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seresibyl2

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Everything posted by seresibyl2

  1. when I summon my banished pantheon in a fire farm they die instantly. lol
  2. Thanks 🙂 PS I used your guide as a basis for choosing how I want to play this char 😛 So thanks. for a long time I only wanted to do Ranged on it, but then I realized that part of the rotations I like in my Doms can be used here (with a decent amount of melee attacks to fill in gaps despite having slightly less than yours), after reading the guide 😛 Figured it made sense to use the # of attacks I was comfortable with (and I'm really happy with all the actual abilities, just slotting was causing me headaches :))
  3. The recharge in mids says 80.53 with a duration of 90, though that might be with hasten (which the total recharge is only 198.8 without hasten, 268.8% with)
  4. This is just adjusting based on the slot build I did in game (I accidentally added an extra slot to TK blast over Psi tornado, but not sure if it matters at 3 vs 4... if so, I'll change it - let me know if there's a better way to slot that... I really would like tornado to feel effective... 😛 ANd I am REALLY bad at figuring out ways to be tanky, so if anything obvious to make it more tanky without gutting the recharge horribly that'd be great! Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Sorcery Power Pool: Leaping Power Pool: Speed Villain Profile: Level 1: Telekinetic Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Acc/Dmg/Rchg(5), OvrFrc-Dam/KB(48) Level 1: Combat Training: Defensive -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(7) Level 2: Combat Training: Offensive -- Acc-I(A) Level 4: Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Dam%(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50) Level 6: Tactical Training: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(11), Rct-EndRdx/Rchg(13), Rct-ResDam%(13), Rct-Def/EndRdx/Rchg(15), Rct-Def/Rchg(15) Level 8: Follow Up -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(17), CrsImp-Acc/Dmg/Rchg(17), CrsImp-Acc/Dmg/EndRdx(19), CrsImp-Dmg/EndRdx/Rchg(19), CrsImp-Dmg/Rchg(21) Level 10: Indomitable Will -- GldArm-3defTpProc(A), UnbGrd-Max HP%(21), StdPrt-ResDam/Def+(23) Level 12: Dominate -- GhsWdwEmb-Dam%(A), GldNet-Dam%(23), GldJvl-Dam%(25), Apc-Dam%(25), UnbCns-Dam%(27), HO:Nucle(27) Level 14: Mystic Flight -- Empty(A) Level 16: Psychic Scream -- Ann-ResDeb%(A), Ann-Acc/Dmg(29), Ann-Acc/Dmg/Rchg(29), Ann-Acc/Dmg/EndRdx(31) Level 18: Lunge -- Hct-Dmg(A), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(33) Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A) Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34) Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), RedFrt-Def/Rchg(34), RedFrt-Def/EndRdx/Rchg(34), RedFrt-EndRdx/Rchg(36) Level 26: Psionic Tornado -- FrcFdb-Rechg%(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(48) Level 28: Aim -- RechRdx-I(A) Level 30: Tactical Training: Leadership -- AdjTrg-ToHit/EndRdx(A), GssSynFr--Build%(37), AdjTrg-ToHit/EndRdx/Rchg(37) Level 32: Psychic Wail -- SprSpdBit-Rchg/Global Toxic(A), SprSpdBit-Acc/Dmg/Rchg(36), SprSpdBit-Dmg/EndRdx/Rchg(36), SprSpdBit-Acc/Dmg/EndRdx/Rchg(37) Level 35: Tactical Training: Assault -- EndRdx-I(A) Level 38: Aura of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(39), CrcPrs-Acc/Rchg(39), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Conf/Rchg(40), CrcPrs-Conf(40) Level 41: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(43), BslGaz-Rchg/Hold(43), BslGaz-Acc/EndRdx/Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(46) Level 44: Spin -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(45), SprDmnofA-Acc/Dmg/Rchg(45), SprDmnofA-Dmg/EndRdx/Rchg(45), SprDmnofA-Rchg/DmgFear%(46), SprDmnofA-Acc/Dmg/EndRdx/Rchg(46) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Conditioning Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(40), Pnc-Heal/+End(42), Prv-Absorb%(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42), EndMod-I(42) ------------ ------------ ------------ Set Bonus Totals: 53.54 Toxic Damage (12% chance, CancelOnMiss) 21% DamageBuff(Smashing) 21% DamageBuff(Lethal) 21% DamageBuff(Fire) 21% DamageBuff(Cold) 21% DamageBuff(Energy) 21% DamageBuff(Negative) 21% DamageBuff(Toxic) 21% DamageBuff(Psionic) 11% Defense(Melee) 8.5% Defense(Smashing) 8.5% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 12.88% Defense(Energy) 12.88% Defense(Negative) 6% Defense(Psionic) 16% Defense(Ranged) 6% Defense(AoE) 1.35% Max End 4% Enhancement(Confused) 3.75% Enhancement(Max EnduranceDiscount) 98.75% Enhancement(RechargeTime) 37% Enhancement(Accuracy) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 224.9 HP (21%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 70% MezResist(Held) 70% MezResist(Immobilized) 70% MezResist(Sleep) 70% MezResist(Stunned) 70% MezResist(Terrorized) 70% 14% (0.25 End/sec) Recovery 36% (1.93 HP/sec) Regeneration 13.25% Resistance(Smashing) 15.5% Resistance(Fire) 15.5% Resistance(Cold) 11% Resistance(Energy) 11% Resistance(Negative) 22.25% Resistance(Toxic) 22.25% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 13.25% Resistance(Lethal) 7.5% SpeedRunning
  5. My widow is already 50, so I'm just optimizing. Not big into TFs/scaling down, so order is not a HUGE deal breaker for me! Just trying to get the build together as best I can.. 🙂 I considered the +build up in Tactics. Probably will do that 🙂
  6. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Sorcery Power Pool: Leaping Power Pool: Speed Villain Profile: Level 1: Telekinetic Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Acc/Dmg/Rchg(5) Level 1: Combat Training: Defensive -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(7) Level 2: Combat Training: Offensive -- Acc-I(A) Level 4: Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Dam%(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50) Level 6: Tactical Training: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(11), Rct-EndRdx/Rchg(13), Rct-ResDam%(13), Rct-Def/EndRdx/Rchg(15), Rct-Def/Rchg(15) Level 8: Follow Up -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(17), CrsImp-Acc/Dmg/Rchg(17), CrsImp-Acc/Dmg/EndRdx(19), CrsImp-Dmg/EndRdx/Rchg(19), GssSynFr--Build%(21) Level 10: Indomitable Will -- GldArm-3defTpProc(A), UnbGrd-Max HP%(21), StdPrt-ResDam/Def+(23) Level 12: Dominate -- GhsWdwEmb-Dam%(A), GldNet-Dam%(23), GldJvl-Dam%(25), Apc-Dam%(25), UnbCns-Dam%(27), HO:Nucle(27) Level 14: Mystic Flight -- Empty(A) Level 16: Psychic Scream -- Ann-ResDeb%(A), Ann-Acc/Dmg(29), Ann-Acc/Dmg/Rchg(29), Ann-Acc/Dmg/EndRdx(31) Level 18: Lunge -- Hct-Dmg(A), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(33) Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A) Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34) Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), RedFrt-Def/Rchg(34), RedFrt-Def/EndRdx/Rchg(34), RedFrt-EndRdx/Rchg(36) Level 26: Psionic Tornado -- FrcFdb-Rechg%(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(48), Rgn-Dmg/EndRdx(48) Level 28: Aim -- RechRdx-I(A) Level 30: Tactical Training: Leadership -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(37), AdjTrg-ToHit/EndRdx/Rchg(37) Level 32: Psychic Wail -- SprSpdBit-Rchg/Global Toxic(A), SprSpdBit-Acc/Dmg/Rchg(36), SprSpdBit-Dmg/EndRdx/Rchg(36), SprSpdBit-Acc/Dmg/EndRdx/Rchg(37) Level 35: Tactical Training: Assault -- EndRdx-I(A) Level 38: Aura of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(39), CrcPrs-Acc/Rchg(39), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Conf/Rchg(40), CrcPrs-Conf(40) Level 41: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(43), BslGaz-Rchg/Hold(43), BslGaz-Acc/EndRdx/Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(46) Level 44: Spin -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(45), SprDmnofA-Acc/Dmg/Rchg(45), SprDmnofA-Dmg/EndRdx/Rchg(45), SprDmnofA-Rchg/DmgFear%(46), SprDmnofA-Acc/Dmg/EndRdx/Rchg(46) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Conditioning Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(40), Pnc-Heal/+End(42), Prv-Absorb%(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42), EndMod-I(42) ------------ ------------
  7. Hello I finally did a fortunate after wanting one since they were introduced... but need help on a build, if anyone could... I've read other posts and took some here some there... but I may have totally missed the mark, as I don't know what recharge I need to hit for good things, or what defense %s (or how to see them in mids) etc to soft cap... Inf isn't an issue so no worries about anything like that, if there is a better purple set etc... I'm comfortable with the number of (actual) attacks I put here, as it fits for the way I like to use buttons - adding anymore means it won't get used as much because I only really leave 8 slots for attacks in my muscle memory - excluding nukes like Wail. Help is appreciated.
  8. Oh for sure. That's just ungeared/no incarnates, etc. And heat loss with recharge is pretty beastly at solving end problems
  9. Not disagreeing - as of late I have a habit for grinding a character to level 40 in a single AE farm and then using the 40 million from that farm to gear it up with lv30/35 IOs + the4 slots for health/stamina with Numinas/performance shifter etc - just to test out different specs before investing and they all have end problems (well, less a few of my stalkers) They all don't end up with a zero end bar though (except that darn /cold corruptor with fog lol) just from existing 😛
  10. Oh come on. No problems at all? I think it's just an annoyingly frustrating part of the game that doesn't really need to be THIS bad. The first end bar is endurance after casting all zombies + the 2 buffs The 2nd is after 2 minutes of just standing there (to take these screenshots) where the end is with toggles. The 3rd is after 4 minutes of just standing there (to take these screenshots) where the end is with toggles... still not 100%. And that's without doing anything - summoning, attacks, traveling, etc. Just standing around... Granted, this is level 41 with 3x lv35 IOs slotted into end for stam/dispersion/disruption - but if the gameplay was supposed to be balanced around SO-level enhancements, this isn't a fun time lol.
  11. Just skip sonic repulsion. It sounds good on paper. It's really good early on to make you feel like you're doing something helpful. But it annoys everyone, isn't as effective as it might seem, and just clutters your screen with misses and end drain.
  12. Urgh. My cold can barely keep up its endurance (pre-heat loss) with just fog on... that thing is like a NOPE button for fun. 😞
  13. Mine is Energy/FF... because energy can be made purple to look like magic. lol...
  14. Thinking of revisiting this -- I like my Grav/Savage (teleporting fairy from a different dimension thing!), but still drawn (get it-- redraw.... nah nvm) to thorns and elec... Anybody have a build or can help make one? The last one I ended up making didn't feel very good (especially compared to the grav/savage just due to its pure speed/damage playstyle). the build I had before was REALLY bad on survivability, but i'm not quite sure how to get good survivability+permadom/hasten fit into a build... expensive isn't a problem (since I spent 1billion before on a super bad build lol). I would like for endurance to not be a major concern, but whatever works. I think the character already has Agility core and preemptive maxed out, but whatever works. Help 🙂
  15. Don't miss anything from /cold? I always wonder how useful Heat Loss is compared to what you give up from Storm (Tornado/Lightning Storm)… but I've never used heat loss nor had anyone use it in a group lol
  16. Randomly I see you on your level 19 Water/Storm version right now... lol 😛 Taken you a while to get that one going it seems!
  17. Not to resurrect this, but I have to question this -- if this were true, we would see both primary/secondaries of a similar theme of similar popularity. Sonic blast and Sonic shields wouldn't be on such opposite ends of the spectrum (aside from 'debuff themes'). We also know people will mold their theme if it is powerful enough - which I agree, it's hard to bend fortunatas. etc... however, my fortunate is a 'blood bender', so there are some thematic opportunities.
  18. Can't you use a controller with Electric/Electric on them for end drain? Conductive aura does mad end drain by itself.... maybe it's just overkill tho.
  19. Works for me ❤️ Thank you *I was hoping you'd come to my rescue, as always darkir)
  20. To clarify here - that was 2 separate issues lol 1. I would move 1 slot into the last power to get the extra 3.5% ranged defense, I think. 2. What can I do to optimize this build a bit better to get similar survivability/better survivability/powers (and no, I wont drop soothing aura - it's just a concept/fave power of mine)
  21. Hi, hoping someone can help me with a build here. I KNOW this can be made more efficient, but I can't seem to get what I need right... UNRELATED TO THE ABOVE: II can't seem to get it to let me put slots regardless of skill placement (like when you respec) - so a superfluous slot would be moved to temp invulnerability to get the extra ranged def. (which I think is my main goal lol?) Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Radiation Blast Secondary Power Set: Pain Domination Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Power Mastery Villain Profile: Level 1: X-Ray Beam -- GldJvl-Dam%(A), Apc-Dam%(3), Apc-Dmg(3), Apc-Dmg/Rchg(33), Apc-Dmg/EndRdx(34), Apc-Acc/Dmg/Rchg(34) Level 1: Nullify Pain -- Pnc-Heal(A), Pnc-Heal/EndRedux(15), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(17), Pnc-EndRdx/Rchg(17) Level 2: Irradiate -- FuroftheG-ResDeb%(A), AchHee-ResDeb%(5), Erd-%Dam(5), Erd-Dmg(31), Erd-Acc/Dmg/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(33) Level 4: Soothe -- Pnc-Heal(A), Pnc-Heal/EndRedux(19), Pnc-EndRdx/Rchg(19), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(27) Level 6: Super Speed -- BlsoftheZ-ResKB(A) Level 8: Proton Volley -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(9), StnoftheM-Dmg/EndRdx(9), StnoftheM-Dmg/ActRdx/Rchg(11), StnoftheM-Dmg/EndRdx/Rchg(11) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 12: Aim -- GssSynFr--Build%(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Conduit of Pain -- RechRdx-I(A) Level 18: Cosmic Burst -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(27), SprMlcoft-Rchg/Dmg%(29), SprMlcoft-Acc/Dmg/EndRdx/Rchg(29), SprMlcoft-Acc/Dmg/Rchg(31), SprMlcoft-Dmg/EndRdx/Rchg(31) Level 20: Soothing Aura -- Prv-Absorb%(A), Prv-Heal(21), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(25) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(48), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48) Level 24: Tactics -- HO:Enzym(A) Level 26: Enforced Morale -- RechRdx-I(A) Level 28: World of Pain -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37) Level 30: Boxing -- Empty(A) Level 32: Atomic Blast -- SprScrBls-Acc/Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(34), SprScrBls-Rchg/+End(36), SprScrBls-Acc/Dmg/Rchg(36), SprScrBls-Dmg/Rchg(36), SprScrBls-Acc/Dmg(37) Level 35: Anguishing Cry -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(37), ShlBrk-Acc/Rchg(40), ShlBrk-DefDeb/EndRdx/Rchg(40), ShlBrk-Acc/EndRdx/Rchg(43), ShlBrk-%Dam(43) Level 38: Painbringer -- Mrc-Heal/EndRdx(A), Mrc-EndRdx/Rchg(39), Mrc-Heal/Rchg(39), Mrc-Heal/EndRdx/Rchg(39), Mrc-Heal(40) Level 41: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(42), Ags-EndRdx/Rchg(42), Ags-ResDam/EndRdx/Rchg(42), Ags-ResDam(43) Level 44: Weave -- LucoftheG-Def/Rchg+(A), Srn-Def/EndRdx(45), Srn-Def/Rchg(45), Srn-EndRdx/Rchg(45), Srn-Def(46), Srn-Def/EndRdx/Rchg(46) Level 47: Power Build Up -- RechRdx-I(A) Level 49: Temp Invulnerability -- Ags-Psi/Status(A), Ags-ResDam(50), Ags-ResDam/EndRdx(50), Ags-ResDam/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7), EndMod-I(13) ------------
  22. Just play a /savage dom. You get a lovely 2-3 second cooldown Savage leap variant pew pew pew
  23. Haha I'm okay with Crushing Field. even after all the cast time buffs of propel tho, It just feels so clunky. Maybe i'll give it a go again at your behest... 😛 Still not 100% sold on blood craze, but I'll still do it. Just for you. Not sure I understand the efficiency here tho: Level 2: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(25), PrfShf-End%(48) Thanks for the build overall tho! 🙂 🙂
  24. Anyone have a build for this? obv perma dom -- thinking of skipping Crush, Propel, Crushing Field, Maiming Slash - POTENTIALLY blood craze cuz I don't really solo.
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