
Chris24601
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Chris24601 last won the day on February 7 2024
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I wonder if I could add that dialogue macro with a $$ to my existing “click item” macro.
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One of my backstories involved “Elysian Earth”; the Earth that would have been next on the list for Rularuu to devour if Primal Earth didn’t stop it and because the Rikti are also from another dimension they didn’t invade Elysian Earth either. They also never got in a slugfest with Praetorian Earth, never had Mot try to consume their world, nor did they have a blip that froze their dimension in stasis for nearly a decade. No Rikti, no war walls, no Riktized Hero-1, no lost Omega Team and all those other dead heroes and all the other destruction. Without Rularu, Darrin never enacts the scheme to kill Statesman, his daughter, and Sister Psyche. Because of their plentiful and peaceful situation, Elysian Earth began an exchange program to send some of their young heroes into a post-apocalyptic dimension to render aid. That dimension? Primal Earth; a dimension hammered by successive extra-dimensional invasions such that they still haven’t rebuilt all the devastated zones, still need massive war walls, and suffered tragic losses of great heroes. The point is; what counts as post-apocalyptic is relative. Don’t let Atlas Park fool you. By most reasonable measures Primal Earth could count as post-apocalyptic. They’ve at the very least been hit so hard that CRTs and late model cars are still used nearly everywhere. 😁
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If you wish to be from/visit a Post-Apocalyptic place, I recommended doing Unai’s missions at Portal Corp. There are countless destroyed dimensions out there and you can visit several select ones like Freakshow or Warrior Earth, or the one where only Nemesis automatons or ghosts remain. Paragon has quite a lot of non-global post-apocalyptic zones; from the Hollows to Boomtown to Faultline all the way up to Eden and Crey’s Folly. Plenty of places you could have survived the destruction of and tried to survive in. I did a hero thugs MM whose crew was survivors of the Galaxy City mess. The point is that being a shell shocked survivor of Doomsday doesn’t even require leaving the walls of Paragon City.
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My favorite thing about this game is the costumes; and in addition to needing maddening exploits to not be far behind the curve, you don’t even get to enjoy your cool costume at all because you’re always in Nova/Dwarf/Lightform. Making a Sentinel powerset might manage some of the aesthetics (though I think Scrapper in the vein of claws with its strong fast cycling 40’ ranged and cone attacks would be a better way to have that particular “blapper” feel that human-only PBs have… and people might not know human-form PB ranged attacks were originally limited to 40’ so Scrapper ranged attacks wouldn’t be unprecedented for a Kheld), but unless it also allows for the Kheldian arcs it would feel a bit hollow to me. While it would require doing the thing the devs hate most, my ideal fix for Khelds would be to add two mutually exclusive powers… one for Nova and one for Dwarf. The Nova alternate power would lock you out of Nova form, but give a passive buff to your damage to put it at roughly Soldier of Arachnos tier damage. The Dwarf alternate power would be a toggle for mez protection, also at SoA tier (the 80’ range of Kheld ranged attacks is why I’m going with SoA numbers instead of Sentinels). This would also give a buff for a bi-form, buffing the aspect of their human form in the way the missing form would otherwise provide. And if you want to play human-only or bi-form just like you do now, you just skip both powers… meaning no one is forcing you to change your current playstyle with this option added. I would also fix its class mechanic by making it be like the Defender’s… i.e. give it a solo buff that scales down as you add teammates (which give the usual Kheld buffs). I’d think maybe akin to say 1.5 each of the damage and resistance team buffs that falls off by .5 per teammate (1x at one teammate, .5 at two, 0 at 3+ members). But that’s just my idea.
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I think the fact that this is a superhero game I think has more to do with weapon priorities in the game than their historical prevalence. Not many superheroes use spears (Wonder Woman might occasionally, but it’s not her usual kit). I’ll also reiterate that I’m not at certain what a nine power set for one-handed spear use is even supposed to entail. T1 and T2 light and heavy thrust, throwing the spear, and build up? Sure. But what’s the theme for it? What else does it do? Honestly? I could more easily see it as an Assault set, since that could add some extra ranged attacks like an immobilize by pinning the target with the spear Sidebar: if you don’t want the breakdance animation with the staff, just use it while flying; the animation is much more toned down as you remain upright throughout the attack.
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I think you could do 90% of spear, by just adding spear models into Staff (more than a few of the moves involve thrusts with the end of the staff). The trickiest part there would be that staff is not compatible with shields. The problem with a specific one-handed spear style is the overall lack of animations and beyond “poke it with the pointy end” there’s just not much to work with. Thanks to its need to pierce things doing an AoE would be tricky. Light hit, heavy hit, throw, buildup, maybe stab at feet to slow… that’s about all I can think of, but it needs four more and without the ability to go two-handed (which would mean it can’t work with shield defense) a spear melee would lack many other types of maneuvers. So I think barring some genuine brain storms coming up with something I think putting a spear model into staff is probably the most efficient approach.
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"none" should be an actual costume object
Chris24601 replied to Starhammer's topic in Suggestions & Feedback
I’m the same. If I go in to edit a character with shoulder and chest details (say to edit the colors on a new power), then move on to a costume without them and those pieces from the prior costume show up (typically with the default near black/white colors) and you have to go into each affected slot and hit the revert option to remove them. It happens EVERY time I do this so it’s clearly a glitch, but if you’re aware of it, it’s not difficult to mitigate (just start with your costumes with the least number of extra parts and work your way up). I wouldn’t label it a priority, but if it could be fixed somehow it’d be a nice QoL improvement. -
I’d like to see the forearm pieces from spines added as Claws options. And on a more power customization side; any chance we could get a Minimal FX option for all the Ancillary pool armor powers?
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Only issue here is I already have four other pools; flight, stealth, sorcery, and leadership… flight (for hover’s improved control) and sorcery (for everything but flight… Singularity with a ward and dropping fire on everything it pulls in is life) are no goes, so it’s either lose invisibility or that extra bit of damage, defense and +recharging from a LotG* just to fix a coding problem. * gun to my head it’s leadership that goes bye… but man I’d love to trade my ancillary pool for a fifth regular pool and fixing the damnable pathing would make that an unnecessary choice.
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Character Hologram statues as SG base decorations
Chris24601 replied to Voltor's topic in Suggestions & Feedback
I’m not opposed to the concept, but I suspect the leaderboard holo is an adaptation of the holostatue from the Number Six arc, which is itself an adaptation of the doppelgänger system. What that means is that the statue can’t be locked down to a single image like you’re hoping. Rather, it would re-check the appearance from the player’s current character when the instance loads. I’d love to be able to drop copies of my other toons into my base in addition to my civilians, but I suspect the technology limitations of base instances makes that impractical. -
Let Level appropriate Praetorians into the co-op zones!
Chris24601 replied to Heavensrun's topic in Suggestions & Feedback
Praetoria was always intended to just be an alternate start, not a completely alternate path. Honestly, there are times I think allowing access to First Ward without having to first go to Primal Earth was a design mistake. First Ward being accessible from Praetoria and it being followed by Night Ward for another 5 levels of content gave people the impression that it could make sense for them to still be a loyalist or resistance until the end of time. They ignore that the First Ward arc has both Scott’s resistance and Cole’s loyalists openly hostile to you during the arc for abandoning the respective cause. The final arcs of Neutropolis are all about putting your character where the only sensible next step is to go on to Primal Earth and your inclination towards heroism or villainy (and soon enough vigilante or rogue if it suits) should be obvious from your final moral choices there. In completing those arcs… you have chosen some combination of heroism, duty or self-interest that makes staying in what anyone can tell is a regime on the verge of collapse not a logical course. If you care about Praetoria from either faction you need to leave… prove that Praetorians can be heroes to to the people of Primal Earth. If you don’t care about Praetoria you should be happy for a way off the sinking ship and into the Rogue Isles. “I care about my home too much to leave” is like a WW2 soldier ignoring their orders to go fight in Europe or the Pacific while claiming you’re first concern is your home. Good for you. You’ve deserted. You are no longer a member of the Resistance or the Loyalists. You had a mission, soldier, and you refused it. And the game supports this… if you go to First Ward you’re treated as an outsider to both factions. Honestly? The REAL solution to all this is that, if you’re still a Praetorian alignment when you click the door to First Ward your alignment immediately flips to Rogue (since you’re choosing your interests over following orders from the leaders of the Praetorian factions). That would fit the lore. If you aren’t going to Primal Earth when the mission comes up, then you’re AWOL from whichever faction you held loyalty to. You’re still a Praetorian; all Praetorians keep their specialized level-up badges regardless of what alignment button they’re wearing; but you’re not aligned with either the Resistance or the Loyaltists if you don’t follow orders. -
Robert Kogan's Arc (Major Benjamin's writing quality)
Chris24601 replied to RunUpGetDoneUp's topic in Suggestions & Feedback
You're projecting I think. No one said they want fascists to sound cool. But I do want them to sound like they've been living on Primal Earth for the past several decades and not imported from Worst Timeline Earth yesterday. -
Adjust/improve the Find Contact option
Chris24601 replied to Ukase's topic in Suggestions & Feedback
I definitely think the multitude of First/Night Ward contacts could be curtailed down to just the Doorman and the repeatables (Night Ward really needs First Ward for context in story arc proper*). The reason Find Contact is so very lopsided is largely because of when it was added on Live and the idea that it was a “best foot forward” list of the newest and more detailed content, particularly as Live was pushing into making 1-50 something to power through to get you to the grindy iTrials. That’s why it’s prioritized on the Shining Stars “tutorial as storyarc” and included the “powerset advertisement” arcs before shooting you over to Praetoria’s outskirts which took full advantage of the graphical improvements since the early content (compare the detail of the ruined buildings in First Ward to the i0 hazard zones… compare Imperial City to Steel Canyon**). Atlas got a huge graphical upgrade with the launch of Freedom. They were working on graphics updates to King’s Row (which didn’t need much since it was meant to be drab, but see the upgraded Skulls) and the new arcs there (which I suspect were meant to be part one of a larger story BaBs was left on a cliffhanger essentially… the Skull leader and his sister were still on the loose) ran up to level 20. So did the Shining Stars (which spends a good chunk in Atlas and Kings and a lot of time indoors in Steel). The find contact system will point you at the Faultline arcs (15-25) which are notably improved in appearance and mission structure compared to i0 content (and unlock Oroboros). The Midnight Squad intro arc is also on the list. The first part of your doppelgänger arc runs mostly through Faultline as well… also on the find contact list. First Ward + Night Ward though ran effectively 20-35… skipping you past a lot of the older, less pretty and old grindy content until the tail end of the i0 content where, low and behold, the New Praetorians arc happily sits (that sends you on fairly instanced missions). 35+ is when the Vanguard arcs kick off. Improved quality over i0 and a co-op zone like First/Night Ward were. This is also where, had it not been shutdown, Kallisti Wharf would have come in, diverting you from the old 40-50 content of the dated Peregrine and just ugly Grandville to a beautiful new zone with Heroes on one side and villains on the other (where the post-war hero and villain content could have continued in what the live devs had on the storyboard for i25+), meeting in the middle for post-Praetoria incarnate content. So, viewed from that lens, the find contact system made perfect sense for the live for-profit game. It does NOT make sense for the semi-archival non-profit game that is Homecoming. The goal here isn’t so much “new shiny” it’s “greatest hits.” And that’s what the Find Contacts button should send you to… the contacts with those “greatest hits” story arcs and missions (prioritized for handing those out). * Note: given that many of the major factions of First Ward have versions that extend up to level 35 (and the Night Ward ones via repeatables at least to 40) I think that extending the First Ward arcs all the way to 35 and Night Ward up to 40 wouldn’t be a horrible idea). ** Note the Second: It would be a fairly big project, but I would love to see some beautification of Steel Canyon via some building swaps with the newer Imperial City buildings… with an emphasis on using the glass and steel skyscrapers to replace the brutalist tiny-windowed concrete masses that are there now. The outskirts are pretty much fine, but the core should be renamed Concrete Canyon with its present look. -
Robert Kogan's Arc (Major Benjamin's writing quality)
Chris24601 replied to RunUpGetDoneUp's topic in Suggestions & Feedback
The biggest issue I have with the writing is that “present-day politics” and speech patterns ages like milk sitting on a summer porch. It’s not going to be timeless, it’s going to feel painfully dated in just a few years. In terms of fictional writing, particularly in a world with alternate history, sticking to more settled historical and setting-specific references is a good way to keep the world feeling timeless. -
Robert Kogan's Arc (Major Benjamin's writing quality)
Chris24601 replied to RunUpGetDoneUp's topic in Suggestions & Feedback
I definitely agree. City of Heroes is an alternate Earth where history has been headed a different direction for decades if not centuries. The Earth was invaded by what the general public still generally believes to be ALIENS in the very early 00s that ravaged huge chunks of at least the city if not the planet. The Shadow Shard exists because Rularuu almost ate the whole dimension (and the spell that created it yoinked s copy of an entire chunk of the city and its people with it. It got invaded by another Dimension recently. Galaxy City is just the latest nuking from space to hit. Supervillains routinely override broadcast television (which along with cathode ray tube sets and monitors are still things in Paragon City) with their manifestos. The Sky Raiders are a breakaway US military organization that was already equipped with jet packs, teleporter rigs, and shield generators. Malta is a shadow government organization armed with brainwashed cyborg war machines, and also has jet packs, sapper guns, teleporters, and an army of magic-empowered female assassins. And that’s BEFORE they snagged Battle Maiden’s nanotech to upgrade themselves. Heck, you have gangs empowered by demons and death gods, puppets animated city wide by the telekinetic power of a psychic’s brain in a jar, and frankenstein-ish animated cadavers running around as STARTER villains. Real world 2020s pop culture is just so… banal in comparison to the utter insanity that is Paragon City.