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Virtual Green

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Everything posted by Virtual Green

  1. As a content-craving player, I tend to enjoy playing most of the arcs that the game has to offer, based on both writing and replay value. While I'll agree that most of the old school SAs have a tendency to drag on in terms of rythm (hunts.. so many hunts..), the majority of them usually hold up pretty well. And given that I've come to have a few favorites over the years, I'll try my best to be concise and list a few of them. But SAs (and lore) are my favorite things in the game (right after the character creation process) and I can't thank the HC team enough for having written two fresh ones, which are pretty darn great! Blueside : Roy Cooling's "Bad People, Good Intentions" (Talos Island) Definitely my favorite SA in the whole game, Cooling's arc features exceptional writing, a deeper focus on the game world's own system (the mediporter system and its availability to citizens) and the introduction to a new, challenging enemy group (although not so new for redside players, at the time). This arc feels like one of the most "cinematographic" in the game, IMHO (despite not having any cutscenes, funnily enough, it feels like watching a thriller or action movie, from the immersive and dynamic setpieces (the sunken boat) to the action sequences (the SWAT raid with the four PPD NPCs), to the big action finale on top of the Sky Raider base... This SA has it all (add in the fact that it's the first arc (level-wise) that links the Sky Raiders to the Malta Group). Honorable mentions : - the Steel Canyon arcs (Graham Easton/Laura Lockhart) : some of the most fun (and heartwrenching, in Laura's case) low-level arcs in the game, and some of the only arcs to focus on both the Tsoos and the 5th Column, these SAs have some great writing and badges to offer. Special mention goes to Laura's arc, however, for the sheer replay value it offers thanks to the Ouroboros system (that not many players know of, sadly), which grants another badge and adds another layer to the arc. - Crimson's "World Wide Red" (Peregrine Island) : one of the longest and most enduring old-school arcs, Crimson's story against the Malta Group feels like CoX's version of a Tom Clancy's novel : with double-crosses, twists and a surprise spawn by one very large Kronos Titan, this SA remains one of the most lore-heavy arcs in the game, as well as a pretty challenging (and rewarding) arc, pitting you against some of the game's nastiest enemies. - The Dark Watcher's "The Horror of War" (RWZ) : the epilogue of the Rikti War storyline and one of the most somber arcs in the game, the Watcher's SA gives a definitive answer to one of the game's longest running storylines (what caused the Rikti War?), featuring one of the game's most tragic deaths and a final mission with a great twist (and a particularly impressive AV sandwhich!). But as the title of that final mission implies, "The Horror of War" remains of the only arcs that makes you feel like you truly "save the world". Redside : Dean McArthur's "Me, Myself and My Other Selves" (Sharkhead Isle) / Bane Spider Ruben's "Destiny Follows" (Cap au Diable) One of the common criticisms regarding most of the redside arcs is that the player character tends to feel like a lackey or henchman to their contact. Dean's and Ruben's arcs both succeed in making the villain feel like the actual boss of the story, and the result is some of the funniest and endearing arcs in the Rogue Isles. While the former is a high-fiving scoundrel who only wants to make you rich, the latter is a pretty blasé Bane Spider just doing his job in assisting an up-and-coming Destined One. Both arcs feature some hilarious dialogs and clever writing, making them some of the most entertaining SAs this side of the Rogue Isles, IMHO. Honorable mentions : - Vincent Ross's "Old Friends, New Enemies and New Opportunities" (SH) : the villainous counterpart to Cooling's arc, Ross's SA also dives deep into redside's lore, specifically surrounding the mystery of the Leviathan and the Blood Coral. While the arc itself is especially well-written and challenging, its true strength lies in its ability to connect to the player's past contacts, as Ross's SA allows villains to "doublecross" their contact by bringing in one of the older Sharkhead ones (Maros, Ansaldo or Dubrowski) and adding several sub-objectives to most of the SA's missions. - Seer Marino's "Oh, Wretched Man!" (Mercy Island) : one of redside's most revered arcs, Marino's tragic story is one of investigation, betrayals and heartbreak as the player character dives deep into the past of both Ghost Widow and more specifically, her henchman Wretch. - Viridian's "The Conference of Evil" (Grandville) : one of the most straightforward yet enjoyable Grandville arcs, Viridian's arc allows the player to engage with some of the fiercest AVs in the game, resulting in a one-of-a-kind finale (with a twist). Praetoria's content also deserves some love, of course : the 1-20 SAs have some of the best and darkest writings in the game (Imperial City's Crusader arc, for instance), and both of the Wards offer some challenging stories. My apologies for the long post!
  2. Taser-like caltrops would be great, as far as alternate animations go (kind of like the switch from Entanglement Arrow to Electric Arrow), IMHO.
  3. @Paul Drye He almost gives a Hotline Miami kind of vibe! Great costume and concept.
  4. La communauté française travaille actuellement sur une traduction partielle du jeu (tout ce qui est interface, pouvoirs, etc est déjà fini, je crois). Tu trouveras plus de renseignement sur le site de Vigilance! https://vigilance.titanscity.com/
  5. Quickdraw Once a Malta Gunslinger, now a modern cowboy in search of redemption!
  6. Well, asymetrical gloves and boots finally allowed me to make a satisfying "tinkering engineer" costume for my power-armored inventor, Ironlaw!
  7. Great concept, Cutter! Also one of my all-time favorite maps.
  8. Introducing Plagueshot (AR/Bio), a Hamidon War veteran who got infected by the Devouring Earth during combat, granting him various mutant abilities, and making a lethal soldier. Disilusionned with the human race and morally affected by his infection, he joined the Crusaders and quickly became one of the most infamous terrorists in Praetoria, before setting his sight on Primal Earth. (Praetorian and Primal Earth outfits)
  9. Managed to grab the name Mariachi for a DP/WP sentinel, so here are some of the outfits I came up with so far! (Classical, tactical and futuristic)
  10. Most of my toons call "home" the zone they operate in, in relation to their origins and/or approach to crime-fighting : my speedster comes from the suburbs of Skyway and tends to run on its highways, my Spider-Man homage is attending the University at Steel Canyon, my amphibian hero tends to stick around waterfronts like IP and Talos... and so on. As a consequence, I make each of my toon take up Tip missions in their "home" zone, for added head RP.
  11. Okay, so not so much a request for a new costume piece, but could we please have these camouflage pants people like Wyvern or Alan Desslock use? They'd look great on military characters.
  12. Thanks! I've actually made a few of these in the past, including some with awful puns, which I might post later, ahah.
  13. I've been trying to come up for a nemesis for my 5th Column-hunter, who's a resistant fighter from the Reichsman's dimension. Introducing Dreadbolt, Reichsman's Science Chief responsible for experimenting on POWs to awaken superpowers. He himself has lightning powers! (a future full Elec Dom)
  14. Sleek Typhoon's third costume (and final form) is that of a water elemental (mostly using Fire/Ice costume pieces), if that helps! Sleek Typhoon2.costume
  15. Man, now I really wanna make a Illusion-controlling Djinn.. What's his secondary? (also, do you mind if I take "inspiration" from it, as @PoitVok puts it? :D )
  16. @Raught19 Orikzul looks fantastic! I've been meaning to make a Djinn character for a while, but yours just rules!
  17. @Oubliette_Red Love your Mender! She's truly timelessly frightening. Which reminds me of my own Ouroboros-related baddie, Chronin, a rogue Mender from Medieval Japan trying to establish a timeless criminal empire in the Rogue Isles. (Ninja/Time MM)
  18. My Praetorian power-armored inventor and Powers Division idealist, Ironlaw!
  19. Praetorian office buildings, 'nuff said. Also the Praetorian equivalent to tech bases. Basically any Praetorian map!
  20. I sincerely didn't have the guy in mind when I created Dusk! I just wanted to make a literal "film noir" character all in shades of gray and play like a hardboiled detective, which is still mighty fun to this day, too.
  21. Made some modifications to my living shadow and local paranormal investigator, Detective Dusk (mostly giving him a fancier coat and a darker face)
  22. @Harlequin565 Those costumes looks great, and of course, welcome to the best thread around these parts! Love British Steel, and the chest pattern you managed on Powerbolt's second costume is just gorgeous.
  23. Thanks! I've been meaning to put that Vanguard visor to good use for a while now, and when I realized that name was free, I jumped on the occasion, ahah.
  24. Introducing the blind mind-master, Psyclop! (Psi/WP Sentinel)
  25. That is one disturbingly sexy mastermind! No wonder thugs follow her around. 😛
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