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Everything posted by GM ColdSpark
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Hi folks, if I may just interrupt for a moment, I'm going to be picking up the Weekly Discussion reins going forward so Miss can focus on being even more amazing than she already is at the dozens of other things she does for us all (we don't know if it's possible but equally we don't doubt her ability!!) So... you've pulled the very very short straw and gotten me! I want to start us off with a poll next week, get some new topics onto the "to-do" list alongside the half-dozen or so "Top Sets" and the couple of T9 discussions... what else do you want to discuss? Send me a message directly through here or on Discord (rather than replying in here and muddling this weeks discussion) and I'll pop them on the list to be voted on. Submissions ready for me to post the poll on Sunday 1st Nov please! If you suggest a topic which then wins the vote next week, you get a title in game on a character of your choice
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Focused Feedback: Energy Melee Revamp
GM ColdSpark replied to Jimmy's topic in [Open Beta] Focused Feedback
OK folks, this is starting to get a little ridiculous. I want to see feedback, and feedback only please. -
Focused Feedback: Energy Melee Revamp
GM ColdSpark replied to Jimmy's topic in [Open Beta] Focused Feedback
Come along now folks. Start respecting differing views please. -
Focused Feedback: Energy Melee Revamp
GM ColdSpark replied to Jimmy's topic in [Open Beta] Focused Feedback
Folks please stop the bad language and attacks on each others opinions. Feedback, yes. Respecting each others feedback, also yes. -
Keep it civil please folks. I've done a little tidying here. @AerialAssault put it quite nicely I thought in terms of what this thread can/should do vs. the feedback we're obviously very keen for (particularly on the i27 Page 1 Beta) - All feedback is good, so long as we keep it respectful of course. Thanks.
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Glad to hear it!
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Hi there, sorry you're having some problems. You may want to try the new launcher we have - that might help sort this for you: Hope that helps!
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Weekly Discussion 72: Build Your Own Pool Power
GM ColdSpark replied to GM Miss's topic in General Discussion
Hi folks, I've just done a little tidying up in the thread, removing a post which came across (unintentionally in my opinon) as somewhat sexist/derogatory. I've also removed the follow-up comments as they lack context or relevance without the original post. And now... back to your excellent creative ideas please. -
Weekly Discussion 72: Build Your Own Pool Power
GM ColdSpark replied to GM Miss's topic in General Discussion
Some great ideas in the thread, this one made me think (and probably also because I've been playing a little Star Wars Squadrons) about attribute transference. So what about a set based on a series of mutually exclusive toggles - so maybe only one or two on at a time... (numbers below all purely hypothetical of course). Name for the set: Valmorphanization T1: Cruel to be(ing) Kind - With the toggle active, you redirect some of your energy that would go into damaging your opponent into healing yourself. -20% Damage output but heal for 10% of total health per attack T2: Throw the kitchen sink at them - Inverting the above approach, each attack damages you for 10% of your total HP but boosts the damage output by 20% (use with care!) T3: With my last breath - sometimes you need more blue... a lot more blue... with each attack, you damage yourself for 10% of your total HP but the endurance cost of your powers is dropped by 50% T4: Suppressing fire!! (anyone watched Archer?) - whilst active this toggle improves your recharge by 20% (ideally and cast time by 50% for fun too!) but you suffer a 10% to-hit penalty T5: Giving her all she's got Captain - Clicky on a long unenhancable recharge - allows you to halve the negative impacts of any of the other toggles whilst doubling the benefits The number balancing on this would be.... horrific. Thanks Yomo for the inspiration! -
I'd add Hancock maybe (a little Anti-hero I grant you)
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Regen has always been an option I look at when I want a slightly different playstyle. So many of our sets work around avoiding or mitigating damage altogether which more often than lot allows players to focus on the offensive powerset wheraes with regen you've arguably got to be more on the ball, choosing when to deploy your big "hitting" heals. I don't think I've ever done a regen brute, only because when I build tanky toons (yes I know Brutes don't have to fill that role 🙂) I like to be able to put all my attention into protecting the rest of the teams green bars, and worrying less about my own. So it's a good set (in my very humble opinion of course), not without its issues for sure, but one that brings something different to the party.
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Welcome home @Chuck_Holliday!! If you've not signed in already, it's worth hopping on the Discord as well as you may find some old familiar faces there too. https://discord.gg/cityofheroes
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We were having a great time visiting all the servers last night and just hanging out with you guys en-masse! Was great to see you all and it's both great (and slightly scary as a player/parent myself) to think of the next generation of players exploring the city/isles now.
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Help Me Settle on an AT and Sets for This Concept
GM ColdSpark replied to oedipus_tex's topic in Archetypes
For the OP - thought about a Necro/Dark MM at all? Quite a strong pairing and perhaps the minions could be ex-customers from the store. I agree with the others on the dark red colouring on the Dark powers looking good.... hmm may have to go make myself one now. -
Archive: Sister Flame (What My 6-Year Old Has Learned From CoX)
GM ColdSpark replied to Hyperstrike's topic in Reconnect
Nice find and glad it's gotten a little pin now (not my doing - thanks GM Tahquitz). As someone with a 6 year old myself I've pondered whether to let him get stuck into CoH, it's certainly very tempting. -
Hi all, just a gentle reminder, please keep posts civil and in line with the Code of Conduct at all times - Thank you!
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Tech Portal Unit will not work with beacons attached
GM ColdSpark replied to ShardWarrior's topic in Bug Reports
Hey, glad to hear it's behaving this morning. Must have been the flux capacitor, I presume once you inverted the polarity and subjected it to a tachyon burst that did the trick? 🙂 As for the resolution issue with the editor, I found the same thing on my iMac when I cranked the res up to 4096 by 2304. I had to zoom in to read the text (face about an inch from monitor) but yes, I could only place things on the left hand side. So that one I think is a glitch. Probably worth raising as a separate and appropriately named bug report now you've managed to fix the portal though! -
Tech Portal Unit will not work with beacons attached
GM ColdSpark replied to ShardWarrior's topic in Bug Reports
Hi there, I've picked up your ticket. You may well have sorted this yourself but I found when I created one of these portals in my base and hooked up beacons it seemed to work OK. If it's still an issue for it please either re-open the ticket, or try pinging @On-Duty in the #in-game-help channel of the Discord and hopefully someone will be able to assist.