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Ironblade

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Ironblade last won the day on April 4 2023

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About Ironblade

  • Birthday 01/01/1004

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  1. Yeah, that's probably out in fantasy land. As we learned with the inactivity warning system, the account system has limited communication with the character system. I'm guessing that same limitation would put the kibosh on this idea. I've seen SG systems in other games where there's basically a checklist the people fill in (if they want to) that gives more information. Aside from a brief description, it could have details like: expected activity, new player friendly, rp heavy/moderate/light/optional, PvP focus, badge focus, etc, etc.
  2. 1. We need a 'short form' respec. We need to be able to ONLY move slots around or change ONLY one power. The current system is torture for when you only need minor changes. 2. Not currently. I have so many characters that, if one becomes intolerable due to changes, I'll probably just shelve them.
  3. I just made a new tank with psi armor and electric melee: Turn Down For Watt
  4. I'm really not sure. On the one hand, the game has more complexity. More systems, more things that have to be figured out. On the other hand, we've gotten a lot of 'Quality of Life' improvements that really make a difference. I'm not sure which side wins.
  5. I would say 'No', for two reasons: 1. You can earn enough inf just by playing the game. If you want purples, etc, THEN you have to work at it. 2. The auction house is CONTENT. Just like players, it's content and the game would be lessened by removing it.
  6. Quite simply, there is no benefit. Trust me on this. You may think there are obvious benefits, but there aren't. Regarding the one 'benefit' you mention - "have more players all together" - the players on the less populated servers DON'T WANT TO BE ALL TOGETHER.
  7. Since no one has answered the first part of your question, I would say 'sawdust'.
  8. What the HELL?!? An AE arc where you can DIE??? 😛
  9. They weren't saying it was not *A* way to make a profit. I don't think anyone would deny you can make a profit by flipping. I did it a little on live and moved on, because it's not a very good way to make a profit on the AH.
  10. I suppose. Presumably the fact that we were paying was why there was no (as far as I can recall) restriction on multi-boxing.
  11. Multi-boxing was allowed back on live, also. I had three accounts then and three now. I generally only multi-box to solo Dr Q with three accounts when it's the weekly for double merits. That's a lot of merits.
  12. The regen set has an absorption shield on Sentinels. It's pretty good.
  13. Hmm... I might have put Posi 2 at S Class and I would definitely not rate Numina that high. If I could, I'd put Numina between C and D. I think it's worse than Manticore but nowhere near as bad as Citadel.
  14. Well, my first game-related thought was the Codex Astartes from Warhammer 40K.
  15. It looks like your questions have already been answered but I'd like to address this. Eight is the MINIMUM level to join that task force. If everyone is higher, they will be 'exemplared' down to the maximum level (which I think is 15 for that one). So, generally speaking, you'll be as powerful as possible if you are above the maximum level as you will retain all powers you picked up to five levels above your current level. (i.e. TF exemps you to level 15 then you will have all powers you picked through level 20.) Also, if you have a range of levels doing a task force, it's often helpful for the leader to be someone who is at or above the maximum level. Some task forces do not scale to the characters and instead always spawn at the maximum level. Also, an extra level or two might mean someone gets to keep a power they might otherwise lose. None of this is a big deal, but it helps things go smoother if you understand more of the game mechanics.
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