles all by itself, @Troo?
  5. @Jacke, I wrote that page! LOL It's based on a post I made way back on the old live forums, and that in turn was mainly based on a post made by @Curveball in his "Incomplete and Unofficial Guide to /bind" along with info from many other forum posts. I just assembled it all. I also updated it for Homecoming by grabbing and testing all of the key names I found in the game code (once I learned how to read it). Added a lot more key names and alternate key names that we didn't know about back on live. That said, your willingness to help is much appreciated, @Jacke. Thank you.
  6. Thanks guys. I was just wondering if the buttons were disabled by an update because I remembered them working for my mouse (at least Button4), but I could be mistaken. It might have been a different mouse. So all's good. Appreciate the help. 🙂
  7. My main is translated from the paper and dice Champions. Originally, he was a martial artist with weird darkness powers... but as gameplay evolved I started relying more and more on his dark powers. So when it was time to translate him into COH, the game wouldn't let me take Dark Miasma, Dark Blast, and Martial Arts. I had to drop martial arts, but since he was mostly using the dark powers anyway by the end of the Champions run, it was OK. It's still in his origin though. 🙂 So yeah, you probably won't be able to translate it perfectly, but overall it should work.
  8. Yeah, the fame thing could have been really cool, depending on how they implemented it. I'm guessing it morphed into the leaderboards that were on the Community Information kiosks scattered around the city. But even that got removed due to abuse and performance issues around Issue 13. https://homecoming.wiki/wiki/Community_Information_Kiosks However, my understanding has always been that inf was our fame/infamous factor. Or maybe that too got morphed in the final version? They mention "money" but as far as I can tell there is no money in COH at all! Like in the Star Trek universe where reputation is the main currency, I figured inf was basically the same thing. They would have to have figured out how to make fame more "common" or individualized. Probably based on some fixed criteria rather than relative to other players. Competing for a rank on one server that holds over 10K players isn't going to make a lot of players feel very good. 1 out of 10K, sure... but then what would be the point? I know I didn't care about the leaderboards at all back on Live. The fame is still in place, at least a little. NPCs do mention our names after we've done certain missions. I wish it was a little more in your face, though. A little more noticeable. It would be really cool if fame could alter the world at large. Completely change how certain villain groups behave toward you. Not just text, but actually changing their tactics or reactions based on your fame. Some would run away. Some would see it as a challenge and come running full force at you. Some would attempt to negotiate to get out of a fight, some would totally dis you or maybe ignore you cuz your fame is so low... etc. Would be cool. Oh man! Just having a ton of NPC rushing you to get your autograph, surrounding and hounding you would be really cool!
  9. So 4 & 5 still work for you? OK. Cool. Not sure what changed with my mouse, but I'm glad they're still working for someone. 🙂
  10. Hey all, I was messing around in the KeyMapping options and discovered that my extra mouse buttons aren't being recognized anymore, and they don't seem to work in binds. Do any of these work for you? BUTTON 1 BUTTON 2 BUTTON 3 BUTTON 4 BUTTON 5 BUTTON 6 BUTTON 7 BUTTON 8 Lbutton, Mbutton, and Rbutton still work...
  11. If binds or macros are you thing... there are 2 note commands, /playernote and /playernotelocal. Of the two, /playernotelocal is by far the more useful one as it doesn't matter if the name you enter is a local or global name. Just type the name in and it will figure it out. https://homecoming.wiki/wiki/Playernotelocal_(Slash_Command) One weird thing about this command is that it doesn't take the chat variables, so you can't use $target to automatically enter the targeted character's name for the command. However, /GetGlobalName uses the chat variable just fine. Weird.
  12. Use the slash command /screenshotui to both disable (0) and enable (1) the UI. https://homecoming.wiki/wiki/Screenshotui_(Slash_Command)
  13. Here’s a low quality clip from the Electronic Entertainment Expo (E3) back in 2002 when COH was still in Beta. It’s interesting to see the differences. https://drive.google.com/file/d/1NbazW9VuDqVw-scuWoNW8fyr3yLKAopi/view?usp=sharing And a trailer they made in 2003 that shows different animations that I think are interesting. Pretty cool. https://drive.google.com/file/d/1a66xEhQ1Gf0dU5AioHSfJf0TMkdLlGHd/view?usp=sharing
  14. The assemblage of wiki pages that comprise The Players Guide to the Cities is not only huge, not only incomplete and unfinished, but I think the title needs to be changed as well (it's just too long!). In fact, it's such a mess that the whole thing might need to be reworked or eliminated. If we are allowed to post/host the official game guide from NCsoft, that might be a much easier solution. Here's a guide that was published for the Canadian gamers http://www.cityofheroes.ca/game_info/official_guides/official_city_of_heroes_manual.html . I also have another version of the guide released in the US, and also a City of Villains Guide, and maybe even a Going Rogue Guide (not sure about this one). That said, there are many pages in that huge TPGTTC wiki guide that are extremely useful and no matter what should not be removed. In some cases it's the only place at the wiki that the information is mentioned. Proposed title change from "The Player's Guide to the Cities" to simply "Player Guide". Alternate titles could be "Game Manual", "Game Guide", "Player Manual". What do you think?
  15. OK. So from what I'm hearing is... do whatever you like as long as you preserve the history, more or less. Re: changing the wiki policy on player guides -- in the last 4 years I've only seen 1 person with a plan to put a player guide on the wiki (and I don't even think they followed through with that). So I guess it's not much of an issue. Therefore, I'm going to go ahead and change the policy page myself. No-one has offered an objection to eliminating player guides, so I guess it's ok. And I'll go ahead and bring all the player guides into the wiki proper. While I do that, I'll look them over for inaccuracies and data that's no longer current at Homecoming. If there are any player guides that are purely opinion, I'll add a comment at the top of the page noting that. So when free time pops up, I'll start working on this project. Thanks for talking @Doc_Scorpion, @AboveTheChemist amd @Kai Moon. Appreciated.
  16. Link please. 🙂
  17. Man, @Seed22, this is a post by a long time veteran player if I've ever seen one. The thing is, the "bare bones gameplay that lacks any real variety and depth" is a matter of perspective. To new players this game is definitely not a bare bones, monotonous, shallow game. Just the opposite. It can become that way after years and years of playing it. This is true for any game, really. That said, since so many veterans are playing this game, what would make the gameplay not bare bones, have variety, and depth? It's an interesting question... Rich Gameplay: Variety: Depth:
  18. Praetoria is pretty cool. I have a few characters that I started there and moved over to Primal Earth for various story plot reasons. Probably Excelsior has the largest population in Praetoria at any given time, since it's the most populated server in general. Not sure that helps. I wish there were higher level missions there and that you could stay past level 20. But Praetoria has a story arc to maintain, and apparently it gets destroyed once you're done with the story there. A good story teller could figure out a way to bring Praetoria back to life, but until then it's only lowbie mission arcs and then done.
  19. Because I'm in too deep to turn back now!!! LOL Favorite video game... EVER! Nostalgia. Friends. Community. Sentimentality. Kick-ass missions Get to be a superhero Stress relief. It's home. Poor graphics, huh? A couple years ago I was flying through Steel Canyon and marveling at the artwork, 3-D modeling, and the gobs of thought that went into it. It's beautiful. In so many ways it is a game that was way ahead of its time. The special effects rock! The costume designer is incomparable. No other game comes close to its customizability. Compared to so many other games its graphics are still decent if not better. Take a look at A-biotic Factor (a great game), its graphics suck! There's much more to a game than mere looks, ya know? How many great looking games have you played that max out your computer's resources, looks amazing, yet still sucks as a game? I could keep going on... supergroup base building and design, huge amount of power choices, you get to create your own superhero, and not play Batman like the zillionth 10 year old does, write your own stories, role-play, power level, min-maxing builds, leading teams and leagues, gaining respect from your fellow heroes and gaining respect for your fellow heroes, teamwork and cooperation, PVP is a choice and not emphasized, the many different kids of missions and tasks to complete such as solo missions, team missions, league mission where you can play with no one or up to 48 players (48 players??? I dare you to find another game that can deal with that many in a team/league), the chat system is fantastic (for a chat system... probably the best designed out there), there's an entire shard/server dedicated to roleplaying, I mean... I can go on if you like. There's plenty more about this game that is outstanding, and then there's most of the people who play it... also outstanding. Honestly, the things I loved about the game when I first started playing are no longer the things I love about the game now (although I look back at them with fondness). I keep finding new things and activities that interest me. There is soooo much to this game to keep you engrossed for years and years, if you really want to dive into it. Or you can just sit back and enjoy the fun casually. There are so many ways to play this game. Once you get bored with one way, change your perspective or focus and all of a sudden a whole new world opens up to you. It's pretty amazing, really.
  20. They do? OK. I'll keep an eye out for them then. I guess I've been missing them. Probably out leveling them too fast. Thanks!
  21. I was wondering if there is an easy way to find the various contacts for all of the new content that has been added to homecoming over the last few years? Is the only way to find them by looking through the old patch notes for the coordinates? Are they in the contacts menu?
  22. I'm about to create my own popmenu to act as a reference guide for my own binds! I forget which binds are on which keys all the time because different characters have different bind setups. I dunno, maybe this is a good tip for you? https://homecoming.wiki/wiki/Popmenu_(Slash_Command) If you'd like to save a file with only your CUSTOM binds, use /bind_save_file If you'd like to save a file with ALL of your binds (custom and default), use /show_bind_all_file When looking at all the binds on a character, I find it easier to have them in a text file I can look at outside of the game rather than in one of the chat windows in game.
  23. Yes, but not with the macro_image command. You'd need to use the macroslot command, and then prepare a text file to load in for each action you'd like to happen on each click. Follow this Also these pages could prove useful if you haven't already read them... https://homecoming.wiki/wiki/Macro_(Slash_Command) https://homecoming.wiki/wiki/Macro_image_(Slash_Command) https://homecoming.wiki/wiki/Macroslot_(Slash_Command) https://homecoming.wiki/wiki/The_Incomplete_and_Unofficial_Guide_to_/bind#Using_"Rotating_Text_Binds" The only snag is that costume changes require 15 seconds before the costume can be changed again, so you'll need to make sure you time your clicks a little.
  24. While I'm not the best at remembering actors or their names, a few come to mind for Black Specter... Marko Zaror He is a martial artist, has the looks, and the passion. He could definitely play a dark, brooding hero filled with rage bubbling just under the surface of his disciplined mind. And younger versions of: Christian Bale or Daniel Day Lewis. Both of them are such good actors they could probably pull it off. Black Spectre was originally created as a combination of comic book heroes... Iron First, Moonknight, Batman, Raven, and the Shadow. ORIGIN: Mark Preston was born with a silver spoon in his mouth, a lost child. On a lark, following his path to enlightenment, he flew to Tibet to study martial arts from the ancient Masters. While there, strange, unusual powers suddenly began to manifest themselves within him. The Tibetan Masters called it a gift from the gods, and with the help of their greatest mystics he began to control them. Summoning the Yin of darkness and negative Chi, he now calls himself Black Spectre and battles injustice and evil wherever he finds it. "My teachings have taught me that the greatest fear of evil men is that of the unknown. Therefore, I will transform myself into a living mystery. A man hardly real, barely seen. A dark shade. A Black Spectre!"
  25. Can the Search box even be limited so as to not show the old guides? Honestly, your suggestion is a lot more work. By co-opting the guides we merely have to update them. Takes a lot more to write one up from scratch. However, what you suggest could be done in 2 steps, even without limiting the search engine: 1) write a new guide/article 2) delete the old one. That would essentially do the same thing. And there’s no reason to create a link to the old guide. Remember, that same old guide is accessible right now at ParagonWiki.com. Nothing would be lost if we deleted it and replaced the old guide with a new one. The old guide wouldn’t even need to be credited unless the author of the new guide took wording directly from it. Practically speaking, I doubt we could contact the original authors of the guides and ask permission to co-opt and rewrite them. So many players from 20 years ago are just not around anymore. Their email addresses and other contact info we might have could have easily changed in 20 years. we probably don’t have their real names. We could try, but what if there’s no way to contact them? If you want to talk about ownership and copyrights… the original authors gave permission for ParagonWiki to publish their work, not our Homecoming wiki. So we shouldn’t even have the guides, legally… especially since they were not really part of ParagonWiki, and were disavowed by the wiki. I don’t mean to be alarmist, because practically speaking these old guides are abandoned. And even if the authors are still around, I’d bet they wouldn’t have any problems with us co-opting the guides. If, in the event they discover their guide has been co-opted, and are not honored by the reverence we’ve given them, then we could simply remove it and write a new one… but what are the chances of that happening? All this said, @Doc_Scorpion, I’m glad you at least see a need to do something about the guides. In order for me to start doing something, I need our wiki admins to weigh in on the issue. @Michiyo? Do we co-opt the guides and update them (my preference), or do we write new guides and replace them? If the latter, then please delete all of the player guides right away, and change the policy of this wiki to reject player guides in the future (which I think should be done anyway). Official wiki policy: https://homecoming.wiki/wiki/Homecoming_Wiki:Article_Guidelines P.S. Looking over the player guides category I see “player guides” in there that aren’t player guides. Meaning, they’re wiki articles. For example, all of the “Players Guide to the Cities” pages are wiki articles. So we can’t just delete everything in the category. Sadly. We’d need to look each doc over.
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