DemonWithin
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It was all a nemesis plot
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DemonWithin started following Bring street sweeping back , Make Mayhem Missions More Rewarding , Master of Statesman tf and 4 others
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Make Mayhem Missions More Rewarding
DemonWithin replied to Darkneblade's topic in Suggestions & Feedback
Make mayhem missions a two sided PvP trial. 16 characters where you choose who is villain and hero at the start of the trial. -
I've built a claw elec scrapper and put the ATO sets in follow up and spin. With perma haste my attack chain is. follow up spin then (shockwave or focus), repeat! The critical flash across the screen like wild. I'd say the number of Crits I pump out are more than any stalker I've built.
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I'd like to hear if anyone has ever used the control hybrid with a defender. I was thinking, Specifically the dark/dark/mace or soul. (Lots of AOE mez in that combo) I wanted to know if the extra damage to controlled stuff is any good? Or is assault hybrid a better choice? Note i would expect to be using the fear, imobilise and disorient powers a lot.
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There is an ignore list?
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What's the difference between the 2 defence types. Is there an explanation somewhere?
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Id like to do a master of Statesman at +4×8 with only 5 heros. Tank, scrapper, troller, blaster, and defender! Only original builds. No bio armor, no willpower etc. What are your suggested builds? These are mine, Tank. dark dark Scrapper. claws elec Troller. Illusion rad Blaster. Fire devices Defender. Dark elec. With full incarnate allowed.
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I six slot it with blood mandate for the ranges and AOE defence bonus. I'm hoping the devs change it so you can summon more than 1, kind of like gun drone. Elec blast needs some extra lovin'
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Id like to start by saying. This may be my favorite build period. Anyway on to my question. My dark/elec build already has soft cap defence, good damage resist, decent recharge. But very low damage. But that is other poeples job. My tactics are to drop Darkest night jump in the middle of the mob and drop some short circuit. Then more AOE. By the second Short circuit the mob should be out of end and pretty well gimped. Question is. What epic do i take? I'm leaning towards fire, the nice melee attack and the AOE. But I do like the sphere that comes with the world of confusion power. My true question is this. I currently have world of confusion but it does not seem to actually confuse any targets. Can anyone attest to the effectiveness of the defender set world of confusion power? Also, any other comments on defender epic powers would be nice.
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One possible solution is build your own team put it on +4×8. But only invite 3 or 4 members to the team. Keep the team small and the mobs will last a bit longer.
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Was playing around with mids and noticed u could put 6 damage procs in dark servant. I thought 'that would be nice'. Wanted to check if anyone has done it and if the the big fuzzy guy actually can do damage with 6 procs. Or is there some game mechanics that makes this idea not work well?
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I tend to move ahead of the team a bit. Arrive at the mob a little in advance so you can get a few hits in. You might want to be sure you can handle the first hit that the mob dishes out.
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Looking for two builds that a friend and I can run as a duo. Starting from zero to incarnate. Would like to be abe to do all content and take down avs. Would also like to avoid the straight damage dealer and healer combo as I think it might get boring. Would like the pair to compliment each other and cover buff debuff. I was thinking maybe illusion/rad and possibly a widow. Should I be considering a defender since they get damage buffs in small teams? Possibly one with a nice -res power? Or corruptor? Any thoughts? We would probably plan out the builds and buy the proper ATO enhancements and/or procs and slot as we go so that we would be as bad ass as possible from the get go.
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I recall way back when street sweeping in hazard zones was a thing. Can we make street sweeping a thing again?