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Wompy

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12 Good
  1. Despite playing halloween event a lot over the last couple of weeks, I forgot to get the new badges on my actual badge collecting character. 😞
  2. Rolled an AR/nin recently, its fun but the buildup replacement giving you one shot 25% damage buff and taking 30secs OOC to recharge defintely hurts in the ass kicking department. The crit thing is cool but doesn't help enough.
  3. Have one of these, solid team support. You can solo it'll just take a while.
  4. Yeah just tested it and it does work, at level 30 ice blast goes from doing around -2.50mph to around -4mph with power boost. The -recharge doesn't get boosted of course as others have said.
  5. Haven't practical experince but I don't see it listed in the list of effects
  6. Wompy

    Hm, boy.

    The -tohit toggle is only -5.25 so even slotted isn't going to make a great difference. Especially as the higher an enemy is to you the more they resist the debuff.
  7. I'd go /fire, Ice bolt Freeze Ray and Bitter Ice blast are all the ST you need, /fire will give you the AOE.
  8. Only level 15 but so far I've found it to be pretty mediocre, the melee power animation is too long for a moderate damage melee attacks, blaster control powers in secondaries are all largely minion level mezzes and I'm not sure a small boost to stun etc is a worthy trade off for losing 25% damage on buildup
  9. Scrappers are for people who prefer to solo.
  10. Teleport TP needs it endurance cost reduced or removed; in relation to blaster 2ndaries, blaster melee modifier should be increased to the same as ranged. This would make moderate level melee powers (energy punch) more worth taking and put a bit of distance between blaster melee powers and tanker. Also the need to make the same sort of powers in different sets the same regarding various stats is unnecesary as it fails to take into account the overall balance of each set. And its just boring making everything the same. Some good changes to some powers in blaster 2ndaries, (though I dont understand the stacking non stacking thing). A lot of garbage powers untouched and though it would be nice to see these buffed I realise you guys only have so much free time and I appreciate the effort. p.s Would like to see stalker cone powers have a guaranteed crit on the target and the usual chance on other targets. p.p.s /Energy Manipulation wins again lol.
  11. Not a fan of the buildup replacement and dragon tail's short range (I'd like blasters to get the dom version), but other than that it's pretty solid. This might change though as the powers that be are planning nerfs to blaster control powers.
  12. If balance is being looked at generally, may I suggest Rage only affects Super Strength powers. It's pretty broken that it perma buffs the damage and tohot of damage auras, burn, pool powers and epic powers etc as well.
  13. Breath of fire on tanker does more damage (while hitting more targets of course) than a blaster's fire breath (116 vs 109). Is this a bug or intended? Same with Lotus drop on tanker it hits for 89 damage while the blaster hits for 75 and also takes longer time to recharge 14secs(Tanker) 28 secs (blaster).
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