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Spectre7878

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Everything posted by Spectre7878

  1. I been trying to play my gravity controller and for some reason the singularity gets stuck in doors and will not follow. This has been going on for a good week or two. I tried my illusion controller and the Phantasm did not get stuck. So I think it’s just singularity. Please fix this. Thanks
  2. How are people slotting storm cell?
  3. I am playing a corruptor storm blast storm summoning. So far I love the animations and the abilities. Still messing around with slotting and sets. She is a bit endurance heavy. It feels like a true weather character. One I have been waiting for. I don’t see a big issue with jet stream. If anything my gale and hurricane is worse with knock back. I am bad at reviews but I think devs did well with this new power set. ps. I really wanted Shuriken blast set to make my ninja blaster. Maybe next time 👍😁
  4. The build I tried to make on mids of him was not great at all. I don’t want to give up on him. Just hate to be force to take powers so i can achieve Premadom. I wish there were better sets that help with doms endurance and overall recharge beside luck of the gambler
  5. I have played many different dominators. I like the set because of it holds and damage. For the life of me my fire fire fire dom is the hardest to slot and build in my opinion. I love his theme and look. I just can’t seem to figure out his issues. I think the hardest part on this dominator is endurance and recharge.
  6. Thanks for the tip. I have been messing with mids on this power. Plus testing it on beta to tweak things. Again I just didn’t understand why the endurance was so high on the power.
  7. I love these to powers but I hope they can be looked at. I feel the endurance cost does not out way the magnitude. Or vice versa. Can we please maybe lower the endurance due to the fact that it’s a mag 1 or bring them up to a mag 2 and keep the endurance as is. i can see a power like let say focused accuracy being and endurance cost of .78 because it gives the character 20% accuracy but to have entangling aura and choking cloud so high of an endurance cost for such a low mag hold it’s a bit of a pain. i don’t know how hard it would be to just lower the endurance cost. But it would help a lot on my toons that use these powers thanks. 😀
  8. My beast nature is 50. Not IOed and my necro/dark is 45 ish
  9. So I have tried really hard to play and love masterminds. I feel the pets just die to fast. Especially against longbow, malta etc. am I doing something wrong with masterminds? I am ok solos if I play 0x0. is it just inevitable or is there a way to keep the alive i current have a necro/dark beast/nature thug/rad
  10. I know this might be a challenge but I would love for Dire Wolf to be a Polar Bear option
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  11. I hope this can get some love, can you please make galvanic sentinel work like Voltaic Sentinel. I would love for it to be a toggle or last longer and not so fragile. Please and Thanks
  12. Any thoughts on increasing poison radius. It’s just so small that it only hits one foe.
  13. Can we please fix indomitable will under psionic mastery by lowering its recharge time. It’s just too long in my opinion. I like rune of protection but don’t like that it’s magic looking. Yes I know it sorcery, but non magic toons I am sure like it and want it to fit there theme. Would be nice if RoP had a non magic look option to it.
  14. I have a controller electric storm. I am not really sure if my procs are working as much as I want them too 1. Is it worth putting procs in my basic single target attacks electric fence, tesla cage and jolting chain. They don’t seem to proc much from what I been noticing. I put force feedback chance for recharge in jolting chain and gale but again I don’t think they are going off. 2. Patch powers Freezing rain i put an Achilles heel -res and in ice storm I put a chance for damage. Being patch powers I feel they are not going off 3. Toggle powers. Conductive aura. I put a performance shift chance for endurance. But I never see it trigger.
  15. Hello Ok. So I thought I understood procs and where to place them. After reading this thread. I think I may not know what I am doing with them. For example, I have a controller. She is a electric/storm. I love her build and powers, but as far as procs go. I think I messed up. i have read that toggles and rain type powers are pointless to proc, but then I read to put Achilles chance for -res. I put force feedback chance for recharge is gale, but being a fast recharge power. I don’t think it’s going off. In jolt I put a chance to hold, and chance for recharge. Again being a fast power I don’t think it’s working. So what powers are pointless to proc. Am I missing something?
  16. I guess my question mainly is do dominators need it. Or does domination act as a mez protect.
  17. So a silly question. What archetypes can do without rune of protection. Obviously melee characters probably do not need it. I have used it it on my blasters and controller. Do dominators need it. Or does domination help. I love RoP. But it does not always fit my theme and or build because I don’t want to take three powers from a pool for the one power I want.
  18. I been wanting a shuriken set for blaster. Please make this happen
  19. I can see both sides to this issue but I have never been a fan of taking powers I don’t want or need from a pool just to get the one I want. There are many patron pool the put the armor behind a power that is a big waste of time. I say let the players take the powers they want from the pool and be done with the prerequisites.
  20. I just made one on beta to see if i would like them. I use to have one on live but the thing i hate about masterminds is the pets just die to fast. One AOE and splat your screwed. I am trying a necro/dark. So far with the new things he is wroking out really well. I hate trying to get pets alive all the time. Not sure if Dark Mas is just good. I had a demon thermal and it felt like to much work with thermal. I may try and make one on beta to see if she plays better
  21. thanks for that, i was so confused
  22. Is the KB/KB Proc supposed to lower the MAG? If I take the Proc off i got 8 mag Once i put the proc back on it goes from 8 to 4 mag In Beta it with Sudden Acceleration Knock back to Knockdown Knock: Base 6.23 Value -36.62 (-687.6%) In Live Knock: Base 6.23 Value -41.38 (-764.0%) Maybe I am wrong or not understanding That doesnt make much sense..
  23. I use to use wormhole to bring a mob in and the repulsion to knock them down to the point where they could not stand, and now the knockdown proc does not make them fall like they use to =( Please fix this devs
  24. I tried putting the KBtoKD in Repulsion Field and they dont knockdown at all. I stood in the middle of a mob and they dont fall down. On live they do with the Proc
  25. So my main on live is a Gravity/Force Field Controller. I have some mix feeling on these changes. My thoughts are as followed Personal Force Field - It would be nice if this worked like Supeior invisibility. It can be left on but lose some of the defensive while in battle. Deflection and Insulation Shield - I think these are good as is Repulsion Bolt - The -Res is a good addition to the power, i always thought this power could have more damage though. Detention Field - I like this power, i know teams do not. I think if i acted like it does but make it so the caster can turn it off at any point. Dispersion Bubble - This is a good fix to this power, but i never understood why there is no sleep protection and Knockback. Faraday Cage gives (Held, Stun, Immo, Sleep, Knockback/up, and TP) I really think this power should have the same buffs as Faraday. Repulsion Field - I used the original power over Force bubble all the time. I slotted a KB to KD proc and if baddies got to close splat, they fall down and go boom. Now with them together I cant do that. My singularity can pull them in because of the merge. Force Bomb - This makes me angry. There was no reason to lower the damage that much. Please put damage back to what it was. The rest of it is fine. Damping Bubble - I like there is a new bubble in the mix, though being the set is defense to the core i think this bubble should add more defense and or absorb. Also add mez protection of Sleep, Knockback, Repel, Confuse, and Terrorized to off set the fact that dispersion bubble doesnt have these.
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