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Everything posted by Virtual Green
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Send me a PM at @VirtualGreen in-game, man, we'll set this up!
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Upcoming Weekly Discussion Power Set Poll - Vote!
Virtual Green replied to GM Miss's topic in General Discussion
Might be in the minority, but if we could show Assault Rifle some love, that'd be great! -
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Probably the main reason I do the Faultline arcs on most of my toons, this map (and mission) is juste badass!
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@Dreamboat Sovereign Serpent looks fantastic! Genius idea to use the Warrior boots and gloves as snake scales too, wish I'd though of it!
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Ahah, why not, man, could be fun! Gotta move my guy to Excel then, he's a Reunionite at heart. 😉 Here's the updated version of his costume, as well!
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Yeah, the mask and some color choices are probably getting changed soon, I'll post a picture of future drafts! He's got the /drinktea emote on macro, obviously!
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Got inspired by the Costume Request thread to make a British hero, so let me introduce the Dawn Patrol's resident swordman, the London Lion !
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@Farmer_Daddy Welcome back to the fold, then! Great concept as well!
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@TrashBasher Truly one of the most unique concept and design I've yet to see in the game. Well done!
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Recently remade my FBSA operative, Reaper, as an Arachnos Soldier (he was an AR/Dev blaster before), so I took the opportunity to modify his outfit a bit! (including a singular tech glove, woo!) (not pictured : Vanguard backpack)
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My first attempt at a classic "flying brick" (and my first ever Tank, too!) : the Immovable ! (mostly inspired by the glove pattern)
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Arachnos Soldier : More weapon customization?
Virtual Green replied to Virtual Green's topic in Suggestions & Feedback
Agreed to both of these suggestions (which even make sense, lore-wise!). I just wish I could have my AS bayonet an enemy with a Council Rifle, a Tommygun or one of the Mercenary models! -
Arachnos Soldier : More weapon customization?
Virtual Green posted a topic in Suggestions & Feedback
Quite a simple (and not that difficult to implement, I assume) suggestion, which I don't think has been brought up before : would it be possible for the Arachnos Soldier to have access to the Assault Rifle gun models? Given that the AS already has access to the Celestial, Steampunk and Mecha rifle models, I wonder why the Soldier couldn't use the plethora of weaponry already available to any AR blaster/corruptor/defender. More importantly, it'd give Huntsman players some much needed variety in terms of costume customization. Thanks in advance! -
Dual Pistols would probably fit the America theme you're going for, plus their animations are flashy and dramatic, it would fit the whole fireworks thing! As for the costume itself (which is great!), might I suggest adding the Triton face mask in the same blue as her chest? It would link the whole thing quite nicely, I think (while still leaving her face rather visible).
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So if I assume correctly, he's got Skullls' mask and lower body, Clockwork left arm and back, aaaand some sort of Oranbegan crystal on his right arm?
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What happens when a down-on-his-luck metal singer gets betrayed and sacrificed by his Hellion bandmates only to become an actual demon, able to yield hellfire and to turn the traitors into demonic servants? Become a superheroic rockstar, of course! Introducing Hellbanger ! ("Hero" costume still open to modifications)
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Blasters : AR/Ninja Training Animation Bug
Virtual Green replied to Virtual Green's topic in Bug Reports
Upon further testing, I believe this bug occurs whenever AR is paired with a weapon-based secondary (Tactical Arrow, Ninja Training and even Mace Mastery), and it can't be removed afterwards.. -
These all look great, @biostem! I especially love the use of color on Orchid.
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Not sure if it's been notified before, but there seems to be an ongoing visual bug when trying to create an AR/Ninja Training Blaster : the muzzle flash from the assault rifle is displaced, instead coming from either much below the belt or even to the side. The problem sticks whether in normal mode or in "No Redraw" mode, and it appears in character creation/in the costume editor as much as IG. Could the HC team take a look at this minor bug, if possible?
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Weekly Discussion 45: Favorite and Least Favorite Story Lines
Virtual Green replied to GM Miss's topic in General Discussion
That does make sense. Nevertheless, an awesome feature which adds a lot of replay value to that arc! -
Weekly Discussion 45: Favorite and Least Favorite Story Lines
Virtual Green replied to GM Miss's topic in General Discussion
I wasn't sure of that, that's awesome! I was mostly referring to the fact that if you do Laura's arc then do it again with Ouro, you get access to a new alternate path where you get to save her life thanks to some convenient time-travelling shenanigan, which earns you the badge "Guardian of Forever" (all of which isn't on the wiki, too). -
Weekly Discussion 45: Favorite and Least Favorite Story Lines
Virtual Green replied to GM Miss's topic in General Discussion
As a content-craving player, I tend to enjoy playing most of the arcs that the game has to offer, based on both writing and replay value. While I'll agree that most of the old school SAs have a tendency to drag on in terms of rythm (hunts.. so many hunts..), the majority of them usually hold up pretty well. And given that I've come to have a few favorites over the years, I'll try my best to be concise and list a few of them. But SAs (and lore) are my favorite things in the game (right after the character creation process) and I can't thank the HC team enough for having written two fresh ones, which are pretty darn great! Blueside : Roy Cooling's "Bad People, Good Intentions" (Talos Island) Definitely my favorite SA in the whole game, Cooling's arc features exceptional writing, a deeper focus on the game world's own system (the mediporter system and its availability to citizens) and the introduction to a new, challenging enemy group (although not so new for redside players, at the time). This arc feels like one of the most "cinematographic" in the game, IMHO (despite not having any cutscenes, funnily enough, it feels like watching a thriller or action movie, from the immersive and dynamic setpieces (the sunken boat) to the action sequences (the SWAT raid with the four PPD NPCs), to the big action finale on top of the Sky Raider base... This SA has it all (add in the fact that it's the first arc (level-wise) that links the Sky Raiders to the Malta Group). Honorable mentions : - the Steel Canyon arcs (Graham Easton/Laura Lockhart) : some of the most fun (and heartwrenching, in Laura's case) low-level arcs in the game, and some of the only arcs to focus on both the Tsoos and the 5th Column, these SAs have some great writing and badges to offer. Special mention goes to Laura's arc, however, for the sheer replay value it offers thanks to the Ouroboros system (that not many players know of, sadly), which grants another badge and adds another layer to the arc. - Crimson's "World Wide Red" (Peregrine Island) : one of the longest and most enduring old-school arcs, Crimson's story against the Malta Group feels like CoX's version of a Tom Clancy's novel : with double-crosses, twists and a surprise spawn by one very large Kronos Titan, this SA remains one of the most lore-heavy arcs in the game, as well as a pretty challenging (and rewarding) arc, pitting you against some of the game's nastiest enemies. - The Dark Watcher's "The Horror of War" (RWZ) : the epilogue of the Rikti War storyline and one of the most somber arcs in the game, the Watcher's SA gives a definitive answer to one of the game's longest running storylines (what caused the Rikti War?), featuring one of the game's most tragic deaths and a final mission with a great twist (and a particularly impressive AV sandwhich!). But as the title of that final mission implies, "The Horror of War" remains of the only arcs that makes you feel like you truly "save the world". Redside : Dean McArthur's "Me, Myself and My Other Selves" (Sharkhead Isle) / Bane Spider Ruben's "Destiny Follows" (Cap au Diable) One of the common criticisms regarding most of the redside arcs is that the player character tends to feel like a lackey or henchman to their contact. Dean's and Ruben's arcs both succeed in making the villain feel like the actual boss of the story, and the result is some of the funniest and endearing arcs in the Rogue Isles. While the former is a high-fiving scoundrel who only wants to make you rich, the latter is a pretty blasé Bane Spider just doing his job in assisting an up-and-coming Destined One. Both arcs feature some hilarious dialogs and clever writing, making them some of the most entertaining SAs this side of the Rogue Isles, IMHO. Honorable mentions : - Vincent Ross's "Old Friends, New Enemies and New Opportunities" (SH) : the villainous counterpart to Cooling's arc, Ross's SA also dives deep into redside's lore, specifically surrounding the mystery of the Leviathan and the Blood Coral. While the arc itself is especially well-written and challenging, its true strength lies in its ability to connect to the player's past contacts, as Ross's SA allows villains to "doublecross" their contact by bringing in one of the older Sharkhead ones (Maros, Ansaldo or Dubrowski) and adding several sub-objectives to most of the SA's missions. - Seer Marino's "Oh, Wretched Man!" (Mercy Island) : one of redside's most revered arcs, Marino's tragic story is one of investigation, betrayals and heartbreak as the player character dives deep into the past of both Ghost Widow and more specifically, her henchman Wretch. - Viridian's "The Conference of Evil" (Grandville) : one of the most straightforward yet enjoyable Grandville arcs, Viridian's arc allows the player to engage with some of the fiercest AVs in the game, resulting in a one-of-a-kind finale (with a twist). Praetoria's content also deserves some love, of course : the 1-20 SAs have some of the best and darkest writings in the game (Imperial City's Crusader arc, for instance), and both of the Wards offer some challenging stories. My apologies for the long post!- 55 replies
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Taser-like caltrops would be great, as far as alternate animations go (kind of like the switch from Entanglement Arrow to Electric Arrow), IMHO.
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@Paul Drye He almost gives a Hotline Miami kind of vibe! Great costume and concept.