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Faultline

City Council
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Everything posted by Faultline

  1. New players can obtain LRT by picking up a few exploration badges, or Monitor Duty/Rapid Response by logging off at a SG base portal. You keep trying to push the most expensive option as the only one, which isn't true. The slash command is not a "travel system" any more than /kill is a "combat power". Your baseline is an instant teleport command intended for GM use, and you're shooting down anything with any sane balance as too complex or expensive. Your feedback has been noted, every single time, but since you keep relying on misinformation (like bringing up P2W Portal as the only viable option and using its cost and cooldown time as negatives that apply to the whole system), it is just not useful.
  2. @Blackbird71 I see your point now, and I disagree. LRT takes a couple of minutes to get and it's a lot more flexible than Ouroboros as a travel hub, and that is the option that is being encouraged the most, which is why it's hinted in the Passport badge right after character creation. However, since there are some players who say that getting an exploration accolade or waiting an hour in Pocket D is too much to ask for a basic travel hub, I pointed out that the Ouroboros portal has no such requirements. It is also more limited, by design, due to its ease of access. The Ouroboros portal exists, and so it has to be considered when balancing the various options that players have access to. Another way that we encourage LRT over Ouroboros is by having LRT validate /ebfc as a valid destination. Contrary to public perception, we want to keep player made bases as travel hubs which you can access easily; as soon as you unlock LRT with any zone, you can use a player made base to go anywhere else.
  3. The badge is not relevant. Those zones, from inception, have lowered higher level characters to match the zone critters. You cannot outlevel them the same way you can a PVE zone; the critters will never turn grey. The argument here seems to be "I want PVP zones to work exactly the same as PVE zones", but they don't, and they never have. You literally are saying that higher level characters shouldn't be allowed to participate in the buff/debuff minigame.
  4. What exactly is the issue? You are not being clear. It is also possible not to. There's plenty of repeatable missions at level 50 in PVE zones. As stated, there are plenty of repeatable missions at level 50 in PVE zones, so this claim of exclusivity doesn't hold. Ignoring that, those repetable missions are explicitly designed to integrate with the PVP zones, providing buffs and debuffs to players in them. Warburg already allowed players to run them at level 50, this brings the other zones to the same standard.
  5. You may want to start a new thread for that, I'm not sure what kind of introduction you're talking about but it's off-topic for the thread.
  6. The Ouroboros Portal is obtained for being exposed to time travel. "Organically" has never been a requirement. Every single way to obtain the Ouroboros Portal (documented in the patch notes) requires you to be exposed to time travel during gameplay. You keep trying to force a contradiction that isn't there, and honestly, I don't know what you're trying to accomplish here.
  7. That's probably too complex a condition. I'm going to start by adding the badge as a reward for just defeating the head (which will work in the same way as the Hamidon reward, so even one punch will do it) and I expect that will largely solve the problem.
  8. Reproduced thanks to Lines, no need for further attempts to reproduce it for now.
  9. The reward trigger for Lusca has nothing to do with damage. It is given to all players within 800 units (feet?) of the encounter spawn location (in this case, the head) when it dies.
  10. One of the ideas kicking around my head is to add Tip missions that drop when you defeat enemies in a zone and point you to an Exploration badge in that zone that you do not have. Tricky to implement but it would mean that if you're missing a badge in a zone, just go, er, "ask" one of the local thugs where it is.
  11. Ouroboros Portal is intended to be the easiest (and therefore most limited) 0-cost travel hub. Get it at level 1, as easy as someone dropping a portal for you to go through, but you only get a limited number of destinations (though it includes hubs on both sides: Talos and Cap, which is why the Ouro exit to Cap was moved).
  12. It should go away after you zone once.
  13. To clarify, the reason the visible accolade badge was put there at all was in response to requests for an in-game hint on how you earn LRT. If your character doesn't have LRT, this will be at the top of the Accolades list: Rather than creating a new Accolade badge for this purpose, we repurposed Passport, since it makes thematic sense.
  14. No, that is entirely server-side.
  15. There's no Echo version of The Lost Cure, it's always the same power. Looking at the power def, it is set to revoke itself if the character using it has a token MissionLostCuredToken with a value of 20 or higher. This token is reset to 0 at the beginning of mission 7 (Cure Lost) and it's a permanent character token, meaning it never goes away even after you complete the arc. Based on that, what I think is happening is that you're getting The Lost Cure from mission 6, and then using the power before you start mission 7 to reset the token. Since you already completed the mission before, that token is still set to 20, and the power goes away. I'll look into resetting the token on mission 6, before you get the wand, and that should fix the problem.
  16. It's not as low hanging as you'd think, because there's a tangled web of hacks around those powers being granted and revoked. The PVP ones are new, so they don't interact with that mess.
  17. It has always worked this way. There was no true mechanic for toggles to untoggle themselves after a certain amount of time, so the game fakes it by setting all those powers to ModesDisallowed kDisable_Toggle and then setting that mode after the time runs out. If you toggle on a Phase Shift power after you turn on Jump Pack, they will both detoggle at the same time. Hybrid Incarnate powers do the same thing, but use the kHybridLockout mode instead to avoid this conflict. The Jump Packs were never seen as important enough to get their own Mode, so they share kDisable_Toggle with Phase Shift, Hibernate, Quantum Flight (which disables just the Phase attribmods instead of the whole power) and many others. We just introduced some new tech for shared cooldowns on Issue 27 which can probably be used to fix this.
  18. This is the first time this bug has been reported. At the very least we need to know the character name and server to look at your build and confirm the problem.
  19. I would not recommend 6b since the Pocket D power is being rolled into LRT, it'd be a waste of influence to buy it if you already are unlocking LRT through other means. Get it only if you want to unlock LRT without getting an exploration accolade. /ebfp also works after activating LRT or Base Transporter, as long as the destination selection menu is up.
  20. Internally the reward tables are called "Set", "SA" (Story Arc) and "TF" (Task Force). There's also the PVP tables. I'm not sure what letters they all correspond to. Annihilation, Bombardment, Synapse's Shock: A & B are Set. C & D are SA. E & F are TF. Sudden Acceleration: A, B & C are Set. D & E are SA. F is TF. Power Transfer: A, B, C & D are Set. E is SA. F is TF. Artillery, Preemptive Optimization: A, B, C, D, E & F are all Set. Experienced Marksman: A, B, C, D, E & F are all PVP.
  21. Considering that /ah is available from anywhere in a static map, and LRT currently puts you 100yds from the Kings Row Wentworths and 146yds from the Cap au Diable Black Market if you need to physically go there for a Day Job, I don't see the point in complicating an already long menu with multiple locations on the same map.
  22. This was shot down because you'd have to retoggle your stance every time you die.
  23. Echo zones are not in Long Range Teleporter. Exploration badges in Echo zones do not enable access to the live zones in LRT.
  24. That's a problem with Vidiotmaps. It shows correctly in the base game.
  25. You're probably right since it only lasts one minute, I guess we just haven't defined what counts as "long duration" clickie yet.
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