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Spectre7878

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Everything posted by Spectre7878

  1. What I would love to see would be lots of Ancillary Power Pool choices across the board for all sets. I generally love to make theme characters and sometimes I don't like the options I have right now. I would love to see new powers added but also more options in each set as well. Controllers Dark Mastery Dark Blast - Ranged, Moderate Damage (Negative), Foe - To Hit Night Fall - Ranged (cone), Moderate DoT (negative), Foe - To hit Dark Embrace - Self +Res (Smashing, Lethal, Negative, and Toxic) Soul Transfer - Self Rez, Special Touch of the Beyond - Fear, Foe -To Hit, Self +Regeneration, +Recovery Thorn Mastery Thorny Dart - Ranged, Moderate Damage (lethal), For - Def Fling Thorns - Close (cone), Moderate Damage (lethal), DoT (toxic), Foe - Def Thorntrops - Ranged (location AoE), Minor DoT (toxic), Foe - Speed, - Jump Nature Armor - Toggle: Self +Defense (Smashing, Lethal, Energy), +Resistance (Toxic) Nature Aura - Toggle: Self +Acc, +Perception, +Recovery, +Regeneration, +Special Dominators Spore Cloud - Toggle (targeted AoE), Foe -Dam (All), -To hit, - Reg Nature Armor - Toggle: Self +Defense (Smashing, Lethal, Energy), +Resistance (Toxic) Entangling Aura - Toggle, For Hold Envenom - Ranged (targeted AoE), For -Def (all), -Res (all), -Reg, -Heal Nature Aura - Toggle: Self +Acc, +Perception, +Recovery, +Regeneration, +Special
  2. I know this may sound dumb or trivial but I wish they could remove spirit tree and add something like entangling vines or thorn drops to the set. Maybe something else that fits the controller build. Spirit tree fits more nature affinity set. I also wish creepers had a lower recharge time. This will probably fall on deaf ears but one can dream, right. I love my plant toons but I wish I could just mash up my plant nature thorny troller dominator into one toon hehe
  3. Thanks for All the info.
  4. I been trying it out but worry how much I am gonna use it. I am not in melee distance nor can I survive. Should I stick with it or chose another
  5. I think Sentinel class should play more like a Arachnos Fortunata. I recently got my Fortunata to 50, and she plays very well. I took all range powers on her. Sentinels damage should not be as high as blaster, but they do need a boost. Also i feel that they could use an endurance reduction on there attacks and or toggles. Again this is just what I have been experiencing with this AT. Just give the sentinel some love please DEV Team 🙂
  6. This may have been asked but is there any chance to make it possible to enroll players during a TF/SF. It sucks when some people leave mid way through and we can’t refill the spot. I have been on TF/SF with my buds and nothing is worse then when a friend signs in and they can’t join the group. Just a thought
  7. Is there any way to have null the gull let players switch our origin. I know it’s just cosmetic really but like some characters I have created along the way I renamed and now their origin doesn’t fit the character. Just wondered if this could just be changed
  8. Hello is there any way to let power like magic carpet, void skiff, and hover board suppress powers rather then de toggling them. It would be most appreciated. 😊 thanks
  9. I understand what you both are saying, but that's why I said in the original post it should be AoE. I would not take the 3 powers in concealment pool for something my AT already does. I tried the temp power from the P2W vendor and that is how placate for a stalker should work. A stalker should be weaving in and out of battle. Seems silly to placate one foe, yet the other targets can hit you. The point of using a placate is so that you go back in to hide and can attack. Again, its just my opinion. Just think it would make the class better. 😊
  10. So question or idea. Is Savage Leap from Savage Melee suppose to take you out of hide. I know that with Lightning Rod from Electric Melee does not drop hide. Can his be fixed or changed?
  11. So I have played other games that had stalkers and one thing I would love to see in COH is Placate be an aoe. So basically it would drop all any threat on you. It works in other games, why not COH. Its just an idea. Hope I don't ruffle any feathers hehe.
  12. cool thanks for the info 🙂
  13. Stalkers are fun. I love the hide and assassin strike. Solo/duo is fun, but when it comes to big teams I feel left out. I don't mean to whine and for sure its just my issues with the AT but when I am on a big team especially with brutes, masterminds or anything with heavy damage, I start to feel like I am on the side line wanting to play. By the time I even get assassine strike or any of my attacks the mob is dead. Maybe I just don't understand my role on a team. I just hate feeling like I am not doing anything.
  14. Thanks for the post about savage melee, I am enjoying my stalker with this set. That said. One thing that bothers me about the set is savage leap take you out of hide. When I took this power. I thought it would work like lightning rod and not take you out of hide. Maybe the devs can fix that.
  15. I sometimes take powers like Void Skiff, Magic Carpet, or Rocket Board. I just don't like how it turns off all toggles
  16. I am sure this has been talked about in the many years COH has been around, but in hopes that maybe they could change this. I would be great full. One of the options I loved about Champions Online was that Travel Powers, were separate from your power choices. I had always wanted COH to some how make it so players could take a travel power at level 4 as well as a normal power. The choices would only by Fly, Super Speed, Teleport, Super Jump. You would not get the whole set. I feel like we should not have to choose a travel power over something we could really use in the characters build.
  17. Ok, so maybe we shouldn't get the whole set. I would like to see the Flight, Speed, Leaping, and Teleport act more like the new pools. For example, if you take mystic flight you get translocation on a sidebar. Fly+Hover. Super Jump+Combat Jump, Teleport+Team Teleport. Speed-Super Speed is the only one I don't know what I would put for its alt power. I personally don't like how travel powers count as a power choice. Even if they would like let us pick Fly, Teleport, Super Jump, Super Speed, Mystic Flight, etc etc as a separate choice and left he the other powers in the pool as is. I would be cool with that. I feel like I have to sacrifice a power choice just to fit a travel. Its the only good thing that champions online did, was make travel powers separate options.
  18. I enjoy mind control. The sleep powers feel right on this set. I would not want to see that changed. Telekinesis on the other hand should be fixed. Either get rid of the repel and lower the endurance cost or make it like mass levitate from the Psionic melee set. That’s what I would do.
  19. I for one love how electric control sleep power works. I have been wanting my plant control to get the same mechanics. It works great. Nothing is worse the putting foes to sleep just to be awakened right away
  20. Oh ps why is gather shadows a rainbow effect can we get a second option for this too please. 😊 thanks
  21. Hey. Not sure if this is the place but figure I would ask it. Can we please have an alternative pet over the wolf. Maybe a dark servant or something like it. The wolf just doesn’t alway fit my concepts. Thanks 😊
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