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DougGraves

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Posts posted by DougGraves

  1. So Dark Deeds Part One is the one I did before I think, but I don't recall the end of it. 

     

    This is what I want arcs to be.  Each mission is not just a bit a part of a story but a story in itself.  Do this, do that, things unfold.  Lots of dialog.

     

    In the last mission this was a problem.  I missed a guy right at the start.  I am not even sure how I missed them, but I had to go back from the end to the start and then back to the end.

     

    The ending of the last mission was tough, I was defeated twice on my blaster.  But the ending is pretty epic and satisfying.

     

    The maps are good.  I like having the variety.  And I really like having custom enemies.  It is nice to have AE provide variety of everything, not just different stories with the same enemies.

    • Thanks 1
  2. I have not started them yet.  @Darmian what level of detail do you care about?  Are these done and you don't care about detailed comments on the text, costumes etc?  Just a general "the first mission was fun" type of thing? 

     

    I have done one of Darmian's arcs.  I believe it was selected as a Dev Choice. I think it is Darker Deeds Part 1.  But I am not sure.  The one I did was good, so I have high expectations for the others. 

  3. 7 minutes ago, Sovera said:

    Instead of, you know, respec the old Fire/Ice... but that's crazy talk.

     

    I am actually respecing some things instead of just remaking them.  I am finding it very odd.  But I have invested 10 million inf in TT so I actually somewhat care.  I used to just delete and restart characters constantly.

  4. 5 minutes ago, Darmian said:

    LOL, I know at least three, one a RL friend who just enjoys it!  He tried farming, found it tedious, and then went to AH.  And loves placing bids and waiting and all that palaver.

     

    I'm not surprised.  I had a friend who played EVE Online and all he did was run a manufacturing company.  He bought materials, made stuff, and sold it. 

     

    Almost any aspect of a game will turn out to be someone's favorite thing to do.

     

     

  5. 19 minutes ago, Darmian said:

    I'm not really disputing this, but that does literally depend on your hero.  Pretty certain Dare Devil gets the train. Batman, while rich, still has to make his stuff and has a company to buy and sell things. So I don't think you're saying get rid of all of this, but rather make them optional perhaps? I just have no idea how you would balance this.

     

    I don't know either.  And it is a game, so removing game aspects of it may make it less fun.  I don't know anyone who enjoys playing the market in CoH or enjoys buying and selling - but I know a lot of players like the flexibility and planning that IO's give.  You could keep IO's and make them free, make everything free and eliminate influence.  But that might ruin a game aspect that people enjoy or just gives them something to do. 

     

    A big question for me is if people are actively avoiding doing something.  I question traveling to contacts because I know that I avoid Independence Port and Skyway contacts because it is so much easier to get to contacts in Steel and Talos.  If having to travel to contacts is keeping a significant number of people from doing content it should be removed or redone.  But if buying and selling is a minor inconvenience that allows the flexibility and planning of IO's then it probably should be kept.

  6. 9 hours ago, UltraAlt said:

    I have the feeling like you don't really want to play an MMO.

     

    I want to play a superhero game, not an MMO.  I don't want to have my superhero buy and sell things.  I don't want to have my superhero take the train to get around town. 

     

    I understand that there are standard things in MMO games.  But I want this to be less of a game and more of a superhero simulation.

     

    MMOs normally have characters equip weapons and armor.  CoH does not.  Because it is a superhero game.  It does not need to copy the tropes of fantasy MMOs.

    • Like 4
  7. 2 hours ago, Haijinx said:

    While the suggestion wouldn't really break anything, I thought this was the whole point of Ouro in the first place.

     

    One thing Ouro does not work with is street sweeping.  If you do the Habeshy arc in atlas you are level 7 or so.  But the street sweeping enemies are level 1 or 2 at the start.  So most of your missions are trivially easy.  Or if you just want to street sweep in a zone for fun.

  8. On 4/2/2021 at 4:58 PM, Techwright said:

    Episode 3:

      Hide contents

    I'm beginning to think we're going to see Dr. Erskine's dire prediction:  that the serum intensifies what is in the heart of the receiver.  Karly seems to have strongly demonstrated that with that car bomb.  That said,  it sounds like the serum in play is a retro-engineer of Isaiah's serum which in turn is a retro-engineer of Erskine's perfected serum, so who knows what changes have happened.  I'm wondering if Walker will get hands on the serum and forcibly take it hoping to "correct" his shortcomings when compared to Steve Rogers.  As he is already showing signs of strain, that wouldn't be good.

     

     

     

    I forgot that bit Erskine said.  Are we seeing that in the Flag Smashers?

  9. I am curious as well as I normally play a tanker but do not like teleport.  So I haven't tried it.  But having been on another team today where the dominator opened every fight with an AoE immobilize (and then was killed half the time) being able to pull immobilized foes would be amazing.

    • Haha 1
  10. 1 hour ago, Coyote said:

    1: nerf IO set bonuses for Defense only. They're so much more valuable than other set bonuses

     

    It is too late to do defense and resistance properly, but done properly they would be multiplicative instead of additive.

     

    Right now 5% resistance is almost useless to a blaster.  They still take 95% of the damage they would normally take.  But to a tanker with 90% resistance already it cuts the amount they take in half.  Which means a power pool ability meant to give blaster some resistance is actually useless for them but great for tankers.

     

    Instead, the power should be 50% resistance but multiplicative not stacking.  A blaster with no other resistance gets it and takes half damage.  A tanker with other resistance takes it and takes half the damage they would normally take.  The power is of equal value to a blaster and a tanker.

     

    So a tanker would have an inherent power with 50% resistance.  Then a toggle with 50% resistance.  With both on they would take 25% of the damage.  They could add on a pool power with 50% resistance to take only 12.5% of the damage.

    • Like 1
  11. I liked the complexity of champions and did not feel it was too slow to play.

     

    What I disliked was that they made all builds end up being the same with  limits - Speed 4-6, Def 25, damage 12d6, etc.  Bricks and martial artists had the same speed, to hit, damage, etc.

     

    And they had fixed price items that did not work with the scaling points.  Speed is just a multiplier of your ability.  Going from speed 4 to speed 5 gives you +25% as many actions.  It was just always worth it to have a speed of 8 or so.  And damage reduction had a fixed cost, so when a character was 350 points you should always have damage reduction - it was just more effective and cheaper than resistance.

  12. The devs have made a bunch of changes such as unlocking everything at character creation instead of requiring a cape mission, etc.

     

    They are redoing movement powers - making people go faster.

     

    So what other fundamental things should be reconsidered.  Not "Regen should be better".

     

    Should goldside, redside, and blue side be separate?  Should you be able to create a goldside character and be able to go to Atlas and pick up missions from contacts?  Have Long Range Teleport let you go between any zones in the game, ignoring sides?

     

    Should the game require you to go to contacts to get missions at all?  Should you just select them from a contact list and use a cellphone from the start?

     

    Should you have to go to a trainer to train?

  13. Early today I created a new character.  I decided since I was soloing to play redside.  I decided to do the tutorial so I would start at lvl 2 as expected.  I decided to do Galaxy City tutorial.

     

    In the tutorial I saw 2 other players.  Not at the same time, but still 3 players did the Galaxy City tutorial today!

     

    Later I got on a blueside character to find a team.  Someone was advertising a team on goldside. So I went over and joined them.  We got a few more people. 

     

    This is not a joke.  It actually happened.  4 players teamed today on goldside.

    • Like 4
    • Haha 5
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