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Everything posted by Faultline
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General Feedback: Issue 27, Page 2
Faultline replied to Arcanum's topic in [Open Beta] Focused Feedback
This is normal and working as intended; the waypoints use regular pathing beacons to get you to your destination, which is why the work through doors (or don't, if you're in Mercy and Oakes) so something big detected "on the way" will cause the waypoint pathfinding to stop there. -
https://hcwiki.cityofheroes.dev/wiki/Luna#Badges
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You can preserve a base by using the /demorecord command; the entire base map including storage is saved on the demo file. Play back the demo to make sure it's there (easiest way to play back a demo is to go to the settings dialog in the HC launcher and adding the -demoplay command in the extra parameters).
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General Feedback: Issue 27, Page 2
Faultline replied to Arcanum's topic in [Open Beta] Focused Feedback
Because if we make a booster that does +5 then it should cost 5 times as much and drop 5 times less, which means that a player who doesn't go out of their way to +5 everything and instead just uses boosters as they drop to get a +1 here and there will have a much harder time doing that. The change would indeed only benefit "the elite". Reducing the time it takes to apply multiple in a row reduces the nuisance factor without affecting casual players. (And no we wouldn't make separate +1 and +5 items; both because of code and UI cleaniness, and because it creates the impression that we're happy with what +5 boosting does in the first place). -
Are alternate powers within powersets possible?
Faultline replied to Snarky's topic in General Discussion
It is certainly possible and there is at least one example in the game, Practiced Brawler vs. Master Brawler on Sentinels. I believe there was pushback on the idea because if you start doing that for a lot of powers it becomes a balance nightmare and looks clunky, so it wasn't even ported to other versions of Super Reflexes. -
It is the most likely explanation, yes. City of Heroes runs on Windows Server, and there are some very easy blunders you can make when you don't have years of experience managing Windows Servers. For example, an unexperienced server administrator will use Remote Desktop to connect to the server and manage it using just a username and password; this is a terrible idea, even if you have a fantastic username and password, as Remote Desktop has a history of new security vulnerabilities appearing every few months. They only need to get lucky once. Honestly, the best defense against cyber attacks is to assume that you will get hacked at some point, no matter what you do, and have a plan to deal with it. Usually this means having a very robust backup system in place, so even if your server is fully encrypted by ransomware or nuked completely for the lols, you can reinstall on a new server, restore from backups and just lose a few hours at worst. This is useful not just against hackers, but also hardware failures, earthquakes, the datacenter being set on fire, and anything else that can affect your server. Regular backups, stored in a different location ("off site"), using completely different security credentials in case the main set is compromised, and tested regularly to make sure they work when needed. If you run a server and you don't have a very robust backup strategy, you are risking losing everything out of nowhere every single day.
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The vast majority of 'hacking' attempts are from bots. They don't know what they're targeting, they just look for servers that are running standard protocols like SSH (Secure Socket Shell) or RDP (Remote Desktop) and them spam them with logins trying to get in. I recently set up a tiny server to play Ark with a few friends, and this is what the SSH activity log looks like right now; all of these are failed logins from an unknown source: This is for a tiny server that isn't advertised anywhere and has nothing of value, and with SSH running on a nonstandard port (meaning it's slightly harder to find; if SSH was running on the standard port for it, the window would never stop scrolling with login attempts). The bots don't know what it is, they are indiscriminate in their targets; worst case scenario they may be able to add it to a botnet to attack other servers with and mine crypto, best case scenario they run into something actually valuable they can ransom. If you run a server on the Internet, you will see this traffic. It's just the reality of the modern internet; none of this is targeted. You have to expect intrusion attempts, and have a plan to deal with them. The longer you run a server, the more experience you get on how to protect it from these attacks, and eventually this becomes mostly harmless background noise, as long as you stay on top of security vulnerabilities.
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General Feedback: Issue 27, Page 2
Faultline replied to Arcanum's topic in [Open Beta] Focused Feedback
Out of all the items in the Paragon Store, Boosters are the ones that most if not all devs agree crossed the P2W line and would love to nerf. So don't expect any changes that make them more accessible/less rare. -
Powers Fixed a big bug with Banished Pantheon Lore pets ignoring combat modifiers.
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You would know, Chef.
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Long Range Transport absent on transferred character
Faultline replied to Fingernailgun's topic in Bug Reports
You can go to P2W and reclaim it for 0 inf if you have the Passport badge (which should be awarded from any of those Exploration badges). If you don't have the Passport badge then something went really wrong. -
I'll look into it, but that icon is purely informative and doesn't affect progress in the slightest. It's a power granted on zone entry that displays the icon and nothing more; Cimerora and Recluse's Victory also have similar powers. The day job progress calculated at login doesn't use that at all and just checks what volume or map you're in; as long as you're not in a volume that grants a different day job, you get progress for the map's day job.
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A Case Study in Probability: Conversion by Rarity
Faultline replied to Yomo Kimyata's topic in The Market
They do not, to my knowledge. Each set has a list of ConversionGroups it belongs to and there's nothing I see that would allow some sets to be weighted more than others. -
Common cards by weight: Inspiration: 26 (1 for each card) 20 Brain Storm Ideas: 6 25 Reward Merits: 6 Free Tailor Session: 1 Experienced: 4 Enhancement Converter: 6 (H&V/R&V) 3 (LOW) Enhancement Unslotter: 6 (H&V/R&V) 3 (LOW) 5 Candy Canes: 6 (LOW) Restore: 2 (H&V/R&V) Revival: 2 (H&V/R&V) Build Snow Beast: 4 (LOW) Uncommon cards by weight: 40 Brain Storm Ideas: 8 50 Reward Merits: 1 Free Tailor session: 1 Experienced: 2 5 Enhancement Converter: 8 (H&V/R&V) 4 (LOW) 5 Enhancement Unslotter: 8 (H&V/R&V) 4 (LOW) 10 Candy Canes: 8 (LOW) Restore: 3 (H&V/R&V) Revival: 3 (H&V/R&V) Build Snow Beast: 6 (LOW) Rare cards by weight: Enhancements: 78 (see previous post) 60 Brain Storm Ideas: 5 75 Reward Merits: 2 Enhancement Booster: 8 Enhancement Catalyst: 4 Character Respec: 2 Experienced: 4 Windfall: 3 Defense Amplifier (H&V/R&V) / Frosty Aegis (LOW): 2 Offense Amplifier (H&V/R&V) / Frost Bite (LOW): 2 Survival Amplifier (H&V/R&V) / Winter Ward (LOW): 2 Very rare cards by weight: Enhancements: 78 (see previous post) 80 Brain Storm Ideas: 6 100 Reward Merits: 2 3 Enhancement Booster: 8 3 Enhancement Catalyst: 6 Character Respec: 2 Experienced: 4 Defense Amplifier (H&V/R&V) / Frosty Aegis (LOW): 4 Offense Amplifier (H&V/R&V) / Frost Bite (LOW): 4 Survival Amplifier (H&V/R&V) / Winter Ward (LOW): 4 Experienced exists in all rarities because originally it was 25% XP booster (uncommon), 50% XP booster (rare) and Double XP Booster (very rare) but because HC made those free in P2W they were replaced with Experienced at the same drop rate.
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The first two cards are always common. The third card is 1/5 common, 4/5 uncommon The fourth card is 1/5 uncommon, 4/5 rare. The fifth card is 1/5 rare, 4/5 very rare Only Rares and Very Rares drop Enhancements, and the weights are set to the same regardless of pack. Rare: 78/112 are enhancements Very Rare: 78/122 are enhancements For the Heroes & Villains / Rogues & Vigilantes pack, every enhancement is weight 1 always, equal chance to drop regardless of card rarity. For the Winter pack, because there's a lot less enhancements, they have higher weights and change by rarity: Rare: Avalanche, Frozen Blast, Winter Bite have weight 3; Blistering Cold, Entomb have weight 2. Very Rare: Avalanche, Blistering Cold, Entomb have weight 3; Frozen Blast, Winter's Bite have weight 2. Yes, this means Avalanche is the more likely to drop. Can't be helped without adding another set to even the odds. Non-enhancement drops are tuned to hit specific targets over large pack openings; for example, Reward Merits are weighted 6/59 in commons (25 merits), 1/34 in uncommons (50 merits), 1/54 in rares (75 merits) and 1/58 in very rares (100 merits) to get it as close as possible to 10 merits per pack; the exact rate is 9.83 per pack. Full breakdown of all drops in the next post. Bopper posted a nicer breakdown here: https://forums.homecomingservers.com/topic/24719-psa-super-packs-probability-of-drops/
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Or you could just ask...
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Guide writers hate Praetorians.
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issue 27 Patch Notes for December 1st, 2020 - Winter Event!
Faultline replied to Jimmy's topic in Patch Notes Discussion
That is intended to be added as a Null the Gull option once we're back from break. -
issue 27 Patch Notes for December 1st, 2020 - Winter Event!
Faultline replied to Jimmy's topic in Patch Notes Discussion
Those were added on September 13th 2011. https://archive.paragonwiki.com/wiki/Patch_Notes/2011-09-13#Contact_Icons The yellow state ("has mission available") was bugged because it expected the player to have access to the Paragon Store, which obviously no longer exists. Remnants of the Paragon Store were removed in i27 and that caused them to start displaying over contacts' heads again. They can be disabled from Menu > Options > General > Miscellanous > Hide Contact Icons. -
issue 27 Patch Notes for December 1st, 2020 - Winter Event!
Faultline replied to Jimmy's topic in Patch Notes Discussion
Going to have to put that bug in the priority queue to figure out once we're back from December break. -
issue 27 Patch Notes for December 1st, 2020 - Winter Event!
Faultline replied to Jimmy's topic in Patch Notes Discussion
Bugfix, they were never meant to be black, they (along a lot of powers) lost their palette information. The good news is that it should be possible to make them customizable in the future, and then you'll be able to make them whatever shade of black you like. -
issue 27 Patch Notes for December 1st, 2020 - Winter Event!
Faultline replied to Jimmy's topic in Patch Notes Discussion
A little, but intended. BT can send you to any Coalition base without a passcode, so that is "different enough" to justify being its own power. The combination of both lets you enter a base twice every 10 minutes, and if you also use Supergroup Portal you can do three times every 10 minutes.