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VileTerror

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Everything posted by VileTerror

  1. Noooooope. "Straight" Fantasy just isn't my bag, and mixed-genre Fantasy (looking at /you/ Wizards of the Coast and Blizzard) is an especially big "no thank you." Which will probably make me sound like a complete hypocrite when I also say that I absolutely adore Shadowrun. Thing is, and people will probably call this splitting hairs, Shadowrun uses Fantasy tropes as a lense to examine real world subjects like racism, tribalism, and the inherent flaws which lead to such bigotry becoming systemically institutionalized. And then continues with how those -isms are leveraged by corporations which effectively dominate the world in a post-capitalist derptopia. And THAT really appeals to me. Not to mention that Shadowrun v4 attempted to tackle a lot of the broader questions raised in a narrative conceit such as "what if Cyberpunk, but also magic?" Of course, v5 turned around and ignored a lot of that when it was initially released . . . sooooo that's part of why I continue to run my weekly sessions with v4's ruleset, but in the v5 timeline. But bringing all that back to City of Heroes; we've got fantasy elements in this game already, and they're appropriate in somuch as one of the core conceits of City of Heroes is "what if subverted cyberpunk, but with Superheroes AND Dimension hopping?" And while the sociopolitical elements of the setting are not examined as deeply in this game as they were in Shadowrun v4, it's still got a lot to say on a lot of subjects. I like the "messiness" of City's evolving canon, even if there are parts of it which are just baaad. But if tomorrow the Homecoming Team added dragons to the game, I wouldn't immediately be worried. I think there's a place for dragons here; but I think it's important that we /own/ the dragons as something uniquely City of Heroes'esque. Less traditional fantasy tropes, and more using all existing dragon tropes as a bit of leverage to explore "what if City of Heroes, but now dragons too?"
  2. Player versus Player is zone-restricted. There are four PvP Zones, and an Arena, and those are the only places any PvP is allowed (unless you count the Market *stinkeyes in that direction*) Playing as a Villain is rewarding if you like some character in your Mission-giving NPCs, and enjoy reading the stories which unfold there. However, yes . . . Homecoming (much like the Live game) suffers from the majority of players being Blueside (Heroes). Thankfully, Homecoming has unlocked Null the Gull for players to use at any time (other than while in a Task Force). This allows you to switch from Hero, to Villain, to Rogue, to Vigilante, and back again at any time and in any order you want, This facilitates teamplay tremendously, and having rapid access to Pocket D (the zone where Null he Gull resides) is thankfully not too difficult these days. If you like PvP, then Indomitable is the officially unofficial PvP Shard. If you want some roleplay (and probably the best place to get some Redside (Villain) Teams) then you'll want to go to Everlasting. Both of these servers have frequent "end game" raids, so you won't be missing out on that sort of thing, if it's your bag.
  3. The following posts will be a list of the majority of my characters on Everlasting, of which are all roleplay characters with backstories of various depths. Provided below are just little blurbs about them, rather than their full descriptions, to cut back on message bloat. I post this in hopes of sparking some interest in exploring various characters' narratives and to provide the players with whom I already roleplay some additional options for potential expansions of our shared stories. Last revision: 2020-04-25 --- Hero-leaning VileTerror, Natural Mastermind: Demon Summoning / Kinetics, Level 7 - extradimensional entity Coital Shades, Science Defender: Dark Misasma / Radiation Blast, Level 24 - street-level person with powers from unfortunate circumstances making the best of her situation Madre Tramontane, Magic Controller: Ice Control / Cold Domination, Level 13 - ancient Kruos matriarch who has sustained her life through a form of magical vampirism, but only ever with consenting partners --- Vigilante-leaning Richard Teeman, Science Dominator: Gravity Control / Psionic Assault, Level 22 - Rikti infiltrator who has split from both the Traditionalist and Restructurists Chad Dup, Natural Blaster: Archery / Tactical Arrow, Level 22 - extradimensional mercenary task force member hired to provide support to restoration efforts of Paragon City --- Rogue-leaning Issues, Science Scrapper: Savage Melee / Ice Armour, Level 22 - genetically blended son of Captain Mako and Manticore, with some sizeable chips on his shoulders Ostinato, Natural Warshade, Level 14 - professional, university-level music teacher who was infused with a Warshade, but his own will proved too much and nothing but the powers of the alien survived Academy Guard Sabre, Technology Scrapper: Electric Melee / Shield Defense, Level 13 - professional and consummate security guard for a prestigious Etoile academy --- Villain-leaning Commandant Nongratis, Natural Mastermind: Mercenaries / Traps, Level 22 - ex-retired self-styled military dictator megalomaniac Recruitment Admin (formerly Gunner Xylmder), Natural Soldier of Arachnos, Level 14 - parent of close to a dozen children who supplements her income working for Arachnos with "independent security evaluation contracting" to afford professional caretakers for her children, recently promoted to an administrative position within the United Assocation for the Arachnos Spiderling Scouts of the Etoile Isles Professor Morte, Natural Arachnos Widow, Level 30 - ex-Arachnos Widow who is now working in the private sector as a professor at a prestigious academy in the Etoile Isles, training the next generation of masters of spycraft Operative Beloeron, Natural Stalker: Claws / Willpower, Level 18 - wannabe member of the 5th Column, but a total screw-up (seriously, I think the game knows . . . has 95% to-hit with Assassin Strike, but rolls 95.01+ roughly half the time. Statistically improbable, but so hilariously poetic) Child of Pain, Magic Blaster: Dark Blast / Dark Manipulation, Level 21 - torture victim who fused with a Banished Pantheon Spirit of Pain, but psychological damage was too much for even the spirit to bear with its will intact Corrupted Imp, Natural Brute: Energy Melee / Fiery Aura, Level 23 - regular imp corrupted by the promise of power offered by The Forces of Light; now consumed by an all-consuming desire to consume all in fiery consumption! Rawr Mel Scarlet, Technology Mastermind: Robotics / Radiation Emission, Level 12 - extradimensional invader who piggy-backed with Chad Dup's team. Gets along famously with Commandant Nongratis, as a hint toward his personality Deathguard Alpha, Technology Sentinal: Beam Rifle / Energy Aura, Level 23 - one of several manufactured footsoldiers as a prototypical series of an evil corporation's planned Legion of Doom product line
  4. Name/Handle/Game Account/Forum Account/Character: VileTerror
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