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Everything posted by Faultline
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Which is exactly why LRT is not a requirement and can be put behind an unlock; those things you are listed are intended to be the low-effort, less-convenient option. It's kind of frustrating how posts like this get too close to realizing that "oh, LRT has a requirement to get because there are other options" and instead decide to frame it as "LRT is more difficult to get than the other options, therefore it's inconsistent". No. It's intended design. There's a progression here that players are trying to skip, because they got used to skipping all progression when it comes to travel.
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Activate LRT regardless of what zones you unlocked and while the zone selection menu is up use /ebfp and a travel hub base like you have done for the last year. Every single post complaining that they need to unlock everything in LRT to make it useful is invalid. I don't know if people don't understand that they can use /ebfp while the menu is up, or if they are intentionally choosing to ignore that fact to continue painting the power as useless without a major grind, but either case, any feedback that ignores that /ebfp can be used from LRT is useless, because the person giving it is ignoring a key element of the power. It's like complaining that Phantom Army expires when no other controller pets do, while ignoring they're invincible during that duration.
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It has been stated multiple times, but it seems people have selective amnesia when it comes to explanations they don't like. You don't want to do exploration badges? Stand idly in Pocket D doing nothing for an hour. You get LRT with just one destination, but that's enough to enable the /ebfp travel hubs. If you want more direct destinations then you have to put on some effort, but they are not required or necessary, proven by everyone being perfectly happy using bases as travel hubs this long. This is not an oversight, this is intended and will not change. Until you show that you can access a zone on your own, passing relevant alignment and level checks, it won't be added to LRT. Getting one exploration badge is the minimum bar to clear to prove that your character can handle that zone; for the same reason, it will not be an account wide unlock. You want a shorter cooldown on /ebfp? Day Job or P2W the Base Transporter and Supergroup Portal powers, which combined can get your cooldown on /ebfp to five uses every 10 minutes. Yes, if you want to use /ebfp three times every 10 minutes you have to spend 11 million inf. This is not an oversight, this is a cost for the convenience. You may not like those explanations but they have been given. The fact that /ebfp allowed instant no cooldown travel to hub bases (and from there to everywhere) for free was an aberration and not intended behavior. It was a GM command. I will compare it to other GM commands. This is not a false equivalency.
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It's because they have a different version of the Kallisti map that was built for Titan Icon and the HC client is trying to load that version, which is incompatible. Any folders under data other than texture_library and sounds can cause crashes.
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Functionality that we said from the beginning wasn't intended and would go away. You see /ebfp as the gold standard for travel, we see it as an aberration that was begrudgingly kept for the sole purpose of bookmarking bases and jump easily between them. Any game system is going to be less efficient and/or expensive than a GM command; pointing this out is both correct, and irrelevant. Using /completemission is also more efficient and cheaper than playing through a mission, which takes a lot of time and 3-4 powers to do -- sometimes a lot more! It's quite frankly ridiculous how complex it is to complete a mission without /completemission.
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1) Yes, use the Arena version from the vendors in the zone. 2) /windowscale contactDialog 1 (or any number between 0.5 and 5)
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Use Base Transporter while LRT is on cooldown. Use SG portal while both are on cooldown. Use the day job versions if you need to use it even more often than thrice every 10 minutes. This has been stated many times already; all of those powers enable /ebfp validation. No, those powers can't and will not be combined, they do different things on their own. But they all enable /ebfp for those who just want to ignore those options and use /ebfp three times every 10 minutes. You want a shorter cooldown on /ebfp usage? Either spend time offline by a portal to get Day Job charges, or fork over 1m influence for Base Transporter and/or 10m influence for Supergroup Portal. You have options that you're choosing not to use. If being able to use /ebfp on a shorter cooldown is so important to you, then spend the time (Day Jobs) or inf (P2W) for it.
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issue 27 [Beta] Patch Notes for November 27th, 2020
Faultline replied to Jimmy's topic in [Open Beta] Patch Notes
We're not doing anything other than critical fixes and very minor changes during the holidays season (Thanksgiving to New Year). Some on the team are workaholics that will try to push to get things done anyway, but that's not healthy. Consider development largely on break until January; even if your request seems minor, if we start doing all the minor things, we'll take no break at all. -
Posts like these ignore that LRT enables the use of /ebfp. Just use /ebfp as before while the LRT monorail menu is up, it will put you on your selected base as before, which zones you have unlocked doesn't matter. Yes, this could be communicated better. Adding a "Your Base" option at the top of LRT is in the to-do list, but we ran out of time. We're heading into holidays break and it was either release LRT without a visible "Your Base" option (but with passcode access enabled) or delay all of i27 and leave the much more problematic exploits unpatched until January. Considering how you were already using /ebfp before I didn't think it was such a massive deal to continue using it with LRT for a few weeks.
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issue 27 [Beta] Patch Notes for November 27th, 2020
Faultline replied to Jimmy's topic in [Open Beta] Patch Notes
I'll try to make it a Null the Gull option. -
issue 27 [Beta] Patch Notes for November 27th, 2020
Faultline replied to Jimmy's topic in [Open Beta] Patch Notes
That's a separate thing that a GM has to go and do. No need to test it since it's just auction commands. -
Overseers no longer counting toward Visionary badge
Faultline replied to Moonscribe's topic in [Open Beta] Bug Report Archive
Try transferring the character to Brainstorm and see if the problem is fixed. It was counting only the COP version of the bosses. Regular bosses were still tracked, just not attached to the badge, so no progress should be lost. -
Quoting Jimmy: I'm not allowed to go into much detail, but the gist of it is that the game had very, very poor validation on what maps you were allowed to access and relied in security through obscurity, ie. that most players wouldn't know the commands or try to mess with their parameters. It assumed that if you could run a map-switching command, then whatever map you were switching to was a valid destination, even maps you had no business going to.
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Long Range Transport absent on transferred character
Faultline replied to Fingernailgun's topic in Bug Reports
Server and character name, please. -
That's the Vidiotmaps overlay, not a problem in our end. If you delete the Vidiotmaps overlay you'll see that the minimap from Homecoming is fine.
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Max still in active contacts, no longer offers missions
Faultline replied to Placta's topic in Bug Reports
This happens because Max has missions he can offer you, but they're hidden behind a dialog tree that checks that you already completed the finale. No easy fix without breaking the arc into something more normal than the out-of-order missions behind a dialog tree. It is on the radar to address sometime, though.- 1 reply
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Overseers no longer counting toward Visionary badge
Faultline replied to Moonscribe's topic in [Open Beta] Bug Report Archive
Can anyone confirm if this is present on live? -
Use /windowscale contactDialog 2 (or some other number between 0.5 and 4)
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PowExecLocation (Ouroboros Portal & Portable Workbench)
Faultline replied to Zepp's topic in [Open Beta] Bug Report Archive
I'm not familiar with the 0:5 notation, try forward:5 instead. The Fast Travel popmenu uses /powexeclocation forward:7 "Ouroboros Portal" -
Overseers no longer counting toward Visionary badge
Faultline replied to Moonscribe's topic in [Open Beta] Bug Report Archive
Try this on the Staging server, please (Shadow). There's an issue with badge tracking that applies exclusively to Brainstorm and can't be fixed without a database wipe, which we'll do after release. -
Not a bad idea, though I think it may be better integrated into Twinshot's and Graves' arcs, since those are supposed to be the ongoing tutorial. I don't think they give enough useful information on the market right now.
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It's not a text change. It's a power category change.
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The reason Ouroboros Portal is in the Temporary Powers category is because originally it was two powers, one for heroes and one for villains, which sent you to a faction-specific version of Ouroboros. The current co-op Ouroboros is the hero version, and everyone is keeping the Hero version of the portal rather than it revoking on side switch. We may move it to Accolades to fit its new status better, since it can't be revoked by any means now.