Hardboiled Hero
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Thank you kindly
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As weird as it sounds, I'm more confused about the SO build, or something to use while leveling and to help earn the 100m+ inf for the build I'll be using later.
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But how else are we supposed to RP the power-rangers?
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Discussion: Improvements to the Warriors
Hardboiled Hero replied to Piecemeal's topic in Developer's Corner
Clearly they're going to end up merging with the Lizzy's. Also, Warriors should have dogs from the beastmaster MM, and gang war from thugs.. is that possible? -
This sounds to me much like I consider the Sentinel AT. They're cool and I enjoy playing them.. they aren't "balanced" but honestly, who cares about balance until we're facing off against each other, and PvP doesn't seem so popular right now that balancing should be a huge worry. As the game stands, I think the bigger issue is just trying to get more concepts available. The lack of "natural" origin control powers is one glaring problem in this regard, although Arsenal control and Symphony control do a little to help mitigate that now. I think the people who like KM will play it, even if it isn't powerful, so the bigger goal needs to be finding things to draw people to the game and various AT's in the first place.
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Sometimes you have to be honest with people? I find it better to always be honest with people, and honestly, your take on this is pure trash. In the real world, there are much worse things that can happen than being made a fool.. in fact, traditional fools existed for a reason, because they made people feel better. They really did more to bring light to the world than many people do today. So I would absolutely say that, if your heart wants to sing, then sing. Even if I don't laugh at a joke, that doesn't mean the joke isn't funny. Don't refuse to tell a joke because getting hit by a bottle or three at open mic night is too frightening. Here in America, the founders wrote the constitution to contain the right to "pursue happiness" instead of including the right to "property", because having the ability to try (and potentially fail) is more important than having the right to succeed. So never be afraid to try. The music here isn't "mediocre at best". It's genuinely good. It isn't my genre, but that doesn't take away from it being good. The video isn't technically bad either, but I was honestly surprised to find out there was a story to it. So the editing, or lack there of, I think is the real problem here. Give it another go.
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To me, the music is good, but I can only really appreciate it analytically, as it simply isn't my style. (I have trouble listening to any music that doesn't have lyrics) Also, the lack of editing does a disservice to both the music and the video. Music is really powerful in story-telling, just as much so as video, but the lack of editing has the music and video working against each other. They may be telling the same story, but they aren't telling it together, instead competing for attention. It seems like what you're trying to do is essentially write a silent film. Again, silent film is not really my cup of tea, but it's valence (which I recently learned means power/attraction/beauty) as an art form is undeniable. Remember that most of those films would have "inter-title cards", which would help explain the story to the audience. I wonder if you could somehow use your Powershell thing at the beginning, and break it up throughout the film in order to change music theme to match what we're watching, and possibly even to somehow get subtitles or written exposition of what we're watching? I appreciate the artisitc ignition.
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I've often felt it's weird that there's no light based support power. Technically Illusion is light based control, but it's really too.. well defined? ..to act as a generic light control. Honestly though, light is an energy, how does it actually hinder people by itself? I could see the heat produced burning people.. that would be fire control. Perhaps whatever "force" the character uses to bend light would hinder someone.. so it could be represented with Gravity or Radiation control, as those are both about manipulating energies which then manipulate matter. I also wonder whether you could color Ice control/blast, or rock control/blast (It has a crystal scheme available) to represent light constructs. I often try to do this for "force constructs" honestly it's not like what I really want, but it can be fun. Honestly, not being able to get effects the way I really want them is why I so often just play a normal human with an assault rifle and strong willpower.
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anything would be helpful. I've been looking at the other grav/ posts to get an idea what to do with that, but I didn't find anything about /rad, let alone any posts specific to grav/rad. P.S.: actually I realized I could filter the posts a little better. I found some stuff on /rad, but not much really.
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do people just hate /rad or something?
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I've really been enjoying this pairing so far, but I just have no idea how to slot it. usually I throw endurance reduction on all my toggles, but the toggles here go on opponents and usually don't stay in effect long enough for me to really care about their endurance cost. should I be throwing +damage into my control powers, as my support stuff doesn't seem to do damage at all? Bottom line is, I like the powers, but I don't really see how giving anything more than 3 slots is going to make my powers much better. I have to be wrong about that though, right? Anyway, any help figuring out the long-term goals of this combo would be appreciated.
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Tips For Talking To New Players?
Hardboiled Hero replied to Timeshadow's topic in General Discussion
Yeah.. "Stay away from the door" doesn't mean the same thing as "Stay off the stairs". I honestly don't remember the ambush triggering from the stairs when I played before, so I'd happily wait there trying to stay away from the door.. and avoid pulling the nearby groups. Then when someone says "Oh. Some idiot triggered the ambush again", it never occurred to me that I was the idiot, because no one ever mentioned stairs, only doors. Sometimes people would be like "Go fight by the statue out-front first.", but again, there's a group under the statue, so if I'm gonna wait somewhere near the statue for the rest of the team, where do you think I'm going to wait? I honestly don't think most of the people that lead posi 1 even know that the stairs trigger an ambush, they're just so used to people saying "don't touch the door", so that's what they say. I see other people saying "set your expectations low", but I really think most of it comes down to understanding the difference between a reasonable person, and a knowledgeable person. If you never tell people "The stairs in-front of city hall set off an ambush", then you can't expect people to know that. If you're just looking at the map and where groups are without that knowledge, it seems reasonable to stand on the stairs. Also, while there are several different styles of leadership (and an effective leader should practice them all), a leader has to be adaptable. We all know that there is likely to be someone who sets that ambush off at the wrong time, so a good leader will be prepared for that and ready to shift their plan to deal with it. That said, I also think that many players get bored of following orders and having everything go as planned. Personally, I don;t cause chaos, but I do feel pretty good after finishing a chaotic battle, so long as it doesn't turn into running back from the hospital 6 or 7 times. -
In my professional opinion, the biggest problem with Champions Online is that it never should have been made in the first place. It was really just the result of corporate politics and companies deciding that consumers will just have to eat whatever trash they decide to feed us.
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[HELP] Best archetype and power combo for psychic flavor?
Hardboiled Hero replied to aquaria's topic in Archetypes
Right off the bat, flight is a power that is available to everyone, so don't worry about that. Second, most AT's have some sort of "psychic" power. The point is, all AT's can be psychic themed.. you just have to decide what exactly feels psychic themed to you. Would a melee fighter with psychic blades and an indomitable will feel psychic enough for you? Do you need a character that control minds, Do you want to just mind-blast people and maybe uses some psychically charged melee attacks? Any AT can solo, at least once their build gets good. As far as being useful in teams.. well.. most teams basically want some kind of tank and a lot of damage. Unless you find a team that specifically needs some kind of support.. well there's really no "generically good" support. For that reason, I think you're looking at a Psychic Blast/ Mental manipulation blaster, a Mind Control/ Empathy (or Pain Domination) controller, or a Mind Control/ Psionic Assault dominator. Of those, I don't have much experience with Blasters, but they do the highest damage in the game.. they are generally considered the "squishiest" class and will probably struggle at leveling solo, but I'm told they can survive just fine at end-game if built right. Controllers and Dominators will always have some team utility because of their control powers. This can also help them survive when solo.. but they do start rough solo and they tend to take a little while to clear missions. Personally, I would probably play the dominator. To me it's the one that feels most "generically psychic", having a solid mix of controls along with ranged and melee attacks. Blasters and Controllers are both more popular though, and there's a reason for that. Blasters do significantly more damage, which is really what matters most in the game. I noticed the Mental Manipulation Blaster also gets a little bit of control, but I have no idea how good that is. The Controller, IIRC, actually has damage on par with the Dominator, despite the Con having support secondary and the Dom having damage secondary. The dom will be more likely to be able to control one big badguy, but the controller will do better against groups of lesser badguys. In my opinion, this makes both AT's basically the same.. because the support powers, with some exception, might as well not exist, so both AT's just bring a mix of control and damage. Finally, I want to say that nothing is really "required" in the game.. people don't usually care so much about who or what is in their group, So honestly just play what feels good to you. I feel like corruptors and Sentinels are the worst AT's in the game, but I probably play those and dominators more than any other AT. I feel like Blasters may well be the "best" AT, but I've only ever played one. I still get invited to teams all the time. -
Plant control... controller or dominator? And pair with what?
Hardboiled Hero replied to queequeg77's topic in Archetypes
What about a plant/sonic dom that sings to the plants in order to make them grow? I looked at plant/sonic con too, but that looked like it may be too control heavy without much damage? I dunno, as I don't have too much experience on either AT.