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Posts posted by High_Beam
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1 hour ago, ZorkNemesis said:
Stop the Ritual, which is a kill-all in disguise on a big map and mobs run for an exit. Automatic skip in my books, one of the few I do that with.
Yeah that one kind of blows and sucks at the same time. I only do Croatoa arcs with my magic origin types.
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It would be kind of cool if you could. Now that all of the base items are unlocked there is no real problem with missing stuff causing a problem. I suppose there would have to be a default "all exported containers are empty" Neat to think about.
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42 minutes ago, ranagrande said:
Does the timer even do anything? I usually have it run out and I can still complete the mission anyway.
Depends. In Cooling's arc you don't make the time you don't get the badge. In Graveyard, you don't get the badge. Failure rarely results in the full fail, just look at that doctor rescue in Moonfire.
Do not mention Efficiency Expert Pither. That MFer counts time to the nano-second and sucks.
Funny though. First time I ever did Hess back on live that countdown timer effed me up panicking.
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What @Frostbiter said, tension. I honestly love that arc because of moments like that. Well the whole thing really. Chernobog's cutscenes, the rave music in that club where those asshole Skulls:
SpoilerLock the ravers in with orders to kill anyone who tries to get out
And yes, the timer. Honestly its a well crafted series of missions compared to things like escorting the office workers in OG Positron through waves of Ruin Mage-infused ambushed. And its not just old NCSoft/Cryptic; do the Homecoming created Story Arc of awesome called the Graveyard Shift.
SpoilerGet out of the explody in time.
Are there annoying ones, sure. Roy Cooling Arc (
SpoilerWhere you have to rescue the Rogue PPD Cops form the burning building for the badge.
Tension and you feel you earned your reward.
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7 minutes ago, Yomo Kimyata said:
LOL Green Party 🙂
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Also, for the record, I love listening to Marc Singer. His voice enchants me.
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Make Spider-Themed Dictatorships Great Again!
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When I get home I will try to export out my NON-Purple Build I use for DP/MC (Di Di Guns).
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6 minutes ago, Techwright said:
No. Who.
Friend of Louise Costello, I take it?
Great! Just great. Now I need to get Stan and Ollie involved and you truly don't want to see those two pissed off.
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On 11/22/2023 at 11:46 AM, The Curator said:
Atomic Manipulation:
- No longer accepts to-hit debuff/accurate to-hit debuff enhancements and sets.
Across the board? Please don't say across the board as in also removed from Beta Decay.
I know that you all noted in the notes that Positron Cell (referred to as Proton Cell in the notes) was just mis-identified. But right now it still says -ToHit on Beta Decay.
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Totally posted my post in here which was the wrong place.
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Doesn't hold a candle to Castle 🙂
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I looked at the City Mod Installer tool (great tool, so great). But the only thing in there that related to modding Beast is puppy hit whimper.
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1 hour ago, Shenanigunner said:
Heyyyy, Abb-bottt!
I'm game.
Mcleoud!
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Such a lost opportunity for product placement.
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What?
Seriously. What?
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I have a Storm/Atomic Blaster. I love her and she is fun but the secondary is not as much of a helper monkey that I thought it would be. Still leveling her through so there ya go.
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6 hours ago, BurtHutt said:
-It seems very odd a rifled-based set is being used for control ATs...very odd.
PPD Equalizers, Arachnos Huntsmen, Longbow Nullifiers and Spec-Ops, Malta Group just to name a few in game who use suppression rounds from guns. Firing target suppression rounds from a rifle-like weapon is not only a no brainier but the norm. With the exception of the ports of tranq and cryo freeze ray (and its terrible lingering muzzle glow) it's awesome. People have asked for grenades or grenade launchers and now we have them . . .
Military M32 MSGL
FN 303
By the way, I got to shoot cans from the M32 when I was in the navy for SSDF school, fun as hell, almost as fun as firing Thumper and a Ma-Deuce. Tingles.
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43 minutes ago, Exxar said:
The individual abilities in the set are not a problem; the problem is the set is full of soft controls, has two abilities which do not overpower or dominate, and has no short-recharge AoE immobilize for setting up containment. Each of these on its own is not the end of the world, but taken together, make this one of the bottom tier sets.
These are valid points.
Still Fun.
Except for the barrel glow from Cryo Freeze Ray. Ick.
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14 hours ago, Coyotedancer said:
I do find myself wishing we could use some of the other wide belts with it, though. That Roman one is a little.... loud, let's say.
Extreme accessorizing! Cinch it!
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11 hours ago, Frosticus said:
Gun Drone: this is a ridiculously OP pet for one specific purpose. AV solo'ing. A single pet res IO and it is 90% res (all). I've shown what you can do with stoney+spirit ward and he is no where near as robust as this thing.
ZOMG I am totally putting a ring on Gun Drone's finger.
Again on the ARS/ARS Dominator. Testing in Brickstown at level 30 with regular IOs in the slots. Solos real well, taking +3 mobs well. Recharge seems balanced on the powers and was able to get myself out of a couple "punching way above my weight class" jams +5 with layered application of powers and gun drone; didn't have to run away (not saying it wasn't close). But Gun Drone, yeah its effing phenom.
The Sleep pulse on Sleep Grenade is frequent enough so even when I am putting the 12 gauge on a group or the Gun drone is spraying, the sleepers are going back to sleep.
Only used Dom once and that was just to refresh the blue bar. Testing continues though I al probably gonna switch back tot he Crontroller side to see how that works at higher levels.
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Regardless of AT, they all start Blue (except the one all the way Red and one as far as possible without grinding Gold). I do not farm or use XP boosters (you do you mate, no worries)
1. Tutorial
2. Visit P2W for goodies (unless I actually got them in the Tutorial, I always seem to forget you can).
2. Hashaby Arc while also talking to the respective Origin contact in City Hall. Work their missions usually gets me to 6 maybe 7.
3. While doing those, get al Atlas Badges and go to Ouroboros so my transport options are improved.
4. Kings Row Scanner and Safeguard to get Jet Pack
5. A single DFB run for Badges and buff most needed by the AT playing. This usually puts me at or over 10, if not I try to trick Tony Kord into giving me Negotiator.
6. Off to Steel Canyon. Do Montague's Arc to open the Midnight Club. Do the Crafting Tutorial (even if the crafted item is essentially useless). Also doing radios to get KR Safeguard. When done, almost always at 15.
From here its catching Task Forces, doing Spelunker and the Requisite Plaque for Atlas. Posi 1 and two plus Synapse while doing radio for Skyway Safeguard and soon I am 20 at a minimum. Form there is when individual flavor and action begin; no pattern. But to 20, almost always the same.
Why is this npc RP walking?! lol
in General Discussion
Posted
Imagine if the NPCs exercised rational self-preservation judgement and didn't jump off of balconies and such to follow you, like you would have to escort them down those flights of convoluted stairs.
Escort pain = OG Positron "Rescue the Workers" Escort Mission.