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seresibyl2

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  1. Any MM will be boring with FF/Sonic secondary, to be fair... I would get REALLY into Targeting/Attack macros/Pet Focusing if I were to play a MM with them as the secondary, as there just isn't a whole lot to do - but I know that level of micro can be pretty fun for some people, so that's where those fire and forget sets tend to shine.
  2. I like Necro/Sonic - and sonic with Green hues is pretty nifty for thematics ๐Ÿ˜œ
  3. I play a Savage/Fire Brute farmer - which does decently well for what I need it do it do, but take that into note as I talk about what I like and dislike with the set... I don't have Hemorrhage, as it isn't conducive to my farming - but I liked it on my Stalker, so there's that. That being said, as a Brute, I feel the primary is really there to get the last ticks on the AoE after Burn, which is pretty depressing. Savage leap isn't as bad as people originally led me to believe, but it lacks the oomph you feel from like, Lightning Rod... in fact, that's my biggest complain about the set: the SOUND is incredibly lacking. The animations are cool, the graphics are nice... but the sounds... well, Savage Leap reminds me of Meg's finger nails from Family Guy when she got super powers in terms of the sound it makes, and the slashes ALWAYS sound like you're whiffing, even when not... I would revisit these if I were responsible for them. It has a big impact on the way powers feel (I think that's why Electricity feels so good despite being pretty boring overall).
  4. how do you boost an IO to 50+4?
  5. I have 171.25% on my brute with hasten and its like 8 second short of perma - perma with Ageless Core epiphany.
  6. What about something lkike this? Some optimization would help! Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Electrical Blast Secondary Power Set: Sonic Resonance Power Pool: Speed Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Power Mastery Villain Profile: Level 1: Lightning Bolt (A) Apocalypse - Chance of Damage(Negative) (3) Apocalypse - Accuracy/Damage/Recharge (3) Apocalypse - Damage/Recharge (5) Apocalypse - Damage (5) Apocalypse - Damage/Endurance (7) Gladiator's Javelin - Chance of Damage(Toxic) Level 1: Sonic Siphon (A) Accuracy IO (48) Accuracy IO Level 2: Ball Lightning (A) Superior Scourging Blast - Accuracy/Damage (7) Superior Scourging Blast - Damage/RechargeTime (9) Superior Scourging Blast - Accuracy/Damage/RechargeTime (9) Superior Scourging Blast - Damage/Endurance/RechargeTime (11) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (11) Positron's Blast - Chance of Damage(Energy) Level 4: Sonic Barrier (A) Impervium Armor - Resistance (31) Impervium Armor - Resistance/Endurance (34) Impervium Armor - Resistance/Recharge (42) Aegis - Resistance (42) Aegis - Resistance/Endurance (43) Aegis - Resistance/Endurance/Recharge Level 6: Sonic Haven (A) Gladiator's Armor - Resistance (36) Gladiator's Armor - Recharge/Endurance (36) Gladiator's Armor - End/Resist (43) Unbreakable Guard - Resistance (43) Unbreakable Guard - +Max HP (46) Unbreakable Guard - Resistance/Endurance Level 8: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Hasten (A) Recharge Reduction IO (36) Recharge Reduction IO Level 12: Zapp (A) Sting of the Manticore - Chance of Damage(Toxic) (13) Sting of the Manticore - Accuracy/Damage (13) Sting of the Manticore - Damage/Interrupt/Recharge (15) Sting of the Manticore - Damage/Endurance/Recharge (15) Sting of the Manticore - Damage/Endurance (17) Gladiator's Javelin - Chance of Damage(Toxic) Level 14: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 16: Disruption Field (A) Endurance Reduction IO (46) Endurance Reduction Level 18: Tesla Cage (A) Neuronic Shutdown - Chance of Damage(Psionic) (19) Gladiator's Net - Chance of Damage(Lethal) (19) Unbreakable Constraint - Chance for Smashing Damage (21) Ghost Widow's Embrace - Chance of Damage(Psionic) (21) Gladiator's Javelin - Chance of Damage(Toxic) (23) HamiO:Nucleolus Exposure Level 20: Sonic Dispersion (A) Impervious Skin - Resistance/Endurance (23) Impervious Skin - Resistance/Recharge (25) Impervious Skin - Endurance/Recharge (25) Impervious Skin - Resistance/Endurance/Recharge (27) Impervious Skin - Status Resistance Level 22: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 24: Tactics (A) HamiO:Cytoskeleton Exposure (46) Encouraged Accuracy - To Hit Buff/Recharge/Endurance (48) Encouraged Accuracy - To Hit Buff Level 26: Boxing (A) Empty Level 28: Sonic Repulsion (A) Force Feedback - Chance for +Recharge (29) Sudden Acceleration - Knockback to Knockdown (29) Endurance Reduction (48) Explosive Strike - Chance for Smashing Damage Level 30: Tough (A) Steadfast Protection - Resistance/+Def 3% (31) Gladiator's Armor - TP Protection +3% Def (All) (37) Aegis - Resistance/Endurance (37) Aegis - Resistance/Recharge (39) Aegis - Resistance/Endurance/Recharge (39) Aegis - Resistance Level 32: Thunderous Blast (A) Superior Malice of the Corruptor - Accuracy/Damage (33) Superior Malice of the Corruptor - Damage/Recharge (33) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (33) Superior Malice of the Corruptor - Damage/Endurance/Recharge (34) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (34) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage Level 35: Clarity (A) Recharge Reduction IO Level 38: Liquefy (A) Ghost Widow's Embrace - Chance of Damage(Psionic) (39) Positron's Blast - Chance of Damage(Energy) (40) Gladiator's Net - Chance of Damage(Lethal) (40) Achilles' Heel - Chance for Res Debuff (40) HamiO:Nucleolus Exposure (42) Explosive Strike - Chance for Smashing Damage Level 41: Power Build Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Level 44: Temp Invulnerability (A) Aegis - Psionic/Status Resistance (45) Aegis - Resistance (45) Aegis - Resistance/Endurance (45) Aegis - Resistance/Recharge Level 47: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Voltaic Sentinel (A) Soulbound Allegiance - Chance for Build Up (50) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (50) Overwhelming Force - Accuracy/Damage (50) Overwhelming Force - Accuracy/Damage/Endurance/Recharge Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Scourge Level 1: Sprint
  7. Do you think anyone might have the stats that I should aim for? Could try to build for it in the builder myself, though I suck at IO balancing. Just trying to get something started for it with at least a target (like getting to Perma Dom, for starters lol) What Recharge %, soft caps, etc should I be aiming for?
  8. must not be a popular comp lol
  9. Anyone have one? Perma dom obviously preferred... ๐Ÿ™‚
  10. Anyone have an Electric/Sonic build? Assuming procs in T Cage...
  11. seresibyl2

    Energy/FF

    Anyone have an energy FF build at all? It's purely thematic - cuz I like Energy blast, so I know what i'm dealing with under that primary... Anyways, help on slotting (and making its end manageable) would be appreciated. ๐Ÿ™‚ Thanks!
  12. Noted; but underperformance is notable in the core of the game. You can bring up their other aspects (with team scaling etc) without affecting their soloing lifestyle, which ultimately doesn't affect them at all should they choose.
  13. Power gamers are fine; the disparity though is staggering. It's a super hero game, though at the end of the day-- which helps lead to why brutes/tankers are so popular - being unkillable with high damage is pretty fun for people. That being said, it doesn't mean the others have to be equal, it just needs to be balanced a bit more. Nerfing isn't fun for people playing those (which is a LOT of people lol), so buffing to feel "as fun" in the strength department is a good tool to use. While fun is subjective, being weak is not necessarily fun for a large majority of people. Do I think a Defender should solo as fast as a brute? Nah, that can be a strength of the brute -- but it shouldn't be 100-0... ๐Ÿ˜› Anyone with a defensive set 50 (FF, Sonic, etc) feels the drop off in usefulness in groups that are already def/res capped without them.... ๐Ÿ˜•
  14. Yaas Let's get some Real bubble going on. Personal Force Field 1 Toggle: Self +Absorb,, +End on damage taken, Deflection Shield 1 Ranged, Ally +DEF(Smash, Lethal, Melee),,+Absorb Force Bolt 2 Ranged, Moderate DMG(Smash), Foe Knockdown Insulation Shield 6 Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE),, +End Recovery Detention Field 8 Toggle Ally PbAoE, Enemy Slow, Gravity/Repel towards Ally Dispersion Bubble 12 Toggle: PBAoE, Team +Def, +Absorb,, +Recharge Repulsion Field 18 Targeted AoE pet summon,, knockback to center Repulsion Bomb 26 Ranged (Targeted AoE), High Damage, Foe Knockdown, Disorient Force Bubble 32 Location AoE Toggle: Foe Repel, Knockdown, Foe -Def,
  15. So the question is, what do we do this data? We've seen several changes to Brutes etc but their overall play compared to some of the other classes is staggering (including Fiery aura, even outside of the farmers, it just goes up...) Blasters are pretty obvious - they're the highest dps range, and controllers do what controllers do -- so what are we going to do for Dominators, Stalkers, Corruptors, Defenders and Masterminds? Masterminds are a hard one - you lose the roleplayers in MMs, because hero MMs are lacking lackeys -- you would need to create a set of like, Angels or Fairy's or something to appeal to that audience... (Angels sounds like it could be a cool MM set, lol); they're also clunky, which you've guys have been working on fixing so maybe we'll eventually see that go up -- but pets need a MAJOR boost to survivability in Groups - think that's your main opportunity; it is not fun to constantly resummons (let's say, Zombies) every pull because they instantly die. I'd target that as a scaling group buff to make them pretty much AoE-unkillable in groups (Scaling Def or Resist/both based on party members so at a full group they can't die to AoE, because well they shouldn't... in groups). I'm betting the data shows Corrupters and Defenders start to lose steam in the 30s, where being able to insta-kill things just starts to see them fall off... Not really a fix I can think of, but they need some something -- mass nerfing is pretty hard, but a lot of the defensive sets lose oomph as people start to gain a lot more self-survivability, so we see things like FF just die off; Sonic needs some power retuning -- Liquefy, for example, just pails compared to a lot of lower level powers from other specs - and the end drain for support is pretty taxing early on (their attacks need some power discounts built in, I'd wager - to encourage more blasting [ more fun] without affecting the rest of their role. I also think FF//Sonic could use some graphical adjustments, preferably taking some of the other bubble graphics and making them into options for FF/Sonic -> specifically thinking the paragon shields FFs looking a million times better than "bubbles." Also need to add some distinction between Controller and Defenders, as if people don't wanna blast they tend to go the controller route, which adds a lot more survivability than the blasts from defender; either nerf controller secondary mods, or some damage changes for Defenders would be a good idea. Dominators lack that extra defensives, so maybe start to incentives Doms for attacking - like adding +mag stacks to self or something for attacks so they can get stronger holds if they attack more. Also, perma-dom should be more accessible, which would help a lot for people wanting to get into Dom (a dom with perma dom vs not with perma dom is a HUGE difference - to the point where I won't even a play a dom until I get enough gear for it to get perma dom these days). ALso some sets need some re-design to be more dom friendly (Look at Savage dom secondary usage -- it just doesn't work as a Dom Secondary). Stalker is pretty screwed, even though they reached a point of high damage, they're just a different style of play than the rest of the game. Not sure if that should be changed, as it's pretty Niche -- but the clunkiness of their assassinate is probably what I'd target. It could be made to feel much more fun/engaging if we get that working nicely... Perhaps make them all NINJA VANISHES/Ranged abilities that you can channel into the teleport with a much shorter cooldown so you can start bamfing all over the place... (which btw a teleporting spec for Stalkers would be sweet, lol) As for the Soldiers/Widows/PBs/Warshadesโ€ฆ well, PBs and warshades are a bit too complex for the every-day player, and they just need to be buffed up in the individual roles (similar to what wow did to hybrids) - some specialization passives would be nice -- like a power that makes you much tankier/etc at the cost of doing less damage/nerfing you outside of that form -- so that if you want to play a "Tank" version of a Kheldian, you can do that rather than just being a neutered tanker. The time has come to make them into actual classes rather than forcing the hybrid (which could be argued is their point, but it's obviously not working - despite the inherit flaw that those types of ATs always suffer from due to not being part of the main set of roles). Soldiers and Widows... are very niche in their fun aspects. Hell, I'd even wager you might want to just keep them as "Classic Widow/Classic Soldier" and then add a 3rd option for them both when they pick a spec that has some of their own/interesting powers, as being a team buffbot with toggles and looking to get level 12 powers as your lv32 power is pretty lackluster. We'll never see these play rates change except slight fluctuations unless we start making some steps to fill the holes that we KNOW exist and have always existed.
  16. Tryiing to get a build with Perma dom but also some defenses in it... seems harder on doms than Defs/Cors ๐Ÿ˜ž Lot of Procs though for +100% recharge... >_>? Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Dominator Primary Power Set: Plant Control Secondary Power Set: Earth Assault Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Strangler -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5), SprAscoft-EndRdx/Rchg(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprAscoft-Rchg/+Dmg%(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19) Level 1: Stone Spears -- FrcFdb-Rechg%(A) Level 2: Roots -- PstBls-Dam%(A), PstBls-Acc/Dmg(21), PstBls-Dmg/Rchg(21), PstBls-Dmg/EndRdx(23), PstBls-Acc/Dmg/EndRdx(25) Level 4: Tremor -- FrcFdb-Rechg%(A), SprAvl-Rchg/KDProc(31), SprAvl-Acc/Dmg(31), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(11), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf%(13) Level 10: Hurl Boulder -- FrcFdb-Rechg%(A), Apc-Dam%(36), Apc-Dmg/Rchg(37), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(39) Level 12: Spirit Tree -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(13), Prv-Heal/Rchg(15), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(17), Prv-Heal(17) Level 14: Boxing -- Empty(A) Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(27) Level 18: Vines -- GldNet-Dam%(A), GldNet-Acc/Hold(29), GldNet-Acc/Rchg(29), GldNet-Rchg/Hold(34), GldNet-Acc/EndRdx/Rchg/Hold(34) Level 20: Tough -- Ags-Psi/Status(A), StdPrt-ResKB(34), GldArm-3defTpProc(36) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25) Level 26: Carrion Creepers -- FrcFdb-Rechg%(A) Level 28: Seismic Smash -- Hct-Dam%(A), Hct-Dmg(40), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(46) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31) Level 32: Fly Trap -- EdcoftheM-Dmg/EndRdx(A), EdcoftheM-Acc/Dmg(33), EdcoftheM-Acc/EndRdx(33), EdcoftheM-Acc/Dmg/EndRdx(36), EdcoftheM-Dmg(46), EdcoftheM-PetDef(50) Level 35: Mud Pots -- FuroftheG-ResDeb%(A) Level 38: Fissure -- FrcFdb-Rechg%(A) Level 41: Link Minds -- LucoftheG-Def/Rchg+(A), RedFrt-Def(42), RedFrt-Def/EndRdx(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-EndRdx/Rchg(43), RedFrt-Def/Rchg(43) Level 44: Mind Over Body -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(45), ImpSki-EndRdx/Rchg(45), ImpSki-Status(45), ImpSki-ResDam/EndRdx/Rchg(46) Level 47: World of Confusion -- MlsIll-Dam%(A), MlsIll-Acc/EndRdx(48), MlsIll-EndRdx/Conf(48), MlsIll-Acc/Conf/Rchg(48), MlsIll-Conf/Rng(50), MlsIll-Acc/Rchg(50) Level 49: Psionic Tornado -- FrcFdb-Rechg%(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) ------------
  17. You can choose, my hero! Im assuming you could use Explosive for the KB recharge Proc to get more Tstorms? But yah, feel free to choose whatever works!
  18. Anyone have a build for this? with /earth assault
  19. My Archery/Storm cor needs a build ๐Ÿ˜ž It's just sitting at 50 with no idea what would be good slotting for the poor thing ๐Ÿ˜ž
  20. Can this be made less silly? it's 200% cooldown Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Nature Affinity Secondary Power Set: Fire Blast Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Dark Mastery Hero Profile: Level 1: Regrowth -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(19), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal/Rchg(21), Pnc-Heal(50) Level 1: Flares -- SprVglAss-Acc/Dmg/EndRdx/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(3), SprVglAss-Dmg/EndRdx/Rchg(3) Level 2: Wild Growth -- Pnc-Heal/EndRedux(A), Pnc-Heal(13), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(27), Pnc-Heal/EndRedux/Rchg(29) Level 4: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(5), Rgn-Acc/Dmg/Rchg(5), Rgn-Knock%(7), Rgn-Acc/Rchg(7) Level 6: Spore Cloud -- DarWtcDsp-Slow%(A) Level 8: Lifegiving Spores -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(17) Level 10: Rain of Fire -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg(11), SprVglAss-Dmg/Rchg(11) Level 12: Wild Bastion -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(23), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(25) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 18: Boxing -- Empty(A) Level 20: Tough -- ImpSki-ResDam/EndRdx(A), ImpSki-Status(25), ImpSki-ResDam/Rchg(31), ImpSki-EndRdx/Rchg(33), ImpSki-ResDam/EndRdx/Rchg(33) Level 22: Aim -- GssSynFr--Build%(A) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34) Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), ShlWal-ResDam/Re TP(37) Level 28: Entangling Aura -- Lck-%Hold(A), UnbCns-Hold(34), UnbCns-Dam%(37), UnbCns-Acc/Rchg(46), UnbCns-Acc/Hold/Rchg(46), UnbCns-EndRdx/Hold(50) Level 30: Blaze -- SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(34), SprDfnBst-Acc/Dmg/EndRdx(40), SprDfnBst-Dmg/EndRdx/Rchg(40), SprDfnBst-Acc/Dmg(43), SprDfnBst-Dmg/Rchg(43) Level 32: Overgrowth -- RechRdx-I(A), RechRdx-I(33) Level 35: Blazing Bolt -- Dcm-Build%(A), Dcm-Dmg/Rchg(36), Dcm-Acc/EndRdx/Rchg(36), Dcm-Acc/Dmg/Rchg(36), Dcm-Acc/Dmg(37) Level 38: Inferno -- Obl-%Dam(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40) Level 41: Dark Consumption -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Rchg(42), Obl-%Dam(42), Obl-Dmg/Rchg(43) Level 44: Dark Embrace -- ImpSki-ResDam/EndRdx(A), ImpSki-Status(45), ImpSki-ResDam/Rchg(45), ImpSki-ResDam/EndRdx/Rchg(45), ImpSki-EndRdx/Rchg(46) Level 47: Soul Drain -- FuroftheG-ResDeb%(A), Obl-%Dam(48), Obl-Acc/Rchg(48), Obl-Acc/Dmg/Rchg(48) Level 49: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(9), Pnc-Heal/+End(31) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31) ------------
  21. Do you happen to have the version with perma overgrowth to see? ๐Ÿ˜ฎ
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