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I would like the echo this sentiment. One of the best things about CoH is how collaborative it is and anything that adds competition like a limited spawn for cosmetics AND an accolade, is surely going to add negativity. Couple of ideas: Outside of increasing spawn rate, maybe we could increase her health so it takes ~1min for a a team of 4 +3 50 blaster to take her down. So that more people can get the opportunity to tag her but not so much that a support class couldn't conceivably solo her. Give sally attacks from the Water Blast set and maker her a full fledged GM? I don't know how it'd work animation wise though.
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Focused Feedback: Rikti War Zone Revamp
MidnighterClubPatron replied to The Curator's topic in [Open Beta] Focused Feedback
Overall I love the changes. Especially the exits where you don't have to go through the green portal. Also those doors that go between the portal corp portals are super nice! (would be nice to have in the standard portal corp building in PI, lol) But some suggestions!: Would it be possible to prevent the noises from the exterior from being heard inside the AE area? As it stands the helicopter, howitzer shots, and Rikti portals can be heard through the presumably several feet thick of concrete. coordinates for ease: [-64.3 -73.0 -2359.5] The noise from the portal corp portals is also bleeding in the main area with Lady Grey. Making an already kind of noisy area even more so. loc: [272.3 -69.0 -2335.0] In other AE areas there's a power suppression room. It would be nice to have in the vanguard one, if only for consistency. Obviously not super necessary. -
This is kind of along what I was thinking. But instead of the player character being the main hero, I would like the moral of the story of Paragon is that the world no longer needed "The Big Hero" to look up to. We're in a new Age of Hero and Myth with tons of new super heroes. With the "Power of Friendship!" (and judiciously applied violence) between all the hero player characters, anything can be done.
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@SeraphimKensai @Crasical @KaizenSoze Regarding the end issues: If the inherents are always on and it gives a discount to end...why not just reduce end cost of the AT powers themselves? Seems like the inherent would be solving a problem that was placed there just for the inherent to solve. So that seems awfully pointless and unfun. Of course, it would have additional use in reducing the end cost of power pools/epic power pools but is that what we really want as a defining trait of an AT? Especially compared to Controllers/Tanks/Scrappers?
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Most spectacular in-game view?
MidnighterClubPatron replied to Techwright's topic in General Discussion
Brickstown and Skyway have some really cool Brutalist scenes that I don't think are appreciated enough. -
It doesn't have to have the word spam. Take for example Controller's Inherent, Containment, which doesn't have any words associated with it. It just occurs. (EDIT: Maybe it does have words with it? Impact, if thats the word associated with it, it doesn't happen everytime when the effect takes place after just testing it on my controller)
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MidnighterClubPatron started following VEAT Inherent Change: Dominion of Arachnos
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As shown in the weekly discussion summaries under the Arachnos Widow and Soldier sections, I think its widely agreed that Conditioning, the inherent for Widows and Soldiers is at best underwhelming and at worse, useless. https://forums.homecomingservers.com/topic/14362-discord-weekly-discussion-ongoing-and-updated-thread/ https://hcwiki.cityofheroes.dev/wiki/Inherent_Powers#Conditioning So a suggestion: How about we take the proc from the Dominion of Arachnos AT set, and make it the inherent ability for VEATS? https://hcwiki.cityofheroes.dev/wiki/Dominion_of_Arachnos:_Recharge/Chance_for_-Dmg_and_Terrorize Since the proc is able to be slotted into any damage power, I don't think making it global through the inherent will cause any balance issues. Its also thematically appropriate and is a fun and useful proc. As for what to replace the AT proc with, maybe put in the old conditioning in its place and increase its value? Drop conditioning entirely and come up with something new? I don't really have a strong opinion either way. What do you guys think?
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@Cobalt Arachne A few questions for you!: How long in hours would you say it took to complete this SF from the point of March when you joined the team? Would you say that creating this was significantly more or less difficult than you expected? Or just about what it seemed like? Related to questions (1) and (2): Now that you've got the skills and know the tools, would you say that creating additional new TF/SF is an endeavor that you could routinely do, or was the time/effort significant enough to prevent that? I could easily see those custom maps as being really hard and time consuming. Was there anything crazy you wanted to do, but couldn't because the game limitations/time investments just made it unfeasible? (I apologize in advance if I somehow have missed where some of these questions were already answered!) Some comments on the SF itself: It was pretty cool to see Professor Echo and Becky used! All the maps were fantastic. My favorites were the extradimensional maps and the Devouring Earth dimension. The story felt right in line what could have been released on live. It didn't feel out of place. Loved the exploding Brickernauts. (Actually makes things like Gravity's Dimension Shift useful!)
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Post your best costume designs here!
MidnighterClubPatron replied to ChanelNo2's topic in Art & Multimedia
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VEAT suggestions from VEAT community
MidnighterClubPatron replied to KaizenSoze's topic in Arachnos Soldier & Widow
You may be interested in these weekly discussions that were posted about a year ago: Widow: Soldier: Summary from those two discussions as posted by GM Miss: Widow: Soldier: Source to the weekly discussion: https://forums.homecomingservers.com/topic/14362-discord-weekly-discussion-ongoing-and-updated-thread/ As a Bane main, I share your want for some review, lol.