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Everything posted by DougGraves
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While I love teaming, it does give you a warped sense of your character. My dark/dark tanker rarely has END problems but that is because there is usually a buffer with AM, speed boost, or another recovery buff. When I exemplar down and am on a team without a buffer I find I run out of END in one fight. It is tough figuring out what you can do and what the buffs and debuffs let you do
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I play CoH mostly as a super battle simulator. I love the combat, especially on big teams. It is just so different from other games. Solo is not the same. I'm not interacting with other powers on the team. There are only a few enemies at a time (at level 12 anyway). It is not the same sort of fights. But as I am soloing I am reading the mission text and clues - something I never do teaming. And missions are not just moving from spawn to spawn but searching for the objective - since fighting is not the objective itself. And I am using TO's and will look for DO's. In a team at level 10 I would be leveling every mission, or 3 times in Atta or Frostfire. But solo I might go through 3 or 4 missions for each level. So taking the time to get enhancements makes sense - and they matter more. I am really seeing the older core of the game. Not the original, but with the improved content of red side where arcs are stories and missions are interesting. I just got a mission to fight ghosts and I got ghost grenades and a ghost rifle temporary power. So the mission will play a bit differently. I guess when I tire of red side I will roll up a gold side character and try that again. I think I only did gold side once and did not even get to 20. It was a lot harder - so I'll need to pick my character carefully.
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I just hit level 12. I have TO's for damage but that's it. So in a long fight END is my biggest problem. I am playing without solo bosses, so I don't have a boss problem. When I get to IO's I will take on bosses. I normally play a dark/dark tanker so he has stealth (not as good as stalker) as well as being tough. So he can run right through missions as well. With stalker at low level my biggest problem is missing. With only a few attacks, a couple of misses really hurts. The fast assassin's strike really allows stalker to work in a regular fight - so that was a great change.
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I have been playing a stalker to solo redside. I'd rather team, but it's redside. I have not played stalkers much so I thought it would be nice to try it and I could get through missions faster to see the content. The problem with stalkers is that their tactics and strategy are at odds. Your strategy is to stealth through missions to do them quickly. Your tactic is to wait to have stealth, wait for assassin's strike to recharge, and maybe wait for build up to recharge. So your strategy is go fast and your tactic is to go slow. I have found that running through a mission and stopping to fight when my assassin's strike has recharged works well for me. I still get through quickly but I have some fighting so it is not all just running around. And I don't stand around waiting for recharge. Although when assassin's strike misses twice when trying to ambush the boss I do stand around awhile waiting. So I have also found that having ST: TNG on netflix while I play helps. When I need to wait I just watch the show. Then 15 second later I can play some more. I am enjoying the content on redside. I know I played it a decade ago, but Radio is still fun. There is just so much flavor to the contacts and the arcs.
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Looking for a list of the quality hero-side contacts.
DougGraves replied to carroto's topic in General Discussion
Faultline is good. I like the Striga story. The missions are not very clever - a lot of defeat alls. But it is a decent story with a cool zone. -
It's like trying to explain beauty to an accountant who looks at art only as numbers in a spreadsheet. You say my answer lacks substance, I say your question lacks a soul.
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CoH is a set of mechanics concealed by visuals of superheroes, villains, and a city. It only is fun for me as long as the mechanics are hidden by the visuals and I feel like a superhero. So while I do not want the game to be a grind, I want the game to maintain the illusion that I am a superhero in a real city. The whole game could be like AE - stand in a room and go through the same door to do missions - but it would lose its magic.
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I agree that a lot of the game now feels not designed, it is a fresh coat of paint hiding a crack in the wall. The game has accreted over time rather than being designed.
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There are not good team options level 1-5. Starting at 5 hollows works well for teams. And when hollows teams are advertised during busy times they seem to fill. People just rarely advertise them. Starting at level 8 is positron 1. That comes up a lot. Which is at least a change from DFB.
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I am tanking. I still herd to a corner. As far as I know, no character wants the villains scattered to best use your hero's power - it is just better when the villains are clumped. But what times do you want the villains in a fight scattered? I assume there are some villains that are tougher in a clump.
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Looking for a list of the quality hero-side contacts.
DougGraves replied to carroto's topic in General Discussion
Twinshot's arc is an extended tutorial. It is good for that, not good if you know the game. -
Welcome back!
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I played a pure melee dagger. I did try a dagger with item magic after a few years but switched back to pure melee.
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I came from Asheron's Call that had none of that. Out of the box it was solo friendly, you ran fast, there was no healers or tanks. It was fantastic. But as a melee I could attack or heal myself - no super powers.
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Trolls, Tsoo, Malta, Longbow, Legacy Chain, etc - what AT and powersets would you use to play a character from each group? Tsoo - kinetic melee/super reflex scrapper Troll - super strength/invuln brute etc.
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I have been soloing a bit lately and noticed how I use my bonus powers like black wand into my 20's. I cannot remember what it was like playing with just brawl and your powerset attacks but it must have been painfully slow. I am generally opposed to making things easier, but I would not go back to playing without those extra attacks at lower levels.
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The best AT for any team of 8 is a defender. Probably followed by a corruptor. Buffing a team of 8 is a huge boost. A team of 8 defenders is ridiculous. If a TF has an AV in it you want a defender who can do significant -regen. Dark/ and Rad/ are good, but so are others. You do not need a defender, but no team is sad to add one.
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It depends on what you like to do. Most powersets are designed for roles and game types. If you pick a team character and solo it may suck but it might be great for teaming. So assuming you want to solo - Controller, Ice/Force Field
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What everyone wants is a moon base. Make a zone that's a moon base and you'll have lots of support
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Paid positions probably will not happen. They are asking for possible volunteers. There is a huge difference legally between running the game for free and running the game and getting paid for it.
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We have all reached a special milestone as of Nov. 30th 2019
DougGraves replied to Voltor's topic in General Discussion
I never thought I would play CoH again. I am so grateful to all who brought it about. -
How do I enhance my character for lower level content?
DougGraves replied to DougGraves's topic in General Discussion
So if I buy an IO for a named set from the AH it is automatically attuned? I can buy a lvl 10 named IO and use it on my lvl 50 and it will act as a lvl 50 IO? -
How do I enhance my character for lower level content?
DougGraves replied to DougGraves's topic in General Discussion
So are you saying any IO in a named set is a catalyzed IO? -
How do I enhance my character for lower level content?
DougGraves replied to DougGraves's topic in General Discussion
What are catalyzed versions of IOs. I only use basic IOs.