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DougGraves

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Posts posted by DougGraves

  1. 2 hours ago, Coyote said:

    Another step would be raising their Recharge to 6 seconds... this would increase their damage (and thus DPA) substantially.

     

    For dominators this is a good idea.  Since they already have more attacks they don't need a fast recharge one, but a bit longer recharge and more damage would make them useful.

     

    The AoE immobilize even doubled still isn't significant damage though.  You'd really have to boost its recharge.

  2. 3 hours ago, Greycat said:

    Or, grab the badge, get the zone on your LRTP list, and do it in one trip instead of two. Given even some of the people I play with have slower systems and/or connections, that can add up to a *lot* of saved time if they don't have to zone into a base first, run over, find the portal, and load another zone.

     

    Combine them.  Use the base to get to the zone the first time and then grab a badge there so LRTP will work next time.

    • Thanks 1
  3. The problem with AoE immobilize for controllers is not that they have them - it is that they use them.  It is a huge pain on teams when there is a controller who thinks that every fight should start with immobilizing the enemies while they are spread out.  I skip it on all of my controllers and dominators (most of my characters).

     

    The single target immobilize is good for controllers for damage and containment.  The aoe immobilize makes sense for trying to give controllers containment but is a detriment when teaming. 

     

    I would leave it as is for controllers - with containment it has a purpose.


    I would remove it for dominators.  As a dominator I skip the single target immobilize and aoe immobilize - I have my other set for damage.

     

     

     

     

    • Like 1
  4. First, I can't believe I never knew that on the character selection pages the dots between the arrows let you  jump directly to a page of characters instead of arrowing through page by page.

     

    Second, as I am going through adding zones to my alts, using the Find Contact to teleport to a contact in a zone is really handy for this. 

     

    I grab the badge near the train in KR, then go to South  Sky and get the badge by Faultline, go into Faultline and get the doughnut badge - then I can tp to Wincott in Hollows to get a badge there, then tp to Montague in Steel to get a badge there.  Makes getting the badges and unlocking the zones much faster.

    • Thanks 2
  5. The devs have said they do not comment on potential changes before they  are ready for beta as that causes player to take comments as pledges of changes.

     

    Which when you rearrange the letters is a hidden message saying they are going to port regeneration to tankers in the March 32nd patch.

    • Like 4
    • Haha 4
  6. 25 minutes ago, srmalloy said:

    I think this is entirely wrong; Penny is friends with the Clockwork, and with the Clockwork King (from what I can tell); it would take a really big betrayal on the King's part for her to be rounding up heroes to quash him and his minions.

     

    Okay - Yin's dad for the TF.  He is sending the heroes to protect his daughter

  7. Yin has a Freakshow TF.  Synapse has a clockwork TF where you talk to Positron half the time.  Someone suggested that Yin get the clockwork TF because she is involved with clockwork, not freakshow.

     

    So if you could assign the villains to the various heroes' TF's what villains would you assign?  Who would Manticore send you after?  And it could be the reverse as well - who would be a better hero for the TF's that exists?

     

    Azuria for the Positron 1 task force?  Jim Tremblor for the Positron 2 task force?

     

    And who else should get a TF and what would it be?  A Flower Knight TF?

  8. 31 minutes ago, Glacier Peak said:

    Without sounding antagonistic in reference to your first point, is it because you are comparing the convenience of using an exploit to the post patch travel changes?

     

    It is comparing the ease of using a free macro in my controls to get to a base that has a teleporter to Pocket D to the post patch travel.  Which is the change made in the patch.

  9. 52 minutes ago, Ura Hero said:

    Pocket D is still easily accessible.   Either use base portals or go to Kings Row, Talos, etc.  All you have to do is get there once, spend an hour and you have the temp power.

     

    Your definition of easily accessible is very different than my definition of easily accessible.

    • Confused 8
  10. Travel changes

    • I cannot get to redside easily (or back).  I can't just go to Pocket D and switch.  So I have not joined the red teams I have seen.  I could make a redside character but don't bother.
    • I do get the long distance teleporter by running around Atlas and going to other spots.  This is the only time I spend on any characters doing something that is not fun and is therefore the only real investment I feel that would stop me from deleting and recreating a character.  But it does not take much time and gives me something to do while I am waiting for a team.  So I do not have a problem with it.

     

    SO changes

    • I've stopped using the IO system entirely.  Now I can SO at level 12 from the store right next to Miss Liberty and then just keep upgrading as needed.  This is very convenient and makes enhancements much simpler.  So now I can just sell all of my salvage and recipes and ignore the library.  I like this.  And I imagine those who use IOs just keep on using IOs without caring about the change.  Good change.

     

    Athletic Run

    • I noticed it after the patch, so I assume it came in this patch.  Finally running quickly without beast or ninja run.  I really like it.  I does mean I am remaking most of my characters so they have it instead of ninja run.  My ninjas and beasts of course remain as is.

     

    Overall nice quality of life improvements. 

    • Like 1
    • Confused 5
  11. On 12/30/2020 at 10:00 AM, Player2 said:

    Miss Behaver  (Claws/Bio scrapper -- just a rebel)

    Miss Behaving  (Arachnos Soldier -- complete villain, and proud of it)

     

     

    Miss Beehivior is a plants/savage assault (first attack is bees) dominator with a beehive hairdo and a bee outfit

    Good Beehivior and Best Beehivior are also

    • Like 1
  12. Citadel Simple Fix is:

     

    1. Investigate Council Base (IP): keep as is
    2. Defeat all soldiers in base (IP): remove
    3. Defeat base leader and guards (Talos): keep
    4. Take parts to Fareed Abdulla (Steel): remove
    5. Defeat base leader, his guards (Sky): remove
    6. Defeat base leader, his guards (Sky/Talos): keep, make Talos always
    7. Defeat 40 council (IP): remove
    8. Defeat all soldiers in base (Talos): remove
    9. Defeat all soldiers in base (IP): remove
    10. Defeat all soldiers in base (Talos): keep
    11. Defeat Vandal and his minions (IP/Talos): keep, make Talos always

    So the TF would be

    1. Investigate Council Base (IP)
    2. Defeat base leader and guards (Talos)
    3. Defeat base leader, his guards (Talos)
    4. Defeat all soldiers in base (Talos)
    5. Defeat Vandal and his minions (Talos)

     

     

  13. Synapse Simple Fix:

     

    1. Investigate the electrical anomaly : remove this mission
    2. Hit the streets and thin the number of clockwork: remove this mission
    3. Talk to Positron: remove
    4. Defeat all clockwork in station: make this first mission, have it given by synapse
    5. Defeat all clockwork in station: remove this mission
    6. Defeat all clockwork in station: remove this mission
    7. Find the clockwork headquarters: remove this mission
    8. Stop all robots in headquarters: leave as is
    9. Patrol seek king's hideout: remove this mission
    10. Go talk to the foreman: leave as is
    11. Investigate the first warehouse: remove this mission
    12. Stop Clockwork Lord its guards: keep this mission, if possible move the 6 warehouse worker hostages from the first warehouse to this mission
    13. Babbage Ambush: keep this mission
    14. Get immobilizer from Positron: change to get it from Synapse
    15. Defeat clockwork king, his court: leave as is

     

    ---- So the TF would be

     

    1. Defeat all clockwork in station (Steel)
    2. Stop all robots in headquarters (Steel)
    3. Go talk to the foreman (Steel)
    4. Stop Clockwork Lord its guards (Sky)
    5. Babbage Ambush (Sky)
    6. Get immobilizer from Synapse (Sky)
    7. Defeat clockwork king, his court (Sky)
  14. On 1/6/2021 at 4:31 AM, Snarky said:

    I suggest a "hot fix" on the Synapse.  Very easy.  No change, except one major one, easy to implement.

     

     

    Do people think it would be good to do this in 2 phases - a quick fix for existing TFs to make them shorter, less repetitive, or otherwise better without major rework, followed by major rework?

     

    If so, what proposals like Snarky's would be specific, simple changes to make the TF's dramatically better?

  15. Two Task Forces especially worth revamping

     

    While I would like all of the old task forces revamped, some of them have a cool element that makes revamping them more worthwhile - a unique map, important storyline, etc.

     

    Synapse - The final map and the clockwork king deserve a better TF

     

    Ernesto Hess - the final map with the giant robot is great.  The rest of the TF could be better.

     

    • Like 1
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