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Chris24601

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Chris24601 last won the day on February 7 2024

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  1. They all have containment effects. The main thing I have against Toxic Dart is that it uses a weak looking toss animation and not the wrist launcher animation.
  2. Arcane Bolt is definitely a pick dependent on your AT and concept. I know for my spellcaster themed gravity controller, arcane bolt outperforms Propel in just about every metric and adds a nice batch of energy damage to an otherwise smashing heavy set.
  3. Yup. And I know cottage rule is a thing, but presuming we leave the enhancement type alone (grandfathered essentially), could we please turn Spinning Kick into a genuine PBAoE so that Street Justice has one for precisely this purpose (and laggy zone raids)?
  4. I just avoid all large concentrations of power spam which turns things into a lag fest where I can’t even target things to earn xp from things fall over so fast (I can do it on some melee classes that have PBAoEs because they don’t need to target first, but sets like Street Justice are worthless because they have none, it’s spinning kick is a short range targeted AoE which runs into the above targeting issue). No amount of XP can fix that issue.
  5. I wonder if I could add that dialogue macro with a $$ to my existing “click item” macro.
  6. One of my backstories involved “Elysian Earth”; the Earth that would have been next on the list for Rularuu to devour if Primal Earth didn’t stop it and because the Rikti are also from another dimension they didn’t invade Elysian Earth either. They also never got in a slugfest with Praetorian Earth, never had Mot try to consume their world, nor did they have a blip that froze their dimension in stasis for nearly a decade. No Rikti, no war walls, no Riktized Hero-1, no lost Omega Team and all those other dead heroes and all the other destruction. Without Rularu, Darrin never enacts the scheme to kill Statesman, his daughter, and Sister Psyche. Because of their plentiful and peaceful situation, Elysian Earth began an exchange program to send some of their young heroes into a post-apocalyptic dimension to render aid. That dimension? Primal Earth; a dimension hammered by successive extra-dimensional invasions such that they still haven’t rebuilt all the devastated zones, still need massive war walls, and suffered tragic losses of great heroes. The point is; what counts as post-apocalyptic is relative. Don’t let Atlas Park fool you. By most reasonable measures Primal Earth could count as post-apocalyptic. They’ve at the very least been hit so hard that CRTs and late model cars are still used nearly everywhere. 😁
  7. If you wish to be from/visit a Post-Apocalyptic place, I recommended doing Unai’s missions at Portal Corp. There are countless destroyed dimensions out there and you can visit several select ones like Freakshow or Warrior Earth, or the one where only Nemesis automatons or ghosts remain. Paragon has quite a lot of non-global post-apocalyptic zones; from the Hollows to Boomtown to Faultline all the way up to Eden and Crey’s Folly. Plenty of places you could have survived the destruction of and tried to survive in. I did a hero thugs MM whose crew was survivors of the Galaxy City mess. The point is that being a shell shocked survivor of Doomsday doesn’t even require leaving the walls of Paragon City.
  8. My favorite thing about this game is the costumes; and in addition to needing maddening exploits to not be far behind the curve, you don’t even get to enjoy your cool costume at all because you’re always in Nova/Dwarf/Lightform. Making a Sentinel powerset might manage some of the aesthetics (though I think Scrapper in the vein of claws with its strong fast cycling 40’ ranged and cone attacks would be a better way to have that particular “blapper” feel that human-only PBs have… and people might not know human-form PB ranged attacks were originally limited to 40’ so Scrapper ranged attacks wouldn’t be unprecedented for a Kheld), but unless it also allows for the Kheldian arcs it would feel a bit hollow to me. While it would require doing the thing the devs hate most, my ideal fix for Khelds would be to add two mutually exclusive powers… one for Nova and one for Dwarf. The Nova alternate power would lock you out of Nova form, but give a passive buff to your damage to put it at roughly Soldier of Arachnos tier damage. The Dwarf alternate power would be a toggle for mez protection, also at SoA tier (the 80’ range of Kheld ranged attacks is why I’m going with SoA numbers instead of Sentinels). This would also give a buff for a bi-form, buffing the aspect of their human form in the way the missing form would otherwise provide. And if you want to play human-only or bi-form just like you do now, you just skip both powers… meaning no one is forcing you to change your current playstyle with this option added. I would also fix its class mechanic by making it be like the Defender’s… i.e. give it a solo buff that scales down as you add teammates (which give the usual Kheld buffs). I’d think maybe akin to say 1.5 each of the damage and resistance team buffs that falls off by .5 per teammate (1x at one teammate, .5 at two, 0 at 3+ members). But that’s just my idea.
  9. I think the fact that this is a superhero game I think has more to do with weapon priorities in the game than their historical prevalence. Not many superheroes use spears (Wonder Woman might occasionally, but it’s not her usual kit). I’ll also reiterate that I’m not at certain what a nine power set for one-handed spear use is even supposed to entail. T1 and T2 light and heavy thrust, throwing the spear, and build up? Sure. But what’s the theme for it? What else does it do? Honestly? I could more easily see it as an Assault set, since that could add some extra ranged attacks like an immobilize by pinning the target with the spear Sidebar: if you don’t want the breakdance animation with the staff, just use it while flying; the animation is much more toned down as you remain upright throughout the attack.
  10. I think you could do 90% of spear, by just adding spear models into Staff (more than a few of the moves involve thrusts with the end of the staff). The trickiest part there would be that staff is not compatible with shields. The problem with a specific one-handed spear style is the overall lack of animations and beyond “poke it with the pointy end” there’s just not much to work with. Thanks to its need to pierce things doing an AoE would be tricky. Light hit, heavy hit, throw, buildup, maybe stab at feet to slow… that’s about all I can think of, but it needs four more and without the ability to go two-handed (which would mean it can’t work with shield defense) a spear melee would lack many other types of maneuvers. So I think barring some genuine brain storms coming up with something I think putting a spear model into staff is probably the most efficient approach.
  11. I’m the same. If I go in to edit a character with shoulder and chest details (say to edit the colors on a new power), then move on to a costume without them and those pieces from the prior costume show up (typically with the default near black/white colors) and you have to go into each affected slot and hit the revert option to remove them. It happens EVERY time I do this so it’s clearly a glitch, but if you’re aware of it, it’s not difficult to mitigate (just start with your costumes with the least number of extra parts and work your way up). I wouldn’t label it a priority, but if it could be fixed somehow it’d be a nice QoL improvement.
  12. I’d like to see the forearm pieces from spines added as Claws options. And on a more power customization side; any chance we could get a Minimal FX option for all the Ancillary pool armor powers?
  13. Only issue here is I already have four other pools; flight, stealth, sorcery, and leadership… flight (for hover’s improved control) and sorcery (for everything but flight… Singularity with a ward and dropping fire on everything it pulls in is life) are no goes, so it’s either lose invisibility or that extra bit of damage, defense and +recharging from a LotG* just to fix a coding problem. * gun to my head it’s leadership that goes bye… but man I’d love to trade my ancillary pool for a fifth regular pool and fixing the damnable pathing would make that an unnecessary choice.
  14. I’m not opposed to the concept, but I suspect the leaderboard holo is an adaptation of the holostatue from the Number Six arc, which is itself an adaptation of the doppelgänger system. What that means is that the statue can’t be locked down to a single image like you’re hoping. Rather, it would re-check the appearance from the player’s current character when the instance loads. I’d love to be able to drop copies of my other toons into my base in addition to my civilians, but I suspect the technology limitations of base instances makes that impractical.
  15. Praetoria was always intended to just be an alternate start, not a completely alternate path. Honestly, there are times I think allowing access to First Ward without having to first go to Primal Earth was a design mistake. First Ward being accessible from Praetoria and it being followed by Night Ward for another 5 levels of content gave people the impression that it could make sense for them to still be a loyalist or resistance until the end of time. They ignore that the First Ward arc has both Scott’s resistance and Cole’s loyalists openly hostile to you during the arc for abandoning the respective cause. The final arcs of Neutropolis are all about putting your character where the only sensible next step is to go on to Primal Earth and your inclination towards heroism or villainy (and soon enough vigilante or rogue if it suits) should be obvious from your final moral choices there. In completing those arcs… you have chosen some combination of heroism, duty or self-interest that makes staying in what anyone can tell is a regime on the verge of collapse not a logical course. If you care about Praetoria from either faction you need to leave… prove that Praetorians can be heroes to to the people of Primal Earth. If you don’t care about Praetoria you should be happy for a way off the sinking ship and into the Rogue Isles. “I care about my home too much to leave” is like a WW2 soldier ignoring their orders to go fight in Europe or the Pacific while claiming you’re first concern is your home. Good for you. You’ve deserted. You are no longer a member of the Resistance or the Loyalists. You had a mission, soldier, and you refused it. And the game supports this… if you go to First Ward you’re treated as an outsider to both factions. Honestly? The REAL solution to all this is that, if you’re still a Praetorian alignment when you click the door to First Ward your alignment immediately flips to Rogue (since you’re choosing your interests over following orders from the leaders of the Praetorian factions). That would fit the lore. If you aren’t going to Primal Earth when the mission comes up, then you’re AWOL from whichever faction you held loyalty to. You’re still a Praetorian; all Praetorians keep their specialized level-up badges regardless of what alignment button they’re wearing; but you’re not aligned with either the Resistance or the Loyaltists if you don’t follow orders.
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